The death of [50 Scoundrel] Bardi The Empire of Lloth (Goblin)

in The Hideous Feeding Grounds of the Weretor

from the perspective of [56 Forest Druid] Doo The Resistance (Halfling)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the helm of the dragonlords [poor] (magic)
<worn on eyes>       a pair of goggles of faerie sight of endurance (magic) [79%]             
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        an earring of the pagans [superior] (magic) [87%]             
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[97h 28m 31s]
<worn around neck>   a troglodyte witchdoctor's spirit pouch [superior] (magic) (glowing) [80%]             
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming) [74%]             
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a glowing red backpack [poor] (glowing)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [70%]             
<worn about waist>   a waistband of rock and stone [superior] (magic) [83%]             
<worn on belt buckle>a flaming quill (magic) (glowing) [88%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven [modified] (magic)
<worn around wrist>  the glistening bracelet of a MaDMaN [76%]             
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the gloves of placation [89%]             
<worn on finger>     a magical dragonscale signet from The Keep of Evil [70%]             
<worn on finger>     a ring of the Neogi Lords [modified] (glowing) [88%]             
<primary weapon>     the stone mace 'Godsfury' (magic)[22h 23m 13s]
<held>               the orb of elemental fire (magic) (glowing)[67h 19m 21s]
<worn on legs>       some stitched leggings of the Knights of the Raven of damage (magic) [61%]             
<worn on feet>       the winged boots of angelic movement (magic) [81%]             

Laize sneaks in from the west.
Saving Doo.

< 1010h/1010H 301v/303V Pos: standing >
You follow Jov.

The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
A member of the volunteer guards watches the area.

< 1010h/1010H 299v/303V Pos: standing >
You follow Jov.

Central Path Through the Dump
   Here the path connects the center of the dump to the north with the
southern intersection to the south.  It is lined to both the east and west
with piles of junk the size of small hills, on which can be spotted the
occasional forager.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the south.

< 1010h/1010H 298v/303V Pos: standing >
You follow Jov.

The Dump Center Point
   Here the main path comes to the center of the dump, marked in a very
uncerimonious manner with a dirty looking pool of water.  It is used by the
dump villagers as a drinking well, although the green looking water
looks very unhealty.  The occasional thri-kreen completely immerses itself
in the pool, then leaps out and shakes itself dry picking off the stray leech
off its body.
Obvious exits: -North -South
A murky pool of deep green water marks the center of town.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 297v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Central Path Through the Dump
   This section of the central path connects the village center to the south
with the northern intersection.  The piles of trash are slightly smaller
here than in the business district to the south.  Perhaps this is why the main
concentration of thri-kreen homes are located on the north side of the dump.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the south.

< 1010h/1010H 296v/303V Pos: standing >
You follow Jov.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the south.
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is rather far off to your south.
A wealthy noble who is a brief walk away to your west.

< 1010h/1010H 295v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Central Path Through the Dump
   Here the path approaches forktree, the strangely shaped aravne tree
which acts as a natural northern gate to the dump.  Small piles of junk
line the east and west sides of the path here, looking like they have been
sifted through countless times by foragers.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 294v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Before the Forktree
   Here the forktree rises skyward, beginning as two separate trunks which
merge together at a height of about thirty feet.  This natural but unusual
phenomena has produced a perfect gateway for the north side of the dump.  It
seems that the thri-kreen have recently had to defend this gate, as there are
signs of battle on the northern side of the forktree.  The defense must have
been successful, as the dump village still remains unscathed.  Judging by
the increased security here, hovever, it does not appear as though the threat
was completely eliminated.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat

< 1010h/1010H 293v/303V Pos: standing >
You follow Jov.

Central Path Through the Dump
   Here the path approaches forktree, the strangely shaped aravne tree
which acts as a natural northern gate to the dump.  Small piles of junk
line the east and west sides of the path here, looking like they have been
sifted through countless times by foragers.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 293v/303V Pos: standing >
You follow Jov.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the north.

< 1010h/1010H 292v/303V Pos: standing >
Jov sneaks west.
You follow Jov.

