The death of [3 Monk] Noobs (Human)

in A Bend in the Wall Road

from the perspective of [56 Swordsman] Choro The Empire of Lloth (Thri-Kreen)

<floating about head>a dark yellow ioun stone[95h 14m 21s]
<worn as a badge>    a frost dragon's eye [superior] (glowing) [80%]             
<worn on head>       the winged crown of the demon thieves [89%]             
<worn on eyes>       devil eyes of the ghargatula [modified]
<worn on face>       a silk veil of the enchantress
<worn around neck>   a necklace of giant strength (glowing)
<worn around neck>   a necklace of dangling dwarven skulls [superior] enchanted by Qad [49%]             
<worn about body>    a cloak of protection [superior] [74%]             
<worn as quiver>     a marksman's quiver
<worn about waist>   the ceinture of giant strength [89%]             
<worn on belt buckle>lucky alchemist sack [modified] [77%]             
<worn on arms>       some scintillating sleeves [superior] (invis) [82%]             
<worn on lower arms> the vambraces named "Ebb" of health (glowing) [73%]             
<held as shield>     a shield made from Tiamat's scales [modified] (glowing)
<worn around wrist>  a dracolich-bone bracelet [poor] enchanted by Qad (humming) [86%]             
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [87%]             
<worn on lower wrist>a steel wire (glowing) [33%]             
<worn on lower wrist>a thin, rune inscribed jade bracelet
<worn on hands>      the gloves of warding
<worn on lower hands>a set of glassteel gloves [modified] (glowing) [87%]             
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming) [36%]             
<secondary weapon>   the rod of summoning (glowing) (humming) [87%]             
<third weapon>       the granite dagger 'BloodFeast'[95h 14m 20s]
<worn on legs>       a haze of swirling green vapor (glowing)[240h 12m 40s]


Zloin leaves south.
Shagrath leaves south.
Alarm bells sound, signalling an invasion!

< 969h/883H 242v/242V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 969h/883H 242v/242V Pos: standing >
Bash who?

< 968h/883H 242v/242V Pos: standing >
Bash who?

< 968h/883H 242v/242V Pos: standing >
Bash who?

< 968h/883H 242v/242V Pos: standing >
Saving Choro.

< 968h/883H 242v/242V Pos: standing >
Experience till level: -694821214

< 968h/883H 242v/242V Pos: standing >
A Bend in the Wall Road
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.

< 968h/883H 242v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 968h/883H 242v/242V Pos: standing >

< 968h/883H 242v/242V Pos: standing >
Saving Choro.

< 968h/883H 242v/242V Pos: standing >
A Bend in the Wall Road
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.

< 968h/883H 242v/242V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 968h/883H 241v/242V Pos: standing >
You quickly scan the area.
Shagrath who is close by to your east.
Zloin who is close by to your east.
Atuocs who is close by to your east.
Cora who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is not far off to your east.

< 968h/883H 241v/242V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Shagrath Worshipper - The Empire of Lloth (Duergar)(medium) stands in mid-air here. (casting) 
Zloin Soldier - The Empire of Lloth (Kobold)(small) sits resting.
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here, fighting a tharnadian thief-hunter.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) sits in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near Deathli's head.
A tharnadian thief-hunter stands here, fighting Deathli.
Alarm bells sound, signalling an invasion!

< 968h/883H 240v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.

< 968h/883H 241v/242V Pos: standing >
Shagrath completes his spell...
Shagrath utters the word 'gjifal'
Shagrath unleashes light in a focused, searing ray at a tharnadian thief-hunter!

< 968h/883H 242v/242V Pos: standing >
Zloin raises his holy symbol and smiles broadly.
Deathli snaps into visibility.
Deathli's mighty bludgeon strikes a tharnadian thief-hunter hard.
Deathli's impressive bludgeon wounds a tharnadian thief-hunter.
Deathli's impressive bludgeon wounds a tharnadian thief-hunter.

< 968h/883H 242v/242V Pos: standing >
Atuocs's powerful pierce strikes a tharnadian thief-hunter.
Atuocs's impressive slash strikes a tharnadian thief-hunter.
Atuocs's pierce strikes a tharnadian thief-hunter.
Atuocs misses a tharnadian thief-hunter.
You assist Deathli heroically.
[Damage: 19 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 968h/883H 242v/242V Pos: standing >
< T: Deathli TP: sit TC:excellent E: thief sta EP:  nasty wounds >
 Deathli blocks a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter's decent punch wounds Deathli.
A tharnadian thief-hunter's punch grazes Deathli.

< 968h/883H 242v/242V Pos: standing >
< T: Deathli TP: sit TC:few scratches E: thief sta EP:  nasty wounds >
 Zloin clambers to his feet.

< 968h/883H 242v/242V Pos: standing >
< T: Deathli TP: sit TC:few scratches E: thief sta EP:  nasty wounds >
 Shagrath starts casting an offensive spell.

< 968h/883H 242v/242V Pos: standing >
< T: Deathli TP: sit TC:few scratches E: thief sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 21 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 16 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 14 ] -=[Your slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 24 ] -=[Your powerful slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  9 ] -=[Your fine pierce wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your fine pierce wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  6 ] -=[Your pierce wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 16 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
[Damage: 20 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Deathli clambers to his feet.

