The death of [24 Mercenary] Crakka (Troll)

in a Well Traveled Path

from the perspective of [24 Mercenary] Crakka (Troll)

<worn on head>       a diabolical clay skullcap
<worn on eyes>       a clear crystal eyepatch [modified]
<worn in ear>        a twined hide earring
<worn on face>       a pink veil of silk [superior]
<worn around neck>   a twisted limestone necklace from Ghore
<worn about body>    a ragged cloak [80%]             
<worn about waist>   a pitted bronze girth
<worn around wrist>  a wrist sheath [superior]
<worn around wrist>  a wrist sheath [superior]
<worn on hands>      some sparkling ivory gloves from Shairak and Smokeveil Forest
<worn on finger>     a tiny bone ring [poor]
<worn on finger>     a tiny bone ring [superior]
<primary weapon>     a fine steel parrying dagger
<secondary weapon>   a crimson war axe
<worn on feet>       a pair of boots lined in mist

Your powerful slash strikes a traveling adventurer hard.

< 411h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf ass EP: pretty hurt >
 A traveling adventurer misses you.
A traveling adventurer clambers to his feet.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP: pretty hurt >
 You split a traveling adventurer's skull wide open, causing immediate death!
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling adventurer's last actions in this world.

< 412h/412H 135v/135V Pos: standing >
You get a small pile of coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 42 gold coins, 51 silver coins, 21 copper coins. 

< 412h/412H 135v/135V Pos: standing >
Into what?

< 412h/412H 135v/135V Pos: standing >
Ok.
You put 1 platinum, 42 gold, 51 silver, and 21 copper coins into a small leather backpack.

< 412h/412H 135v/135V Pos: standing >
It appears to be the corpse of a traveling adventurer.
some soft leather boots [modified]

< 412h/412H 135v/135V Pos: standing >
You get some soft leather boots [modified] from the corpse of a traveling adventurer.

< 412h/412H 135v/135V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 412h/412H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small chunk of marble has been left here.
A few small bits of rubber are scattered around the area.
A wandering adventurer roams here looking for some excitement.

< 412h/412H 135v/135V Pos: standing >
Your powerful pierce wounds a wandering adventurer.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP: few scratches >
 A wandering adventurer's weak punch grazes you.
You parry a wandering adventurer's lunge at you.
A wandering adventurer's sweep catches you in the side and you almost stumble.

< 406h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 Your impressive pierce grazes a wandering adventurer.
Your slash grazes a wandering adventurer.
Your impressive pierce grazes a wandering adventurer.

< 406h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 As a wandering adventurer attempts to attack you, you intercept the attack with your hands and twist a wandering adventurer's arm!
A wandering adventurer's weak punch wounds you.
You dodge a wandering adventurer's vicious attack.

< 406h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 You leave a huge, red swollen lump on a wandering adventurer's temple.

< 407h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 Your decent pierce grazes a wandering adventurer.
You miss a wandering adventurer.
Your decent pierce grazes a wandering adventurer.

< 407h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You parry a wandering adventurer's lunge at you.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  few wounds >
 Your powerful pierce wounds a wandering adventurer.
A wandering adventurer dodges your futile attack.
A wandering adventurer dodges your futile attack.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  few wounds >
 Your kick hits a wandering adventurer right in the stomach, rendering him breathless.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  few wounds >
 You dodge a wandering adventurer's vicious attack.
You withstand a bash from a wandering adventurer, who bounces back and falls.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 The sun vanishes behind the southern horizon.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 Your pierce strikes a wandering adventurer.
Your impressive slash wounds a wandering adventurer.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 A wandering adventurer misses you.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 Your powerful pierce wounds a wandering adventurer.
Your impressive pierce wounds a wandering adventurer.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 Headbutt requires you to be able to reach his head!

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  few wounds >
 Your kick hits a wandering adventurer right in the stomach, rendering him breathless.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf ass EP:  nasty wounds >
 A wandering adventurer's weak punch grazes you.

< 409h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf ass EP:  nasty wounds >
 A traveling merchant enters from the east.

< 409h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf ass EP:  nasty wounds >
 A peasant commoner enters from the east.

