The death of [21 Necromancer] Nazvaxamar (Kobold)

in The Dreary and Rocky Hillside of Chief Bloodeye

from the perspective of [56 Cenobite] Laz The Resistance (Human)

<floating about head>a mirrored ioun stone[285h 57m 1s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Laz (magic) [35%]             
<worn on head>       the shadowy crown of damnation (magic) [84%]             
<worn on eyes>       the eyepatch of immortality enchanted by Laz (magic) (glowing) [76%]             
<worn in ear>        the earring of the Dragon Lords [65%]             
<worn in ear>        the earring of a MaDMaN enchanted by Laz (magic) [45%]             
<worn on face>       the mask of stone form (humming) (illuminating) [75%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Laz [28%]             
<worn around neck>   a holy symbol of the Ravenkind enchanted by Laz (magic) (glowing) [88%]             
<worn on body>       the platemail of might [superior] enchanted by Laz (magic) (glowing) [56%]             
<worn about body>    a cloak of Elvenkind (glowing) (humming)[357h 21m 42s]
<worn as quiver>     the quiver of holding (magic) [89%]             
<worn about waist>   a gnomish harm prevention belt [modified] enchanted by Laz (magic) (glowing)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [61%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] enchanted by Laz (magic) (glowing)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[218h 54m 17s]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      a pair of stone gauntlets [superior] (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[357h 21m 44s]
<worn on finger>     a band of parting prevented [modified] enchanted by Laz (magic) (glowing) [87%]             
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[417h 1m 35s]
<worn on legs>       some slime-covered aboleth skin [superior] enchanted by Laz (magic) (glowing) [53%]             
<worn on feet>       the slippers of rot and decay enchanted by Laz

You complete your spell...
Bands of magic armor wrap around you!

< 1227h/1227H 195v/195V Pos: standing >

< 1227h/1227H 195v/195V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You start chanting...

< 1227h/1227H 195v/195V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.

< 1227h/1227H 195v/195V Pos: standing >

< 1227h/1227H 195v/195V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 1227h/1227H 195v/195V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 1227h/1227H 195v/195V Pos: standing >
 
         ..M    
       ...***   
       .******  
      ..******  
      .@*****^  
      MM***.^^  
     ^+^....^^  
   ...MM.^.^.   
   ...++++^.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 1227h/1227H 195v/195V Pos: standing >

< 1227h/1227H 195v/195V Pos: standing >

< 1227h/1227H 195v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
         ..M    
       ...***   
       .******  
      ..******  
      .@*****^  
      M****.^^  
     ^+M....^^  
   ...MM.^.^.   
   ...++++^.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 1227h/1227H 195v/195V Pos: standing >

< 1227h/1227H 195v/195V Pos: standing >
 
       ...**    
       .*****   
      ..******  
      .******^  
      M@***.^^  
     ^+M....^^  
   ...MM.^.^.M  
  ....++++^.    
   ....M^+^.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 1227h/1227H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
       ...**    
       .*****   
      ..******  
      .******^  
      M@***.^^  
     ^+M....^^  
   ...MM.^.^.M  
  ....++++^.    
   ....M^+^.    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A large swamp rat wanders around this marshy place.

< 1227h/1227H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
       ...**    
       .*****   
      ..******  
      .******^  
      M@***.^^  
     ^+M....^^  
   ...MM.^.^.M  
  ....++++^.    
   ....M^+^.    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A large female crocodile is busy making sure the area is safe for her young.

< 1227h/1227H 193v/195V Pos: standing >

< 1227h/1227H 193v/195V Pos: standing >

< 1227h/1227H 193v/195V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly evil)
  *Pits of Cerberus                              (evil)
   Orrak                                         (slightly good)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Myrloch Vale                                  (extremely good)
   Village of Werrun                             (pure good)
  *The Dark Stone Tower of the Northern Realms   (evil)
   The Stone Tomb of Kelek                       (extremely evil)
  *Tower of High Sorcery                         (very good)
   Nizari                                        (good)
   Bloodstone Keep                               (slightly evil)
   The Elemental Groves                          (evil)
  *Faerie Realm                                  (good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   The High Moor Forest                          (good)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (evil)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (evil)
   The Temple of the Sun                         (slightly evil)
   The Mountain of the Banished                  (evil)
   Nakral's Crypt                                (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Outcasts Tower                            (very good)
   The Lair of the Swamp Troll King              (pure evil)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (very good)
   Crystalspyre Mountains                        (slightly evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   Rogue Plains                                  (slightly evil)
   The Desert City of Venan'Trut                 (evil)
   The Ruins of Tharnadia's Old Quarter          (evil)
   City of Torrhan                               (slightly good)
   Zalkapfaan, City of the Headless Horde        (very evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (very good)
   IceCrag Castle                                (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            (good)
   Plane of Fire                                 (slightly good)
   Prison of Fort Boyard                         (very evil)
   The Sky City of Ultarium                      (evil)
   The Jade Empire                               (pure evil)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Lair of the Gibberling King                   (evil)
   Plane of Water                                (slightly evil)
   The Kingdom of Torg                           (pure good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly good)
   Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly evil)
  *Tribal Oasis                                  (good)
  *The Trakkia Mountains                         (very good)
   The Forgotten Mansion                         (evil)
   The Transparent Tower                         (very evil)
  *Krethik Keep                                  (evil)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (evil)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (good)
   Sevenoaks                                     (slightly good)
   Lost Temple of Tikitzopl                      (extremely good)
  *Alatorin - the Forge City                     (slightly evil)
  *Temple of the Earth                           (very good)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Depths of Duris                           (slightly good)
   The Astral Plane                              (good)
   Pit of Dragons                                (slightly good)
   The Keep of Evil                              (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly evil)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (very evil)
   Ny'Neth                                       (slightly evil)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (good)
   The Realm of Barovia                          (good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (good)
   Dragonnia                                     (slightly good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (good)
   Apocalypse Castle                             (evil)
   Ny'Neth's Stronghold                          (good)
   Negative Material Plane                       (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (good)
  *The Hall of the Ancients                      (very evil)
   Castle Ravenloft                              (good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 1227h/1227H 193v/195V Pos: standing >
 
