The death of [51 Scourge] Zloin The Empire of Lloth (Goblin)

in The Market Square

from the perspective of [48 Animalist] Laize The Resistance (Centaur)

<worn as a badge>    the emblem of strength of strength [84%]             
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [88%]             
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        the living essence of Dranum [poor] (magic)
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       the mask of death [modified]
<worn around neck>   the pendant of the aboleth [poor] (magic)
<worn around neck>   a necklace of halfling ears [modified]
<worn on body>       the bluestone platemail of the Dragon Past (magic)
<worn on horse body> a spiked dragonscale saddle from Alatorin - the Forge City
<worn about body>    a cloak of elvenkind of endurance (magic)
<worn on back>       a backpack made of hemp (glowing) [60%]             
<worn on tail>       a well-used bone tail protector from The Great Realm of Duris
<worn as quiver>     a marksman's quiver of precision (magic)
<worn about waist>   a belt of fresh blood of gas defense [superior] made by Gimrun [73%]             
<worn on belt buckle>a royal dagger of platinum
<attached to belt>   a bottle of lemonade
<attached to belt>   a potion named 'Wild' (magic) (glowing) [88%]             
<worn on arms>       two bubbles of blazing energy (magic) (glowing)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a bracelet of purple mist
<worn on hands>      gloves of sapphire-encrusted brass of constitution (magic) [80%]             
<worn on finger>     a jagged ring of Shanatar rock [modified] (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<primary weapon>     the Soulsword (magic) (humming)
<secondary weapon>   a silvery githyanki longsword [poor] (magic) (glowing) [71%]             


Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West -Up
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young city guard takes a short break here.
A young city guard takes a short break here.

< 912h/912H 300v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 302v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 302v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 302v/302V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 912h/912H 302v/302V Pos: standing >
Pardon?

< 912h/912H 302v/302V Pos: standing >
You follow Doo.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 301v/302V Pos: standing >
Doo closes the door.

< 912h/912H 301v/302V Pos: standing >
You follow Doo.

Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back east.
Obvious exits: -East -Up
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young city guard takes a short break here.
A young city guard takes a short break here.

< 912h/912H 300v/302V Pos: standing >
Doo closes the door.

< 912h/912H 300v/302V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.

< 912h/912H 300v/302V Pos: standing >
You quickly scan the area.
You see nothing.

< 912h/912H 301v/302V Pos: standing >
Doo opens the door.

< 912h/912H 302v/302V Pos: standing >
You follow Doo.

Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East# -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 301v/302V Pos: standing >
Doo closes the door.

< 912h/912H 301v/302V Pos: standing >
You follow Doo.

Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 300v/302V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A young guard who is not far off to your south.
The lich of a tiny gnome who is in the distance to your south.
The lich of a wealthy man who is in the distance to your south.
A Kobold who is in the distance to your south.
The lich of an elite guard who is in the distance to your south.
A Kobold who is in the distance to your south.
A Kobold who is in the distance to your south.
A young guard who is in the distance to your south.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A young guard who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A young guard who is in the distance to your south.

< 912h/912H 302v/302V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A young guard who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.
You follow Doo.

Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East# -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A young guard who is close by to your south.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.
The lich of a tiny gnome who is in the distance to your south.
The lich of a wealthy man who is in the distance to your south.
A Kobold who is in the distance to your south.
The lich of an elite guard who is in the distance to your south.
A Kobold who is in the distance to your south.
The lich of an elite guard who is in the distance to your south.
A Kobold who is in the distance to your south.

< 912h/912H 301v/302V Pos: standing >
You follow Doo.

Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young member of the city guard strolls by here.
Aram sneaks in from the north.

< 912h/912H 300v/302V Pos: standing >
You follow Doo.

Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
An old sailor looks uneasy on land here.

< 912h/912H 299v/302V Pos: standing >
You follow Doo.

Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 298v/302V Pos: standing >
Doo sneaks south.
You follow Doo.

Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.

< 912h/912H 298v/302V Pos: standing >
You follow Doo.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
*The lich of a tiny gnome stands here. (minion) (Red Aura)
*The lich of a wealthy man stands here. (minion) (Red Aura)
*A Kobold (small) Legionnaire of The Empire stands in mid-air here.
*The lich of an elite guard stands here. (minion) (Red Aura)
*A Kobold (small) stands here.(Red Aura)
*The lich of an elite guard stands here. (minion) (Red Aura)
*A Kobold (small) Pontifex Maximus of The Empire stands in mid-air here.(Red Aura)

< 912h/912H 298v/302V Pos: standing >
You follow Doo.