West Cozy Way
   This side of Cozy Way seems slightly nicer then the east side.  There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the east.

< 1010h/1010H 291v/303V Pos: standing >
Jov sneaks west.
You follow Jov.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
You quickly scan the area.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 1010h/1010H 290v/303V Pos: standing >
Jov sneaks east.
You follow Jov.

West Cozy Way
   This side of Cozy Way seems slightly nicer then the east side.  There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the west.

< 1010h/1010H 294v/303V Pos: standing >
You follow Jov.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 295v/303V Pos: standing >
You follow Jov.

East Cozy Way
   This is where the main concentration of thri-kreen homes are situated,
although they are used for little more than sleeping quarters.  Bits of random
junk are strewn about here and there, the discarded toys of small children.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 295v/303V Pos: standing >
Jov sneaks east.
You follow Jov.

End of East Cozy Way
   Here East Cozy Way comes to an end before a wide pile of trash.  It seems
that this junk is not from aerial dumping, but discarded there secondhand.
The amount of time required for such a pile to have evolved from casual
dumping is mind boggling.  More of the thri-kreen homes line the north and
south sides of the street.
Obvious exits: -North -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Your group consists of ( 3/30):
( Head)   852/852   hit,  178/186  move Jov
(Front)  1093/1093  hit,  212/223  move Laize
(Front)  1010/1010  hit,  295/303  move Doo

< 1010h/1010H 295v/303V Pos: standing >
Jov sneaks west.
You follow Jov.

East Cozy Way
   This is where the main concentration of thri-kreen homes are situated,
although they are used for little more than sleeping quarters.  Bits of random
junk are strewn about here and there, the discarded toys of small children.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the east.

< 1010h/1010H 298v/303V Pos: standing >
Jov sneaks west.
You follow Jov.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East -South -West
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 297v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Central Path Through the Dump
   Here the path approaches forktree, the strangely shaped aravne tree
which acts as a natural northern gate to the dump.  Small piles of junk
line the east and west sides of the path here, looking like they have been
sifted through countless times by foragers.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 297v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Before the Forktree
   Here the forktree rises skyward, beginning as two separate trunks which
merge together at a height of about thirty feet.  This natural but unusual
phenomena has produced a perfect gateway for the north side of the dump.  It
seems that the thri-kreen have recently had to defend this gate, as there are
signs of battle on the northern side of the forktree.  The defense must have
been successful, as the dump village still remains unscathed.  Judging by
the increased security here, hovever, it does not appear as though the threat
was completely eliminated.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
Laize sneaks in from the south.

< 1010h/1010H 296v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Beneath the Forktree
   The thick dual trunks of the forktree rise and merge high above, making
this space below a natural gateway.  The entire passage beneath the forktree
has been lined by rows of sharp wooden stakes, angled to the north.  Impaled
upon one of the stakes lies the hideous and decomposing body of a weretor.
Were the undercity forest not so naturally protected from the sun, this corpse
would probably have decomposed long ago.  Just to the north the widely spaced
giant aravne treetrunks by a strange and malevolent looking undergrowth
of choking vines.  The growth seems to be new, and reduces all visibilty
to the north to nearly nothing.
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the south.
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 295v/303V Pos: standing >

< 1010h/1010H 299v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 301v/303V Pos: standing >
Stay tuned, Jov will be right back.

< 1010h/1010H 302v/303V Pos: standing >
malevolent undergrowth suddenly glows brightly!
Laize slowly fades out of existence.

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 1010h/1010H 303v/303V Pos: standing >
Beneath the Forktree
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
Beneath the Forktree
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >
Laize sneaks south.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
Beneath the Forktree
Obvious exits: -South
A wall of malevolent undergrowth.
*Laize - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 303v/303V Pos: standing >
Laize nogs.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >
Jov sneaks south.
You follow Jov.

Before the Forktree
   Here the forktree rises skyward, beginning as two separate trunks which
merge together at a height of about thirty feet.  This natural but unusual
phenomena has produced a perfect gateway for the north side of the dump.  It
seems that the thri-kreen have recently had to defend this gate, as there are
signs of battle on the northern side of the forktree.  The defense must have
been successful, as the dump village still remains unscathed.  Judging by
the increased security here, hovever, it does not appear as though the threat
was completely eliminated.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat

< 1010h/1010H 301v/303V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Jov.

