The death of [35 Spiritualist] Gruu The Empire (Troll)

in A Small Tool Shed

from the perspective of [56 Spiritualist] Lurt The Resistance (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Aceldama (magic) [40%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality of wisdom (magic) (glowing) [80%]             
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        the earring of a MaDMaN of agility (magic) [77%]             
<worn on face>       the mask of stone form of agility (humming) [76%]             
<worn around neck>   the fang of inhabitation [modified] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Ixy [63%]             
<worn on body>       an embroidered tunic of the Knights of the Raven (magic) [87%]             
<worn about body>    the cloak of woven time enchanted by Lurt (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [80%]             
<held as shield>     the shield of the earthwyrm [modified] (magic)
<worn around wrist>  a sapphire bracelet [modified] enchanted by Lurt
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [69%]             
<worn on hands>      the gloves of placation of constitution
<worn on finger>     a ring of angel feathers
<worn on finger>     a ring of twisted gray mist enchanted by Lurt
<held>               the totem of Mox (magic) (humming)[237h 59m 34s]
<worn on legs>       a pair of aboleth leggings
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Lurt [59%]             

stone skin (3 minutes)
elephantstrength (45 minutes)
vitality (4 minutes)
spirit armor (36 minutes)
guardian spirits (2 minutes)
pantherspeed (23 minutes)
detect invisibility (46 minutes)


< 874h/876H 240v/240V Pos: standing >
You are carrying: (1/10)
a portable hole

< 874h/876H 240v/240V Pos: standing >
An Alatorin Home
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a shield dwarf is lying here.
Shattered bits of ice are scattered about the area.
A young dwarf, native to Alatorin plays with a toy warhammer.(Gold Aura)

< 874h/876H 240v/240V Pos: standing >

< 875h/876H 240v/240V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a shield dwarf is made of flesh and appears to be of average quality.
The corpse of a shield dwarf has an item value of 1.
It appears to be the corpse of a shield dwarf.
Nothing.

< 875h/876H 240v/240V Pos: standing >
You don't have anything to put in it.

< 875h/876H 240v/240V Pos: standing >
A young native dwarf leaves east.

< 875h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Aceldama (magic) [40%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality of wisdom (magic) (glowing) [80%]             
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        the earring of a MaDMaN of agility (magic) [77%]             
<worn on face>       the mask of stone form of agility (humming) [76%]             
<worn around neck>   the fang of inhabitation [modified] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Ixy [63%]             
<worn on body>       an embroidered tunic of the Knights of the Raven (magic) [87%]             
<worn about body>    the cloak of woven time enchanted by Lurt (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [80%]             
<held as shield>     the shield of the earthwyrm [modified] (magic)
<worn around wrist>  a sapphire bracelet [modified] enchanted by Lurt
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [69%]             
<worn on hands>      the gloves of placation of constitution
<worn on finger>     a ring of angel feathers
<worn on finger>     a ring of twisted gray mist enchanted by Lurt
<held>               the totem of Mox (magic) (humming)[238h 1m 38s]
<worn on legs>       a pair of aboleth leggings
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Lurt [59%]             

< 876h/876H 240v/240V Pos: standing >
You sit down.

< 876h/876H 240v/240V Pos: sitting >
You wiggle to find the most comfortable position.

< 876h/876H 240v/240V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 8th circle)  2 - spirit jump
               3 - tormenting spirits
( 7th circle)  1 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - molevision
               2 - purify spirit
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) arieks shattering iceball
    5 seconds:  ( 9th) arieks shattering iceball
    7 seconds:  ( 9th) arieks shattering iceball
   10 seconds:  ( 9th) arieks shattering iceball
   12 seconds:  ( 9th) arieks shattering iceball
   14 seconds:  ( 7th) greater soul disturbance
   17 seconds:  ( 7th) greater soul disturbance
   19 seconds:  ( 7th) greater soul disturbance
   21 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 876h/876H 240v/240V Pos: sitting >
You start meditating...

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 876h/876H 240v/240V Pos: sitting >
A young native dwarf enters from the east.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 876h/876H 240v/240V Pos: sitting >
A young native dwarf enters from the west.
You have finished memorizing arieks shattering iceball.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 876h/876H 240v/240V Pos: sitting >

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 876h/876H 240v/240V Pos: sitting >
A shield dwarf enters from the east.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 876h/876H 240v/240V Pos: sitting >
You clamber to your feet.

