The death of [53 Mentalist] Serral The Empire (Drow Elf)

in A Corridor In The Inner Compound

from the perspective of [53 Mentalist] Serral The Empire (Drow Elf)

<worn on head>       an ancient crown of elven royalty enchanted by Xanan (glowing) (humming)
<worn on eyes>       a bone visor [superior]
<worn in ear>        the living essence of Dranum [poor]
<worn on face>       the mask of the plague
<worn around neck>   a jade necklace (glowing)
<worn around neck>   an angelic platinum gorget from Shairak and Smokeveil Forest [73%]             
<worn on body>       the cloak of woven time (glowing)
<worn about body>    Daganar's cloak of stealth (glowing) [86%]             
<worn on back>       a pretty doll [71%]             
<worn as quiver>     a beautiful steel quiver [80%]             
<worn about waist>   a belt of fresh blood of agility enchanted by Xanan [47%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt>   a tome of wizardry [60%]             
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of finger bones [superior] enchanted by Xanan
<worn around wrist>  a bracelet of finger bones [modified] enchanted by Xanan
<worn on hands>      some massive studded mithril fists [modified] enchanted by Xanan [88%]             
<worn on finger>     a ring of twisted gray mist enchanted by Xanan
<primary weapon>     the staff of blue flames (glowing) (illuminating)[54h 8m 21s]
<worn on legs>       some leggings of red flames


< 801h/801H 200v/210V Pos: standing >
The etherportal crumbles to dust and blows away.

< 801h/801H 206v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The brightness there hurts your head!

< 801h/801H 210v/210V Pos: standing >
It is 6pm, on the Day of BloodLust
The 25th Day of the Month of GreatWind, Year 1701.
Time elapsed since boot-up: 30:37:30
Current time is: Fri May 30 16:37:13 2014 (EDT)

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
You start chanting...

< 801h/801H 210v/210V Pos: standing >
Casting: prismatic cube *

< 801h/801H 210v/210V Pos: standing >
Casting: prismatic cube 

< 801h/801H 210v/210V Pos: standing >
You complete your spell...

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the west.

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 206v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the west.

< 801h/801H 208v/210V Pos: standing >
You start chanting...

< 801h/801H 208v/210V Pos: standing >
Casting: prismatic cube *

< 801h/801H 208v/210V Pos: standing >
Casting: prismatic cube 

< 801h/801H 208v/210V Pos: standing >
You complete your spell...

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 204v/210V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 801h/801H 210v/210V Pos: standing >
You sit down and relax.

< 801h/801H 210v/210V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - stornogs spheres
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  3 - teleport
( 5th circle)  4 - wall of stone
( 4th circle)  2 - lightning bolt
               1 - reveal true name
( 3rd circle)  1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport
    7 seconds:  ( 5th) wall of stone
   10 seconds:  ( 3rd) dispel magic
   15 seconds:  (11th) prismatic cube
   20 seconds:  (11th) prismatic cube

You can memorize 4 3rd, 6 4th, 3 5th, 3 6th, 3 8th and 3 9th circle spell(s).
You continue your study.

< 801h/801H 210v/210V Pos: sitting >
You have to write quit - no less, to quit!

< 801h/801H 210v/210V Pos: sitting >
You start meditating...

< 801h/801H 210v/210V Pos: sitting >
You have finished memorizing teleport.

< 801h/801H 210v/210V Pos: sitting >
You have finished memorizing wall of stone.

< 801h/801H 210v/210V Pos: sitting >
Off in the distance there is a thundering roar and billowing smoke.

< 801h/801H 210v/210V Pos: sitting >
You have finished memorizing dispel magic.

< 801h/801H 210v/210V Pos: sitting >

< 801h/801H 210v/210V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 801h/801H 210v/210V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >
You sit down and relax.

< 801h/801H 208v/210V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - stornogs spheres
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
( 5th circle)  5 - wall of stone
( 4th circle)  2 - lightning bolt
               1 - reveal true name
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  (11th) prismatic cube
   10 seconds:  (11th) prismatic cube

You can memorize 4 3rd, 6 4th, 3 5th, 3 6th, 3 8th and 3 9th circle spell(s).
You continue your study.

< 801h/801H 208v/210V Pos: sitting >
You have to write quit - no less, to quit!

< 801h/801H 210v/210V Pos: sitting >
You start meditating...

< 801h/801H 210v/210V Pos: sitting >
Off in the distance there is a thundering roar and billowing smoke.

< 801h/801H 210v/210V Pos: sitting >

< 801h/801H 210v/210V Pos: sitting >

< 801h/801H 210v/210V Pos: sitting >
You have finished memorizing prismatic cube.

< 801h/801H 210v/210V Pos: sitting >

< 801h/801H 210v/210V Pos: sitting >
You have finished memorizing prismatic cube.
Your studies are complete.

