The death of [3 Paladin] Sopiafk (Human)

in An Immaculate Stone Highway

from the perspective of [3 Paladin] Sopiafk (Human)

<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<wielding twohanded> a two-handed sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a spherical chunk of the swamp fane runestone [modified] enchanted by Aceldama [42%]             
<worn on head>       the crown of Aramus (glowing) (humming)
<worn on eyes>       a frost dragon's eye of constitution enchanted by Aceldama (glowing) [51%]             
<worn in ear>        a delicate nipple ring [superior] enchanted by Aceldama (glowing) [60%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [poor]
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama [44%]             
<worn on body>       the armor of purity
<worn about body>    the cloak of woven time of intelligence (glowing)
<worn as quiver>     a well-crafted pouch of spidersilk [superior] enchanted by Aceldama [58%]             
<worn about waist>   a belt of fresh blood [modified] enchanted by Aceldama
<worn on belt buckle>a tome of immeasurable knowledge (glowing) (humming)
<attached to belt>   a bottle of Past Experiences (glowing)
<worn on arms>       sleeves of gold dragonskin [modified] enchanted by Aceldama [75%]             
<held as shield>     the dark heart of Dreggan Wood (glowing)
<worn around wrist>  a bracelet of finger bones [superior] enchanted by Aceldama [77%]             
<worn around wrist>  the bangle of immunity [superior] enchanted by Aceldama (glowing) [82%]             
<worn on hands>      the sacred stone claws of Aan [modified] enchanted by Aceldama [85%]             
<worn on finger>     a bone band [superior] enchanted by Aceldama (humming)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a swirling staff of air conjuration (glowing)
<worn on legs>       some leggings of red flames [superior] enchanted by Aceldama [58%]             
<worn on feet>       the slippers of rot and decay

< 25h/25H 24v/118V Pos: standing >

< 25h/25H 25v/118V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 25h/25H 26v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 25h/25H 26v/118V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 25h/25H 25v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 24v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 24v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 24v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 25v/118V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 25h/25H 25v/118V Pos: standing >
A militia guard enters from the north.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 25h/25H 25v/118V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 25h/25H 26v/118V Pos: standing >

< 25h/25H 27v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 25h/25H 27v/118V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 25h/25H 26v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 26v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 25v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 25v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 26v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 25h/25H 27v/118V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West

< 25h/25H 26v/118V Pos: standing >
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.  Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia.  Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector.  The alley continues to the south and
to the east.  A community scathouse wafts its odors from the north.
Obvious exits: -North -East -South

< 25h/25H 25v/118V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West

< 25h/25H 27v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 25h/25H 26v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 26v/118V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 25h/25H 31v/118V Pos: standing >

< 25h/25H 42v/118V Pos: standing >
You vainly look around for a leg to hump!

< 25h/25H 43v/118V Pos: standing >

< 25h/25H 45v/118V Pos: standing >

< 25h/25H 77v/118V Pos: standing >
A militia guard enters from the west.

< 25h/25H 80v/118V Pos: standing >
A militia guard leaves north.

< 25h/25H 86v/118V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 25h/25H 91v/118V Pos: standing >

< 25h/25H 105v/118V Pos: standing >

< 25h/25H 107v/118V Pos: standing >

< 25h/25H 110v/118V Pos: standing >

< 25h/25H 113v/118V Pos: standing >
The sun starts to set in the south.

< 25h/25H 118v/118V Pos: standing >
Haym enters from the south.

< 25h/25H 118v/118V Pos: standing >
Haym leaves west.

< 25h/25H 118v/118V Pos: standing >
A stray cat enters from the north.

< 25h/25H 118v/118V Pos: standing >
A stray cat leaves west.

< 25h/25H 118v/118V Pos: standing >
Autosaving...
A militia guard enters from the north.

< 25h/25H 118v/118V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 25h/25H 118v/118V Pos: standing >
Aceldama enters from the south.
A flaming Azer enters from the south.
A mithril statue of Laduguer enters from the south.

< 25h/25H 118v/118V Pos: standing >
Aceldama leaves west.
A flaming Azer leaves west.
A mithril statue of Laduguer leaves west.