< 876h/876H 240v/240V Pos: standing >

		Score information for Lurt

Level: 52   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 876(876)  Moves: 240(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 17529 platinum     0 gold     0 silver     0 copper
Playing time: 15 days / 2 hours/ 58 minutes
Received data: 6.6532 MB this session.
Send data:     0.0569 MB this session.
Compression ratio: none
Title: - The Resistance
Followers:
   Gimrun
Status:  Standing.
Epic points: 2699  Skill points: 0
Epic Bonus: Epic Points Bonus (2.03%)
Frags:   +5.04   Deaths:   13
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.69 
Leaderboard Points: 1744 

Active Spells:
--------------
stone skin (2 minutes)
elephantstrength (44 minutes)
vitality (3 minutes)
spirit armor (35 minutes)
guardian spirits (less than a minute remaining)
pantherspeed (22 minutes)
detect invisibility (45 minutes)


< 876h/876H 240v/240V Pos: standing >
Saving Lurt.

< 876h/876H 240v/240V Pos: standing >
Autosaving...
An Alatorin Home
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a shield dwarf is lying here.
Shattered bits of ice are scattered about the area.
A shield dwarf man stands here, proudly caretaking his home.
A young dwarf, native to Alatorin plays with a toy warhammer.(Gold Aura)
A young dwarf, native to Alatorin plays with a toy warhammer.(Gold Aura)

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
A Channeling Circle
Obvious exits: -S -W
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE water elemental is here, flowing like a living current.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
 
   MM^MMMM^^    
  ^^^^^M.^^M^   
 MM^^..^^.^M^^  
 MMM...^..MMMM  
 ^M..^.@^.^MMM  
 ^M^^^.^..MMMM  
 MM^..M.^^M^^M  
  ^^^M..^MM^^   
   M^^^MMM^^    
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 876h/876H 240v/240V Pos: standing >
You sit down.

< 876h/876H 240v/240V Pos: sitting >
You wiggle to find the most comfortable position.

< 876h/876H 240v/240V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - molevision
               2 - purify spirit
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    5 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 876h/876H 240v/240V Pos: sitting >
You start meditating...

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing spirit jump.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 876h/876H 240v/240V Pos: sitting >

< 876h/876H 240v/240V Pos: sitting >
You clamber to your feet.

< 876h/876H 240v/240V Pos: standing >
Saving Lurt.

< 876h/876H 240v/240V Pos: standing >
 
   MM^MMMM^^    
  ^^^^^M.^^M^   
 MM^^..^^.^M^^  
 MMM...^..MMMM  
 ^M..^.@^.^MMM  
 ^M^^^.^..MMMM  
 MM^..M.^^M^^M  
  ^^^M..^MM^^   
   M^^^MMM^^    
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
A Balcony
Obvious exits: -E#
Madam Oakencrest scowers the room.(Gold Aura)

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
Before a Massive Stone Church
Obvious exits: -N# -S
A wild-eyed agnostic looks at the church doors with skepticism.

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
You sit down.

< 876h/876H 240v/240V Pos: sitting >
You wiggle to find the most comfortable position.

< 876h/876H 240v/240V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - molevision
               2 - purify spirit
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    5 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 876h/876H 240v/240V Pos: sitting >
You start meditating...

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing spirit jump.

< 876h/876H 240v/240V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 876h/876H 240v/240V Pos: sitting >
You clamber to your feet.

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
 
     ^.**^      
     ..^..      
     M..M^.     
 .      ^^      
 ^^    @^       
 *.             
 *^D            
  ^.            
                
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
You barely sense a lifeform nearby.
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 876h/876H 240v/240V Pos: standing >
Saving Lurt.

< 876h/876H 240v/240V Pos: standing >
 
     ^.**^      
     ..^..      
     M..M^.     
 .      ^^      
 ^^    @^       
 *.             
 *D             
  ^.            
                
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 876h/876H 240v/240V Pos: standing >
You start chanting...

< 876h/876H 240v/240V Pos: standing >
Casting: spirit jump 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
 
         ^^^    
     MMMM^...   
   MMMMMM^^...  
  MMMM^^^....M  
 MM^^^^@^....^  
 M^^^^^...^^^.  
 ^^M^MM^MM.^^^  
  ^^MM^M.^^^M   
   MM^^^^^MM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
A green hydralisk roars as it stomps through the area.(Red Aura)
A green hydralisk roars as it stomps through the area.(Red Aura)

< 876h/876H 240v/240V Pos: standing >
A green hydralisk suddenly attacks YOU!
You snap into visibility.
-=[A green hydralisk's feeble claw grazes you.]=-

< 875h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP: excellent >
 You start chanting...

