The death of [56 Diabolis] Kras The Resistance (Human)

in A Long Hallway

from the perspective of [56 Diabolis] Kras The Resistance (Human)

<worn on head>       a sparkling softwood cap
<worn around neck>   a rusty bark gorget
<worn around neck>   a gleaming bark charm
<worn about body>    a light glass cloak
<worn about waist>   a ghastly leather girth
<worn on belt buckle>a quill
<held>               death skull
<worn on legs>       some tight silk pants [superior]
<worn on feet>       a pair of rugged outdoors boots

A tired traveler dodges the skeleton of a well built prostitute's attack.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.

< 109h/109H 132v/132V Pos: sitting >
The skeleton of a grinning merchant's crude punch strikes a tired traveler.
The skeleton of a grinning merchant's decent punch strikes a tired traveler hard.
The skeleton of a grinning merchant starts moaning.
A tired traveler's critical hit dislodged one of the skeleton of a grinning merchant's bones, sending it tearing into a tired traveler's flesh.
The skeleton of a well built prostitute dodges a tired traveler's attack.
A tired traveler's weak punch wounds the skeleton of a well built prostitute.
The skeleton of a well built prostitute is knocked to the ground by a tired traveler's mighty bash!
A tired traveler dodges the skeleton of a well built prostitute's attack.
The skeleton of a well built prostitute's weak slash strikes a tired traveler.

< 109h/109H 132v/132V Pos: sitting >
A tired traveler dodges the skeleton of a grinning merchant's attack.
A tired traveler dodges the skeleton of a grinning merchant's attack.
A tired traveler's decent punch strikes the skeleton of a well built prostitute.
A tired traveler dodges the skeleton of a well built prostitute's attack.

< 109h/109H 132v/132V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.

< 109h/109H 132v/132V Pos: sitting >
The skeleton of a grinning merchant's crude punch strikes a tired traveler.
A tired traveler dodges the skeleton of a grinning merchant's attack.
The skeleton of a grinning merchant throws back its head and cackles with insane glee!
A tired traveler's decent punch strikes the skeleton of a well built prostitute.
A tired traveler's crude punch strikes the skeleton of a well built prostitute.
The skeleton of a well built prostitute's weak slash wounds a tired traveler.

< 109h/109H 132v/132V Pos: sitting >
The skeleton of a well built prostitute clambers to its feet.

< 109h/109H 132v/132V Pos: sitting >
The skeleton of a grinning merchant's punch strikes a tired traveler hard.
The skeleton of a grinning merchant misses a tired traveler.
A tired traveler's decent punch strikes the skeleton of a well built prostitute.
The skeleton of a well built prostitute sneers at a tired traveler while sidestepping his kick.
The skeleton of a well built prostitute misses a tired traveler.
The skeleton of a well built prostitute misses a tired traveler.
The skeleton of a well built prostitute's slash strikes a tired traveler.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.

< 109h/109H 132v/132V Pos: sitting >
A tired traveler dodges the skeleton of a grinning merchant's attack.
A tired traveler dodges the skeleton of a grinning merchant's attack.
The skeleton of a grinning merchant's punch strikes a tired traveler very hard.
The skeleton of a grinning merchant starts moaning.
A tired traveler's critical hit dislodged one of the skeleton of a grinning merchant's bones, sending it tearing into a tired traveler's flesh.
The skeleton of a well built prostitute parries a tired traveler's lunge at it.
The skeleton of a well built prostitute misses a tired traveler.
A tired traveler dodges the skeleton of a well built prostitute's attack.
The skeleton of a well built prostitute groans loudly.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 109h/109H 132v/132V Pos: sitting >
You clamber to your feet.

< 109h/109H 132v/132V Pos: standing >
Autosaving...

< 109h/109H 132v/132V Pos: standing >
A tired traveler dodges the skeleton of a grinning merchant's attack.
A tired traveler dodges the skeleton of a grinning merchant's attack.
The skeleton of a grinning merchant starts moaning.
A tired traveler's critical hit dislodged one of the skeleton of a grinning merchant's bones, sending it tearing into a tired traveler's flesh.
The skeleton of a well built prostitute dodges a tired traveler's attack.
The skeleton of a well built prostitute misses a tired traveler.
A tired traveler dodges the skeleton of a well built prostitute's attack.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a tired traveler!
A tired traveler is stunned!
The shadowy hand tears away the remaining life of a tired traveler.
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tired traveler.

< 109h/109H 132v/132V Pos: standing >
It appears to be the corpse of a tired traveler.
a few coins

< 109h/109H 132v/132V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 2 gold coins, 8 silver coins, 8 copper coins. 

