The death of [56 Diabolis] Kras The Resistance (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Diabolis] Kras The Resistance (Human)

<worn in ear>        a rusty iron earring
<worn around neck>   a patched steel necklace
<worn around neck>   an angelic limestone pendant from Vella's Bordello
<worn about body>    a light glass cloak
<worn about waist>   a ghastly leather girth
<worn on belt buckle>a map of Tharnadia (illuminating)
<worn on arms>       some ghastly flesh arm plates
<worn around wrist>  a flaming stone bracelet
<worn on hands>      some soldier's brass gloves
<worn on finger>     a fine cured leather band
<held>               a spellbook
<held>               a quill
<worn on legs>       some icy limestone leggings
<worn on feet>       a pair of rugged outdoors boots [superior]

  +++++....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 104v/144V Pos: standing >
 
  ....+...    
 M^...+...    
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 ++++++.....  
  ***.+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 104v/144V Pos: standing >
 
  ^...P...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 ++++++.....  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 103v/144V Pos: standing >
 
  M^P.+....   
 ...M.+..^..  
 *.^.^+..^..  
 +++++@.....  
 ****.+.....  
 ....^+....M  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 104v/144V Pos: standing >
 
  .M^P.+...   
 ....M.+..^.  
 **.^.^+..^.  
 +++++@+....  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 103v/144V Pos: standing >
 
  ^.M^P.+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 103v/144V Pos: standing >
 
  ^^.M^P.+.   
 **....M.+..  
 *^**.^.^+..  
 +++++@+++..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 102v/144V Pos: standing >
 
  .^^.M^P.+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@++++.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 102v/144V Pos: standing >
 
  *.^^.MP..   
 ****....M.+  
 +**^**.^.^+  
 M++++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 101v/144V Pos: standing >
 
  ^*.^^.M^.   
 *****...PM.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 101v/144V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.P.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 100v/144V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@++++P  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 99v/144V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 82h/200H 99v/144V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 83h/200H 98v/144V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 83h/200H 98v/144V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 83h/200H 97v/144V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 83h/200H 95v/144V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 84h/200H 102v/144V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 84h/200H 102v/144V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 84h/200H 105v/144V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 84h/200H 106v/144V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.

< 85h/200H 109v/144V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 85h/200H 110v/144V Pos: standing >
There's a minor blizzard here, more wind than snow.

< 88h/200H 136v/144V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 95h/200H 144v/144V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 105h/200H 144v/144V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 110h/200H 144v/144V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 110h/200H 144v/144V Pos: standing >
You are already standing.

< 110h/200H 144v/144V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 111h/200H 144v/144V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 111h/200H 144v/144V Pos: standing >
Autosaving...

< 111h/200H 144v/144V Pos: standing >
You are already standing.

< 111h/200H 144v/144V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 111h/200H 143v/144V Pos: standing >
It is 4am, on the Day of Thunder
The 31st Day of the Month of the Cooling, Year 1703.
Time elapsed since boot-up: 0:10:23
Current time is: Fri Jun 20 22:42:45 2014 (GMT)

< 112h/200H 143v/144V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 112h/200H 142v/144V Pos: standing >
You have memorized the following spells:
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               1 - heal undead
( 4th circle)  2 - strength
               2 - wither
               2 - life leech
( 3rd circle)  3 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation

You can memorize 1 6th circle spell(s).

< 113h/200H 144v/144V Pos: standing >
You sit down and relax.

< 114h/200H 144v/144V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               1 - heal undead
( 4th circle)  2 - strength
               2 - wither
               2 - life leech
( 3rd circle)  3 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation

You can memorize 1 6th circle spell(s).
You continue your study.

< 114h/200H 144v/144V Pos: sitting >
You start meditating...

< 114h/200H 144v/144V Pos: sitting >

		Character attributes for Kras

Level: 26   Race: Human   Class: Necromancer  
Age: 22 yrs / 2 mths  Height: 74 inches Weight: 186 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  91 ( 86)    Pow:  90 ( 90)
Dex:  89 ( 84)    Int: 102 (102)   
Agi:  89 ( 84)    Wis:  85 ( 85)
Con: 116 (105)    Cha:  85 ( 85)   Luc:  91 ( 91)
Equipped Items:  15     Carried weight:   12

Armor Points: -20  Reduces melee damage taken by 2.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 8
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[54]  FEA[54]
               BRE[53]  SPE[53]

Load carried: No Sweat

< 115h/200H 144v/144V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 115h/200H 144v/144V Pos: sitting >
You clamber to your feet.

