The death of [56 Diabolis] Kras The Resistance (Human)

in On Rapture Way

from the perspective of [56 Diabolis] Kras The Resistance (Human)

<worn in ear>        a rusty iron earring
<worn in ear>        a static obsidian earring
<worn on face>       an ashen ruby mask from Newhaven
<worn around neck>   a dented silver charm from Newhaven
<worn around neck>   a rusty bronze collar from Newhaven
<worn about body>    a light glass cloak
<worn about waist>   a ghastly leather girth
<worn on belt buckle>a quill
<attached to belt>   a map of Tharnadia (illuminating)
<worn on arms>       some ghastly flesh arm plates
<worn around wrist>  a flaming stone bracelet
<worn around wrist>  a twisted steel bracelet
<worn on hands>      some soldier's brass gloves
<worn on finger>     an icy iron ring
<worn on finger>     a magical obsidian signet from Newhaven
<primary weapon>     a stylish stone sickle from Newhaven
<held>               death skull
<worn on legs>       some icy stone pants from Newhaven
<worn on feet>       some spiked ivory moccasins from Newhaven

A knight commander is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a knight commander's last actions in this world.

< 285h/289H 142v/142V Pos: standing >
It appears to be the corpse of a knight commander.
a handful of coins

< 285h/289H 142v/142V Pos: standing >
You get a handful of coins from the corpse of a knight commander.
There were: 1 platinum coin, 7 gold coins. 

< 285h/289H 142v/142V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 285h/289H 142v/142V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 285h/289H 142v/142V Pos: standing >
You sit down and relax.

< 286h/289H 142v/142V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               2 - heal undead
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  4 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   11 seconds:  ( 1st) slashing darkness
   16 seconds:  ( 1st) slashing darkness
   22 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 286h/289H 142v/142V Pos: sitting >
You start meditating...

< 286h/289H 142v/142V Pos: sitting >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 286h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 286h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 287h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 288h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 289h/289H 142v/142V Pos: sitting >
You clamber to your feet.

< 289h/289H 142v/142V Pos: standing >
Rapture Way and Refuge Street
   Perfectly squared inlaid stones of light blue have been checkered with
the white stones lining Rapture Way.  The checkered street stretches off to
the east and south. A stairway leading up the northwestern section of the
wall leads up to an open-air tower.  Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain.  A small bright brass sign has
been placed at the bottom of the stairs.  The air is crisp and dry.  A
sense of tranquillity fills the area here.
Obvious exits: -East -South -Up
The skeleton of a grand knight enters from above.
The skeleton of a warder enters from above.
The skeleton of the lawkeeper enters from above.
The spectre of the lieutenant enters from above.
The spectre of a warder enters from above.

< 289h/289H 141v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway.  Each stone has been polished brightly with a
single symbol etched into the surface of the stones.  A large banner has
been draped form the top of the west wall.  Its bright blue color reflects
a light tint upon the white stones of the roadway. The road continues on to
the north and south as the scent of nectar and honey permeates the area.
A checkered roadway begins off to the north.
Obvious exits: -North -South
The corpse of a grand knight is lying here.
A Warder of Newhaven strolls along here.
The skeleton of a grand knight enters from the north.
The skeleton of a warder enters from the north.
The skeleton of the lawkeeper enters from the north.
The spectre of the lieutenant enters from the north.
The spectre of a warder enters from the north.

< 289h/289H 140v/142V Pos: standing >
Ok.
The spectre of a warder suddenly attacks a warder!
The spectre of a warder's weak pierce grazes a warder.
The spectre of the lieutenant suddenly attacks a warder!
The spectre of the lieutenant's pierce wounds a warder.
The skeleton of the lawkeeper suddenly attacks a warder!
The skeleton of the lawkeeper misses a warder.
The skeleton of a warder suddenly attacks a warder!
The skeleton of a warder's decent punch wounds a warder.
The skeleton of a grand knight suddenly attacks a warder!
The skeleton of a grand knight's decent punch wounds a warder.

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's pierce wounds a warder.
The spectre of the lieutenant's pierce grazes a warder.
The spectre of a warder's decent pierce wounds a warder.

