The death of [27 Warrior] Juq (Thri-Kreen)

in On the Passenger Dock

from the perspective of [56 Thief] Belcon The Empire of Lloth (Goblin)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       an ancient, tribal coif of damage [72%]             
<worn on eyes>       a platinum-encrusted sapphire eye [modified] (invis)
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a wad of spawn goo of dexterity (magic) (humming) [84%]             
<worn on face>       mask of the flayed mind [modified] (invis) (magic)
<worn around neck>   an unearthly dragonscale amulet
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the burnt full plate of a death knight [73%]             
<worn about body>    a cloak of rhemoraz scales (magic) [80%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a thick duergar-hide belt with a mithril buckle [88%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp [modified] (magic) (glowing) [84%]             
<worn around wrist>  a blackened bracelet of the ogre chiefs of damage [80%]             
<worn around wrist>  a dracolich-bone bracelet (magic) (humming) [60%]             
<worn on hands>      a pair of darkmail gauntlets of agility (magic)
<worn on finger>     a ring of tortured souls [superior] (magic) [84%]             
<worn on finger>     some mithril ringlets of endurance (magic)
<primary weapon>     Tiamat's poison tail stinger (magic)[342h 44m 28s]
<secondary weapon>   a stiletto of the dread siren (magic) [70%]             
<worn on feet>       boots of thundering might of dexterity (magic) (humming) [85%]             


< 1228h/1228H 234v/235V Pos: standing >

< 1228h/1228H 234v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 1228h/1228H 235v/235V Pos: standing >
Ok.

< 1228h/1228H 235v/235V Pos: standing >
You quickly scan the area.
A camel who is rather far off to your east.

< 1228h/1228H 235v/235V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W

< 1228h/1228H 234v/235V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W

< 1228h/1228H 233v/235V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A militia guard is covered is sand.

< 1228h/1228H 232v/235V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A keeper of the peace stands at his post.(Red Aura)
A camel is standing here.

< 1228h/1228H 231v/235V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A disheveled barbarian who is close by to your north.
A cRaZy MaN who is not far off to your north.
An elderly peasant who is not far off to your north.
A fat merchant lord who is close by to your east.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your east.
A big bully who is close by to your south.
A human slave who is not far off to your south.
A human slave who is not far off to your south.
A well dressed merchant who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
A tharnadian merchant who is rather far off to your south.
A grey elf slave who is rather far off to your south.
A militia guard who is close by to your west.
A drinking patron who is rather far off to your west.
A drinking patron who is rather far off to your west.
A mysterious white robed figure who is rather far off to your west.
Ungulato who is rather far off to your west.

< 1228h/1228H 232v/235V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A small child plays in the sand.
A disheveled barbarian lays in a drunken heap.

< 1228h/1228H 233v/235V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A keeper of the peace stands at his post.(Red Aura)
A camel is standing here.

< 1228h/1228H 234v/235V Pos: standing >
This keeper is one of a few who walk the streets of the desert city to settle
civil disbutes between the town folk. He is not one to be trifled with because
he is skilled with the blade.
A keeper of the peace appears to be Human and is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 1228h/1228H 234v/235V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A big bully has an angry look on his face.

< 1228h/1228H 233v/235V Pos: standing >
The Slave Markets
Obvious exits: -N -E -S -W
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)

< 1228h/1228H 232v/235V Pos: standing >
A SideShow Attraction
Obvious exits: -N -E -W
A tall mountain dwarf glares at everyone.(Red Aura)
A three-eyed rabbit is chained to the ground.(Red Aura)
A one-armed githyanki growls at passerbyers.(Red Aura)

< 1228h/1228H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 235v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 235v/235V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A filthy peasant rushes through the crowd.(Red Aura)
A gnoll witchdocter is here, wondering about something important.(Red Aura)
A brilliant sorcerer visits the city bazaar.