       ...**    
       .*****   
      ..******  
      .******^  
      M@***.^^  
     ^M^....^^  
   ...+..^.^.   
  ....M+++^.    
   .....M+^.    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 1227h/1227H 193v/195V Pos: standing >
 
      ...***    
      .******   
     ..*******  
     .******^.  
     M*@**.^^.  
    ^M^....^^M  
  ...+..^.^. M  
  ...M+++^.     
   ....M+^..    
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 1227h/1227H 191v/195V Pos: standing >
 
      .*****    
     ..******   
     .******^.  
     M****.^^.  
    ^M^@...^^M  
  ...+..^.^. M  
 ....M+++^.     
  .....M+^..    
   .^...M..     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1227h/1227H 189v/195V Pos: standing >
 
     ..*****    
     .******^   
     M****.^^.  
    ^M^....^^M  
  ...+.@^.^. M  
 ....M+++^.     
 ......M+^..    
  ^.^...M..     
   .^M..+..     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1227h/1227H 188v/195V Pos: standing >
 
     .******    
     M****.^^   
    ^M^....^^M  
  ...+..^.^. M  
 ....M+@+^.     
 ......M+^..    
 .^.^...M..     
  ^.^M..+..     
   ^M..... M    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 186v/195V Pos: standing >
 
     M****.^    
    ^M^....^^   
  ...+..^.^. M  
 ....M+++^.     
 ......@+^..    
 .^.^...M..     
 .^.^M..+..     
  .^M..... M    
   ^..M.M*      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
A mature male leucrotta sniffs the air in search of prey.

< 1227h/1227H 186v/195V Pos: standing >
 
    M****.^^    
   ^M^....^^M   
 ...+..^.^. M   
 ...M+++^.      
 .....M@^..     
 ^.^...M..      
 ^.^M..+..      
  ^M..... M     
   ..M.M*       
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 185v/195V Pos: standing >
 
   ^M^....^^    
  ..+..^.^. M   
 ...M+++^.      
 .....M+^..     
 ^.^...@..      
 ^.^M..+..      
 .^M..... M     
  ^..M.M*       
   ^...** M*    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A large swamp rat wanders around this marshy place.

< 1227h/1227H 184v/195V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
 
   .+..^.^.     
  ..M+++^.      
 .....M+^..     
 ^.^...M..      
 ^.^M..@..      
 .^M..... M     
 P^..M.M*    M  
  ^^...** M**   
   ..M*+*       
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 184v/195V Pos: standing >
 
   .M+++^.      
  ....M+^..     
 ^.^...M..      
 ^.^M..+..      
 .^M...@. M     
 M^..M.M*    M  
 P^^...** M***  
  ...M*+*   *   
   ^.**+**      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1227h/1227H 183v/195V Pos: standing >
 
   ...M+^..     
  .^...M..      
 ^.^M..+..M     
 .^M.....       
 M^..M.@*    M  
 P^^...** M***  
 ....M*+*   *M  
  ^^.**+**  M   
   ****+*  *    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A large swamp rat wanders around this marshy place.