< 289h/289H 142v/142V Pos: standing >
The skeleton of a grand knight's decent punch wounds a warder.
The skeleton of a grand knight's punch wounds a warder.
A warder dodges the skeleton of a warder's attack.
A warder dodges the skeleton of a warder's attack.
A warder dodges the skeleton of the lawkeeper's attack.
The skeleton of the lawkeeper's weak punch wounds a warder.
A warder's decent punch strikes the spectre of a warder hard.

< 289h/289H 142v/142V Pos: standing >
Ok.
The spectre of a warder seems a bit busy at the moment, try later.
The spectre of the lieutenant seems a bit busy at the moment, try later.
The skeleton of the lawkeeper seems a bit busy at the moment, try later.
The skeleton of a warder seems a bit busy at the moment, try later.
The skeleton of a grand knight seems a bit busy at the moment, try later.

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's fine pierce wounds a warder.
The spectre of a warder's fine pierce wounds a warder.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
Lathander the Morninglord's grace flows down on you restoring the power of slashing darkness.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
The shadowy hand slashes a warder viciously.

< 289h/289H 142v/142V Pos: standing >
The skeleton of a grand knight's weak punch strikes a warder.
The skeleton of a grand knight misses a warder.
A warder dodges the skeleton of a warder's attack.
A warder dodges the skeleton of a warder's attack.
A warder dodges the skeleton of a warder's attack.
The skeleton of a warder groans loudly.
The skeleton of the lawkeeper's punch seriously wounds a warder.
The skeleton of the lawkeeper's punch enshrouds a warder in a mist of blood.
The skeleton of the lawkeeper starts moaning.
A warder's critical hit dislodged one of the skeleton of the lawkeeper's bones, sending it tearing into a warder's flesh.
A warder is stunned!
You start chanting...

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's fine pierce enshrouds a warder in a mist of blood.
A warder is incapacitated and will slowly die, if not aided.
A warder slumps to the ground.

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
A warder is incapacitated and will slowly die, if not aided.
The shadowy hand tears away the remaining life of a warder.
A warder is dead! R.I.P.
You receive your share of experience.
A warder's death cry reverberates in your head as she falls to the ground.

< 289h/289H 142v/142V Pos: standing >
It appears to be the corpse of a warder.
a small pile of coins

< 289h/289H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 4 gold coins, 9 silver coins, 17 copper coins. 

< 289h/289H 142v/142V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 9 silver, and 17 copper coins into a large leather backpack.

< 289h/289H 142v/142V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 289h/289H 142v/142V Pos: standing >
Autosaving...

< 289h/289H 142v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 142v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway.  Each stone has been polished brightly with a
single symbol etched into the surface of the stones.  A magnificent
stained glass window depicting a balance and scale in blue and white
stretches almost the entire length of the eastern wall.  A few clay pots
have been lined against the western city wall facing the city, evenly
spaced with perfection.  A single light yellow tipped white flower has
been planted in each pot.  The road continues on to the north and south
as the scent of nectar and honey permeates the area.
Obvious exits: -North -South
The skeleton of a grand knight enters from the north.
The skeleton of a warder enters from the north.
The skeleton of the lawkeeper enters from the north.
The spectre of the lieutenant enters from the north.
The spectre of a warder enters from the north.

< 289h/289H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 141v/142V Pos: standing >
Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the east, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large blue and yellow
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -East -South
The skeleton of a grand knight enters from the north.
The skeleton of a warder enters from the north.
The skeleton of the lawkeeper enters from the north.
The spectre of the lieutenant enters from the north.
The spectre of a warder enters from the north.

< 289h/289H 140v/142V Pos: standing >
On Santuary Place
   Silver like stone have been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems.  The gems seem to glow and glitter with an inner light.
A small brass sign has been bolted on the left side of an entranceway into
a small building off to the south.   A strong odor of baking bread lingers
here.  The road continues on to the east and west as the scent of nectar
and honey permeates the area.  A checkered roadway begins off to the west.
Obvious exits: -East -South# -West
A Warder of Newhaven roams the streets here.
The skeleton of a grand knight enters from the west.
The skeleton of a warder enters from the west.
The skeleton of the lawkeeper enters from the west.
The spectre of the lieutenant enters from the west.
The spectre of a warder enters from the west.

