The death of [56 Mentalist] Daeros The Empire of Lloth (Kobold)

in A Small Patch of Poisonous Toadstools

from the perspective of [56 Mentalist] Daeros The Empire of Lloth (Kobold)

<floating about head>a dark purple ioun stone[219h 18m 47s]
<worn on head>       an unique sapphire circlet
<worn on eyes>       a sand visor [superior] (magic)
<worn in ear>        a glowing jade earring of regeneration (glowing) [82%]             
<worn around neck>   a well-crafted dragonscale necklace
<worn around neck>   a cloak of dragons of intelligence (magic) (glowing)
<worn on body>       a robe of the earth
<worn about body>    a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands [superior]
<worn on arms>       some well-crafted ivory sleeves from Morg's Place
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a dwarven-made brass bracelet [76%]             
<worn on finger>     a ring of barriers [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [modified] (glowing)
<held>               A red staff of fluxing energy [modified] (magic) (glowing) (humming)
<held>               the starseed nebula [superior] (magic) (illuminating)
<worn on legs>       some fragile dragonscale leg plates
<worn on feet>       the boots of the four winds [superior] (magic)

A swarm of insects's weak sting wounds a sentinel private.
A swarm of insects's sting grazes a sentinel private.
A swarm of insects's weak sting wounds a sentinel private.
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's weak sting wounds a sentinel private.
A sentinel private dodges a swarm of insects's attack.
A swarm of insects's feeble sting grazes a sentinel private.

< 706h/706H 141v/141V Pos: sitting >
You have finished memorizing hammer.

< 706h/706H 141v/141V Pos: sitting >
You have finished memorizing hammer.

< 706h/706H 141v/141V Pos: sitting >
You have finished memorizing insects.
Your studies are complete.
A sentinel private's feeble punch grazes a huge illusion of Daeros.
A sentinel private's feeble punch grazes a huge illusion of Daeros.

< 706h/706H 141v/141V Pos: sitting >
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's weak sting wounds a sentinel private.
A sentinel private dodges a swarm of insects's attack.
A swarm of insects's sting grazes a sentinel private.
A sentinel private dodges a swarm of insects's attack.
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's weak sting wounds a sentinel private.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You clamber to your feet.

< 706h/706H 141v/141V Pos: standing >
A huge illusion of Daeros's fine punch strikes a sentinel private very hard.
A huge illusion of Daeros starts casting a spell.

< 706h/706H 141v/141V Pos: standing >
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's feeble sting grazes a sentinel private.
A swarm of insects's sting wounds a sentinel private.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
A swarm of insects's weak sting wounds a sentinel private.
A swarm of insects's sting wounds a sentinel private.
A swarm of insects's sting wounds a sentinel private.
You feel the swirling shadows around your body dissipate.
You feel less vitalized.

< 486h/486H 141v/141V Pos: standing >
You get the garden key from the corpse of a sentinel private.

< 486h/486H 141v/141V Pos: standing >
A swarm of insects's feeble sting wounds a sentinel private.
A swarm of insects's sting wounds a sentinel private.
A swarm of insects's feeble sting wounds a sentinel private.
A swarm of insects bites a sentinel private!

< 486h/486H 141v/141V Pos: standing >
A sentinel private's punch grazes a huge illusion of Daeros.
A sentinel private's feeble punch grazes a huge illusion of Daeros.

< 486h/486H 141v/141V Pos: standing >
A huge illusion of Daeros completes his spell...
A huge illusion of Daeros utters the word 'pawwzf'
A huge illusion of Daeros's hammer strikes a sentinel private smashing him into the ground!
A sentinel private is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a sentinel private's last actions in this world.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You start chanting...

< 486h/486H 141v/141V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 486h/486H 141v/141V Pos: standing >
It appears to be the corpse of a sentinel private.
a suit of blue and white banded mail
a handful of coins

< 486h/486H 141v/141V Pos: standing >
A Corner In the East Hall
Obvious exits: -North# -East -South
Fresh blood splatters cover the area.
[2] The corpse of a sentinel private is lying here.
A huge illusion of Daeros stands here. (minion) (Red Aura)

< 486h/486H 141v/141V Pos: standing >
The iron seems to be closed.

< 486h/486H 141v/141V Pos: standing >
*click*

< 486h/486H 141v/141V Pos: standing >
A huge illusion of Daeros quickly fades into the thin air!
A huge illusion of Daeros disappears as quickly as it came!
Your group has been disbanded.

< 486h/486H 141v/141V Pos: standing >
Ok.