< 968h/883H 242v/242V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 Shagrath completes his spell...
Shagrath utters the word 'gjifal'
Shagrath unleashes light in a focused, searing ray at a tharnadian thief-hunter!

< 967h/883H 242v/242V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 Saving Choro.

< 967h/883H 242v/242V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 Deathli's impressive bludgeon strikes a tharnadian thief-hunter.
Deathli's impressive bludgeon strikes a tharnadian thief-hunter very hard.
Deathli knee's a tharnadian thief-hunter's stomach, knocking the wind out of him.
Deathli's mighty bludgeon causes a tharnadian thief-hunter to grimace in pain.
Deathli's fine bludgeon strikes a tharnadian thief-hunter very hard.
Deathli's impressive bludgeon seriously wounds a tharnadian thief-hunter.

< 967h/883H 242v/242V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: thief sta EP:  awful >
 Deathli shouts out loudly.. MOVING!!!!
Shagrath starts casting an offensive spell.

< 967h/883H 242v/242V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: thief sta EP:  awful >
 Atuocs misses a tharnadian thief-hunter.
Atuocs snaps into visibility.
A tharnadian thief-hunter is slashed into two by a master stroke performed by Atuocs.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.
Shagrath stops chanting abruptly!

< 967h/883H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
Shagrath Worshipper - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
Zloin Soldier - The Empire of Lloth (Kobold)(small) stands in mid-air here.
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 967h/883H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.

< 967h/883H 242v/242V Pos: standing >
Deathli shouts out loudly.. MOVING!!!!

< 967h/883H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.

< 967h/883H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
Deathli leaves east.
Alarm bells sound, signalling an invasion!
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
A stray tomcat is darting after rodents, here.
Zloin enters from the west.
Shagrath enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
Deathli opens the door.

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is rather far off to your south.

< 967h/883H 241v/242V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 967h/883H 241v/242V Pos: standing >
Deathli closes the door.

< 967h/883H 241v/242V Pos: standing >
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the east.

< 967h/883H 240v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
Deathli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the east.

< 967h/883H 239v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.

< 966h/883H 240v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.

< 966h/883H 242v/242V Pos: standing >
Deathli leaves north.
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Zloin enters from the south.
Alarm bells sound, signalling an invasion!
Shagrath enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
[2] The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Shagrath enters from the east.

< 966h/883H 240v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 240v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.
Deathli leaves north.
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
Shagrath enters from the south.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 966h/883H 241v/242V Pos: standing >
Deathli leaves north.
Alarm bells sound, signalling an invasion!
You follow Deathli.

Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Zloin enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the south.

< 966h/883H 239v/242V Pos: standing >
You quickly scan the area.
The knight who is not far off to your east.

< 966h/883H 239v/242V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Atuocs.
You quickly scan the area.
You see nothing.

< 966h/883H 240v/242V Pos: standing >
You quickly scan the area.
The knight who is not far off to your east.
Deathli leaves east.
You follow Deathli.

Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 966h/883H 240v/242V Pos: standing >
You quickly scan the area.
The knight who is close by to your east.

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.
The knight who is close by to your east.

< 966h/883H 242v/242V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.
The knight who is close by to your east.

< 966h/883H 242v/242V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.
The knight who is close by to your east.

< 966h/883H 242v/242V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.
The knight who is close by to your east.

< 966h/883H 242v/242V Pos: standing >
You quickly scan the area.
The knight who is close by to your east.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
You follow Deathli.

Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Shagrath enters from the east.
Alarm bells sound, signalling an invasion!

< 966h/883H 241v/242V Pos: standing >
You quickly scan the area.
The knight who is not far off to your east.
Deathli leaves south.
You follow Deathli.

The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Zloin enters from the north.
Shagrath enters from the north.

< 965h/883H 240v/242V Pos: standing >
Deathli leaves south.
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
[2] The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the north.
Shagrath enters from the north.

< 965h/883H 238v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 965h/883H 239v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 965h/883H 239v/242V Pos: standing >
You quickly scan the area.
A Human who is not far off to your west.
Deathli leaves east.
Alarm bells sound, signalling an invasion!
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Zloin enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 965h/883H 240v/242V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your west.

< 965h/883H 241v/242V Pos: standing >
You quickly scan the area.
A Human who is not far off to your west.

< 965h/883H 242v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 965h/883H 242v/242V Pos: standing >
Bash who?

< 965h/883H 242v/242V Pos: standing >
Bash who?

< 965h/883H 242v/242V Pos: standing >
Bash who?

< 965h/883H 242v/242V Pos: standing >
Bash who?

< 965h/883H 242v/242V Pos: standing >
Bash who?

< 965h/883H 242v/242V Pos: standing >
A Human enters from the west.
As a Human avoids your bash, you topple over and fall to the ground.

< 965h/883H 242v/242V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Human sta EP: pretty hurt >
 A Human lets off a rip-roaring fart!  Clear the room!  Gas explosion!
Deathli snaps into visibility.
A Human is knocked to the ground by Deathli's skillful bash!

< 965h/883H 242v/242V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Human sit EP:  awful >
 A faint hum can be heard from a pair of pale, misty gloves carried by Atuocs.

< 965h/883H 242v/242V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Human sit EP:  awful >
 You block a Human's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] You beautifully slash a Human into two parts - both dead.
A Human is dead! R.I.P.
You receive your share of experience.