< 289h/289H 140v/142V Pos: standing >
Ok.
The spectre of a warder suddenly attacks a warder!
The spectre of a warder's pierce wounds a warder.
The spectre of the lieutenant suddenly attacks a warder!
The spectre of the lieutenant's fine pierce wounds a warder.
The skeleton of the lawkeeper suddenly attacks a warder!
The skeleton of the lawkeeper's fine punch wounds a warder.
The skeleton of a warder suddenly attacks a warder!
The skeleton of a warder's fine punch strikes a warder.
The skeleton of a grand knight suddenly attacks a warder!
The skeleton of a grand knight misses a warder.

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's fine pierce wounds a warder.
The spectre of the lieutenant's pierce grazes a warder.
The spectre of a warder's pierce wounds a warder.

< 289h/289H 142v/142V Pos: standing >
A warder dodges the skeleton of a grand knight's attack.
The skeleton of a grand knight's decent punch wounds a warder.
The skeleton of a warder misses a warder.
A warder dodges the skeleton of a warder's attack.
The skeleton of the lawkeeper's crude punch wounds a warder.
The skeleton of the lawkeeper's fine punch strikes a warder.
The spectre of a warder dodges a warder's attack.
A warder's crude punch strikes the spectre of a warder.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
The shadowy hand slashes a warder viciously.

< 289h/289H 142v/142V Pos: standing >
A warder dodges the spectre of the lieutenant's attack.
The spectre of the lieutenant's fine pierce wounds a warder.
A warder dodges the spectre of a warder's attack.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
The shadowy hand slashes a warder viciously.
A warder is mortally wounded, and will die soon, if not aided.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
A warder is mortally wounded, and will die soon, if not aided.
The shadowy hand tears away the remaining life of a warder.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a warder.

< 289h/289H 142v/142V Pos: standing >
It appears to be the corpse of a warder.
a small pile of coins

< 289h/289H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 14 copper coins. 

< 289h/289H 142v/142V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 10 silver, and 14 copper coins into a large leather backpack.

< 289h/289H 142v/142V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 289h/289H 142v/142V Pos: standing >
You sit down and relax.

< 289h/289H 142v/142V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               2 - heal undead
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  4 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   11 seconds:  ( 1st) slashing darkness
   16 seconds:  ( 1st) slashing darkness
   22 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 289h/289H 142v/142V Pos: sitting >
You start meditating...

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 289h/289H 142v/142V Pos: sitting >
You clamber to your feet.

< 289h/289H 142v/142V Pos: standing >
On Santuary Place
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.
The spectre of a warder stands here. (minion) (Red Aura)
The spectre of the lieutenant stands here. (minion) (Red Aura)
The skeleton of the lawkeeper stands here. (minion) (Red Aura)
The skeleton of a warder stands here. (minion) (Red Aura)
The skeleton of a grand knight stands here. (minion) (Red Aura)

< 289h/289H 142v/142V Pos: standing >
Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the east, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large blue and yellow
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -East -South
The skeleton of a grand knight enters from the east.
The skeleton of a warder enters from the east.
The skeleton of the lawkeeper enters from the east.
The spectre of the lieutenant enters from the east.
The spectre of a warder enters from the east.

< 289h/289H 141v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of baking bread lingers here.  The road
continues on to the north and south as the scent of nectar and honey
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -East# -South
The skeleton of a grand knight enters from the north.
The skeleton of a warder enters from the north.
The skeleton of the lawkeeper enters from the north.
The spectre of the lieutenant enters from the north.
The spectre of a warder enters from the north.

< 289h/289H 140v/142V Pos: standing >
The door seems to be closed.

< 289h/289H 141v/142V Pos: standing >
Ok.

< 289h/289H 142v/142V Pos: standing >
The Newhaven Bakery and Pastry Shop
   This small bakery and pastry shop is very quaint.  Rows of tables
and chairs have been placed randomly about the shop.  The flooring,
constructed from sweet pine, has been painted with several children
eating cakes and biscuits.  Baskets, filled with breads and pastries,
fill an enormous shelf behind a counter.  Large tapestries of fruits,
nut, and breads decorate the wall.  The pleasant aroma of baking bread
fills the air here.  Two doors to the north and west lead out onto the
streets of Newhaven.
A bright light fills this area.
Obvious exits: -North# -West
The Newhaven Baker stands here covered in flour.
The skeleton of a grand knight enters from the west.
The skeleton of a warder enters from the west.
The skeleton of the lawkeeper enters from the west.
The spectre of the lieutenant enters from the west.
The spectre of a warder enters from the west.