< 109h/109H 132v/132V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 8 silver, and 8 copper coins into a rugged adventurers satchel.

< 109h/109H 132v/132V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 109h/109H 132v/132V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
The skeleton of a grinning merchant enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 131v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
A tired young man rests here, exhausted.
The skeleton of a grinning merchant enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 130v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a tired young man!
The shadowy hand tears away the remaining life of a tired young man.
A tired young man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tired young man's death cry reverberates in your head as he falls to the ground.

< 109h/109H 132v/132V Pos: standing >
It appears to be the corpse of a tired young man.
a suit of hide armor
a few coins

< 109h/109H 132v/132V Pos: standing >
You get a few coins from the corpse of a tired young man.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 

< 109h/109H 132v/132V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 5 copper coins into a rugged adventurers satchel.

< 109h/109H 132v/132V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 109h/109H 132v/132V Pos: standing >
Vella's Room of Seduction
  This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
Vella, the great slut, is here strutting her stuff.
The skeleton of a grinning merchant enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 131v/132V Pos: standing >
You ARE mad!

< 109h/109H 131v/132V Pos: standing >
You ask Vella, the great slut 'hi'

< 109h/109H 131v/132V Pos: standing >
You sit down and relax.

< 109h/109H 131v/132V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 109h/109H 131v/132V Pos: sitting >
You start meditating...

< 109h/109H 131v/132V Pos: sitting >
Vella, the great slut says 'I'm not for sale get out!'

< 109h/109H 132v/132V Pos: sitting >
Sorry, but you cannot do that here!

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 109h/109H 132v/132V Pos: sitting >
You clamber to your feet.

< 109h/109H 132v/132V Pos: standing >
Ok.
The skeleton of a well built prostitute suddenly attacks Vella, the great slut!
The skeleton of a well built prostitute misses Vella, the great slut.
The skeleton of a grinning merchant suddenly attacks Vella, the great slut!
The skeleton of a grinning merchant misses Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
Vella, the great slut's punch wounds the skeleton of a well built prostitute.
Vella, the great slut kicks the skeleton of a well built prostitute causing parts of the skeleton of a well built prostitute to cave in!
Vella, the great slut dodges the skeleton of a well built prostitute's attack.
Vella, the great slut dodges the skeleton of a well built prostitute's attack.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
The skeleton of a grinning merchant throws back its head and cackles with insane glee!
Vella, the great slut's weak punch strikes the skeleton of a well built prostitute.
The skeleton of a well built prostitute's fine slash strikes Vella, the great slut.
The skeleton of a well built prostitute misses Vella, the great slut.
Vella, the great slut dodges the skeleton of a well built prostitute's attack.

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
The skeleton of a grinning merchant misses Vella, the great slut.
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
Vella, the great slut dodges the skeleton of a grinning merchant's attack.
The skeleton of a grinning merchant throws back its head and cackles with insane glee!
Vella, the great slut's punch strikes the skeleton of a well built prostitute.
Vella, the great slut's decent punch strikes the skeleton of a well built prostitute hard.
The skeleton of a well built prostitute misses Vella, the great slut.
The skeleton of a well built prostitute's weak slash grazes Vella, the great slut.
The skeleton of a well built prostitute misses Vella, the great slut.
Two eerie points of red light flare in the skeleton of a well built prostitute's hollow eye sockets.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.
The chilling cold causes Vella, the great slut to stammer, apparently weakened.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
The skeleton of a grinning merchant's feeble punch wounds Vella, the great slut.
The skeleton of a grinning merchant's punch wounds Vella, the great slut.
The skeleton of a grinning merchant throws back its head and cackles with insane glee!
Vella, the great slut's weak punch strikes the skeleton of a well built prostitute.
Vella, the great slut kicks the skeleton of a well built prostitute causing parts of the skeleton of a well built prostitute to cave in!
The skeleton of a well built prostitute's weak slash wounds Vella, the great slut.
Vella, the great slut dodges the skeleton of a well built prostitute's attack.
Vella, the great slut dodges the skeleton of a well built prostitute's attack.
The skeleton of a well built prostitute groans loudly.

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You chill Vella, the great slut.  Remember to put flowers on her grave.
Vella, the great slut is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Vella, the great slut's death cry reverberates in your head as she falls to the ground.

< 109h/109H 132v/132V Pos: standing >
It appears to be the corpse of Vella, the great slut.
a silk white gown [superior]
a small pile of coins

< 109h/109H 132v/132V Pos: standing >
You get a small pile of coins from the corpse of Vella, the great slut.
There were: 7 gold coins, 11 silver coins, 21 copper coins. 

