The death of [50 Thief] Vlad The Empire of Lloth (Goblin)

in A Fisherman's Home

from the perspective of [56 Forest Druid] Doo The Resistance (Halfling)

<worn as a badge>    an emblem of Shanatar royalty (magic) [81%]             
<worn on head>       a prismatic halo of light (magic) (glowing) (humming) [64%]             
<worn on eyes>       a pair of goggles of faerie sight of endurance (magic)
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        an earring of the pagans [superior] (magic)
<worn on face>       the mask of the plague [superior]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a flaming quill (magic) (glowing)
<attached to belt>   lucky alchemist sack [63%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a shield of negative energy (magic) [55%]             
<worn around wrist>  the glistening bracelet of a MaDMaN [87%]             
<worn on hands>      the gloves of placation
<worn on finger>     a magical dragonscale signet from The Keep of Evil
<worn on finger>     a ring of the Neogi Lords [modified] (glowing)
<held>               the orb of elemental fire (magic) (glowing)[337h 11m 25s]
<worn on legs>       some stitched leggings of the Knights of the Raven of damage (magic) [78%]             
<worn on feet>       the winged boots of angelic movement of constitution (magic)


< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
You tell your racewar 'where u trying to port?'

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North#
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >
Ok.

< 625h/625H 271v/271V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East -South

< 625h/625H 270v/271V Pos: standing >
Ok.

< 625h/625H 270v/271V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -West

< 625h/625H 268v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 270v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
The Statue of Silvanos
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -South -West
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (magic) (glowing)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)

< 625h/625H 269v/271V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South#

< 625h/625H 267v/271V Pos: standing >
The door seems to be closed.

< 625h/625H 267v/271V Pos: standing >
You feel your skin soften and return to normal.

< 625h/625H 267v/271V Pos: standing >
You say 'stone'
Your legendary platemail of defense [poor] hums briefly.
You feel your skin harden to stone.

< 625h/625H 267v/271V Pos: standing >
Ok.

< 625h/625H 268v/271V Pos: standing >
The Great Doors of Fenaline Shipyard
   A large wooden wall seals off the ship yard from the
the surrounding area.  The wall towers above the surrounding
area.  At the top of the wall,  there are guards watching
from their post.  A large metal gate seals off the exit
to the north.  There are exits leading away in two
directions.
Obvious exits: -North -South
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.

< 625h/625H 267v/271V Pos: standing >
Ok.

< 625h/625H 267v/271V Pos: standing >
You tell your racewar 'get porty!'

< 625h/625H 269v/271V Pos: standing >
A Grassy Pathway
   The field opens up onto this small dirt pathway.  It
appears as though heavy travel has eroded the natural plant
growth of this land.  In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard.  There are exits in
two directions.
Obvious exits: -North -South
A LARGE sign sits on a post here.

< 625h/625H 269v/271V Pos: standing >
 
          **.^    
          **.^^   
         **..^^M  
        ^**^.^MM  
        @*...^MM  
        .*...^MM  
        .....^^^  
        ...*..^   
        ..***.    
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 269v/271V Pos: standing >
 
         **.^^    
         **.^^M   
        **..^^MM  
       ^**^.^MMM  
       .@...^MMM  
       .*...^MMM  
       .....^^^M  
       ...*..^M   
       ..***.^    
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 267v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
You start chanting...

< 625h/625H 271v/271V Pos: standing >
You abort your prayer before it's done!

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
You start chanting...

< 625h/625H 271v/271V Pos: standing >
Casting: moonwell **

< 625h/625H 271v/271V Pos: standing >
Casting: moonwell *

< 625h/625H 271v/271V Pos: standing >
You complete your spell...

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
 
         **.^^    
         **.^^M   
        **..^^MM  
       ^**^.^MMM  
       .@...^MMM  
       .*...^MMM  
       .....^^^M  
       ...*..^M   
       ..***.^    
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 271v/271V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 625h/625H 271v/271V Pos: standing >
You tell your racewar 'I knew it'

< 625h/625H 271v/271V Pos: standing >
You tell your racewar 'U fucked up and werent even porty'

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
 
         **.^^    
         **.^^M   
        **..^^MM  
       ^**^.^MMM  
       .@...^MMM  
       .*...^MMM  
       .....^^^M  
       ...*..^M   
       ..***.^    
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
 
         **.^^    
         **.^^M   
        **..^^MM  
       ^**^.^MMM  
       .@...^MMM  
       .*...^MMM  
       .....^^^M  
       ...*..^M   
       ..***.^    
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 271v/271V Pos: standing >
 
         **.^^    
         **.^^M   
        **..^^MM  
       ^**^.^MMM  
       .@...^MMM  
       .*...^MMM  
       .....^^^M  
       ...*..^M   
       ..***.^    
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
 
          **.^    
          **.^^   
         **..^^M  
        ^**^.^MM  
        @*...^MM  
        .*...^MM  
        .....^^^  
        ...*..^   
        ..***.    
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 625h/625H 269v/271V Pos: standing >
A Grassy Pathway
   The field opens up onto this small dirt pathway.  It
appears as though heavy travel has eroded the natural plant
growth of this land.  In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard.  There are exits in
two directions.
Obvious exits: -North -South
A LARGE sign sits on a post here.