The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the mount is lying here.
A huge finely crafted fountain stands here.
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A Lich (medium) stands here.(Red Aura)
A Lich (medium) stands here.(Red Aura)
A Lich (medium) stands here.(Red Aura)
The lich of Sarn, the banker stands here. (minion) (Red Aura)
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of an elite guard stands here. (minion) (Red Aura)
*Renaud - The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Renaud's head.
Aram sneaks in from the north.

< 912h/912H 298v/302V Pos: standing >
The lich of an elite guard leaves north.
The lich of an elite guard leaves north.
The lich of Sarn, the banker leaves north.
A Lich leaves north.
A Lich leaves north.
A Lich leaves north.
A Kobold enters from the north.
The lich of an elite guard enters from the north.
A Kobold enters from the north.
The lich of an elite guard enters from the north.
A Kobold enters from the north.
The lich of a wealthy man enters from the north.
The lich of a tiny gnome enters from the north.

< 912h/912H 299v/302V Pos: standing >
Slay whom?
Doo sneaks south.
You follow Doo.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young member of the city guard strolls by here.

< 912h/912H 300v/302V Pos: standing >
You follow Doo.

The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 299v/302V Pos: standing >
Doo sneaks south.
You follow Doo.

A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 912h/912H 299v/302V Pos: standing >
Slay whom?

< 912h/912H 299v/302V Pos: standing >
Slay whom?
You follow Doo.

 
   ... ..**M**    
  ...   .**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
Aram sneaks in from the north.

< 912h/912H 299v/302V Pos: standing >
Slay whom?

< 912h/912H 300v/302V Pos: standing >

< 912h/912H 301v/302V Pos: standing >
You follow Doo.

A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
An elven woman who is rather far off to your north.
The lich of a tiny gnome who is rather far off to your north.
The lich of a wealthy man who is rather far off to your north.
A Kobold who is rather far off to your north.
A Kobold who is rather far off to your north.
A Kobold who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
The lich of Sarn, the banker who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
Renaud who is rather far off to your north.
A young guard who is in the distance to your north.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A young guard who is rather far off to your north.
An elven woman who is rather far off to your north.
The lich of a tiny gnome who is rather far off to your north.
The lich of a wealthy man who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
A young guard who is in the distance to your north.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
An elven woman who is a brief walk away to your north.
A young guard who is rather far off to your north.
The lich of a tiny gnome who is rather far off to your north.
The lich of a wealthy man who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Kobold who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
Renaud who is rather far off to your north.

< 912h/912H 301v/302V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
The lich of a tiny gnome who is rather far off to your north.
The lich of a wealthy man who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Kobold who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
A Kobold who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
A Lich who is rather far off to your north.
The lich of Sarn, the banker who is rather far off to your north.
The lich of an elite guard who is rather far off to your north.
Renaud who is rather far off to your north.
A young guard who is in the distance to your north.
Doo sneaks north.
You follow Doo.

The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
*Doo - The Resistance (Gnome)(small) stands in mid-air here.

< 912h/912H 300v/302V Pos: standing >
Doo sneaks north.
You follow Doo.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
A young member of the city guard strolls by here.

< 912h/912H 301v/302V Pos: standing >
Slay whom?

< 912h/912H 301v/302V Pos: standing >

< 912h/912H 301v/302V Pos: standing >
Doo sneaks north.
You follow Doo.

The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the mount is lying here.
A huge finely crafted fountain stands here.
*Doo - The Resistance (Gnome)(small) stands in mid-air here.
Aram sneaks in from the south.

< 912h/912H 300v/302V Pos: standing >
A Kobold enters from the north.

< 912h/912H 300v/302V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
An elven woman who is close by to your north.
A young guard who is close by to your north.
The lich of a wealthy man who is close by to your north.
The lich of an elite guard who is close by to your north.
A Kobold who is close by to your north.
The lich of an elite guard who is close by to your north.
A Kobold who is close by to your north.
A Lich who is close by to your north.
A Lich who is close by to your north.
The lich of an elite guard who is close by to your north.
The lich of an elite guard who is close by to your north.
A retired sailor who is rather far off to your north.
A young guard who is close by to your south.
A barbarian mercenary who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A young girl who is not far off to your west.
A young girl who is not far off to your west.
A retired sailor who is a brief walk away to your west.

