The death of [37 Necrolyte] Dulzuth (Githzerai)

in A well-kept barnyard

from the perspective of [37 Necrolyte] Dulzuth (Githzerai)

<worn on body>       a shabby alligator skin jerkin
<worn on back>       a large leather backpack
<held as shield>     a small round wooden shield
<primary weapon>     a small wooden mace


< 19h/24H 142v/170V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West

< 19h/24H 141v/170V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.

< 19h/24H 140v/170V Pos: standing >
The Path Continues..
   The path wanders through the town, going east and west.  Ahead to
the east you can see where the path curves southwards.  The houses
are in worse condition north and south than the ones previous, making
you think this was perhaps the lower class part of town.
Obvious exits: -North -East -South -West
A tiny bony chipmunk darts around with tail aflicker.

< 19h/24H 140v/170V Pos: standing >
A Turn in the Path
   The path turns sharply here.  To the west goes back into the town,
and to the south you can see overgrown fields of corn and wheat.  As
you walk south, the small animal sounds that were missing in town
become louder.
Obvious exits: -South -West
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path

< 19h/24H 139v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/24H 139v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/24H 140v/170V Pos: standing >
A Long Straight Trail
   The path here straightens out to the south and curves sharply to
the north.  Small creatures scurry in the grasses and you can hear the
faint sounds of larger beings moving around to the south.  You head
closer to investigate...
Obvious exits: -North -South
A ragged black squirrel shuffles slowly through the grass.

< 19h/24H 139v/170V Pos: standing >
Approaching a Farm's Gate..
   The trail here leads straight towards a farm gate that lies half-
opened. The dimness makes it difficult to see further, but there seem
to be overgrown dying fields to the south.  The sounds of the remaining
inhabitants of this poor village grow dim, a silence engulfing the area
as you go nearer to the apparently abandoned farm.
Obvious exits: -North -South
a wooden gate leans half-opened across the pathway.

< 19h/24H 139v/170V Pos: standing >
Kick who?

< 19h/24H 139v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and no longer feed
the village inhabitants.  Small blackened blueberry bushes
cover the ground, while the once-leafy and withered tops of potato
plants erupt in uneven scattered rows.
You can exit to the north, east and south.
Obvious exits: -North -East -South

< 19h/24H 139v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and the stench of rotting
vegetation permeates the area.  Here, a great expanse of ravaged wheat
rustles in the fetid breezes, the sound ominous and disturbing to the
senses.
You can exit to the north, east and south.
Obvious exits: -North -East -South
A little skeletal brown mouse gathers nonexistent grains of wheat.
A little skeletal brown mouse gathers nonexistent grains of wheat.

< 19h/24H 137v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and no longer feed
the village inhabitants.  Small blackened blueberry bushes
cover the ground, while the once-leafy and withered tops of potato
plants erupt in uneven scattered rows.
You can exit to the north, east and south.
Obvious exits: -North -East -South

< 20h/24H 136v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and feed nothing living but
for insects and worms that live here.  The decayed remains of bright green
bean plants lay wherever their seeds seem to have fallen, with miserly
tomato plants growing in unevenly spaced rows.  An old farmhouse is
visible to the north, an old, surprisingly well-kept barnyard and barn
to the east.
You can exit to the north, west, east and south.
Obvious exits: -North -East -South -West

< 20h/24H 134v/170V Pos: standing >
A well-kept barnyard
   This barnyard has been kept in surprisingly good shape.  The fences
are in good repair, the ground seems to have been recently cleaned up from the
animal debris, while curiously there seem to be no animals in evidence.
The exits are west to the fields or east into the barn.
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting a lovely pink and quite undead pig.
A lovely pink and quite undead pig stands here, fighting a Minotaur.
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 20h/24H 134v/170V Pos: standing >
A Minotaur's decent crush strikes a lovely pink and quite undead pig very hard.