< 289h/289H 141v/142V Pos: standing >
Ok.
The spectre of a warder suddenly attacks the baker!
The spectre of a warder's decent pierce grazes the baker.
The spectre of the lieutenant suddenly attacks the baker!
The spectre of the lieutenant's weak pierce grazes the baker.
The skeleton of the lawkeeper suddenly attacks the baker!
The skeleton of the lawkeeper misses the baker.
The skeleton of a warder suddenly attacks the baker!
The skeleton of a warder misses the baker.
The skeleton of a grand knight suddenly attacks the baker!
The skeleton of a grand knight misses the baker.

< 289h/289H 141v/142V Pos: standing >
The spectre of the lieutenant's decent pierce grazes the baker.
The baker dodges the spectre of the lieutenant's attack.
The spectre of a warder's fine pierce grazes the baker.

< 289h/289H 141v/142V Pos: standing >
The baker dodges the skeleton of a grand knight's attack.
The baker dodges the skeleton of a grand knight's attack.
The skeleton of a grand knight misses the baker.
The skeleton of a warder misses the baker.
The baker dodges the skeleton of a warder's attack.
The baker dodges the skeleton of the lawkeeper's attack.
The skeleton of the lawkeeper's crude punch grazes the baker.
The baker dodges the skeleton of the lawkeeper's attack.
The baker's punch seriously wounds the spectre of a warder.

< 289h/289H 141v/142V Pos: standing >
You start chanting...

< 289h/289H 141v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the baker!
The shadowy hand slashes the baker viciously.

< 289h/289H 141v/142V Pos: standing >
The baker dodges the spectre of the lieutenant's attack.
The spectre of the lieutenant's pierce wounds the baker.
The spectre of a warder's weak pierce grazes the baker.
The baker dodges the spectre of a warder's attack.

< 289h/289H 141v/142V Pos: standing >
You start chanting...

< 289h/289H 141v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the baker!
The shadowy hand slashes the baker viciously.

< 289h/289H 141v/142V Pos: standing >
The skeleton of a grand knight's punch wounds the baker.
The skeleton of a grand knight's punch grazes the baker.
The skeleton of a grand knight groans loudly.
The skeleton of a warder misses the baker.
The skeleton of a warder's decent punch wounds the baker.
The baker dodges the skeleton of a warder's attack.
The skeleton of the lawkeeper's fine punch wounds the baker.
The skeleton of the lawkeeper's decent punch wounds the baker.
The skeleton of the lawkeeper starts moaning.
The baker's critical hit dislodged one of the skeleton of the lawkeeper's bones, sending it tearing into the baker's flesh.
The baker's punch enshrouds the spectre of a warder in a mist of blood.
The baker's decent punch enshrouds the spectre of a warder in a mist of blood.

< 289h/289H 141v/142V Pos: standing >
You start chanting...

< 289h/289H 141v/142V Pos: standing >
The baker dodges the spectre of the lieutenant's attack.
The spectre of a warder's fine pierce wounds the baker.
The spectre of a warder's impressive pierce wounds the baker.

< 289h/289H 141v/142V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 289h/289H 141v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the baker!
The shadowy hand slashes the baker viciously.

< 289h/289H 141v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's decent pierce strikes the baker.
The spectre of a warder's fine pierce strikes the baker.

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the baker!
The shadowy hand tears away the remaining life of the baker.
The baker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the baker.

< 289h/289H 142v/142V Pos: standing >
You failed.

< 289h/289H 142v/142V Pos: standing >
It appears to be the corpse of the baker.
a few coins

< 289h/289H 142v/142V Pos: standing >
You get a few coins from the corpse of the baker.
There were: 1 platinum coin, 12 gold coins. 

< 289h/289H 142v/142V Pos: standing >
Ok.
You put 1 platinum, 12 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 289h/289H 142v/142V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 289h/289H 142v/142V Pos: standing >
You sit down and relax.

< 289h/289H 142v/142V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               2 - heal undead
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  4 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   11 seconds:  ( 1st) slashing darkness
   16 seconds:  ( 1st) slashing darkness
   22 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 289h/289H 142v/142V Pos: sitting >
You start meditating...

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.

< 289h/289H 142v/142V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 289h/289H 142v/142V Pos: sitting >
You clamber to your feet.