< 912h/912H 301v/302V Pos: standing >
A Kobold leaves north.

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
A Kobold enters from the north.
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
A Kobold leaves north.

< 912h/912H 302v/302V Pos: standing >
A Kobold enters from the north.
An elven woman enters from the north.
Pardon?

< 912h/912H 302v/302V Pos: standing >
Doo starts casting an offensive spell.
Doo snaps into visibility.

< 912h/912H 302v/302V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage:  9 ] -=[Your fine slash wounds a Kobold.]=-
[Damage:  7 ] -=[Your fine slash wounds a Kobold.]=-

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Fire sears and bakes a Kobold!

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Doo completes his spell...
Doo utters the word 'gjifal'
A Kobold seems to be blinded!
Doo unleashes light in a focused, searing ray at a Kobold!
An elven woman starts casting an offensive spell.

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold leaves north.

< 912h/912H 302v/302V Pos: standing >
An elven woman completes his spell...
An elven woman utters the word 'pawwzf'
Doo snaps into visibility.
An elven woman creates a hammer out of thin air that smashes into Doo, bits of flesh and bone fly everywhere!

< 912h/912H 302v/302V Pos: standing >
An elven woman leaves south.

< 912h/912H 302v/302V Pos: standing >
A Kobold enters from the north.
An elven woman enters from the south.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 12 ] -=[Your slash strikes a Kobold.]=-
[Damage: 11 ] -=[Your impressive slash strikes a Kobold.]=-

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 An elven woman leaves north.
Aram suddenly attacks a Kobold!
Aram snaps into visibility.
Aram's decent pierce wounds a Kobold.
Aram's impressive slash strikes a Kobold.

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Doo starts casting an offensive spell.
Doo snaps into visibility.

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold leaves south.

< 912h/912H 302v/302V Pos: standing >
Doo stops chanting abruptly!

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
Slay whom?

< 912h/912H 302v/302V Pos: standing >
A Kobold enters from the north.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] -=[Your impressive slash strikes a Kobold.]=-
[Damage:  4 ] -=[Your decent slash wounds a Kobold.]=-

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold starts casting a spell.

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qfzahz gsfuio'
Doo starts casting an offensive spell.

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Doo completes his spell...
Doo utters the word 'gjifal'
Doo unleashes light in a focused, searing ray at a Kobold!

< 912h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A young guard enters from the north.
You deflect a Kobold's blow and strike back at him!
[Damage: 10 ] -=[Your impressive slash strikes a Kobold very hard.]=-
-=[A Kobold's decent bludgeon grazes you.]=-
You parry a Kobold's lunge at you.

< 908h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 908h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 908h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 [Damage: 11 ] -=[Your impressive slash strikes a Kobold very hard.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
[Damage:  7 ] -=[Your fine slash strikes a Kobold very hard.]=-
A Kobold dodges your futile attack.
Doo starts casting an offensive spell.
Doo snaps into visibility.

< 908h/912H 302v/302V Pos: standing >
< T: Laize TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 Aram suddenly attacks a Kobold!
Aram's crude pierce strikes a Kobold.
Aram's impressive slash enshrouds a Kobold in a mist of blood.
A Kobold's Shokurung'otaghe'rakag'onk'rakag, axe of ill repute [superior] emits a soft glow...
Suddenly, Aram's eyes focus on Shokurung'otaghe'rakag'onk'rakag, axe of ill repute [superior].
Aram's stunning visions seem to mesmerize a Kobold!
A Kobold is stunned!

< 908h/912H 302v/302V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
A Kobold enters from the north.
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.
The lich of a wealthy man enters from the north.
The lich of a tiny gnome enters from the north.

< 908h/912H 302v/302V Pos: standing >
<Doo snaps into visibility.
Doo completes his spell...
Doo utters the word 'gjifal'
A Kobold is struck by a blinding light from Doo, and is utterly destroyed!
A Kobold's vaporous cloak of crimson death [poor] melted from the intense heat!
A Kobold's royal crown of Aravne [poor] melted from the intense heat!
A Kobold's platinum-encrusted sapphire eye [superior] melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!