The death of [56 Shadowmage] Cora The Empire of Lloth (Drider)

in A Paved Obsidian Road

from the perspective of [55 Shadowmage] Parthus The Resistance (Gnome)

<worn as a badge>    a complete miner's badge of constitution (glowing)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a ruby-encrusted eyepatch
<worn in ear>        a small couatl scale
<worn in ear>        a large gold hoop [superior] [61%]             
<worn on face>       the wailing face of a drow banshee[98h 1m 53s]
<worn around neck>   an amulet of the Neogi Lords [poor] [88%]             
<worn around neck>   a silvery amulet (glowing)
<worn on body>       a mysterious hooded white robe emitting black smoke [poor] [76%]             
<worn about body>    the cloak of woven time (glowing) [64%]             
<worn as quiver>     a faded dragonscale quiver [poor] [50%]             
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a soul sceptre [poor] (glowing) [86%]             
<worn on arms>       sleeves of gold dragonskin [83%]             
<worn around wrist>  a bracelet of influence [poor]
<worn around wrist>  a bracelet of finger bones [superior] enchanted by Xanan [89%]             
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a bone band (humming)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (glowing)[49h 47m 38s]
<held>               the bone wand of Ny'Neth [superior] (humming) [84%]             
<worn on legs>       some sinister dragonscale leggings [66%]             
<worn on feet>       the shoes of sprinting (glowing) [88%]             

You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A commoner who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is a brief walk away to your south.
A half-orc shaman who is in the distance to your south.
A commoner who is in the distance to your south.
A commoner who is close by to your west.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn winces in pain, as the flames surrounding his sword are too much for him to handle!
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is rather far off to your east.
A commoner who is not far off to your south.
A half-orc shaman who is rather far off to your south.
A commoner who is rather far off to your south.
Tangwystl who is not far off to your west.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your south.
A half-orc shaman who is close by to your west.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A commoner who is close by to your east.
A half-orc shaman who is not far off to your south.
A commoner who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
The beggar leader who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A half-orc warrior who is in the distance to your east.
A half-orc shaman who is close by to your south.
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.

< 480h/480H 193v/194V Pos: standing >
A half-orc shaman leaves south.
You quickly scan the area.
A commoner who is in the distance to your north.
A commoner who is close by to your east.
A half-orc shaman who is close by to your south.
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
Nzzn leaves east.
You follow Nzzn.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc shaman who is close by to your west.
A sleeping commoner who is not far off to your west.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves west.
You follow Nzzn.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 191v/194V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A half-orc shaman who is close by to your south.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.

< 480h/480H 193v/194V Pos: standing >
Nzzn looks at a half-orc shaman.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your west.
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 191v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A Drow Elf who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your south.
A commoner who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
Learett who is rather far off to your west.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
An orcish adventurer who is in the distance to your north.
A commoner who is close by to your east.
A half-orc shaman who is close by to your west.

< 480h/480H 193v/194V Pos: standing >

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A commoner who is not far off to your east.
A half-orc shaman who is in the distance to your south.
Tangwystl who is not far off to your west.

< 480h/480H 194v/194V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your east.
A half-orc shaman who is in the distance to your south.
Tangwystl who is not far off to your west.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 191v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A half-orc shaman who is close by to your south.
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You quickly scan the area.
A half-orc warrior who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.

< 480h/480H 194v/194V Pos: standing >

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves north.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A half-orc shaman who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
A commoner who is not far off to your west.
Learett who is rather far off to your west.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves east.
You follow Nzzn.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves east.
You follow Nzzn.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
Nzzn leaves east.
You follow Nzzn.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 191v/194V Pos: standing >
Nzzn settles to his knees.

< 480h/480H 192v/194V Pos: standing >
A Drow Elf enters from the south.
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A half-orc warrior who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
The beggar leader who is close by to your east.
A sergeant of the regular guard who is in the distance to your south.

< 480h/480H 193v/194V Pos: standing >
Nzzn rises to his feet.

< 480h/480H 194v/194V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A half-orc warrior who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
The beggar leader who is close by to your east.
A sergeant of the regular guard who is in the distance to your south.

< 480h/480H 194v/194V Pos: standing >
A Drow Elf leaves south.
You failed.
Nzzn settles to his knees.

< 480h/480H 194v/194V Pos: standing >
Nzzn crawls north.
You follow Nzzn.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
The corpse of a half-orc warrior is lying here.
The corpse of a member of the regular guard is lying here.
Nzzn - The Resistance (Human)(medium) crouches in mid-air here.

< 480h/480H 193v/194V Pos: standing >
You failed.

< 480h/480H 193v/194V Pos: standing >
Nzzn rises to his feet.

< 480h/480H 193v/194V Pos: standing >
The taste of blood slowly fades from your body.
Nzzn's pupils dialate and return to normal.

< 480h/480H 193v/194V Pos: standing >

< 480h/480H 193v/194V Pos: standing >
You failed.

< 480h/480H 194v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 193v/194V Pos: standing >
Nzzn leaves south.
You follow Nzzn.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
The corpse of a retired soldier is lying here.
Nzzn - The Resistance (Human)(medium) stands in mid-air here.

< 480h/480H 192v/194V Pos: standing >
You failed.
Nzzn leaves south.
You follow Nzzn.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East# -South -West#
Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A Drow Elf (large) Pontifex Maximus of The Empire stands in mid-air here.

< 480h/480H 191v/194V Pos: standing >
You start chanting...
You snap into visibility.
Nzzn settles to his knees.

< 480h/480H 192v/194V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf attacks you. [0 hits]

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You attack a Drow Elf. [0 hits]
Nzzn crawls north.

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You start chanting...

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 [Damage: 30 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 You complete your spell...
[Damage: 155 ] A Drow Elf is grabbed by your giant fist, which begins crushing her.
Nzzn crawls in from the north.

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Nzzn's leap knocks into a Drow Elf, sending her slightly off balance...

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You start chanting...

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 [Damage: 14 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf attacks you. [0 hits]

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You start chanting...

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!
Your spell flows around a Drow Elf, leaving her unharmed!
[Damage: 64 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Drow Elf.
Nzzn attacks a Drow Elf. [7 hits]

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You attack a Drow Elf. [0 hits]

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You start chanting...

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Your spell flows around a Drow Elf, leaving her unharmed!

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf attacks you. [0 hits]

< 480h/480H 194v/194V Pos: standing >
< T: Parthus TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You complete your spell...
[Damage: 156 ] Your fist crushes a Drow Elf, leaving nothing but a smear of blood on the ground.
A Drow Elf's glittering cloak of darkness was completely destroyed by the massive blow!
A Drow Elf's angelic ivory band from Rift Valley Jungle was completely destroyed by the massive blow!
A Drow Elf's polished blasbain leggings was completely destroyed by the massive blow!
A Drow Elf's legendary dragonscale veil was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!