< 1228h/1228H 234v/235V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E
A filthy peasant rushes through the crowd.(Red Aura)
A commoner in rags searches the bazaar.(Red Aura)
A commoner in rags searches the bazaar.(Red Aura)

< 1228h/1228H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 233v/235V Pos: standing >
Before the Tent of a Weapons Master
Obvious exits: -N -S -W
Mathanyal puts on an exihibition for a crowd.(Red Aura)

< 1228h/1228H 234v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -N -W

< 1228h/1228H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 233v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -E -S

< 1228h/1228H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 234v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -N -S

< 1228h/1228H 233v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -N -W

< 1228h/1228H 232v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -E -S -W

< 1228h/1228H 234v/235V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -N -E -S

< 1228h/1228H 233v/235V Pos: standing >
Along the Desert Sea
Obvious exits: -N# -E -S# -W

< 1228h/1228H 232v/235V Pos: standing >
A Crimson Cobblestone Road
Obvious exits: -E -W

< 1228h/1228H 230v/235V Pos: standing >
A Crimson Cobblestone Road
Obvious exits: -N# -E# -S# -W

< 1228h/1228H 230v/235V Pos: standing >
The gate seems to be closed.

< 1228h/1228H 231v/235V Pos: standing >
The gate seems to be closed.

< 1228h/1228H 232v/235V Pos: standing >
You charge the door, fully intent on getting it open, FOR GOOD!
You did it!  The door budges under your weight, and you charge into a new place!
Along the Beach
Obvious exits: -N -S -W#
A seagull squabbles.
A pelican squaks loudly.
A drunk sailor stands here.(Red Aura)
[Damage:  1 ] 
< 1227h/1228H 235v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1228h/1228H 235v/235V Pos: standing >
You are already standing.

< 1228h/1228H 235v/235V Pos: standing >
You are already about as tense as you can get.

< 1228h/1228H 235v/235V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 1228h/1228H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 234v/235V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W

< 1228h/1228H 233v/235V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Vortex floats here.
The Ketch BIG Daddy floats here.
The Yacht Malificent floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1228h/1228H 232v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 1228h/1228H 232v/235V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Vortex floats here.
The Ketch BIG Daddy floats here.
The Yacht Malificent floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1228h/1228H 233v/235V Pos: standing >
You board the Caravel Vortex.
Aboard the Caravel Vortex
Obvious exits: -N -E -W

< 1228h/1228H 235v/235V Pos: standing >
On the Bridge of the Caravel Vortex
Obvious exits: -N -E -S -W

< 1228h/1228H 234v/235V Pos: standing >
Aboard the Caravel Vortex
Obvious exits: -S

< 1228h/1228H 233v/235V Pos: standing >
You do not see that here.

< 1228h/1228H 234v/235V Pos: standing >
On the Bridge of the Caravel Vortex
Obvious exits: -N -E -S -W

< 1228h/1228H 234v/235V Pos: standing >
Name: Vortex                              
-========================================================================-
Captain: Nakryz               Frags: 0         Status: DOCKED       ID[**]

         53/53       Speed Range: 0-68       Crew: Amateur Crew     
                          Weight: 200,000                              
           ||               Load:  12/100                              
          /..\        Passengers:  1/10                                
         /.26.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..26..|        [ 0]  A Diplomat's Flag                   Ready
        |......| 110    [ 1] Small Ballistae      Starboard   53    Ready
        \__..__/ ---    [ 2] Small Ballistae      Port        50    Ready
        |..||..|/110    [ 3] Small Ballistae      Port        50    Ready
        |....../        [ 4] Small Ballistae      Starboard   53    Ready
        |...../|         
        |..../.|         
     66 |33./33|  66     
    --- |--/\--| ---     
     66 |33\/33|  66     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..16..|         
        |..--..|         
        |..16..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 500
                        Heading: 0        Speed: 0     Repair Stock: 200
         33/33 

< 1228h/1228H 234v/235V Pos: standing >
Current crew: Amateur Crew
Deck skill:   45   
Guns skill:   18   
Repair skill: 17   
Stamina:      500/500

< 1228h/1228H 234v/235V Pos: standing >
Aboard the Caravel Vortex
Obvious exits: -N -E -W

< 1228h/1228H 233v/235V Pos: standing >
Aboard the Caravel Vortex
Obvious exits: -N -E

< 1228h/1228H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 232v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 1228h/1228H 235v/235V Pos: standing >

< 1228h/1228H 235v/235V Pos: standing >
You disembark this ship.
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Vortex floats here.
The Ketch BIG Daddy floats here.
The Yacht Malificent floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1228h/1228H 235v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1228h/1228H 235v/235V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W

< 1228h/1228H 234v/235V Pos: standing >
Along the Beach
Obvious exits: -N -E

< 1228h/1228H 233v/235V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A pelican who is close by to your north.
A drunk sailor who is close by to your north.
Fugly who is not far off to your east.