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
A volunteer guard who is in the distance to your south.

< 1010h/1010H 301v/303V Pos: standing >
You follow Jov.

Beneath the Forktree
   The thick dual trunks of the forktree rise and merge high above, making
this space below a natural gateway.  The entire passage beneath the forktree
has been lined by rows of sharp wooden stakes, angled to the north.  Impaled
upon one of the stakes lies the hideous and decomposing body of a weretor.
Were the undercity forest not so naturally protected from the sun, this corpse
would probably have decomposed long ago.  Just to the north the widely spaced
giant aravne treetrunks by a strange and malevolent looking undergrowth
of choking vines.  The growth seems to be new, and reduces all visibilty
to the north to nearly nothing.
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 299v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
malevolent undergrowth suddenly glows brightly!
Jov slowly fades out of existence.

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is close by to your south.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You follow Jov.

Before the Forktree
   Here the forktree rises skyward, beginning as two separate trunks which
merge together at a height of about thirty feet.  This natural but unusual
phenomena has produced a perfect gateway for the north side of the dump.  It
seems that the thri-kreen have recently had to defend this gate, as there are
signs of battle on the northern side of the forktree.  The defense must have
been successful, as the dump village still remains unscathed.  Judging by
the increased security here, hovever, it does not appear as though the threat
was completely eliminated.
Obvious exits: -North -South
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
Laize sneaks in from the north.

< 1010h/1010H 301v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

Beneath the Forktree
   The thick dual trunks of the forktree rise and merge high above, making
this space below a natural gateway.  The entire passage beneath the forktree
has been lined by rows of sharp wooden stakes, angled to the north.  Impaled
upon one of the stakes lies the hideous and decomposing body of a weretor.
Were the undercity forest not so naturally protected from the sun, this corpse
would probably have decomposed long ago.  Just to the north the widely spaced
giant aravne treetrunks by a strange and malevolent looking undergrowth
of choking vines.  The growth seems to be new, and reduces all visibilty
to the north to nearly nothing.
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 299v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >
Jov pulls out his unused thinking cap, and begins to think.

< 1010h/1010H 303v/303V Pos: standing >
Jov says in common 'corpses of course'

< 1010h/1010H 303v/303V Pos: standing >
Stay tuned, Jov will be right back.

< 1010h/1010H 303v/303V Pos: standing >
Powerful sparks of magic seem to flow out from Jov's mask.

< 1010h/1010H 303v/303V Pos: standing >
malevolent undergrowth suddenly glows brightly!
Jov slowly fades out of existence.

< 1010h/1010H 303v/303V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1010h/1010H 303v/303V Pos: standing >
malevolent undergrowth suddenly glows brightly!
Laize slowly fades out of existence.

< 1010h/1010H 303v/303V Pos: standing >
Jov sneaks in from elsewhere.

< 1010h/1010H 303v/303V Pos: standing >
Beneath the Forktree
Obvious exits: -South
A wall of malevolent undergrowth.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
malevolent undergrowth suddenly glows brightly!
Jov slowly fades out of existence.

< 1010h/1010H 303v/303V Pos: standing >
Within the Malevolent Undergrowth
   Here what looks like a makeshift animal trail cuts through the dense
undergrowth.  Footprints of what appear to be hideously mutated Tor
can be seen on the ground heading in both directions, and bits of torn and
bloody cloth hang snagged on bits of the foliage.
Obvious exits: -Northeast
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
*Laize - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
You see nothing.

< 1010h/1010H 303v/303V Pos: standing >
Jov sneaks northeast.
You follow Jov.

Path Through the Malevolent Undergrowth
   Here the path through the twisted mass of undergrowth leads off to the
north.  The telltale bits of bloody cloth and strands of hair hanging from
the undergrowth hint at visions of fallen defenders screaming in terror
as they are dragged off to their fate.
Obvious exits: -North -South -Southwest -Southeast
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)
Laize sneaks in from the southwest.

