The death of [3 Monk] Noobs (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Swordsman] Choro The Empire of Lloth (Thri-Kreen)

<floating about head>a dark yellow ioun stone[95h 16m 27s]
<worn as a badge>    a frost dragon's eye [superior] (glowing) [80%]             
<worn on head>       the winged crown of the demon thieves [89%]             
<worn on eyes>       devil eyes of the ghargatula [modified]
<worn on face>       a silk veil of the enchantress
<worn around neck>   a necklace of giant strength (glowing)
<worn around neck>   a necklace of dangling dwarven skulls [superior] enchanted by Qad [49%]             
<worn about body>    a cloak of protection [superior] [74%]             
<worn as quiver>     a marksman's quiver
<worn about waist>   the ceinture of giant strength [89%]             
<worn on belt buckle>lucky alchemist sack [modified] [77%]             
<worn on arms>       some scintillating sleeves [superior] (invis) [82%]             
<worn on lower arms> the vambraces named "Ebb" of health (glowing) [73%]             
<held as shield>     a shield made from Tiamat's scales [modified] (glowing)
<worn around wrist>  a dracolich-bone bracelet [poor] enchanted by Qad (humming) [86%]             
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [87%]             
<worn on lower wrist>a steel wire (glowing) [33%]             
<worn on lower wrist>a thin, rune inscribed jade bracelet
<worn on hands>      the gloves of warding
<worn on lower hands>a set of glassteel gloves [modified] (glowing) [87%]             
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming) [40%]             
<secondary weapon>   the rod of summoning (glowing) (humming) [87%]             
<third weapon>       the granite dagger 'BloodFeast'[95h 16m 26s]
<worn on legs>       a haze of swirling green vapor (glowing)[240h 14m 46s]

A militia archer who is close by above you.
A militia archer who is close by above you.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Atuocs enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the east.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your west.
Deathli leaves east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Atuocs enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Shagrath enters from the west.

< 883h/883H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 883h/883H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 883h/883H 241v/242V Pos: standing >
Deathli leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Atuocs enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
Shagrath enters from the west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your west.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your west.
Deathli leaves east.
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
A young man in leather armor seems to be patrolling the area.
Atuocs enters from the west.
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
Shagrath enters from the west.

< 883h/883H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is rather far off to your west.

< 883h/883H 240v/242V Pos: standing >
Atuocs avoids being bashed by a militia guard, who loses his balance and falls.
Atuocs parries a militia guard's lunge at him.
You quickly scan the area.
A militia guard who is close by to your east.

< 883h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is rather far off to your west.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is rather far off to your west.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is rather far off to your west.

< 883h/883H 242v/242V Pos: standing >
Atuocs's pierce strikes a militia guard.
Atuocs's mighty slash seriously wounds a militia guard.
Atuocs's mighty pierce seriously wounds a militia guard.
Atuocs's awesome pierce critically injures a militia guard.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.

< 883h/883H 242v/242V Pos: standing >
A militia guard enters from the east.

< 883h/883H 242v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 883h/883H 242v/242V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
A militia guard misses you.

< 883h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP: excellent >
 Shagrath starts casting a spell.
Shagrath snaps into visibility.

< 883h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP: excellent >
 Atuocs parries a militia guard's lunge at him.

< 883h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP: excellent >
 Saving Choro.

< 883h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP: excellent >
 Shagrath completes his spell...
Shagrath utters the word 'gjifal'
A militia guard seems to be blinded!
Shagrath unleashes light in a focused, searing ray at a militia guard!

< 883h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP:  awful >
 Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a militia guard.  Moments later he lets out an agonized scream as the warmth
is drained from his body.
Saving Choro.

< 933h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP:  awful >
 Atuocs stabs the heart of a militia guard who falls to the ground clutching at the wound.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 933h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP:  awful >
 Saving Choro.

< 933h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP:  awful >
 Shagrath starts casting an offensive spell.

< 933h/883H 242v/242V Pos: standing >
< T: Choro TP: sta TC:excellent E: guard sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 17 ] Your wicked bludgeon crushed a militia guard to death.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Shagrath stops chanting abruptly!
Your legendary cutlass 'Sanguine Song' [superior] was damaged from the massive blow!

< 933h/883H 242v/242V Pos: standing >
Saving Choro.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is in the distance to your west.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
Shagrath gets a few coins from the corpse of a militia guard.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
You see nothing.
Shagrath puts a pile of coins into a bottomless bag of the illithids.

< 933h/883H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
*Shagrath Worshipper - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
Zloin Soldier - The Empire of Lloth (Kobold)(small) stands in mid-air here.
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 933h/883H 242v/242V Pos: standing >
Saving Choro.

< 933h/883H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
*Shagrath Worshipper - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
Zloin Soldier - The Empire of Lloth (Kobold)(small) stands in mid-air here.
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the east.
Alarm bells sound, signalling an invasion!

< 933h/883H 241v/242V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 933h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the north.
Shagrath enters from the north.

< 933h/883H 240v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 933h/883H 240v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 933h/883H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.
Deathli leaves north.
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Zloin enters from the south.
Shagrath enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 933h/883H 241v/242V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Shagrath enters from the east.
Alarm bells sound, signalling an invasion!

< 933h/883H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Zloin enters from the north.
Alarm bells sound, signalling an invasion!
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!

< 933h/883H 239v/242V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
Brinn who is close by to your west.

< 933h/883H 239v/242V Pos: standing >
Deathli leaves south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the north.
Shagrath enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 933h/883H 239v/242V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A stray cat who is a brief walk away to your west.
The doctor who is in the distance to your west.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a street sweeper is lying here.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Shagrath enters from the east.

< 933h/883H 239v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.
The doctor who is rather far off to your west.

< 933h/883H 241v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.
The doctor who is rather far off to your west.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.

< 933h/883H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.
Deathli leaves south.
Alarm bells sound, signalling an invasion!
You follow Deathli.

The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Cora Priest - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.
Alarm bells sound, signalling an invasion!
Zloin enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the north.

< 933h/883H 241v/242V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 933h/883H 241v/242V Pos: standing >
Deathli closes the door.

< 933h/883H 241v/242V Pos: standing >
Bash who?

< 933h/883H 241v/242V Pos: standing >
Bash who?

< 933h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Atuocs.
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
Bash who?

< 932h/883H 241v/242V Pos: standing >
A Human enters from above.
Atuocs snaps into visibility.
Atuocs places a wicked black dagger named 'Sanguine Blessing' in the back of a Human, resulting in some strange noises, a lot of blood and a corpse.
A Human is dead! R.I.P.
You receive your share of experience.