< 1227h/1227H 182v/195V Pos: standing >
 
   ^...M..      
  .^M..+..M     
 .^M.....       
 M^..M.M*    M  
 P^^...@* M***  
 ....M*+*   *M  
 ^^^.**+**  M.  
  *****+*  **   
     **+M       
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1227h/1227H 181v/195V Pos: standing >
 
   ^M..+..M     
  ^M.....       
 M^..M.M*    M  
 P^^...** M***  
 ....M*@*   *M  
 ^^^.**+**  M.  
 ******+*  ***  
  *  **+M   M   
    M    M *    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 179v/195V Pos: standing >
 
   ^...M..      
  .^M..+..M     
 .^M.....       
 M^..M.M*    M  
 P^^...@* M***  
 ....M*+*   *M  
 ^^^.**+**  M.  
  *****+*  **   
     **+M       
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1227h/1227H 181v/195V Pos: standing >
You quickly scan the area.
A large swamp rat who is close by to your north.
A large swamp rat who is rather far off to your north.
A mature leucrotta who is a brief walk away to your east.
The spectre of a freshwater shark who is almost out of sight to your west.
A Kobold who is almost out of sight to your west.
A large will o' wisp who is almost out of sight to your west.

< 1227h/1227H 182v/195V Pos: standing >
 
   ^M..+..M     
  ^M.....       
 M^..M.M*    M  
 P^^...** M***  
 ....M*@*   *M  
 ^^^.**+**  M.  
 ******+*  ***  
  *  **+M   M   
    M    M *    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 180v/195V Pos: standing >
 
   M.....       
  ^..M.M*       
 P^^...** M***  
 ....M*+*   *M  
 ^^^.**@**  M.  
 ******+*  ***  
  *  **+M   M*  
    M    M **   
    **   MM*    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 1227h/1227H 182v/195V Pos: standing >
Your heroic urges slowly fade away.

< 1197h/1197H 185v/195V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1197h/1197H 186v/195V Pos: standing >
 
   ^M.....      
  M^.M..M*      
 ^P^^.M.** M**  
 ......*+*   *  
 M^^^.*@+**  M  
 .******+M  **  
 * *  **+    M  
     M    M *   
   M **   MM    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1223h/1223H 186v/195V Pos: standing >
 
   .^M.....     
  ^M^.M..M*     
 ^^P^^.M.** M*  
 .......*+*     
 .M^^^.@*+**    
 M.******+M  *  
 ** *  **+      
  M   M    M    
   MM **   M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1223h/1223H 185v/195V Pos: standing >
 
   M.^M.....    
  ^^M^.M..M*    
 ^^^P^^.M.** M  
 ........*+*    
 ..M^^^@**+**   
 MM.******+M    
 *** *  **+     
  *M   M    M   
    MM **       
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1223h/1223H 184v/195V Pos: standing >
 
   MM.^M....    
  M^^M^.M..M*   
 ^^^^P^^.M.**   
 ^........*+*   
 ...M^^@.**+**  
 ..M.******+M   
 .*** *  **+    
  M*M   M       
     MM **      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1223h/1223H 183v/195V Pos: standing >
 
   MMM.^M...    
  MM^^M^.M..M   
 ^^^^^P^^.M.**  
 ^^........*+*  
 ....M^@^.**+*  
 ...M.******+M  
 ..*** *  **+   
  *M*M   M      
      MM **     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1223h/1223H 181v/195V Pos: standing >
 
   M^.^.^.M.    
  MMMM.^M....   
 MMM^^M^.M..M*  
 ^^^^^P^^.M.**  
 ^^....@...*+*  
 ....M^^^.**+*  
 ...M.******+M  
  .*** *  **+   
   M*M   M      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1223h/1223H 181v/195V Pos: standing >
 
   MM.^.^..M    
  MM^.^.^.M.+   
 MMMMM.^M.....  
 MMM^^M^.M..M*  
 ^^^^^P@^.M.**  
 ^^........*+*  
 ....M^^^.**+*  
  ..M.******+   
   *** *  **    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1223h/1223H 180v/195V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   MM.^.^..M    
  MM^.^.^.M.+   
 MMMMM.^M.....  
 MMM^^M^.M..M*  
 ^^^^^P@^.M.**  
 ^^........*+*  
 ....M^^^.**+*  
  ..M.******+   
   *** *  **    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
The spectre of a freshwater shark stands in mid-air here, fighting a large will o' wisp. (minion) (Red Aura)
A Kobold (small) stands here (Newbie). (casting) (Red Aura)
A large will o' wisp stands, floating here, fighting the spectre of a freshwater shark.(Red Aura)

< 1223h/1223H 181v/195V Pos: standing >

< 1223h/1223H 181v/195V Pos: standing >
 
   MMM.^.^..    
  MMM^.^.^.M.   
 MMMMMM.^M....  
 MMMM^^M^.M..M  
 ^^^^^^@^^.M.*  
 ^^^........*+  
 .....M^^^.**+  
  ...M.******   
   .*** *  *    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
The spectre of a freshwater shark stands here. (minion) (Red Aura)
A Kobold (small) stands here (Newbie).(Red Aura)

< 1223h/1223H 181v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 1223h/1223H 182v/195V Pos: standing >
Casting: sunray 

< 1223h/1223H 185v/195V Pos: standing >
You complete your spell...
A Kobold seems to be blinded!
[Damage: 165 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's diabolical copper moccasins from the Town of Moregeeth melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.