< 1228h/1228H 233v/235V Pos: standing >
Along the Beach
Obvious exits: -N -S -W
A seagull squabbles.
A pelican squaks loudly.
A drunk sailor stands here.(Red Aura)

< 1228h/1228H 233v/235V Pos: standing >
Along the Beach
Obvious exits: -N -E -S

< 1228h/1228H 233v/235V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W

< 1228h/1228H 233v/235V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
The Yacht deathinc! floats here.
The Sloop My-ship floats here.
An elven passenger ship prepares to set sail.
A filthy vagabond begs for some food.

< 1228h/1228H 233v/235V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1228h/1228H 234v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 1228h/1228H 235v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -N -E -S -W
A rope ladder has been tossed overboard to descend.

< 1228h/1228H 235v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -S
An elven navigator plots the course.(Gold Aura)
An elven sailor prepares the vessel.(Red Aura)
An experienced elven sailor prepares the ship.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)

< 1228h/1228H 234v/235V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.

< 1228h/1228H 234v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -N -E -S -W
A rope ladder has been tossed overboard to descend.

< 1228h/1228H 233v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -N -W
[2] Shattered bits of ice are scattered about the area.
A Human (medium) stands in mid-air here (Newbie), fighting an elven sailor. (casting) 
A Thri-Kreen (medium) crouches in mid-air here, fighting an elven sailor.(Gold Aura)
An elven sailor stands here, fighting a Thri-Kreen.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)

< 1228h/1228H 232v/235V Pos: standing >
You quickly scan the area.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.

< 1228h/1228H 232v/235V Pos: standing >
A Human completes his spell...
A Human utters the words 'yfagh barh'
An elven sailor is hit by an intense blast of frost, sending shards of ice flying through the room.
On an Elegant Elven Cruiser
Obvious exits: -S
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An experienced elven sailor prepares the ship.(Red Aura)
An experienced elven sailor prepares the ship.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)

< 1228h/1228H 232v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -N -W
[3] Shattered bits of ice are scattered about the area.
*A Human (medium) stands in mid-air here (Newbie), fighting an elven sailor.
A Thri-Kreen (medium) crouches in mid-air here, fighting an elven sailor.(Gold Aura)
An elven sailor stands here, fighting a Thri-Kreen.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)

< 1228h/1228H 234v/235V Pos: standing >
A Human's spell flows around an elven sailor, leaving him unharmed!
An elven sailor attacks a Thri-Kreen. [2 hits]

< 1228h/1228H 234v/235V Pos: standing >
An elven sailor leaves north.
A Human snaps into visibility.
A Human attacks an elven sailor. [0 hits]
You think you noticed an opening in your victim defenses...

< 1228h/1228H 234v/235V Pos: standing >
You mindlessly slam him with your mass!

A Human snaps into visibility.
[Damage:  3 ] A Human is stunned!

< 1228h/1228H 204v/235V Pos: standing >
<A Human snaps into visibility.
[Damage: 78 ] [Damage: 28 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
[Damage: 77 ] You attack a Human. [3 hits]

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 An elven sailor is hit by an intense blast of frost, sending shards of ice flying through the room.

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Human snaps into visibility.
An elven sailor is hit by an intense blast of frost, sending shards of ice flying through the room.

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Thri-Kreen attacks an elven sailor. [1 hits]

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Thri-Kreen snaps into visibility.
An elven sailor whacks a Thri-Kreen in the side with a sound kick.
An elven sailor attacks a Thri-Kreen. [3 hits]

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Human snaps into visibility.
An elven sailor is hit by an intense blast of frost, sending shards of ice flying through the room.

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Thri-Kreen rises to his feet.

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP:  nasty wounds >
 An elven sailor leaves north.
[Damage: 63 ] You find weakness in a Human's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Human right in the face, causing them to temporarily black out.
A Human seems to be blinded!

< 1228h/1228H 204v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Human ass EP: pretty hurt >
 You play with a Human before lunging into an offensive routine!
A Human snaps into visibility.
[Damage: 51 ] Tiamat's poison tail stinger slices through the air with incredible ease!
[Damage: 71 ] Your stab cuts a vital artery and causes a Human to fall before your feet.
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.
A Human stops following a Thri-Kreen.

