The death of [28 Rogue] Durf (Halfling)

in On Grision Street

from the perspective of [56 Mentalist] Daeros The Empire of Lloth (Kobold)

<worn as a badge>    a spiked dragonscale badge
<worn on head>       golden crown of the frost giant kings (magic)
<worn on eyes>       a dreadveil visor [poor] (magic)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a scale of pulsating darkness [poor] [80%]             
<worn on face>       the wailing face of a drow banshee (magic)[61h 52m 34s]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing) [64%]             
<worn about body>    a dark-blue robe of stars and moons [modified] (magic) (humming)
<worn as quiver>     an embroidered illithid-hide backsheath of constitution (magic)
<worn about waist>   a zanthium belt (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some sleeves bearing the seal of Verethorn [modified]
<worn around wrist>  a dwarven-made brass bracelet [76%]             
<worn around wrist>  a spiked dragonscale bracer
<worn on hands>      the gloves of magic fingertips [superior] (magic)
<primary weapon>     the fiery scepter of Xeanlor [superior] (magic)
<held>               the bone wand of Ny'Neth [superior] (magic) (humming) [84%]             
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a living breeze

(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 441h/441H 155v/156V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West

< 441h/441H 154v/156V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A young warlock wanders the city. (casting) 
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 441h/441H 155v/156V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
An off-duty militia guard begins to shimmer.

< 441h/441H 155v/156V Pos: standing >
You start chanting...

< 441h/441H 155v/156V Pos: standing >
Casting: clone form *

< 441h/441H 155v/156V Pos: standing >
Casting: clone form 

< 441h/441H 155v/156V Pos: standing >
You complete your spell...
You blur and take on the form of a young warlock!

< 441h/441H 155v/156V Pos: standing >
A young warlock appears to be Human and is in excellent condition.
He's small in size.
His body appears to be covered with swirling shadows!
He is glowing with malevolent power!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 441h/441H 155v/156V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West

< 441h/441H 154v/156V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East -South -West

< 441h/441H 153v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
You complete your spell...
The Gateway to a Temple
   A forbiding gateway which appears to have been crafted from a solid slab

of granite blocks further passage to the north.  A glowing keyhole has been

magically crafted into the center of the left gate which appears to be the

only way to gain access into the compound.  Strong magic seems to emanate

from the keyhole and draw your mind to finding a way to gain entrance.

Obvious exits: -North# -South
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
(Q)A majestic centaur stands here guarding the entrance.

< 441h/441H 156v/156V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  2 - illusionary wall
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - blindness
( 2nd circle)  1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) shadow travel
    3 seconds:  ( 5th) shadow travel
    6 seconds:  (10th) clone form
    7 seconds:  ( 5th) shadow travel

You can memorize 4 1st, 3 2nd, 7 3rd, 2 4th and 1 8th circle spell(s).

< 441h/441H 156v/156V Pos: standing >
You sit down and relax.

< 441h/441H 156v/156V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  2 - illusionary wall
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - blindness
( 2nd circle)  1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) shadow travel
    3 seconds:  ( 5th) shadow travel
    6 seconds:  (10th) clone form
    7 seconds:  ( 5th) shadow travel

You can memorize 4 1st, 3 2nd, 7 3rd, 2 4th and 1 8th circle spell(s).
You continue your study.

< 441h/441H 156v/156V Pos: sitting >
You start meditating...

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing shadow travel.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing shadow travel.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing clone form.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 441h/441H 156v/156V Pos: sitting >
You clamber to your feet.

< 441h/441H 156v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
You complete your spell...
A Tavern in the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -South
[3] The corpse of an off-duty guard is lying here.
The corpse of a patrolling high elf guard is lying here.
A half-elven adventurer walks proudly through the mountain outpost.
A surly dwarven warrior chugs a fine elven ale at the bar.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 441h/441H 156v/156V Pos: standing >
You quickly scan the area.
The elven innkeeper who is not far off to your south.

< 441h/441H 156v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -South -West

< 441h/441H 155v/156V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North
The innkeeper stands behind a large desk, waiting patiently.