< 25h/25H 118v/118V Pos: standing >
You vainly look around for a leg to hump!

< 25h/25H 118v/118V Pos: standing >
A militia guard leaves west.

< 25h/25H 118v/118V Pos: standing >
A young cleric enters from the west.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
The sun vanishes behind the southern horizon.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 25h/25H 118v/118V Pos: standing >
The door seems to be closed.

< 25h/25H 118v/118V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 117v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 116v/118V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 25h/25H 115v/118V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 25h/25H 114v/118V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 25h/25H 113v/118V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.

< 25h/25H 112v/118V Pos: standing >
The iron seems to be closed.

< 25h/25H 113v/118V Pos: standing >
The iron seems to be closed.

< 25h/25H 113v/118V Pos: standing >
The iron seems to be closed.

< 25h/25H 113v/118V Pos: standing >
The iron seems to be closed.

< 25h/25H 114v/118V Pos: standing >
The iron seems to be closed.

< 25h/25H 114v/118V Pos: standing >
Ok.

< 25h/25H 116v/118V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 115v/118V Pos: standing >
Ok.

< 25h/25H 117v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 25h/25H 115v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 25h/25H 113v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 25h/25H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 113v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 113v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A militia guard stands, apparently asleep.

< 25h/25H 112v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 111v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 25h/25H 109v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 109v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 110v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 110v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
4 coins are scattered about here.
A small sword was abandoned here.
A suit of spiked leather armor lies here.

< 25h/25H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 107v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A copper coin is here.

< 25h/25H 105v/118V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of a Human is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 105v/118V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *MM**^**  
     ^@++M+M  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 104v/118V Pos: standing >
An elite highwayman enters from the north.
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@M+M++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 105v/118V Pos: standing >
 
 ^M+M+  
 M+@^C  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 105v/118V Pos: standing >
 
 M+*^C  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 103v/118V Pos: standing >
 
 M*^C.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 104v/118V Pos: standing >
 
 *^C.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 102v/118V Pos: standing >
 
 +M+++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.

< 25h/25H 102v/118V Pos: standing >
 
  ****....M   
 M+**^**.^.^  
 ^MM++++++++  
 MM*^*@****.  
 ******....^  
 ^***^..^MM.  
  *^*..^M^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 25h/25H 102v/118V Pos: standing >
 
 +++++  
 C.@P*  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 101v/118V Pos: standing >
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
The equerry enters from the east.
Wyiarn Truesteel enters from the east.

< 25h/25H 102v/118V Pos: standing >
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.
The equerry leaves west.
Wyiarn Truesteel leaves west.

< 25h/25H 102v/118V Pos: standing >
 
 +++++  
 P*@*M  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 101v/118V Pos: standing >
 
 +++++  
 **@M.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 99v/118V Pos: standing >
 
 +++M+  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small elven woman traveler moves through the area.

< 25h/25H 99v/118V Pos: standing >
An elven traveler leaves north.

< 25h/25H 100v/118V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
A small elven woman traveler moves through the area.

< 25h/25H 99v/118V Pos: standing >
An elite highwayman leaves west.

< 25h/25H 100v/118V Pos: standing >
 
  .M^..+...   
 ....M.+..^.  
 **.^.^+..^.  
 +++MM@+....  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 100v/118V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.^.^+..^..  
 +M+M+@.....  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 99v/118V Pos: standing >
 
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 +++M++.....  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 101v/118V Pos: standing >
 
  ....+...    
 M^...+...    
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 +++M++.....  
  ***.+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 100v/118V Pos: standing >
 
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 +++M+P.....  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
The equerry enters from the south.
Wyiarn Truesteel enters from the south.

< 25h/25H 101v/118V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.^.^P..^..  
 +++M+@.....  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 101v/118V Pos: standing >
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
The equerry enters from the north.
Wyiarn Truesteel enters from the north.

< 25h/25H 102v/118V Pos: standing >
A Kobold sings so badly it makes you hurt all over.
Your bronze skull cap shattered into a million pieces as the sound wave hit it!
Your pair of studded leather sleeves shattered into a million pieces as the sound wave hit it!