The death of [3 Monk] Noobs (Human)

in A Bend in the Wall Road

from the perspective of [3 Monk] Noobs (Human)


   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 11h/27H 112v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 11h/27H 111v/117V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your west.

< 11h/27H 112v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a militia guard is lying here.

< 11h/27H 110v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 12h/27H 108v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 12h/27H 107v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 12h/27H 105v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 12h/27H 102v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 12h/27H 101v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.

< 12h/27H 99v/117V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.

< 12h/27H 98v/117V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway patrolman is lying here.
The corpse of an elven guard is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
The corpse of A Town Guardian is lying here.

< 12h/27H 98v/117V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 12h/27H 97v/117V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your west.

< 12h/27H 97v/117V Pos: standing >
 
 ^++++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 12h/27H 97v/117V Pos: standing >
 
   *******.   
    *M+**^**  
     ^++++++  
    *M@*^*.*  
   M^******.  
 MMMM^***^..  
  MMMM*^*..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 12h/27H 97v/117V Pos: standing >
 
    *******   
     *M+**^*  
      ^+++++  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 12h/27H 96v/117V Pos: standing >
 
    ^+  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 12h/27H 95v/117V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
 
    *******   
     *M+**^*  
      ^+++++  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 12h/27H 95v/117V Pos: standing >
 
   *******.   
    *M+**^**  
     ^++++++  
    *M@*^*.*  
   M^******.  
 MMMM^***^..  
  MMMM*^*..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 12h/27H 94v/117V Pos: standing >
 
 ^++++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 93v/117V Pos: standing >
 
  ^**^*.^M.   
  *******...  
   *M+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 13h/27H 93v/117V Pos: standing >
 
 *****  
 M+@*^  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.

< 13h/27H 92v/117V Pos: standing >
 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 90v/117V Pos: standing >
 
 **^*.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 89v/117V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 87v/117V Pos: standing >
 
 M^**^  
  *@**  
   *M+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 85v/117V Pos: standing >
 
  ****  
   @M+  
    ^+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 83v/117V Pos: standing >
 
  MMM^***..   
   M^**^*.^M  
    *******.  
     *@+**^*  
      ^+++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 13h/27H 83v/117V Pos: standing >
 
  MM^***..^   
  M^**^*.^M.  
   *******..  
    *M@**^**  
     ^++++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 13h/27H 82v/117V Pos: standing >
 
 *****  
 M+@*^  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.

< 13h/27H 81v/117V Pos: standing >
 
 ****.  
 +*@^*  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 80v/117V Pos: standing >
 
  ***..^M^.   
 **^*.^M.M^.  
 ******....M  
 *M+**@**.^.  
  ^++++++++M  
 *M+*^*.****  
  ******...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 13h/27H 78v/117V Pos: standing >
 
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 13h/27H 76v/117V Pos: standing >
 
  ^*.^M.M^.   
 *****....M.  
 M+**^**.^.^  
 ^++++@+++M+  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 13h/27H 76v/117V Pos: standing >
 
  *^*.^M.M^   
 ******....M  
 *M+**^**.^.  
  ^+++@+++M+  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 13h/27H 75v/117V Pos: standing >
 
  **^*.^M.M   
 *******....  
  *M+**^**.^  
   ^++@++++M  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 13h/27H 75v/117V Pos: standing >
 
  ^**^*.^M.   
  *******...  
   *M+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 14h/27H 74v/117V Pos: standing >
 
  M^**^*.^M   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway patrolman is lying here.
The corpse of an elven guard is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
The corpse of A Town Guardian is lying here.

< 14h/27H 73v/117V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.

< 14h/27H 73v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.

< 14h/27H 72v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 14h/27H 70v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 14h/27H 68v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/27H 69v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 14h/27H 68v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.

< 14h/27H 66v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A large rat is scurrying about here.

< 14h/27H 65v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/27H 65v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/27H 65v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 14h/27H 63v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 14h/27H 64v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 14h/27H 62v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 14h/27H 60v/117V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[5] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a swarm of insects is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 14h/27H 59v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 14h/27H 59v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A cudgel has been dropped here.
A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.

< 14h/27H 58v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 15h/27H 60v/117V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 15h/27H 60v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 15h/27H 60v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A cudgel has been dropped here.
A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.

< 15h/27H 60v/117V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.

< 15h/27H 59v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 15h/27H 58v/117V Pos: standing >
The door seems to be closed.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 15h/27H 59v/117V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 15h/27H 58v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/27H 59v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 15h/27H 58v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here.
A Troll (large) Lightning of -=<[ The Thunder ]>=- stands in mid-air here.
A Thri-Kreen (medium) Worshipper - The Empire of Lloth stands in mid-air here.
A militia guard stands here, fighting someone.

< 15h/27H 57v/117V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
[2] The corpse of a militia guard is lying here.

< 16h/27H 57v/117V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your east.
A Troll who is close by to your east.
A Thri-Kreen who is close by to your east.
A militia guard who is close by to your east.

< 16h/27H 57v/117V Pos: standing >

< 16h/27H 60v/117V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here.
A Troll (large) Lightning of -=<[ The Thunder ]>=- stands in mid-air here.
A Thri-Kreen (medium) Worshipper - The Empire of Lloth stands in mid-air here.
OUCH!  That really did HURT!
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 12h/27H 61v/117V Pos: sitting >
< T: Noobs TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen easily blocks your futile lunge at him.

< 12h/27H 61v/117V Pos: sitting >
< T: Noobs TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 Someone suddenly attacks YOU!
A Duergar's crush strikes you.

< 11h/27H 61v/117V Pos: sitting >
< T: Noobs TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 Out of nowhere, a Troll stabs you in the back, RIP...