< 441h/441H 154v/156V Pos: standing >

< 441h/441H 156v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
You complete your spell...
You completely vanish.

< 441h/441H 156v/156V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A surly dwarven warrior who is not far off to your north.
Feliusius, the bartender who is not far off to your north.

< 441h/441H 156v/156V Pos: standing >
You sit down and relax.

< 441h/441H 156v/156V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  2 - illusionary wall
               5 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - blindness
( 2nd circle)  1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) shadow travel
    4 seconds:  ( 8th) vanish

You can memorize 4 1st, 3 2nd, 7 3rd, 2 4th and 1 8th circle spell(s).
You continue your study.

< 441h/441H 156v/156V Pos: sitting >
You start meditating...

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing shadow travel.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 441h/441H 156v/156V Pos: sitting >
You clamber to your feet.

< 441h/441H 156v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -South -West

< 441h/441H 155v/156V Pos: standing >
A Tavern in the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -South
[3] The corpse of an off-duty guard is lying here.
The corpse of a patrolling high elf guard is lying here.
A half-elven adventurer walks proudly through the mountain outpost.
A surly dwarven warrior chugs a fine elven ale at the bar.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 441h/441H 154v/156V Pos: standing >
You failed.

< 441h/441H 156v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
Casting: clone form *

< 441h/441H 156v/156V Pos: standing >
Casting: clone form 

< 441h/441H 156v/156V Pos: standing >
You complete your spell...
You blur and take on the form of a half-elf adventurer!

< 441h/441H 156v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -South -West

< 441h/441H 155v/156V Pos: standing >
The Southern End of Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East

< 441h/441H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 441h/441H 154v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -South -West

< 441h/441H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 441h/441H 156v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
Casting: mass invisibility 

< 441h/441H 156v/156V Pos: standing >
You complete your spell...

< 441h/441H 156v/156V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North
The innkeeper stands behind a large desk, waiting patiently.

< 441h/441H 155v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -South -West

< 441h/441H 154v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
Casting: illusionary wall *

< 441h/441H 156v/156V Pos: standing >
Casting: illusionary wall 

< 441h/441H 156v/156V Pos: standing >
You complete your spell...

< 441h/441H 156v/156V Pos: standing >
The Southern End of Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East

< 441h/441H 155v/156V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
A soothing aura fills the area.
Obvious exits: -North -West

< 441h/441H 154v/156V Pos: standing >
You start chanting...

< 441h/441H 156v/156V Pos: standing >
Casting: illusionary wall *

< 441h/441H 156v/156V Pos: standing >
Casting: illusionary wall 

< 441h/441H 156v/156V Pos: standing >
You complete your spell...

< 441h/441H 156v/156V Pos: standing >
You sit down and relax.

< 441h/441H 156v/156V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  6 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  3 - blindness
( 2nd circle)  1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) clone form
    5 seconds:  ( 9th) mass invisibility
    6 seconds:  ( 5th) illusionary wall
    8 seconds:  ( 5th) illusionary wall

You can memorize 4 1st, 3 2nd, 7 3rd, 2 4th and 1 8th circle spell(s).
You continue your study.

< 441h/441H 156v/156V Pos: sitting >
You start meditating...

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing clone form.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing mass invisibility.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing illusionary wall.

< 441h/441H 156v/156V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 441h/441H 156v/156V Pos: sitting >
You clamber to your feet.

< 441h/441H 156v/156V Pos: standing >
A half-elf adventurer appears to be Half-Elf and is in excellent condition.
He's small in size.
His body appears to be covered with swirling shadows!
He is glowing with malevolent power!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 441h/441H 156v/156V Pos: standing >
The Southern End of Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East

< 441h/441H 155v/156V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West#
A high elf guard stands here, proudly patrolling the outpost.

< 441h/441H 154v/156V Pos: standing >
You quickly scan the area.
A wandering human who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A half-elf adventurer who is a brief walk away to your north.
A Halfling who is in the distance to your north.
A wandering human who is in the distance to your north.
A wandering human who is in the distance to your north.
A half-elf adventurer who is in the distance to your north.
A wandering human who is in the distance to your north.