< 289h/289H 142v/142V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -North# -West
Puddles of fresh blood cover the ground.
The corpse of the baker is lying here.
The spectre of a warder stands here. (minion) (Red Aura)
The spectre of the lieutenant stands here. (minion) (Red Aura)
The skeleton of the lawkeeper stands here. (minion) (Red Aura)
The skeleton of a warder stands here. (minion) (Red Aura)
The skeleton of a grand knight stands here. (minion) (Red Aura)

< 289h/289H 142v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of baking bread lingers here.  The road
continues on to the north and south as the scent of nectar and honey
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -East -South
The Newhaven armorer is hard at work here.
The skeleton of a grand knight enters from the east.
The skeleton of a warder enters from the east.
The skeleton of the lawkeeper enters from the east.
The spectre of the lieutenant enters from the east.
The spectre of a warder enters from the east.

< 289h/289H 141v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished brightly
with a single symbol etched into the surface of the stones.  A large
iron pole extends outwards from a building off to the east supporting
a bright brass sign.  Large clay pots have been lined against the
western city wall facing the city, evenly spaced with perfection.  A
single light yellow tipped white flower has been planted in each pot.
The road continues on to the north and south as the scent of nectar
and honey permeates the area.  A checkered roadway begins off to the
south.
Obvious exits: -North -East -South
The skeleton of a grand knight enters from the north.
The skeleton of a warder enters from the north.
The skeleton of the lawkeeper enters from the north.
The spectre of the lieutenant enters from the north.
The spectre of a warder enters from the north.

< 289h/289H 140v/142V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of baking bread lingers here.  The road
continues on to the north and south as the scent of nectar and honey
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -East -South
The Newhaven armorer is hard at work here.
The skeleton of a grand knight enters from the south.
The skeleton of a warder enters from the south.
The skeleton of the lawkeeper enters from the south.
The spectre of the lieutenant enters from the south.
The spectre of a warder enters from the south.

< 289h/289H 140v/142V Pos: standing >
Ok.
The spectre of a warder suddenly attacks the armorer!
The spectre of a warder's pierce grazes the armorer.
The spectre of the lieutenant suddenly attacks the armorer!
The spectre of the lieutenant's decent pierce grazes the armorer.
The skeleton of the lawkeeper suddenly attacks the armorer!
The skeleton of the lawkeeper's decent punch wounds the armorer.
The skeleton of a warder suddenly attacks the armorer!
The skeleton of a warder misses the armorer.
The skeleton of a grand knight suddenly attacks the armorer!
The skeleton of a grand knight's weak punch grazes the armorer.

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's impressive pierce wounds the armorer.
The spectre of the lieutenant's fine pierce grazes the armorer.
The armorer dodges the spectre of a warder's attack.
The spectre of a warder's fine pierce grazes the armorer.

< 289h/289H 142v/142V Pos: standing >
The skeleton of a grand knight's fine punch wounds the armorer.
The armorer dodges the skeleton of a grand knight's attack.
The armorer dodges the skeleton of a warder's attack.
The skeleton of a warder misses the armorer.
The armorer dodges the skeleton of the lawkeeper's attack.
The skeleton of the lawkeeper's punch wounds the armorer.
The armorer dodges the skeleton of the lawkeeper's attack.
The armorer misses the spectre of a warder.
The armorer's decent punch causes the spectre of a warder to grimace in pain.
The skeleton of the lawkeeper is knocked to the ground by the armorer's mighty bash!

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the armorer!
The shadowy hand slashes the armorer viciously.

< 289h/289H 142v/142V Pos: standing >
The armorer dodges the spectre of the lieutenant's attack.
The armorer dodges the spectre of a warder's attack.
The spectre of a warder's fine pierce wounds the armorer.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the armorer!
The shadowy hand slashes the armorer viciously.

< 289h/289H 142v/142V Pos: standing >
The armorer dodges the skeleton of a grand knight's attack.
The armorer dodges the skeleton of a grand knight's attack.
The skeleton of a grand knight starts moaning.
The armorer's critical hit dislodged one of the skeleton of a grand knight's bones, sending it tearing into the armorer's flesh.
The skeleton of a warder's crude punch wounds the armorer.
The armorer dodges the skeleton of a warder's attack.
The skeleton of the lawkeeper's punch grazes the armorer.
The armorer punches the spectre of a warder in the throat, it chokes, gasps and dies.
The spectre of a warder is dead! R.I.P.
A look of horror and a silent scream are the spectre of a warder's last actions in this world.
The spectre of a warder howls loudly as it dissipates into the wind.
The spectre of a warder stops following you.
the spectre of a warder is no longer in your group.