< 109h/109H 132v/132V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 11 silver, and 21 copper coins into a rugged adventurers satchel.

< 109h/109H 132v/132V Pos: standing >
You are well on your way towards your next level.

< 109h/109H 132v/132V Pos: standing >
You get a silk white gown [superior] from the corpse of Vella, the great slut.

< 109h/109H 132v/132V Pos: standing >
You shrug into a silk white gown [superior].

< 109h/109H 132v/132V Pos: standing >
You are using:
<worn on head>       a sparkling softwood cap
<worn around neck>   a rusty bark gorget
<worn around neck>   a gleaming bark charm
<worn on body>       a silk white gown [superior]
<worn about body>    a light glass cloak
<worn about waist>   a ghastly leather girth
<worn on belt buckle>a quill
<worn on arms>       a pair of worn leather sleeves
<primary weapon>     a small wooden mace
<held>               death skull
<worn on legs>       some tight silk pants [superior]
<worn on feet>       a pair of rugged outdoors boots

< 109h/109H 132v/132V Pos: standing >
You are carrying: (5/11)
a fine hide platemail
a rugged adventurers satchel (illuminating)
a spellbook
a small leather-bound book
a spellbook

< 109h/109H 132v/132V Pos: standing >
Into what?

< 109h/109H 132v/132V Pos: standing >
You are using:
<worn on head>       a sparkling softwood cap
<worn around neck>   a rusty bark gorget
<worn around neck>   a gleaming bark charm
<worn on body>       a silk white gown [superior]
<worn about body>    a light glass cloak
<worn about waist>   a ghastly leather girth
<worn on belt buckle>a quill
<worn on arms>       a pair of worn leather sleeves
<primary weapon>     a small wooden mace
<held>               death skull
<worn on legs>       some tight silk pants [superior]
<worn on feet>       a pair of rugged outdoors boots

< 109h/109H 132v/132V Pos: standing >
Ok.

< 109h/109H 132v/132V Pos: standing >
You are carrying: (4/11)
a rugged adventurers satchel (illuminating)
a spellbook
a small leather-bound book
a spellbook

< 109h/109H 132v/132V Pos: standing >

		Character attributes for Kras

Level: 15   Race: Human   Class: Necromancer  
Age: 22 yrs / 1 mths  Height: 74 inches Weight: 186 lbs  Size: medium

STR: good             AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: good
CON: quite excellent  CHA: excellent        LUCK: good

Armor Points: -7  Reduces melee damage taken by 0.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Light

< 109h/109H 132v/132V Pos: standing >
You sit down and relax.

< 109h/109H 132v/132V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 2nd) chill touch
   26 seconds:  ( 2nd) chill touch
   39 seconds:  ( 2nd) chill touch
   52 seconds:  ( 2nd) chill touch
   65 seconds:  ( 2nd) chill touch
   78 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 109h/109H 132v/132V Pos: sitting >
You start meditating...

< 109h/109H 132v/132V Pos: sitting >
You are well on your way towards your next level.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.

< 109h/109H 132v/132V Pos: sitting >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 109h/109H 132v/132V Pos: sitting >
You clamber to your feet.

< 109h/109H 132v/132V Pos: standing >
You are already standing.

< 109h/109H 132v/132V Pos: standing >
Vella's Room of Seduction
Obvious exits: -South
The corpse of Vella, the great slut is lying here.
The skeleton of a well built prostitute stands here. (minion) 
The skeleton of a grinning merchant stands here. (minion) 

< 109h/109H 132v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
The corpse of a tired young man is lying here.
The skeleton of a grinning merchant enters from the north.
The skeleton of a well built prostitute enters from the north.

< 109h/109H 131v/132V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
The skeleton of a grinning merchant enters from the north.
The skeleton of a well built prostitute enters from the north.

< 109h/109H 130v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
The corpse of a tired traveler is lying here.
The skeleton of a well built prostitute enters from the north.

< 109h/109H 131v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
The corpse of a red headed slut is lying here.
The skeleton of a well built prostitute enters from the north.

< 109h/109H 130v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
Casting: embalm ******

< 109h/109H 132v/132V Pos: standing >
Casting: embalm ****

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
The corpse of a red headed slut is preserved for an additional 50 hours.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
Casting: animate dead ***

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You breathe life into the corpse of a red headed slut with the awesome power of your art.
The zombie of a red headed slut starts following you.