< 20h/24H 134v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and feed nothing living but
for insects and worms that live here.  The decayed remains of bright green
bean plants lay wherever their seeds seem to have fallen, with miserly
tomato plants growing in unevenly spaced rows.  An old farmhouse is
visible to the north, an old, surprisingly well-kept barnyard and barn
to the east.
You can exit to the north, west, east and south.
Obvious exits: -North -East -South -West

< 20h/24H 134v/170V Pos: standing >
A Short Footpath Leading to a Dilapidated Farmhouse
   This short path leads directly to the front steps of a rather
dilapidated looking farmhouse.  The weeds here are not as thickly
grown over as they are in the village, and there is no dust or signs
of disuse.
Obvious exits: -North -South

< 20h/24H 133v/170V Pos: standing >
A Fetid Overgrown Field
   This field was once well-tended by the farmer living nearby.
Now, though, the crops are quite overgrown, and feed nothing living but
for insects and worms that live here.  The decayed remains of bright green
bean plants lay wherever their seeds seem to have fallen, with miserly
tomato plants growing in unevenly spaced rows.  An old farmhouse is
visible to the north, an old, surprisingly well-kept barnyard and barn
to the east.
You can exit to the north, west, east and south.
Obvious exits: -North -East -South -West

< 20h/24H 135v/170V Pos: standing >
A well-kept barnyard
   This barnyard has been kept in surprisingly good shape.  The fences
are in good repair, the ground seems to have been recently cleaned up from the
animal debris, while curiously there seem to be no animals in evidence.
The exits are west to the fields or east into the barn.
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting a lovely pink and quite undead pig.
A lovely pink and quite undead pig stands here, fighting a Minotaur.
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 20h/24H 134v/170V Pos: standing >
You miss a Minotaur.

< 21h/24H 135v/170V Pos: standing >
< T: pig TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 A lovely pink and quite undead pig dodges a Minotaur's attack.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 A Minotaur kicks a lovely pink and quite undead pig causing parts of a lovely pink and quite undead pig to cave in!

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 A lovely pink and quite undead pig's punch wounds a Minotaur.
A lovely pink and quite undead pig misses a Minotaur with a clumsy kick.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 A Minotaur deftly blocks your kick with her forearm.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.
A lovely pink and quite undead pig dodges a Minotaur's attack.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 A lovely pink and quite undead pig's punch grazes a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the area, making sure the battle does not get out of hand.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 A Minotaur misses a lovely pink and quite undead pig.

< 21h/24H 136v/170V Pos: standing >
< T: pig TP: sta TC: bleeding, close to death E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.
A lovely pink and quite undead pig's crude punch wounds a Minotaur.
A Minotaur blasts a lovely pink and quite undead pig's rotten body into pieces with a powerful kick.
A lovely pink and quite undead pig is dead! R.I.P.
The last gasps of a lovely pink and quite undead pig cause a sickening chill to run up your spine.
A lovely pink and quite undead pig crumbles to dust.

< 21h/24H 136v/170V Pos: standing >
<You don't know that spell!

< 21h/24H 136v/170V Pos: standing >
<You don't have that spell memorized.

< 21h/24H 136v/170V Pos: standing >
<A skeletal banty rooster evaluates the struggle, watching your battle tactics.

< 21h/24H 136v/170V Pos: standing >
<A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here.
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
<You miss a Minotaur.
A Minotaur ducks, and your foot flies a mile high.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You block a Minotaur's feeble kick with your arm.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster evaluates the struggle, watching your battle tactics.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 ROARRRRRRRRRRRRRRR!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You say in minotaur 'to the death!'

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You see nothing special about her.
This Minotaur has quite a few wounds.
She's huge in size.

<worn on eyes>       a decent bark visor
<worn in nose>       a brass nose ring
<worn around neck>   some holy beads [85%]             
<worn around neck>   a brutal clay charm
<worn on body>       a thin priest gown
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<primary weapon>     a magical hardwood truncheon
<held>               a stout oaken cudgel
<worn on legs>       a pair of thin cloth pants

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You feel your skill in kick improving.
[Damage: 11 ] Your kick hits a Minotaur in the side.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's feeble leg sweep.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the area, making sure the battle does not get out of hand.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.
You ARE mad!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.
You block a Minotaur's feeble kick with your arm.
A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You throw back your head and cackle with insane glee!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 [Damage:  1 ] Your weak bludgeon grazes a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You say in minotaur 'this is prolly a bad idea for me'