< 410h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf ass EP:  nasty wounds >
 Your pierce strikes a wandering adventurer.

< 411h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf ass EP:  nasty wounds >
 A wandering adventurer misses you.
A wandering adventurer clambers to his feet.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 A wandering merchant enters from the east.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 Your impressive pierce wounds a wandering adventurer.
You miss a wandering adventurer.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 You feel your skill in kick improving.
Your kick hits a wandering adventurer right in the stomach, rendering him breathless.

< 412h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 A wandering adventurer's crude punch wounds you.
A wandering adventurer's crude punch wounds you.
A wandering adventurer's kick crashes into your chest.

< 393h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 Your pierce wounds a wandering adventurer.
You miss a wandering adventurer.
You miss a wandering adventurer.

< 396h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You parry a wandering adventurer's lunge at you.
A wandering adventurer's weak punch grazes you.

< 394h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 A peasant commoner leaves east.

< 397h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 Your decent pierce grazes a wandering adventurer.
Your pierce strikes a wandering adventurer.

< 398h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You leave a huge, red swollen lump on a wandering adventurer's temple.

< 398h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  awful >
 You dodge a wandering adventurer's vicious attack.
A wandering adventurer's crude punch wounds you.

< 394h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  awful >
 Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 394h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  awful >
 Your powerful pierce seriously wounds a wandering adventurer.
A wandering adventurer dodges your futile attack.
Your impressive pierce seriously wounds a wandering adventurer.

< 398h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  awful >
 You parry a wandering adventurer's lunge at you.
You parry a wandering adventurer's lunge at you.
A wandering adventurer's kick hits you directly in the face.

< 393h/412H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  awful >
 You feel your skill in kick improving.
Your kick hits a wandering adventurer right in the stomach, rendering him breathless.
A wandering adventurer is incapacitated and will slowly die, if not aided.
A wandering adventurer slumps to the ground.

< 395h/412H 135v/135V Pos: standing >
A small villager enters from the east.

< 405h/412H 135v/135V Pos: standing >
A peasant commoner enters from the east.

< 412h/412H 135v/135V Pos: standing >
Headbutt whom?

< 412h/412H 135v/135V Pos: standing >
Kick who?

< 412h/412H 135v/135V Pos: standing >
Headbutt whom?

< 412h/412H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small chunk of marble has been left here.
A few small bits of rubber are scattered around the area.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer is lying here, incapacitated.

< 412h/412H 135v/135V Pos: standing >
Autosaving...

< 412h/412H 135v/135V Pos: standing >
A wandering adventurer makes a strange sound but is suddenly very silent as you place a fine steel parrying dagger in his back.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering adventurer's last actions in this world.

< 412h/412H 135v/135V Pos: standing >
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 13 gold coins. 

< 412h/412H 135v/135V Pos: standing >
Into what?

< 412h/412H 135v/135V Pos: standing >
Ok.
You put 2 platinum, 13 gold, 0 silver, and 0 copper coins into a small leather backpack.

< 412h/412H 135v/135V Pos: standing >
It appears to be the corpse of a wandering adventurer.
some soft leather boots [modified]

< 412h/412H 135v/135V Pos: standing >
A wandering merchant enters from the east.

< 412h/412H 135v/135V Pos: standing >
You get some soft leather boots [modified] from the corpse of a wandering adventurer.

< 412h/412H 135v/135V Pos: standing >
You are carrying: (6/10)
[2] some soft leather boots [modified]
a fine obsidian bastard sword
a crude cured leather whip
a small leather backpack
a pair of traveling boots

< 412h/412H 135v/135V Pos: standing >
A traveling merchant leaves west.

< 412h/412H 135v/135V Pos: standing >
You get a small pile of coins from your small leather backpack.
There were: 29 platinum coins, 148 gold coins, 56 silver coins, 27 copper coins. 

< 412h/412H 135v/135V Pos: standing >
A small villager leaves east.

< 412h/412H 135v/135V Pos: standing >
The night has begun.

< 412h/412H 135v/135V Pos: standing >
You cannot enhance an item with itself!

< 412h/412H 135v/135V Pos: standing >
A traveling merchant enters from the west.