< 486h/486H 141v/141V Pos: standing >
A Corner In the Ice Garden
   The scene here is almost surrealistic.  A section of rain forest appears to 
have been flash frozen, and transported thousands of miles north, to this...
the most desolate place in the wastes.  For what purpose remains a mystery, 
but it is no less magnificent.  Frozen raindrops hang for all eternity from 
leaves that will never again taste the sun.  Snow falls upon branches that 
have never known anything but the kiss of warmth and balmy tropical breezes.  
Great vines of ivy have begun to take root and are climbing the castle walls.  
The garden continues to the north and west, while a door leads inside to the 
south.
Obvious exits: -North -South -West

< 486h/486H 140v/141V Pos: standing >

< 486h/486H 140v/141V Pos: standing >
A Corner In the Ice Garden
  This area is somewhat sheltered from the wind by the castle walls, but there 
is no protection from the precipitory elements.  All around are benches and 
throne like chairs, some wooden, some iron, and a few carved straight out of 
the icy snow.  The garden is totally normal in all respects except everything 
is encased in a thin layer of ice, as though it were a section of tropical 
rainforest suddenly flash frozen.  The flowers are bent slightly in one 
direction as if swaying from a mild breeze when the arctic blast hit.  The 
whole scene makes for a rather ghastly paradox.  A few shattered pieces of 
purple orchid litter the pristine path through the garden.  The garden 
continues to the west and south, and an iron door is sunk into the north wall.
Obvious exits: -North# -South -West

< 486h/486H 138v/141V Pos: standing >
You start chanting...

< 486h/486H 141v/141V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 486h/486H 141v/141V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 454h/486H 141v/141V Pos: standing >
You sit down and relax.

< 454h/486H 141v/141V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  3 - illusionary wall
               5 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  4 - blindness
               3 - shadow monster
( 2nd circle)  5 - dispel magic
               2 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) shadow shield
    3 seconds:  (10th) gate to ardgral

You can memorize 3 2nd and 3 3rd circle spell(s).
You continue your study.

< 454h/486H 141v/141V Pos: sitting >
You start meditating...

< 454h/486H 141v/141V Pos: sitting >
You have finished memorizing shadow shield.

< 454h/486H 141v/141V Pos: sitting >
You have finished memorizing gate to ardgral.
Your studies are complete.

< 454h/486H 141v/141V Pos: sitting >
You clamber to your feet.

< 455h/486H 141v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A large rift in the mist is here.

< 455h/486H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 455h/486H 139v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 455h/486H 137v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 456h/486H 135v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 456h/486H 133v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 456h/486H 131v/141V Pos: standing >

< 456h/486H 131v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 456h/486H 130v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A large flaming rift in is here.

< 456h/486H 128v/141V Pos: standing >

< 456h/486H 131v/141V Pos: standing >

< 457h/486H 135v/141V Pos: standing >

< 458h/486H 136v/141V Pos: standing >

< 459h/486H 141v/141V Pos: standing >

< 460h/486H 141v/141V Pos: standing >
Autosaving...

< 462h/486H 141v/141V Pos: standing >

< 462h/486H 141v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East -South -West
A large flaming rift in is here.

< 462h/486H 141v/141V Pos: standing >

< 462h/486H 141v/141V Pos: standing >

< 462h/486H 141v/141V Pos: standing >

< 462h/486H 141v/141V Pos: standing >

< 463h/486H 141v/141V Pos: standing >

< 463h/486H 141v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 463h/486H 139v/141V Pos: standing >

< 463h/486H 139v/141V Pos: standing >

< 463h/486H 139v/141V Pos: standing >

< 463h/486H 139v/141V Pos: standing >

< 463h/486H 139v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A large rift in the mist is here.

< 463h/486H 137v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 464h/486H 136v/141V Pos: standing >

< 464h/486H 136v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 464h/486H 134v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 464h/486H 133v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A near-invisible rift opens up here.

< 464h/486H 131v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 464h/486H 130v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 464h/486H 129v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 127v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 126v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 124v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A swirling gateway makes a tear in the mist.

< 465h/486H 123v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 121v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 119v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West

< 465h/486H 118v/141V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A swirling gateway makes a tear in the mist.

< 465h/486H 116v/141V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
 
   **+*****.    
  ***+******.   
 ****+*****...  
 ^M**+***..^.   
 ^^+++.@..^..   
 .^+.^.^....    
 ^.+..^^^..     
  .+*^.^..^     
   +**.**.      
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 465h/486H 117v/141V Pos: standing >
You start chanting...