< 875h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP: excellent >
 You dodge a green hydralisk's vicious attack.
A green hydralisk misses you.
-=[A green hydralisk's feeble claw grazes you.]=-
A green hydralisk's kick hits you in your side.
Your forefathers manifest themselves in an attempt to protect you!

< 873h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP: excellent >
 You complete your spell...
You point at a green hydralisk.
[Damage: 492 ] Your iceball shatters upon impacting a green hydralisk, rending flesh and sending blood flying.

< 873h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP:  awful >
 You start chanting...

< 873h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP:  awful >
 Casting: arieks shattering iceball 

< 873h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP:  awful >
 A green hydralisk suddenly attacks YOU!
A green hydralisk misses you.

< 873h/876H 240v/240V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: green sta EP:  awful >
 You point your the totem of Mox at a green hydralisk.
You point at a green hydralisk.
A green hydralisk blinks trying to clear its vision.
You complete your spell...
You point at a green hydralisk.
[Damage: 521 ] Your iceball shatters any hopes a green hydralisk had of living a long and happy life.
A green hydralisk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a green hydralisk's gurgling and choking signals its demise.

< 873h/876H 240v/240V Pos: standing >

< 873h/876H 240v/240V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 873h/876H 240v/240V Pos: standing >
 
          ^^    
      MMMM^..   
    MMMMMM^^..  
   MMMM^^^....  
  MM^^^@M^....  
 MM^^^^^...^^^  
 ^^^M^MM^MM.^^  
  ^^^MM^^.^^^   
   ^MM^^M^^M    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 873h/876H 238v/240V Pos: standing >
You do not see or have the corpse.

< 873h/876H 238v/240V Pos: standing >
You don't have anything to put in it.

< 873h/876H 238v/240V Pos: standing >
You do not see a essence here.

< 873h/876H 239v/240V Pos: standing >
 
           ^    
       MMMM^.   
     MMMMMM^^.  
    MMMM^^^...  
   MM^^@^M^...  
 MMM^^^^^...^^  
 M^^^M^MM^MM.^  
  ^^^^MM^^.^^   
   ^^MM^^M^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 873h/876H 238v/240V Pos: standing >
Saving Lurt.

< 873h/876H 238v/240V Pos: standing >

< 873h/876H 240v/240V Pos: standing >
Your totem of Mox glows and bathes you in a healing aura.
Lurt is surrounded by a glowing green aura!
 
       MMMM^    
     MMMMMM^^   
    MMMM^^^...  
   MM^^^^M^...  
 MMM^^^@^...^^  
 M^^^M^MMM^M.^  
 ^^^^^MM^^.^^^  
  ^^^MM^^M^^M   
   ^MMM^^^MM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 876h/876H 238v/240V Pos: standing >

< 876h/876H 238v/240V Pos: standing >

< 876h/876H 238v/240V Pos: standing >
You start chanting...

< 876h/876H 239v/240V Pos: standing >
Casting: etherportal ***

< 876h/876H 240v/240V Pos: standing >
Casting: etherportal **

< 876h/876H 240v/240V Pos: standing >
Casting: etherportal *

< 876h/876H 240v/240V Pos: standing >
Casting: etherportal 

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 876h/876H 240v/240V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
Wandering Through the Ice Garden
Obvious exits: -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A carved ice sculpture of a young woman has been shaped here.
*An attendant is here sweeping snow from the path.
An attendant is here sweeping snow from the path.(Red Aura)
(Q)An artist is here ranting and raving at his ice sculpture(Red Aura)

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant stops following you.
An ice garden attendant starts following you.

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
An off-duty patrol guard enters from the south.

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.

< 876h/876H 240v/240V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 876h/876H 240v/240V Pos: standing >

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.
An ice garden attendant stops following you.

< 876h/876H 240v/240V Pos: standing >
A servant enters from the west.

< 876h/876H 240v/240V Pos: standing >
You now follow an ice garden attendant.

< 876h/876H 240v/240V Pos: standing >
You quickly scan the area.
Malice, the half-breed son of Strife, who is close by to your east.
An ice garden attendant who is not far off to your east.
The snooty wife who is not far off to your east.

< 876h/876H 240v/240V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - molevision
               2 - purify spirit
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    5 seconds:  ( 8th) spirit jump
    7 seconds:  ( 9th) arieks shattering iceball
   10 seconds:  ( 9th) arieks shattering iceball
   12 seconds:  (10th) etherportal

You can memorize no more spells.