< 412h/412H 135v/135V Pos: standing >
You cannot enhance an item with itself!

< 412h/412H 135v/135V Pos: standing >
A small villager enters from the east.

< 412h/412H 135v/135V Pos: standing >

A crude cured leather whip is made of cured leather and appears to be of average quality.
A crude cured leather whip has an item value of 5.
A crude cured leather whip is a whip.

< 412h/412H 135v/135V Pos: standing >
A village commoner enters from the west.

< 412h/412H 135v/135V Pos: standing >
A peasant commoner leaves west.

< 412h/412H 135v/135V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a pair of forest sandals!


< 412h/412H 135v/135V Pos: standing >
Hint: Type "score" to get some information about your character.

< 412h/412H 135v/135V Pos: standing >
A wandering merchant leaves west.

< 412h/412H 135v/135V Pos: standing >

A pair of forest sandals is made of hard wood and appears to be of average quality.
A pair of forest sandals has an item value of 7.

< 412h/412H 135v/135V Pos: standing >
A village commoner leaves east.

< 412h/412H 135v/135V Pos: standing >
A peasant commoner enters from the west.

< 412h/412H 135v/135V Pos: standing >
A village commoner enters from the east.

< 412h/412H 135v/135V Pos: standing >
Which item would you like to enhance?

< 412h/412H 135v/135V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a pair of purple stained boots!


< 412h/412H 135v/135V Pos: standing >
   Made from the skin of a mature xorn, these boots are very comfortable to
wear.  The superior protection offered by the thick skin is excellent, and
the boots are surprisingly light.

A pair of purple stained boots is made of iron and appears to be of average quality.
A pair of purple stained boots has an item value of 9.

< 412h/412H 135v/135V Pos: standing >
A peasant commoner leaves west.

< 412h/412H 135v/135V Pos: standing >
You are carrying: (4/10)
a pair of purple stained boots
a crude cured leather whip
a small leather backpack
a pair of traveling boots

< 412h/412H 135v/135V Pos: standing >
A traveling merchant leaves east.

< 412h/412H 135v/135V Pos: standing >
You feel EXTREMELY Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a pair of boots lined in mist!


< 412h/412H 135v/135V Pos: standing >
A peasant commoner enters from the west.

< 412h/412H 135v/135V Pos: standing >
These ordinary boots are enshrouded in mist.

A pair of boots lined in mist is made of adamantium and appears to be made by a master artisian.
A pair of boots lined in mist has an item value of 13.

< 412h/412H 135v/135V Pos: standing >
A village commoner enters from the west.

< 412h/412H 135v/135V Pos: standing >
You are using:
<worn on head>       a diabolical clay skullcap
<worn on eyes>       a clear crystal eyepatch [modified]
<worn in ear>        a twined hide earring
<worn on face>       a pink veil of silk [superior]
<worn around neck>   a twisted limestone necklace from Ghore
<worn around neck>   an alligator tooth necklace [poor]
<worn on body>       a superior limestone platemail
<worn about body>    a ragged cloak [80%]             
<worn about waist>   a pitted bronze girth
<worn around wrist>  a wrist sheath [superior]
<worn around wrist>  a wrist sheath [superior]
<worn on hands>      some sparkling ivory gloves from Shairak and Smokeveil Forest
<worn on finger>     a tiny bone ring [poor]
<worn on finger>     a tiny bone ring [superior]
<primary weapon>     a fine steel parrying dagger
<secondary weapon>   a crimson war axe
<worn on legs>       some beautiful hide greaves from Troll Slave Compound
<worn on feet>       a heavy pair of xorn-hide boots

< 412h/412H 135v/135V Pos: standing >

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -51  Reduces melee damage taken by 5.1% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: fairly good	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[average]

Load carried: Not a problem

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -51  Reduces melee damage taken by 5.1% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
A wandering adventurer enters from the east.

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -51  Reduces melee damage taken by 5.1% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 412h/412H 135v/135V Pos: standing >
You stop using a heavy pair of xorn-hide boots.

< 402h/402H 135v/135V Pos: standing >

< 402h/402H 135v/135V Pos: standing >
You place a pair of boots lined in mist on your feet.