< 109h/109H 132v/132V Pos: standing >
A Long Hallway
Obvious exits: -North -South
The zombie of a red headed slut stands here. (minion) 
The skeleton of a well built prostitute stands here. (minion) 

< 109h/109H 132v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
The corpse of a tired traveler is lying here.
The zombie of a red headed slut enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 131v/132V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!
You start chanting...

< 109h/109H 131v/132V Pos: standing >
Casting: embalm *****

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
The corpse of a tired traveler is preserved for an additional 50 hours.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
Casting: animate dead *

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You are too weak to animate more corpses!

< 109h/109H 132v/132V Pos: standing >
You sit down and relax.

< 109h/109H 132v/132V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   16 seconds:  ( 3rd) embalm
   32 seconds:  ( 3rd) animate dead
   48 seconds:  ( 3rd) embalm
   64 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 109h/109H 132v/132V Pos: sitting >
You start meditating...

< 109h/109H 132v/132V Pos: sitting >
Sorry, but there are no help topics that match your search.

< 109h/109H 132v/132V Pos: sitting >
Pardon?

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing embalm.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing animate dead.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing embalm.

< 109h/109H 132v/132V Pos: sitting >
An exotic woman enters from the north.

< 109h/109H 132v/132V Pos: sitting >
Multiplaying
=========================================

READ HELP RULES

==See also==
* Punishment

< 109h/109H 132v/132V Pos: sitting >
Rules
=========================================
==RULES==

*1.Creating rules for an online multiplayer MUD is complicated.  It's impossible
for us to devise a comprehensive set of written rules that regulate all possible
in-game events.  In that regard, Duris staff members may use their own discretion 
to determine that, in the context of the situation in which the impugned act 
occurred, staff intervention or even punishment is warranted.  

Our primary goal is to deter and to prevent players from engaging in unreasonable 
game conduct against other players or against the MUD itself.  This includes
doing something which contravenes the spirit of our rules -- something
that appears not to break the strictly written word of the rules, yet is still
unbalanced or unfair. In other words: if you do something cheesy, 
you will be punished!

Be sure to check help rules often as these rules are subject to change, ignorance
of the rules is not a defense, and it does not amuse the admin. So, do not test our
lack of patience. 

*2. Rude players WILL be ignored or punished. 

==RAID==

*1. Incessant whining, complaining and the use of rude language is not tolerated. 


==MULTIPLAYING AND BOTTING==

*1. You are never allowed to have more than one character in the game at the same time.
    No exceptions.

*2. You may not log on an opposite side racewar character for ONE hour.

*3. You may NOT transfer equipment from one racewar side to the other.

*4. "Botting" is prohibited.  See help robot.

==GRIEFING==

*1. Do not be cheesy. Do not make an opposite racewar character from your primary playing side to
exact revenge in any way, shape or form. Keep the fight in its proper sandbox!

*2. PVP is to be expected on this mud, if someone pisses you off, kill them!


==ARTIFACTS==

Excerpt from help artifact:
Players are no longer required to drag artifacts around from character to character. enjoy.

==Equipment Transferring==
Players are NOT permitted to move equipment from the evil side to the good side and
vice versa. This is mentioned TWICE in the rules!

==See also==
* Artifact 
* Punishment
* Racewars
* Robots


The following help topics also matched your search:
 Old rules


< 109h/109H 132v/132V Pos: sitting >
An exotic woman leaves north.

< 109h/109H 132v/132V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 109h/109H 132v/132V Pos: sitting >
You clamber to your feet.

< 109h/109H 132v/132V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 109h/109H 132v/132V Pos: standing >
Autosaving...

< 109h/109H 132v/132V Pos: standing >
You are already standing.

< 109h/109H 132v/132V Pos: standing >
A Long Hallway
Obvious exits: -North -South
The corpse of a tired traveler is lying here.
The skeleton of a well built prostitute stands here. (minion) 
The zombie of a red headed slut stands here. (minion) 

< 109h/109H 132v/132V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
The zombie of a red headed slut enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 131v/132V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
The corpse of a tired young man is lying here.
A well built prostitute is posing for you here.
The zombie of a red headed slut enters from the south.
The skeleton of a well built prostitute enters from the south.

< 109h/109H 130v/132V Pos: standing >
Ok.
The skeleton of a well built prostitute suddenly attacks a well built prostitute!
The skeleton of a well built prostitute misses a well built prostitute.
The zombie of a red headed slut suddenly attacks a well built prostitute!
The zombie of a red headed slut's fine punch strikes a well built prostitute hard.