< 441h/441H 155v/156V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South

< 441h/441H 155v/156V Pos: standing >
An Intersection of Roads in Shaledrieth
   This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth.  This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet.  This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
The corpse of a travelling merchant is lying here.
A wandering human walks calmly here, interested in the high elves.

< 441h/441H 154v/156V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is close by to your north.
A Halfling who is a brief walk away to your north.
A wandering human who is a brief walk away to your north.
A wandering human who is a brief walk away to your north.
A half-elf adventurer who is a brief walk away to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is close by to your east.
A travelling merchant who is close by to your east.
A patrolling high elf guard who is not far off to your south.
A mountain goat who is close by to your west.
A travelling merchant who is not far off to your west.
A half-elf adventurer who is a brief walk away to your west.

< 441h/441H 155v/156V Pos: standing >
On Beleth Street
   This street travers on a east-west plane through the mountain
outpost of Shaledrieth.  Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer.  Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West
A goat trots through the mountain pass.

< 441h/441H 155v/156V Pos: standing >
On Beleth Street
   This street travers on a east-west plane through the mountain
outpost of Shaledrieth.  Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer.  Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -North -East -West
A merchant travels through the mountain outpost, smiling happily.

< 441h/441H 154v/156V Pos: standing >
The Southern Entrance of the Shaledrieth Barracks
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -South -West#

< 441h/441H 153v/156V Pos: standing >
Order who to do what?

< 441h/441H 156v/156V Pos: standing >
Pardon?

< 441h/441H 156v/156V Pos: standing >
Ok.

< 441h/441H 156v/156V Pos: standing >
A Hallway Within the Barracks
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 155v/156V Pos: standing >
It's already closed!

< 441h/441H 155v/156V Pos: standing >
It's already closed!

< 441h/441H 155v/156V Pos: standing >
A Preparation Lounge
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East -South
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.

< 441h/441H 154v/156V Pos: standing >
Below a Platform
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -East -South -Up
A piece of ancient granite is here, having grown stronger over time.

< 441h/441H 153v/156V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
A guard in training who is close by to your south.
A guard in training who is close by to your south.

< 441h/441H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 441h/441H 156v/156V Pos: standing >
A Preparation Lounge
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -East -South -West
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.

< 441h/441H 155v/156V Pos: standing >
A Hallway Within the Barracks
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North# -South# -West

< 441h/441H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 441h/441H 154v/156V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your west.
A guard in training who is close by to your west.

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 156v/156V Pos: standing >
Bottom of a Barracks Staircase
   These stairs connect the top level of the barracks to the
bottom level.  It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -South -Up

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 155v/156V Pos: standing >
Top of a Barracks Staircase
   These stairs connect the top level of the barracks to the
bottom level.  It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -West -Down

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South

< 441h/441H 153v/156V Pos: standing >
You quickly scan the area.
You see nothing.

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -South -West#

< 441h/441H 155v/156V Pos: standing >
You quickly scan the area.
You see nothing.

< 441h/441H 155v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -West#

< 441h/441H 154v/156V Pos: standing >
You quickly scan the area.
You see nothing.

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -South -West#

< 441h/441H 155v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -South -West#

< 441h/441H 153v/156V Pos: standing >
Pardon?

< 441h/441H 154v/156V Pos: standing >
Ok.

< 441h/441H 156v/156V Pos: standing >
Within a Guard's Bedroom
   This bedroom is much like any of the others within this upper
level of the barracks.  A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens.  Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -West
A sleepy high elf is sprawled out in an attempt to get rest.

< 441h/441H 155v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West#

< 441h/441H 154v/156V Pos: standing >
Ok.

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South

< 441h/441H 155v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -South -West#

< 441h/441H 154v/156V Pos: standing >
Ok.

< 441h/441H 154v/156V Pos: standing >
Within a Guard's Bedroom
   This bedroom is much like any of the others within this upper
level of the barracks.  A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens.  Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -West
A sleepy high elf is sprawled out in an attempt to get rest.