< 402h/402H 135v/135V Pos: standing >

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -52  Reduces melee damage taken by 5.2% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: fairly good	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[average]

Load carried: Not a problem

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -52  Reduces melee damage taken by 5.2% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: fairly good	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[average]

Load carried: Not a problem

< 422h/422H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small chunk of marble has been left here.
A few small bits of rubber are scattered around the area.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 422h/422H 135v/135V Pos: standing >
A peasant commoner enters from the east.

< 422h/422H 135v/135V Pos: standing >
A small villager leaves west.

< 422h/422H 135v/135V Pos: standing >
You stop using a pair of boots lined in mist.

< 402h/402H 135v/135V Pos: standing >
You place a heavy pair of xorn-hide boots on your feet.

< 402h/402H 135v/135V Pos: standing >
A pudgy commoner enters from the east.

< 412h/412H 135v/135V Pos: standing >
A traveling merchant enters from the east.

< 412h/412H 135v/135V Pos: standing >

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -51  Reduces melee damage taken by 5.1% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: fairly good	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[average]

Load carried: Not a problem

		Character attributes for Crakka

Level: 23   Race: Troll   Class: Mercenary  
Age: 24 yrs / 1 mths  Height: 95 inches Weight: 231 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 142 ( 88)    Pow:  60 ( 80)
Dex:  79 ( 87)    Int:  71 ( 94)   
Agi:  89 ( 89)    Wis:  72 ( 84)
Con: 136 ( 85)    Cha:  56 ( 80)   Luc:  72 ( 80)
Equipped Items:  18     Carried weight:   36

Armor Points: -51  Reduces melee damage taken by 5.1% 
Melee Critical Percentage(int): 3%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: fairly good	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[average]

Load carried: Not a problem

< 412h/412H 135v/135V Pos: standing >
A village commoner leaves east.

< 412h/412H 135v/135V Pos: standing >
You stop using a heavy pair of xorn-hide boots.

< 402h/402H 135v/135V Pos: standing >
A wandering adventurer leaves east.

< 402h/402H 135v/135V Pos: standing >
You place a pair of boots lined in mist on your feet.

< 402h/402H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small chunk of marble has been left here.
A few small bits of rubber are scattered around the area.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 422h/422H 135v/135V Pos: standing >
A muscular villager enters from the east.

< 422h/422H 135v/135V Pos: standing >
A traveling merchant makes a strange sound as you place a fine steel parrying dagger in her back.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant's weak punch grazes you.

< 419h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You miss a traveling merchant.
Your impressive slash wounds a traveling merchant.
Your impressive pierce strikes a traveling merchant.

< 421h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling merchant's crude punch wounds you.
A traveling merchant's punch wounds you.
You dodge a traveling merchant's feeble leg sweep.

< 410h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You do not see a bootd here.

< 410h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.
Your powerful slash strikes a traveling merchant.
Your powerful pierce strikes a traveling merchant.
You get some soft leather boots [superior].

< 412h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A traveling merchant's weak punch grazes you.
A traveling merchant's weak punch grazes you.

< 411h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Your decent pierce wounds a traveling merchant.
Your impressive slash strikes a traveling merchant.

< 414h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You hit a traveling merchant in the face, sending her reeling.

< 416h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A village commoner leaves east.
You deflect a traveling merchant's blow and strike back at her!
You miss a traveling merchant.

< 417h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.
A traveling merchant dodges your futile attack.

< 420h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant's weak punch grazes you.
A traveling merchant's weak punch grazes you.

< 415h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A pudgy commoner leaves west.

< 418h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
Your pierce seriously wounds a traveling merchant.
Your mighty slash seriously wounds a traveling merchant.
Your powerful pierce seriously wounds a traveling merchant.

< 418h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 You hit a traveling merchant in the thigh with a hefty sweep.

< 419h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.
A traveling merchant's weak punch wounds you.
A traveling merchant's sweep catches you in the side and you almost stumble.

< 409h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 Hint: Type toggle group to let others know that you're interested in grouping.

< 412h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 Your powerful pierce causes a traveling merchant to grimace in pain.
Your powerful pierce hits a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 413h/422H 135v/135V Pos: standing >
Kick who?