< 109h/109H 132v/132V Pos: standing >
A well built prostitute's punch grazes the skeleton of a well built prostitute.
The zombie of a red headed slut avoids being bashed by a well built prostitute, who loses her balance and falls.
The skeleton of a well built prostitute's slash strikes a well built prostitute.
The skeleton of a well built prostitute's fine slash strikes a well built prostitute.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well built prostitute!
The shadowy hand slashes a well built prostitute viciously.

< 109h/109H 132v/132V Pos: standing >
The perfect match!

< 109h/109H 132v/132V Pos: standing >
A well built prostitute misses the skeleton of a well built prostitute.
The skeleton of a well built prostitute's decent slash enshrouds a well built prostitute in a mist of blood.
A well built prostitute is stunned!
The skeleton of a well built prostitute's weak slash strikes a well built prostitute very hard.

< 109h/109H 132v/132V Pos: standing >
You start chanting...

< 109h/109H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well built prostitute!
The shadowy hand tears away the remaining life of a well built prostitute.
A well built prostitute is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
You raise a level!
Autosaving...
The last gasps of a well built prostitute cause a sickening chill to run up your spine.

< 117h/117H 133v/133V Pos: standing >
It appears to be the corpse of a well built prostitute.
a few coins

< 117h/117H 133v/133V Pos: standing >
You get a few coins from the corpse of a well built prostitute.
There were: 3 gold coins, 6 silver coins, 5 copper coins. 

< 117h/117H 133v/133V Pos: standing >
Ok.
You put 5 platinum, 3 gold, 6 silver, and 5 copper coins into a rugged adventurers satchel.

< 117h/117H 133v/133V Pos: standing >
You have just begun the trek to your next level!

< 117h/117H 133v/133V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 117h/117H 133v/133V Pos: standing >
You sit down and relax.

< 117h/117H 133v/133V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness

You can memorize 1 4th circle spell(s).
You continue your study.

< 117h/117H 133v/133V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 117h/117H 133v/133V Pos: sitting >
You have finished memorizing slashing darkness.

< 117h/117H 133v/133V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 117h/117H 133v/133V Pos: sitting >
You clamber to your feet.

< 117h/117H 133v/133V Pos: standing >
A Long Hallway
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a well built prostitute is lying here.
The corpse of a tired young man is lying here.
The skeleton of a well built prostitute stands here. (minion) 
The zombie of a red headed slut stands here. (minion) 

< 117h/117H 133v/133V Pos: standing >
You are already standing.

< 117h/117H 133v/133V Pos: standing >
A Long Hallway
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a well built prostitute is lying here.
The corpse of a tired young man is lying here.
The skeleton of a well built prostitute stands here. (minion) 
The zombie of a red headed slut stands here. (minion) 

< 117h/117H 133v/133V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
The zombie of a red headed slut enters from the north.
The skeleton of a well built prostitute enters from the north.

< 117h/117H 132v/133V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a well built prostitute is lying here.
The corpse of a tired young man is lying here.
The zombie of a red headed slut enters from the south.
The skeleton of a well built prostitute enters from the south.

< 117h/117H 131v/133V Pos: standing >

< 117h/117H 133v/133V Pos: standing >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

You can memorize 1 4th circle spell(s).

< 117h/117H 133v/133V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 117h/117H 133v/133V Pos: standing >

< 117h/117H 133v/133V Pos: standing >
Sorry, but there are no help topics that match your search.

< 117h/117H 133v/133V Pos: standing >
Sorry, but there are no help topics that match your search.

< 117h/117H 133v/133V Pos: standing >
The following help topics matched your search:
 Dispel Lifeforce
 Drain life
 Infuse life
 Life bolt
 Life Lust
 Life Ward
 Lifelust
 Lifespan
 Mundanelife
 Sense life
 Water to life


< 117h/117H 133v/133V Pos: standing >

< 117h/117H 133v/133V Pos: standing >
Wither
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Enchantment

This spell increases the victim's effective armor class and drops their movement
for a period of time, making it easier to hit the victim and harder for the victim
to flee.

Versus undead, the wither spell causes bodily harm!

==See also==
Armor Class

The following help topics also matched your search:
 Potion of Wither


< 117h/117H 133v/133V Pos: standing >
A Kobold snaps into visibility.

< 117h/117H 133v/133V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'bigbys crushing hand'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your small wooden mace was completely destroyed by the massive blow!
Your silk white gown [superior] was completely destroyed by the massive blow!
Your pair of worn leather sleeves was completely destroyed by the massive blow!