< 289h/289H 142v/142V Pos: standing >
You do not see that item here.

< 289h/289H 142v/142V Pos: standing >
The spectre of the lieutenant's fine pierce wounds the armorer.
The spectre of the lieutenant's pierce grazes the armorer.
You do not see or have the corpse.

< 289h/289H 142v/142V Pos: standing >
You don't have anything to put in it.

< 289h/289H 142v/142V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the armorer!
The shadowy hand slashes the armorer viciously.

< 289h/289H 142v/142V Pos: standing >
You start chanting...

< 289h/289H 142v/142V Pos: standing >
The armorer dodges the spectre of the lieutenant's attack.

< 289h/289H 142v/142V Pos: standing >
The skeleton of a grand knight's decent punch wounds the armorer.
The armorer dodges the skeleton of a grand knight's attack.
The armorer dodges the skeleton of a warder's attack.
The skeleton of a warder's fine punch strikes the armorer.
The armorer dodges the skeleton of a warder's attack.
The skeleton of a warder groans loudly.
The skeleton of the lawkeeper misses the armorer.
The skeleton of the lawkeeper's impressive punch strikes the armorer hard.

< 289h/289H 142v/142V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the armorer!
The shadowy hand slashes the armorer viciously.
The armorer is stunned!

< 289h/289H 142v/142V Pos: standing >
The armorer's crude punch wounds you.

< 283h/289H 142v/142V Pos: standing >
< T: Kras TP: sta TC:few scratches E: armorer sta EP:  awful >
 A Drider skitters in from the north.

< 283h/289H 142v/142V Pos: standing >
< T: Kras TP: sta TC:few scratches E: armorer sta EP:  awful >
 You start chanting...

< 283h/289H 142v/142V Pos: standing >
< T: Kras TP: sta TC:few scratches E: armorer sta EP:  awful >
 You are knocked to the ground by a Drider's skillful bash!

< 279h/289H 142v/142V Pos: sitting >
< T: Kras TP: sit TC:few scratches E: armorer sta EP:  awful >
 The spectre of the lieutenant's pierce seriously wounds the armorer.

< 279h/289H 142v/142V Pos: sitting >
< T: Kras TP: sit TC:few scratches E: armorer sta EP:  awful >
 You can't do this sitting!
You abort your spell before it's done!

< 279h/289H 142v/142V Pos: sitting >
< T: Kras TP: sit TC:few scratches E: armorer sta EP:  awful >
 The skeleton of a warder fails miserably in its attempt to rescue you.

< 279h/289H 142v/142V Pos: sitting >
< T: Kras TP: sit TC:few scratches E: armorer sta EP:  awful >
 The skeleton of a grand knight's fine punch critically injures the armorer.
The armorer is mortally wounded, and will die soon, if not aided.

< 279h/289H 142v/142V Pos: sitting >
<A Drider's fine bludgeon strikes you.
A Drider's fine bludgeon strikes you.
A Drider's impressive bludgeon strikes you.
A Drider's fine bludgeon strikes you.
A Drider's bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Drider's bludgeon strikes you hard.
A Drider's fine bludgeon strikes you hard.
A Drider's powerful bludgeon enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 102h/289H 142v/142V Pos: sitting >
<The skeleton of the lawkeeper says in common 'I must assist my master!'
The skeleton of the lawkeeper suddenly attacks the armorer!
The skeleton of the lawkeeper punches the armorer in the throat, he chokes, gasps and dies.
The armorer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the armorer dies in agony.

< 102h/289H 142v/142V Pos: sitting >
The skeleton of a grand knight says in common 'I must assist my master!'

< 102h/289H 142v/142V Pos: sitting >
A Drider's decent bludgeon strikes you.
A Drider's impressive bludgeon seriously wounds you.
A Drider's decent bludgeon strikes you hard.
A Drider's impressive bludgeon enshrouds you in a mist of blood.
A Drider's bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Drider's impressive bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A wicked bludgeon from a Drider sends you spiraling into darkness.