< 422h/422H 135v/135V Pos: standing >
A traveling merchant makes a strange sound but is suddenly very silent as you place a fine steel parrying dagger in her back.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 422h/422H 135v/135V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 2 platinum coins, 11 gold coins. 

< 422h/422H 135v/135V Pos: standing >
Into what?

< 422h/422H 135v/135V Pos: standing >
Ok.
You put 31 platinum, 134 gold, 8 silver, and 7 copper coins into a small leather backpack.

< 422h/422H 135v/135V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 422h/422H 135v/135V Pos: standing >
A wandering merchant makes a strange sound as you place a fine steel parrying dagger in his back.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's punch wounds you.
Your diabolical clay skullcap was damaged from the massive blow!
A wandering merchant's sweep catches you in the side and you almost stumble.

< 413h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A young villager enters from the east.

< 416h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
Your fine pierce wounds a wandering merchant.
Your impressive slash wounds a wandering merchant.
Your decent pierce grazes a wandering merchant.

< 418h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You feel your skill in headbutt improving.
You leave a huge, red swollen lump on a wandering merchant's temple.

< 419h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 A village commoner enters from the east.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: merchant sta EP:  awful >
 A muscular villager leaves east.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: merchant sta EP:  awful >
 A wandering merchant's feeble punch grazes you.
A wandering merchant's weak punch grazes you.

< 419h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 Your pierce strikes a wandering merchant very hard.
A wandering merchant dodges your futile attack.
Your pierce strikes a wandering merchant very hard.

< 419h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling adventurer enters from the east.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: merchant sta EP:  awful >
 Your kick destroys a wandering merchant's arm and caves in one side of his rib cage.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 422h/422H 135v/135V Pos: standing >
A peasant commoner leaves east.

< 422h/422H 135v/135V Pos: standing >
A young villager leaves east.

< 422h/422H 135v/135V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins. 

< 422h/422H 135v/135V Pos: standing >
Into what?

< 422h/422H 135v/135V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a small leather backpack.

< 422h/422H 135v/135V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.

< 422h/422H 135v/135V Pos: standing >
You are well on your way towards your next level.

< 422h/422H 135v/135V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
A rare piece of glowing platinum has been foolishly dropped here. (glowing)
A smooth piece of polished marble has been left here.
A large adamantium fragment has been left here.
A small villager wanders here looking for something to do.

< 422h/422H 133v/135V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A small chunk of marble has been left here.
A few small bits of rubber are scattered around the area.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.

< 422h/422H 131v/135V Pos: standing >
Your pierce grazes a traveling adventurer.

< 422h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:excellent E: dorf sta EP: few scratches >
 A traveling adventurer's crude punch wounds you.
A traveling adventurer's crude punch wounds you.

< 410h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 Your impressive pierce wounds a traveling adventurer.
Your impressive slash grazes a traveling adventurer.
Your powerful pierce wounds a traveling adventurer.

< 412h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 A traveling adventurer's weak punch grazes you.
You dodge a traveling adventurer's feeble leg sweep.

< 412h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP: few scratches >
 You leave a huge, red swollen lump on a traveling adventurer's temple.

< 413h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 Your pierce wounds a traveling adventurer.
Your impressive slash wounds a traveling adventurer.
Your impressive pierce wounds a traveling adventurer.

< 415h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A traveling adventurer's weak punch grazes you.
A traveling adventurer's crude punch wounds you.

< 410h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A young villager enters from the east.

< 412h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 Your decent pierce grazes a traveling adventurer.
Your fine pierce grazes a traveling adventurer.
A Gnome snaps into visibility.

< 413h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You misjudge a traveling adventurer's height and kick well above his head.

< 413h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A peasant commoner leaves east.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!
A Human snaps into visibility.

< 251h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A traveling adventurer's weak punch wounds you.
A traveling adventurer's weak punch wounds you.

< 244h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 245h/422H 135v/135V Pos: standing >
< T: Crakka TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A Human completes his spell...
A Human utters the word 'gjifal'
You have been blinded!
The flames cause your skin to smoke!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 47h/422H 135v/135V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  few wounds >
 Someone completes his spell...
Someone utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!