< 466h/486H 119v/141V Pos: standing >
Casting: dream travel *

< 466h/486H 120v/141V Pos: standing >
Casting: dream travel 

< 466h/486H 121v/141V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 466h/486H 122v/141V Pos: standing >

< 467h/486H 141v/141V Pos: on your ass >
You wake up.

< 468h/486H 141v/141V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 468h/486H 141v/141V Pos: on your ass >
You say in minotaur 'consent me'

< 468h/486H 141v/141V Pos: on your ass >

< 468h/486H 141v/141V Pos: on your ass >
You clamber to your feet.

< 469h/486H 141v/141V Pos: standing >
Zod is now a member of Deathli's group.

< 469h/486H 141v/141V Pos: standing >
 
       M..M     
      .....     
    M.oo..M.,,  
  MMM,M.ooo.MM  
 M,,,,,@.oo.M   
 ,,,,MM^...MM   
 ,MMMMM ..^     
  MM            
                
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Zod Legionnaire of The Empire (Ogre)(huge) stands, floating here.(Red Aura)

< 469h/486H 141v/141V Pos: standing >
Deathli sneaks east.
Zod leaves east.

< 469h/486H 141v/141V Pos: standing >
Pardon?

< 470h/486H 141v/141V Pos: standing >
You start chanting...

< 470h/486H 141v/141V Pos: standing >
You complete your spell...
 
      M^        
      M..M      
     .....  MM  
   M.Mo..M.P,,  
 MMM,..@oo.MMM  
 ,,,,,..oo.M    
 ,,,MM^...MM    
  MMMM ..^      
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West
Zod Legionnaire of The Empire (Ogre)(huge) stands, floating here.(Red Aura)
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)

< 470h/486H 141v/141V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 470h/486H 141v/141V Pos: standing >
A Grey Elf sneaks in from the east.
A Gnome sneaks in from the east.
Deathli sneaks east.
Zod leaves east.

< 471h/486H 141v/141V Pos: standing >
I see no person by that name here!

< 471h/486H 141v/141V Pos: standing >
 
      M^        
      M..M      
     .....  MM  
   M.Mo..M.,,,  
 MMM,..@Po.MMM  
 ,,,,,..oo.M    
 ,,,MM^...MM    
  MMMM ..^      
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
*A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)

< 471h/486H 141v/141V Pos: standing >

< 471h/486H 141v/141V Pos: standing >
 
      M..M      
     .....  M   
   M.Mo..M.,,,  
 MMM,..PPo.MMM  
 ,,,,,.@oo.M    
 ,,,MM^...MM    
 MMMMM ..^      
  M             
                
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)

< 471h/486H 139v/141V Pos: standing >
 
     M..M       
    .....  MM   
  M.Mo..M.,,,,  
 MM,..PPo.MMMM  
 ,,,,..@o.M     
 ,,MM^...MM     
 MMMM ..^       
                
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 471h/486H 137v/141V Pos: standing >
 
     M^         
     M..M       
    .....  MMM  
  M.Mo..M.,,,,  
 MM,..P@o.MMMM  
 ,,,,.Poo.M     
 ,,MM^...MM     
  MMM ..^       
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 472h/486H 135v/141V Pos: standing >
 
    M^          
    M..M    M   
   .....  MMM,  
 M.Mo..M.,,,,,  
 M,..Po@.MMMMM  
 ,,,.Poo.M      
 ,MM^...MM      
  MM ..^        
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 472h/486H 134v/141V Pos: standing >
 
     M^         
     M..M       
    .....  MMM  
  M.Mo..M.,,,,  
 MM,..o@o.MMMM  
 ,,,,..Po.M     
 ,,MM^...MM     
  MMM ..^       
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West
Zod Legionnaire of The Empire (Ogre)(huge) stands, floating here.(Red Aura)
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)

< 472h/486H 133v/141V Pos: standing >
 
      M^        
      M..M      
     .....  MM  
   M.Mo..M.,,,  
 MMM,..@Po.MMM  
 ,,,,,..Po.M    
 ,,,MM^...MM    
  MMMM ..^      
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 472h/486H 131v/141V Pos: standing >

< 472h/486H 132v/141V Pos: standing >
 
     M^         
     M..M       
    .....  MMM  
  M.Mo..M.,,,,  
 MM,..o@o.MMMM  
 ,,,,..Po.M     
 ,,MM^...MM     
  MMM ..^       
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West

< 472h/486H 131v/141V Pos: standing >
You quickly scan the area.
Zod who is close by to your south.
Deathli who is close by to your south.
A Grey Elf who is close by to your south.