< 441h/441H 154v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West#

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 155v/156V Pos: standing >
A Second Floor Hallway of the Barracks
   This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation.  This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South

< 441h/441H 154v/156V Pos: standing >
Top of a Barracks Staircase
   These stairs connect the top level of the barracks to the
bottom level.  It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -West -Down

< 441h/441H 153v/156V Pos: standing >
Bottom of a Barracks Staircase
   These stairs connect the top level of the barracks to the
bottom level.  It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -South# -Up

< 441h/441H 153v/156V Pos: standing >
Ok.

< 441h/441H 156v/156V Pos: standing >
A Hallway Within the Barracks
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -South# -West

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 155v/156V Pos: standing >
Ok.

< 441h/441H 155v/156V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
   This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves.  Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East
A half-elven adventurer walks proudly through the mountain outpost.
A high elf sentinel stands here, protecting the barracks.
A high elf sentinel stands here, protecting the barracks.

< 441h/441H 154v/156V Pos: standing >
Ok.

< 441h/441H 156v/156V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West

< 441h/441H 155v/156V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a wandering human is lying here.
A Halfling (small) stands in mid-air here, fighting a half-elf adventurer.
A wandering human is lying in mid-air here, fighting a Halfling.
A half-elf adventurer stands in mid-air here, fighting a Halfling.

< 441h/441H 154v/156V Pos: standing >
A Bend in Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East -South -West#
A wandering human walks calmly here, interested in the high elves.

< 441h/441H 153v/156V Pos: standing >
On Grision Street
   Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost.  It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a wandering human is lying here.
A Halfling (small) stands in mid-air here, fighting a half-elf adventurer.
A wandering human is lying in mid-air here, fighting a Halfling.
A half-elf adventurer stands in mid-air here, fighting a Halfling.

< 441h/441H 155v/156V Pos: standing >
A Halfling misses a half-elf adventurer.
A half-elf adventurer dodges a Halfling's attack.
A Halfling's pierce strikes a half-elf adventurer.
A half-elf adventurer dodges a Halfling's attack.
A Halfling's fine pierce wounds a half-elf adventurer.

< 441h/441H 155v/156V Pos: standing >
Pardon?

< 441h/441H 155v/156V Pos: standing >
A half-elf adventurer misses a Halfling.

< 441h/441H 155v/156V Pos: standing >
Pardon?

< 441h/441H 155v/156V Pos: standing >
A Halfling's impressive pierce strikes a half-elf adventurer.
A half-elf adventurer dodges a Halfling's attack.
A Halfling's powerful pierce strikes a half-elf adventurer hard.
A Halfling's impressive pierce strikes a half-elf adventurer.
A Halfling's fine pierce strikes a half-elf adventurer.

< 441h/441H 155v/156V Pos: standing >
The sun rises over the northern horizon.
A Halfling parries a wandering human's lunge at him.

< 441h/441H 155v/156V Pos: standing >
You start chanting...
You snap into visibility.

< 441h/441H 155v/156V Pos: standing >
You complete your spell...
[Damage: 108 ] Your massive hammer causes a Halfling to double over in pain!
A half-elf adventurer dodges a Halfling's attack.
A half-elf adventurer dodges a Halfling's attack.
A Halfling's impressive pierce strikes a half-elf adventurer hard.
A Halfling's powerful pierce strikes a half-elf adventurer very hard.
A Halfling's pierce strikes a half-elf adventurer.
A Halfling's fine pierce strikes a half-elf adventurer.
A Halfling's impressive pierce strikes a half-elf adventurer hard.
A Halfling parries a half-elf adventurer's lunge at him.
A Halfling anticipates a half-elf adventurer's attack and masterfully parries the incoming blow.
A half-elf adventurer kicks a Halfling in the stomach, rendering him breathless.

< 441h/441H 156v/156V Pos: standing >
A wandering human clambers to his feet.
You start chanting...

< 441h/441H 156v/156V Pos: standing >
A wandering human's punch strikes a Halfling.
A wandering human misses a Halfling.
A wandering human kicks a Halfling in the stomach, rendering him breathless.

< 441h/441H 156v/156V Pos: standing >
You complete your spell...
[Damage: 109 ] Your illusional hammer smashes into a Halfling's body, killing him instantly!
A Halfling's shining golden breast plate [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.