< 876h/876H 240v/240V Pos: standing >
You follow an ice garden attendant.

Wandering Through the Ice Garden
Obvious exits: -N -E -S# -W
*An attendant is here sweeping snow from the path.

< 876h/876H 238v/240V Pos: standing >
An ice garden attendant sneaks west.
You follow an ice garden attendant.

A Corner In the Ice Garden
Obvious exits: -N -E -S#
A warm fur jacket is draped over a chair.
Fresh blood splatters cover the area.
The corpse of an off-duty patrol guard is lying here.
*An attendant is here sweeping snow from the path.
A Troll (large) Legionnaire of The Empire sits resting.(Red Aura)

< 876h/876H 236v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.

< 876h/876H 240v/240V Pos: standing >
You quickly scan the area.
A member of the cleaning crew who is a brief walk away to your east.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
A private in the Guard's Walk Patrol who is rather far off to your east.

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant snaps into visibility.
A Troll is disrupted from meditation.
A Troll snaps out of his trance, looking frustrated.
An ice garden attendant's impressive pierce wounds a Troll.

< 876h/876H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
You point at a Troll.
[Damage: 114 ] A Troll's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 876h/876H 240v/240V Pos: standing >
A Troll clambers to his feet.

< 876h/876H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
You point at a Troll.
[Damage: 118 ] A Troll's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant snaps into visibility.
An ice garden attendant's impressive pierce strikes a Troll.
An ice garden attendant's pierce strikes a Troll hard.
An ice garden attendant's impressive pierce strikes a Troll.
An ice garden attendant's decent pierce wounds a Troll.
An ice garden attendant's impressive pierce strikes a Troll.

< 876h/876H 240v/240V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.

< 876h/876H 240v/240V Pos: standing >
You failed.

< 876h/876H 240v/240V Pos: standing >
You failed.

< 876h/876H 240v/240V Pos: standing >
You failed.

< 876h/876H 240v/240V Pos: standing >
You follow an ice garden attendant.

Wandering Through the Ice Garden
Obvious exits: -N -E -S# -W
*An attendant is here sweeping snow from the path.
A Troll (large) Legionnaire of The Empire stands here.(Red Aura)

< 876h/876H 238v/240V Pos: standing >
A Troll opens the shed.

< 876h/876H 238v/240V Pos: standing >
A Troll leaves south.

< 876h/876H 238v/240V Pos: standing >

< 876h/876H 238v/240V Pos: standing >
You failed.

< 876h/876H 238v/240V Pos: standing >
You failed.

< 876h/876H 238v/240V Pos: standing >
You failed.

< 876h/876H 238v/240V Pos: standing >
An ice garden attendant opens the shed.

< 876h/876H 238v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.
An ice garden attendant sneaks south.
You follow an ice garden attendant.

A Small Tool Shed
Obvious exits: -N
*An attendant is here sweeping snow from the path.
A Troll (large) Legionnaire of The Empire stands here.(Red Aura)

< 876h/876H 236v/240V Pos: standing >
A Small Tool Shed
Obvious exits: -N
*An attendant is here sweeping snow from the path.
A Troll (large) Legionnaire of The Empire stands here.(Red Aura)

< 876h/876H 236v/240V Pos: standing >
An ice garden attendant closes the shed.

< 876h/876H 238v/240V Pos: standing >
I see nothing suitable there.

< 876h/876H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.
An ice garden attendant snaps into visibility.
An ice garden attendant places the fabled electrum dagger named 'Ra' in the back of a Troll, resulting in some strange noises and some blood.
A Troll's marbled quartz totem was damaged from the massive blow!

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant parries a Troll's lunge at him.
An ice garden attendant snaps into visibility.

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 77 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.

< 876h/876H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 78 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
A Troll starts casting a spell.

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant snaps into visibility.
An ice garden attendant's pierce strikes a Troll hard.
An ice garden attendant's fine pierce strikes a Troll.
An ice garden attendant's pierce strikes a Troll very hard.
An ice garden attendant's powerful pierce enshrouds a Troll in a mist of blood.
An ice garden attendant's pierce seriously wounds a Troll.
It's already closed!

< 876h/876H 240v/240V Pos: standing >
An ice garden attendant sings a song to protect him from the world.
You start chanting...
You snap into visibility.

< 876h/876H 240v/240V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 95 ] Your molten spray melts what remains of a Troll into a puddle of liquid flesh.
A Troll is dead! R.I.P.
You receive your share of experience.