< 801h/801H 210v/210V Pos: sitting >
You clamber to your feet.

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 210v/210V Pos: standing >
You feel a slight gust of hot air.

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
Autosaving...

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
The ground rumbles deeply nearby...

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >

< 801h/801H 210v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 205v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 208v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 206v/210V Pos: standing >
You do not see or have the corpse.

< 801h/801H 208v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 801h/801H 208v/210V Pos: standing >
You feel a slight gust of hot air.

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >

< 801h/801H 208v/210V Pos: standing >
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 206v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 205v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 207v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 208v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 206v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W

< 801h/801H 204v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 203v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 204v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 203v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 204v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 203v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W

< 801h/801H 202v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W
The corpse of a Drow Elf is lying here.
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 202v/210V Pos: standing >
A Side Passage Under Construction
Obvious exits: -E -W

< 801h/801H 201v/210V Pos: standing >
A flind battle sorcerer enters from the west.

< 801h/801H 202v/210V Pos: standing >
A flind battle sorcerer suddenly attacks YOU!
A flind battle sorcerer's feeble punch grazes you.

< 800h/801H 204v/210V Pos: standing >
< T: Serral TP: sta TC:few scratches E: flind sta EP: excellent >
 
< 800h/801H 204v/210V Pos: standing >
< T: Serral TP: sta TC:few scratches E: flind sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 800h/801H 204v/210V Pos: standing >
< T: Serral TP: sta TC:few scratches E: flind sta EP: excellent >
 You attempt to flee...
A Newly Created Tunnel Continues
Obvious exits: -S -W
The duergar guard is following obediently.
The Enforcer stands here emanating destruction
You flee eastward!

< 800h/801H 180v/210V Pos: standing >
A Side Passage Under Construction
Obvious exits: -E -W
A flind battle sorcerer wanders here awaiting orders.

< 800h/801H 178v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W
The corpse of a Drow Elf is lying here.

< 800h/801H 177v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W

< 800h/801H 176v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 176v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 175v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 174v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 176v/210V Pos: standing >
Saving Serral.

< 801h/801H 190v/210V Pos: standing >
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 210v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 208v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 206v/210V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W
A flind battle sorcerer wanders here awaiting orders.

< 801h/801H 205v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W

< 801h/801H 204v/210V Pos: standing >
You do not see or have the corpse.

< 801h/801H 207v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W
The corpse of a Drow Elf is lying here.

< 801h/801H 208v/210V Pos: standing >
You get a few coins from the corpse of Serral.
There were: 2 silver coins, 9 copper coins. 
You get a pitch black spellbook from the corpse of Serral.
You get a spellbook from the corpse of Serral.

< 801h/801H 208v/210V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W

< 801h/801H 208v/210V Pos: standing >
A flind battle sorcerer enters from the west.
Entering The Inner Compound
Obvious exits: -E -S# -W

< 801h/801H 206v/210V Pos: standing >
A flind battle sorcerer enters from the east.
A Corridor In The Inner Compound
Obvious exits: -E -W
A wall of shifting color is here to the west.
The duergar guard is following obediently.

< 801h/801H 204v/210V Pos: standing >
A flind battle sorcerer enters from the east.
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
A wall of shifting color is here to the west.

< 801h/801H 203v/210V Pos: standing >
You walk through your own wall.
A Dark Corner In The Compound
Obvious exits: -E
A wall of shifting color is here to the east.
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 801h/801H 202v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 801h/801H 209v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 801h/801H 210v/210V Pos: standing >
You feel your skin soften and return to normal.
You feel less vitalized.

< 593h/593H 210v/210V Pos: standing >

< 593h/593H 210v/210V Pos: standing >
You don't have that spell memorized.

< 593h/593H 210v/210V Pos: standing >
You sit down and relax.

< 593h/593H 210v/210V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
( 5th circle)  5 - wall of stone
( 4th circle)  2 - lightning bolt
               1 - reveal true name
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               2 - detect magic

You can memorize 4 3rd, 6 4th, 3 5th, 3 6th, 3 8th and 3 9th circle spell(s).

< 593h/593H 210v/210V Pos: sitting >
You have to write quit - no less, to quit!

< 593h/593H 210v/210V Pos: sitting >
You start meditating...

< 593h/593H 210v/210V Pos: sitting >
You are memorizing stone skin, which will take about 4 seconds.

< 593h/593H 210v/210V Pos: sitting >
You are memorizing stone skin, which will take about 4 seconds.

< 593h/593H 210v/210V Pos: sitting >
You are memorizing stone skin, which will take about 4 seconds.

< 593h/593H 210v/210V Pos: sitting >
You have finished memorizing stone skin.

< 593h/593H 210v/210V Pos: sitting >
You can't hold any more spells in your thought.

< 593h/593H 210v/210V Pos: sitting >
You have finished memorizing stone skin.