< 1010h/1010H 301v/303V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 1010h/1010H 301v/303V Pos: standing >

< 1010h/1010H 301v/303V Pos: standing >
Jov starts casting a spell.

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is a brief walk away to your south.

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is a brief walk away to your south.

< 1010h/1010H 301v/303V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 1010h/1010H 301v/303V Pos: standing >
Path Through the Malevolent Undergrowth
Obvious exits: -North -South -Southwest -Southeast
*Laize - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy) (casting) 

< 1010h/1010H 301v/303V Pos: standing >
Jov completes his spell...
Jov utters the words 'xaioculofuio xaaeg'
The land around you becomes dark and mysterious!

< 1010h/1010H 301v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 301v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is a brief walk away to your south.
An experienced battlereaver who is a brief walk away to your south.

< 1010h/1010H 303v/303V Pos: standing >

< 1010h/1010H 303v/303V Pos: standing >
You follow Jov.

Path Through the Malevolent Undergrowth
   Here the path through the undergrowth meets up with the trunk of an
aravne tree, and follows the curve of the trunk through the mass of vines.
This tree seems different from the others, as its bark seems to have a
twisting, wicked look to it.  Patches of rot speckle the entire visible
section of the trunk, and it seems to produce a nearly inaudible moaning
sound, as though it were being tortured.  Foul magics are most assuredly
at work here.
Obvious exits: -South -Northeast
[2] The corpse of a howling weretor is lying here.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 301v/303V Pos: standing >
Path Through the Malevolent Undergrowth
Obvious exits: -South -Northeast
[2] The corpse of a howling weretor is lying here.
*Laize - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 301v/303V Pos: standing >
Jov starts casting a spell.

< 1010h/1010H 301v/303V Pos: standing >
Autosaving...

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is rather far off to your south.
An experienced battlereaver who is rather far off to your south.

< 1010h/1010H 303v/303V Pos: standing >
Jov completes his spell...
Jov utters the words 'xaioculofuio xaaeg'
The land around you becomes dark and mysterious!

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is rather far off to your south.
An experienced battlereaver who is rather far off to your south.

< 1010h/1010H 303v/303V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 1010h/1010H 303v/303V Pos: standing >
Jov sneaks northeast.
You follow Jov.

Path Through the Malevolent Undergrowth
   Here the path plunges back into the undergrowth, leaving the twisted
trunk of the aravne tree behind.  The beastly footprints are inceased here,
and the occasional torn piece of bloody cloth can still be seen snagged
on protruding branches of undergrowth.  It almost seems as though the plant
life here is hungry and actively seeking flesh and blood.
Obvious exits: -North -Southwest
The corpse of a howling weretor is lying here.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
A snarling weretor who is a brief walk away to your north.
Laize who is close by to your southwest.

< 1010h/1010H 301v/303V Pos: standing >

< 1010h/1010H 301v/303V Pos: standing >
Jov starts casting a spell.

< 1010h/1010H 301v/303V Pos: standing >
Path Through the Malevolent Undergrowth
Obvious exits: -North -Southwest
The corpse of a howling weretor is lying here.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy) (casting) 

< 1010h/1010H 301v/303V Pos: standing >
You stop regenerating.

< 1010h/1010H 301v/303V Pos: standing >
You start chanting...

< 1010h/1010H 303v/303V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 1010h/1010H 303v/303V Pos: standing >
Jov completes his spell...
Jov utters the words 'xaioculofuio xaaeg'
The land around you becomes dark and mysterious!

< 1010h/1010H 303v/303V Pos: standing >
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >
You quickly scan the area.
A snarling weretor who is a brief walk away to your north.
Laize who is close by to your southwest.

< 1010h/1010H 303v/303V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 1010h/1010H 303v/303V Pos: standing >
Jov sneaks north.
You follow Jov.