< 1228h/1228H 204v/235V Pos: standing >
A Thri-Kreen enters from the north.

< 1228h/1228H 204v/235V Pos: standing >
A Thri-Kreen leaves north.

< 1228h/1228H 204v/235V Pos: standing >
A Thri-Kreen enters from the north.

< 1228h/1228H 204v/235V Pos: standing >
A Thri-Kreen leaves west.

< 1228h/1228H 204v/235V Pos: standing >
It appears to be the corpse of Nii.
lucky alchemist sack
a glowing red backpack [poor] (glowing)
a masterly crafted obsidian badge (illuminating)
an enchanted earring of wisdom
an enchanted earring of constitution [47%]             
a splintered dragon scale [poor]
the eye of the ogre [superior] (magic) (glowing) (humming)
a wicked looking mace named 'Nightbringer' [modified] (magic)
the neck-charm of Savannah of Broken Trusts [superior] [78%]             
the neck-charm of Savannah of Broken Trusts of constitution [83%]             
a cloak of swirling mist (invis) [86%]             
a set of shimmering green leggings (magic) (humming) [73%]             
a leather vest studded with jagged iron spikes
a carnelian and ruby inlaid gorget [poor] (magic) [66%]             
some kharma mind beads [superior] (magic)
a gleaming emerald girth
a sparkling flesh tower shield [80%]             
some dark emerald talons
some misshaped dragonscale moccasins from The Surface Realm of Duris
a fanged adamantium skull [50%]             
a dwarven-made dragonscale band
a shimmering electrum ring
5 coins
a rugged adventurers satchel (magic) (illuminating)

< 1228h/1228H 220v/235V Pos: standing >
Strike at whom?

< 1228h/1228H 221v/235V Pos: standing >
Strike at whom?

< 1228h/1228H 222v/235V Pos: standing >
Bodyslam who?

< 1228h/1228H 223v/235V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -N -E -S -W
A rope ladder has been tossed overboard to descend.

< 1228h/1228H 223v/235V Pos: standing >
Strike at whom?

< 1228h/1228H 223v/235V Pos: standing >
Bodyslam who?

< 1228h/1228H 224v/235V Pos: standing >
You quickly scan the area.
An elven navigator who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
A Thri-Kreen who is close by to your south.
A filthy vagabond who is close by to your south.
Fugly who is a brief walk away to your south.
An experienced elven sailor who is close by to your west.

< 1228h/1228H 225v/235V Pos: standing >
On the Passenger Dock
Obvious exits: -N -E -S -W
The Yacht deathinc! floats here.
The Sloop My-ship floats here.
An elven passenger ship prepares to set sail.
*A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A filthy vagabond begs for some food.

< 1228h/1228H 225v/235V Pos: standing >
You think you noticed an opening in your victim defenses...

< 1228h/1228H 227v/235V Pos: standing >
You mindlessly slam him with your mass!

A Thri-Kreen snaps into visibility.
[Damage:  3 ] 
< 1228h/1228H 198v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Thri-Kreen ass EP:  few wounds >
 [Damage: 41 ] [Damage: 45 ] You attack a Thri-Kreen. [2 hits]

< 1228h/1228H 199v/235V Pos: standing >
< T: Belcon TP: sta TC:excellent E: A Thri-Kreen ass EP:  nasty wounds >
 A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen snaps into visibility.
A Thri-Kreen attacks you. [1 hits]

< 1220h/1228H 199v/235V Pos: standing >
< T: Belcon TP: sta TC:few scratches E: A Thri-Kreen ass EP:  nasty wounds >
 A Thri-Kreen snaps into visibility.
[Damage: 60 ] You find weakness in a Thri-Kreen's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Thri-Kreen right in the face, causing them to temporarily black out.
A Thri-Kreen seems to be blinded!

< 1220h/1228H 199v/235V Pos: standing >
< T: Belcon TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 A Thri-Kreen snaps into visibility.
[Damage: 53 ] [Damage: 27 ] You successfully stab a Thri-Kreen in the heart, killing him instantly.
A Thri-Kreen's gold-trimmed granite shield [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.