< 593h/593H 210v/210V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 593h/593H 210v/210V Pos: sitting >
You clamber to your feet.

< 593h/593H 210v/210V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 593h/593H 210v/210V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 593h/593H 210v/210V Pos: standing >
You sit down and relax.

< 593h/593H 210v/210V Pos: sitting >
You are memorizing identify, which will take about 3 seconds.

< 593h/593H 210v/210V Pos: sitting >
You are memorizing contain being, which will take about 3 seconds.

< 593h/593H 210v/210V Pos: sitting >
You are memorizing contain being, which will take about 3 seconds.

< 593h/593H 210v/210V Pos: sitting >
You can't hold any more spells in your thought.

< 593h/593H 210v/210V Pos: sitting >
You can't hold any more spells in your thought.

< 593h/593H 210v/210V Pos: sitting >
You can't hold any more spells in your thought.

< 593h/593H 210v/210V Pos: sitting >

< 593h/593H 210v/210V Pos: sitting >
You have finished memorizing identify.

< 593h/593H 210v/210V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               2 - group stone skin
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               5 - wall of stone
( 4th circle)  2 - lightning bolt
               1 - reveal true name
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) contain being
    6 seconds:  ( 5th) contain being

You can memorize 4 3rd, 6 4th, 3 8th and 3 9th circle spell(s).

< 593h/593H 210v/210V Pos: sitting >
You have finished memorizing contain being.
A black rift in space opens next to you, and a flind battle sorcerer steps out of it grinning.

< 593h/593H 210v/210V Pos: sitting >

< 593h/593H 210v/210V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 593h/593H 210v/210V Pos: standing >
You walk through your own wall.
A Corridor In The Inner Compound
Obvious exits: -N -E -W
A wall of shifting color is here to the west.
*A Grey Elf (medium) - The Resistance stands in mid-air here.
A Dwarf (medium) - The Resistance stands in mid-air here.
*A Revenant (large) HoodRat - The Resistance stands in mid-air here.
*A Dwarf (small) stands in mid-air here.
*A Human (medium) - The Resistance stands in mid-air here.
*A Human (medium) - The Resistance stands in mid-air here.

< 593h/593H 208v/210V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf dances an amazing maneuver in battle, tripping you.

< 593h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC:excellent E: A Dwarf sta EP: few scratches >
 
< 593h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC:excellent E: A Dwarf sta EP: few scratches >
 A Human starts casting an offensive spell.
A Human snaps into visibility.

< 593h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC:excellent E: A Dwarf sta EP: few scratches >
 A Dwarf misses you.
A Dwarf's pierce grazes you.
A Dwarf's pierce strikes you.
A Dwarf's impressive pierce strikes you.
A Dwarf's impressive pierce wounds you.

< 507h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: small wounds E: A Dwarf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Grey Elf snaps into visibility.

< 507h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: small wounds E: A Dwarf sta EP: few scratches >
 A Human snaps into visibility.
Out of nowhere, a Human stabs you in the back.
OUCH!  That really did HURT!

< 402h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: few wounds E: A Dwarf sta EP: few scratches >
 A prismatic wall crumbles to dust and blows away.
A Human completes his spell...
A Human utters the word 'gurunsoqz'
You feel your voice soften slightly!
A Dwarf parries your futile lunge at him.
A Dwarf snaps into visibility.

< 402h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: few wounds E: A Dwarf sta EP: few scratches >
 A Dwarf suddenly attacks YOU!
A sense of WiLD HAtE surrounds a Dwarf as his bludgeon strikes you very hard.

< 350h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: few wounds E: A Dwarf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
A Grey Elf points at you.
You resist the effects of a Grey Elf's spell!
A Dwarf's fine pierce wounds you.
A Dwarf slips beneath your guard, dealing you a vicious attack!
A Dwarf's impressive pierce strikes you.
A Dwarf's pierce wounds you.
A Dwarf's mighty pierce strikes you very hard.
A Dwarf's impressive pierce strikes you.
A Dwarf slips beneath your guard, dealing you a vicious attack!
A Dwarf's fine pierce wounds you.
A Dwarf's pierce seriously wounds you.

< 212h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: nasty wounds E: A Dwarf sta EP: few scratches >
 A Revenant attempted to headbutt you.

< 212h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: nasty wounds E: A Dwarf sta EP: few scratches >
 A Human sings a song to protect him from the world.
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
A Grey Elf snaps into visibility.

< 212h/593H 208v/210V Pos: on your ass >
< T: Serral TP: ass TC: nasty wounds E: A Dwarf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
You resist the effects of a Grey Elf's spell!
A Human snaps into visibility.
A Human's mighty pierce strikes you very hard.
A Human's awesome pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Human's powerful pierce seriously wounds you.
A Human's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Dwarf snaps into visibility.
A Dwarf's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's powerful pierce critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.