An Intersection of Paths Through the Undergrowth
   Here the twisting path through the menacing undergrowth comes to an
intersection, with the main path continuing north and south.  The torn pieces
of cloth and drops of blood appear to continue down the eastern fork, however.
The footprints of what look like mutated Tor seem to lead off in every
direction, however.
Obvious exits: -North -East -South
The corpse of a howling weretor is lying here.
The corpse of a snarling weretor is lying here.
*Jov - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 1010h/1010H 301v/303V Pos: standing >
You quickly scan the area.
A snarling weretor who is not far off to your north.
A Troll who is close by to your east.
The alpha female weretor who is not far off to your east.
A snarling weretor who is not far off to your east.
A feeding weretor who is not far off to your east.
Laize who is close by to your south.

< 1010h/1010H 301v/303V Pos: standing >
Jov starts casting a spell.

< 1010h/1010H 301v/303V Pos: standing >
Jov completes his spell...
Jov utters the words 'xaioculofuio xaaeg'
The land around you becomes dark and mysterious!

< 1010h/1010H 301v/303V Pos: standing >
Side Path Through the Malevolent Undergrowth
   This small side path seems to forge a more bulky and haphazard route
through the mass of evil looking vines and weeds.  The amount of cloth,
blood, and small chunks of rotting flesh scattered here along the trail
seem to increase the farther east one travels along this terrible path.  The
simple fact that the normal forest scavengers have left this bounty untouched
hints at the danger here.  The sounds of crunching bones and tearing flesh
seeming to come from the east may actually be the sounds of something far more
innocent, warped and twisted by the mind to further complete the illusion of
carnage begun by the flesh rotting here.  Or maybe the sounds are real
after all.
Obvious exits: -East -West
The corpse of a howling weretor is lying here.
A Troll (large) Legionnaire of The Empire stands in mid-air here.(Red Aura)

< 1010h/1010H 299v/303V Pos: standing >
You start chanting...
You snap into visibility.

< 1010h/1010H 299v/303V Pos: standing >
You snap into visibility.
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 275 ] You unleash light in a focused, searing ray at a Troll!

< 1010h/1010H 303v/303V Pos: standing >
Laize sneaks in from the west.
A Troll attempts to flee.
A Troll leaves east.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
The Hideous Feeding Grounds of the Weretor
   A small clearing has been forged in the malevolent undergrowth here,
revealing a scene of such intense carnage even one of the fabled ogre
berserkers of Kayeth Kanaz would have been awestruck.  The bodies of
both human and thri-kreen lie strewn and piled about the clearing, some
of them completely dismembered, the pieces thrown in bloody piles.  The
smell of rot and decay hangs here, like the intense pressure of sea
water.  Perhaps the corpses of those who died defending their homes and loved
ones are not what is frigtening to behold here, as the sight of the huge
and mutated weretor ripping them open and eating them is like a vision from
a nightmare.
Obvious exits: -West
A Troll (large) Legionnaire of The Empire stands in mid-air here, fighting a snarling weretor.(Red Aura)
The alpha female weretor is lying here, fighting a Troll.(Red Aura)
A snarling weretor stands here, fighting a Troll.(Red Aura)
A feeding weretor stands here, fighting a Troll.(Red Aura)
A feeding weretor is lying here, fighting a Troll.(Red Aura)

< 1010h/1010H 301v/303V Pos: standing >
You start chanting...
You snap into visibility.

< 1010h/1010H 301v/303V Pos: standing >
A Troll sings a song to make your heart swell with pride.
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 192 ] You unleash light in a focused, searing ray at a Troll!
A Troll attempts to flee.
A Troll leaves west.

< 1010h/1010H 301v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You failed.

< 1010h/1010H 303v/303V Pos: standing >
A snarling weretor leaves west.
You failed.

< 1010h/1010H 303v/303V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
A Troll enters from the west.
Saving Doo.

< 1010h/1010H 303v/303V Pos: standing >
You start chanting...
You snap into visibility.

< 1010h/1010H 303v/303V Pos: standing >
A feeding weretor suddenly attacks a Troll!

< 1010h/1010H 303v/303V Pos: standing >
A snarling weretor enters from the west.
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 277 ] A Troll is struck by your ray of sunlight, and is destroyed instantly!
A Troll's black marble ring of strength melted from the intense heat!
A Troll's barbed leggings oozing slime melted from the intense heat!
A Troll's black leather belt set with a ruby buckle melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!