< 473h/486H 132v/141V Pos: standing >
 
     M..M       
    ....M  MM   
  M.Mo..o.,,,,  
 MM,..ooo.MMMM  
 ,,,,..@o.M     
 ,,MM^...MM     
 MMMM ..^       
                
                
A Small Patch of Poisonous Toadstools
Obvious exits: -North -East -South -West
Zod Legionnaire of The Empire (Ogre)(huge) stands, floating here, fighting a Grey Elf.(Red Aura)
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A Grey Elf (medium) - The Resistance stands in mid-air here, fighting Zod.(Gold Aura)

< 473h/486H 130v/141V Pos: standing >
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf avoids being bashed by Deathli, who loses his balance and falls.

< 473h/486H 130v/141V Pos: standing >
You start chanting...
You snap into visibility.

< 473h/486H 132v/141V Pos: standing >
Zod parries a Grey Elf's lunge at him.
A Grey Elf's crude punch grazes Zod.

< 473h/486H 133v/141V Pos: standing >
A Gnome snaps into visibility.
A Gnome dances an amazing maneuver in battle, tripping you.

< 473h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 A Grey Elf dodges Zod's attack.
Zod's attack glances off of a Grey Elf's stone hide!
A Grey Elf snaps into visibility.
Zod's feeble slash grazes a Grey Elf.
Zod misses a Grey Elf.
Zod misses a Grey Elf.

< 473h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 Standing would be a good first step.
You abort your spell before it's done!

< 473h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 A Gnome's powerful pierce strikes you.
A Gnome's fine pierce wounds you.
A Gnome's powerful pierce strikes you.
A Gnome's powerful pierce strikes you.
A Gnome's pierce grazes you.
A Gnome's fine pierce wounds you.
A Gnome's fine pierce wounds you.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
Zod tries to find a weak point around a Grey Elf's knees, but he is just too small!

< 376h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: small wounds E: A Gnome sta EP: excellent >
 
< 376h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: small wounds E: A Gnome sta EP: excellent >
 Deathli's attack glances off of a Grey Elf's stone hide!
A Grey Elf snaps into visibility.
Deathli's feeble bludgeon grazes a Grey Elf.

< 376h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: small wounds E: A Gnome sta EP: excellent >
 A faint hum can be heard from the rod of Dispator carried by Deathli.

< 376h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: small wounds E: A Gnome sta EP: excellent >
 A Gnome snaps into visibility.
You snap into visibility.
A Gnome's fine pierce wounds you.
A Gnome's pierce grazes you.
A Gnome's powerful pierce strikes you.
You feel the swirling shadows around your body dissipate.
You snap into visibility.
A Gnome's pierce strikes you.
A Gnome's impressive pierce strikes you.
A Gnome's pierce strikes you very hard.

< 258h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: few wounds E: A Gnome sta EP: excellent >
 A Gnome parries your futile lunge at him.
You snap into visibility.

< 258h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: few wounds E: A Gnome sta EP: excellent >
 Zod dodges a Grey Elf's attack.
A Grey Elf misses Zod.
A Grey Elf snaps into visibility.

< 258h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: few wounds E: A Gnome sta EP: excellent >
 A Gnome snaps into visibility.
You snap into visibility.
A Gnome's fine pierce wounds you.
A Gnome's powerful pierce strikes you hard.
A Gnome's pierce seriously wounds you.
A Gnome's impressive pierce strikes you.
A Gnome's mighty pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Gnome's pierce enshrouds you in a mist of blood.

< 67h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: awful E: A Gnome sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Grey Elf snaps into visibility.

< 67h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: awful E: A Gnome sta EP: excellent >
 Zod's feeble slash grazes a Grey Elf.
A Grey Elf dodges Zod's attack.
A Grey Elf snaps into visibility.
Zod's feeble slash grazes a Grey Elf.
A Grey Elf dodges Zod's attack.

< 67h/486H 133v/141V Pos: on your ass >
< T: Daeros TP: ass TC: awful E: A Gnome sta EP: excellent >
 A Grey Elf's skin seems to turn to stone.
A Gnome parries your futile lunge at him.
You snap into visibility.
A Gnome snaps into visibility.
A Gnome's pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Gnome's mighty pierce critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome stabs you directly in the heart, killing you instantly.
Your beak of the Queen of Chaos of intelligence was completely destroyed by the massive blow!
Your glowing jade earring of dexterity enchanted by Nib was completely destroyed by the massive blow!