< 115h/200H 144v/144V Pos: standing >

		Score information for Kras

Level: 26   Race: Human   Class: Necromancer  Sex: Male
Hit points: 116(200)  Moves: 144(144)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  376 platinum     3 gold     8 silver     4 copper
Playing time: 0 days / 11 hours/ 38 minutes
Received data: 0.0445 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 84%
84%
Status:  Standing.
Epic points: 2  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Good
Enchantments:    Levitation
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  259 

Active Spells:
--------------
levitate (21 minutes)


< 116h/200H 144v/144V Pos: standing >
You are already standing.

< 116h/200H 144v/144V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 117h/200H 144v/144V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 120h/200H 144v/144V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 125h/200H 144v/144V Pos: standing >
You are already standing.

< 125h/200H 144v/144V Pos: standing >

		Score information for Kras

Level: 26   Race: Human   Class: Necromancer  Sex: Male
Hit points: 125(200)  Moves: 144(144)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  376 platinum     3 gold     8 silver     4 copper
Playing time: 0 days / 11 hours/ 39 minutes
Received data: 0.0453 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 84%
84%
Status:  Standing.
Epic points: 2  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Good
Enchantments:    Levitation
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  259 

Active Spells:
--------------
levitate (20 minutes)


< 125h/200H 144v/144V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 125h/200H 144v/144V Pos: standing >

		Character attributes for Kras

Level: 26   Race: Human   Class: Necromancer  
Age: 22 yrs / 2 mths  Height: 74 inches Weight: 186 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  91 ( 86)    Pow:  90 ( 90)
Dex:  89 ( 84)    Int: 102 (102)   
Agi:  89 ( 84)    Wis:  85 ( 85)
Con: 116 (105)    Cha:  85 ( 85)   Luc:  91 ( 91)
Equipped Items:  15     Carried weight:   12

Armor Points: -20  Reduces melee damage taken by 2.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 8
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[54]  FEA[54]
               BRE[53]  SPE[53]

Load carried: No Sweat

< 125h/200H 144v/144V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 125h/200H 144v/144V Pos: standing >
It is 5am, on the Day of Thunder
The 31st Day of the Month of the Cooling, Year 1703.
Time elapsed since boot-up: 0:11:28
Current time is: Fri Jun 20 22:43:50 2014 (GMT)

< 125h/200H 144v/144V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 126h/200H 143v/144V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 126h/200H 142v/144V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@++++P  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 141v/144V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++P+  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 141v/144V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@++P++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 140v/144V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.P.^+  
 M++++@+++++  
 +*^*.****.M  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 140v/144V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.P.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 143v/144V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.P.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 127h/200H 142v/144V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@P++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Githyanki rides in on a winged hellhound from the east.

< 128h/200H 142v/144V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M+++P@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 128h/200H 141v/144V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 ++P++@++++.  
 *^*.****.+.  
 ****....^M.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 128h/200H 141v/144V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++P+@+++++  
 +*^*.****.+  
 *****....^M  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 128h/200H 141v/144V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M++P@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 128h/200H 140v/144V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Githyanki (medium) Legionnaire of The Empire in mid-air sits atop a winged hellhound.
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
OUCH!  That really did HURT!
You are knocked to the ground!

< 106h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki dodges your futile attack.

< 106h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A winged hellhound suddenly attacks YOU!
A winged hellhound's thrash wounds you.

< 104h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 A Githyanki's impressive slash strikes you very hard.
A Githyanki's fine slash strikes you.
A Githyanki's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 54h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Githyanki parries your futile lunge at him.

< 54h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A winged hellhound's crude thrash strikes you hard.

< 48h/200H 140v/144V Pos: sitting >
< T: Kras TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
 A Githyanki's impressive slash seriously wounds you.
A Githyanki's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Githyanki slashes you.
Your sinister granite cap from Newhaven was completely destroyed by the massive blow!