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges, and you miss your kick at her legs.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.
You duck under a Minotaur's lame kick.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You block a Minotaur's feeble kick with your arm.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur ducks, and your foot flies a mile high.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster frowns in boredom at the obviously one-sided struggle.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.
A Minotaur says in minotaur 'to thi diatj'

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You block a Minotaur's feeble kick with your arm.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 
		Character attributes for Dulzuth

Level: 1   Race: Minotaur   Class: Necromancer  
Age: 60 yrs / 0 mths  Height: 77 inches Weight: 204 lbs  Size: huge

STR: very good        AGI: good              DEX: good
POW: good             INT: excellent         WIS: good
CON: very good        CHA: good             LUCK: good

Armor Points: -37  Reduces melee damage taken by 3.7% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[pathetic]  FEA[pathetic]
               BRE[slightly better than bad]  SPE[bad]

Load carried: Paltry

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You say in minotaur 'I'm level 1 :('

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You agree with a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur deftly blocks your kick with her forearm.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur throws back her head and cackles with insane glee!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster is waving a platinum coin around wanting to make a bet on the outcome.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 ROARRRRRRRRRRRRRRR!

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur deftly blocks your kick with her forearm.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster is waving a platinum coin around wanting to make a bet on the outcome.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine bludgeon wounds a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You are currently memorizing the following spells:
   12 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur steps back, and your kick misses her.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 [Damage:  1 ] Your weak bludgeon grazes a Minotaur.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster evaluates the struggle, watching your battle tactics.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 21h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur's sweep catches you in the side and you almost stumble.
YIKES!  Another hit like that, and you've had it!!

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You feel your skill in 1h bludgeon improving.
You miss a Minotaur.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 [Damage:  7 ] Your kick hits a Minotaur in the side.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the area, making sure the battle does not get out of hand.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.
You miss a Minotaur.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur starts casting a spell.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the battle in amusement.
A Minotaur completes her spell...
A Minotaur utters the words 'judicandus gzfuajg'

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's feeble leg sweep.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur ducks, and your foot flies a mile high.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Autosaving...

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.
A Minotaur misses you with her clumsy kick at your chest.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You are currently memorizing the following spells:
   12 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 
< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You snicker softly.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 [Damage:  8 ] You hit a Minotaur in the thigh with a hefty sweep.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the battle in amusement.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur starts casting a spell.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the area, making sure the battle does not get out of hand.
A Minotaur completes her spell...
A Minotaur utters the words 'judicandus gzfuajg'

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You feel your skill in kick improving.
[Damage:  8 ] Your kick hits a Minotaur in the side.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you with her clumsy kick at your chest.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster evaluates the struggle, watching your battle tactics.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.
A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Your innate abilities: ('*' marked innates are always active)
   doorbash
  *ultravision
  *dayvision

< 9h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur's kick crashes into your chest.
YIKES!  Another hit like that, and you've had it!!

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster is waving a platinum coin around wanting to make a bet on the outcome.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur ducks, and your foot flies a mile high.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster watches the battle in amusement.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You duck under a Minotaur's lame kick.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You bleed profusely.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur misses you.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 [Damage:  9 ] You hit a Minotaur in the thigh with a hefty sweep.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster evaluates the struggle, watching your battle tactics.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You duck under a Minotaur's lame kick.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur dodges your futile attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A well-kept barnyard
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting YOU!
A rather dead speckled hen follows the rooster devotedly.
A rather dead speckled hen follows the rooster devotedly.
A skeletal banty rooster struts his stuff in the barnyard.
A little dead calf stands nervously on spindly legs.
A well-fed cow zombie stands here protectively by her dead calf

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur deftly blocks your kick with her forearm.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A skeletal banty rooster is waving a platinum coin around wanting to make a bet on the outcome.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 You miss a Minotaur.

< 3h/24H 136v/170V Pos: standing >
< T: Dulzuth TP: sta TC: awful E: A Minotaur sta EP:  few wounds >
 A Minotaur's sweep catches you in the side and you almost stumble.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/24H 136v/170V Pos: on your ass >