< 625h/625H 267v/271V Pos: standing >
The Great Doors of Fenaline Shipyard
   A large wooden wall seals off the ship yard from the
the surrounding area.  The wall towers above the surrounding
area.  At the top of the wall,  there are guards watching
from their post.  A large metal gate seals off the exit
to the north.  There are exits leading away in two
directions.
Obvious exits: -North# -South
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.

< 625h/625H 265v/271V Pos: standing >
Ok.

< 625h/625H 266v/271V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South

< 625h/625H 266v/271V Pos: standing >
Ok.

< 625h/625H 266v/271V Pos: standing >
The Statue of Silvanos
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -South -West
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (magic) (glowing)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)
An elven worshipper kneels here, worshipping at the feet of the statue.(Gold Aura)

< 625h/625H 265v/271V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -West

< 625h/625H 264v/271V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East -South#

< 625h/625H 263v/271V Pos: standing >
The door seems to be closed.

< 625h/625H 264v/271V Pos: standing >
Ok.

< 625h/625H 265v/271V Pos: standing >
A Fisherman's Home
   This small dwelling is big enough for a single fisherman and that's
about it.  More like a shack built off-side the central road through
this port, this home has been hashed up by a low-wage carpenter to
house a fisherman who resides in this port.
Obvious exits: -North
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 263v/271V Pos: standing >
Ok.

< 625h/625H 264v/271V Pos: standing >
Saving Doo.

< 625h/625H 265v/271V Pos: standing >

< 625h/625H 265v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 266v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North#
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North#
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Autosaving...

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
You feel your skin soften and return to normal.

< 625h/625H 271v/271V Pos: standing >
You say 'stone'
Your legendary platemail of defense [poor] hums briefly.
You feel your skin harden to stone.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  3 of  3

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North#
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Autosaving...

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
She cannot see you..

< 625h/625H 271v/271V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic) [81%]             
<worn on head>       a prismatic halo of light (magic) (glowing) (humming) [64%]             
<worn on eyes>       a pair of goggles of faerie sight of endurance (magic)
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn in ear>        an earring of the pagans [superior] (magic)
<worn on face>       the mask of the plague [superior]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a flaming quill (magic) (glowing)
<attached to belt>   lucky alchemist sack [63%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a shield of negative energy (magic) [55%]             
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the glistening bracelet of a MaDMaN [87%]             
<worn on hands>      the gloves of placation
<worn on finger>     a magical dragonscale signet from The Keep of Evil
<worn on finger>     a ring of the Neogi Lords [modified] (glowing)
<held>               the orb of elemental fire (magic) (glowing)[337h 14m 20s]
<worn on legs>       some stitched leggings of the Knights of the Raven of damage (magic) [78%]             
<worn on feet>       the winged boots of angelic movement of constitution (magic)

< 625h/625H 271v/271V Pos: standing >
You stop using a wisp of total and utter blackness.
You snap into visibility.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North#
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >

< 625h/625H 271v/271V Pos: standing >
A githzerai warrior sneaks in from the north.

< 625h/625H 271v/271V Pos: standing >
A githzerai warrior sneaks north.

< 625h/625H 271v/271V Pos: standing >
Saving Doo.

< 625h/625H 271v/271V Pos: standing >
A githzerai warrior sneaks in from the north.

< 625h/625H 271v/271V Pos: standing >
A githzerai warrior looks at you.

< 625h/625H 271v/271V Pos: standing >
A Fisherman's Home
Obvious exits: -North
*a githzerai warrior is standing here, busy with his own matters.(Red Aura)
A half elven fisherman stands here, preparing to go to work.
A half elven fisherman stands here, preparing to go to work.

< 625h/625H 271v/271V Pos: standing >
You see nothing special about him.
A githzerai warrior appears to be Githzerai and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He has little gills in his neck!

<worn as a badge>    a bloody glass badge
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a delicate spider-shaped eyepatch (magic)
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [88%]             
<worn in ear>        a silver hoop earring (magic) (glowing)
<worn on face>       the mask of vitality [modified] (magic) (glowing)
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating)
<worn around neck>   a black wool cowl stained with blood [89%]             
<worn on body>       the chameleon suit of transformation
<worn about body>    a cloak of werewolf fur [superior]
<worn on back>       a sharkskin backpack [85%]             
<worn on tail>       a transparent sheen of slime
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [76%]             
<worn about waist>   a girdle of giant strength [superior] (magic)
<worn on belt buckle>a jeweled emerald belt buckle
<worn on arms>       a thick seashell armplates
<worn around wrist>  a bracelet of living water (magic)
<worn around wrist>  a bracer carved from obsidian [77%]             
<worn on hands>      a set of glassteel gloves (glowing) [53%]             
<worn on finger>     a ring of agility (magic)
<worn on finger>     a ring of invisibility [modified] (magic)
<primary weapon>     an astral forged kris [modified] (magic) (glowing) (humming) [73%]             
<secondary weapon>   a straightback dirk [superior] (magic)
<worn on legs>       a pair of gold linked leggings [88%]             
<worn on feet>       a pair of spiked grey boots

< 625h/625H 271v/271V Pos: standing >
You start chanting...
A githzerai warrior closes the door.

< 625h/625H 271v/271V Pos: standing >
You complete your spell...
A githzerai warrior snaps into visibility.
[Damage: 127 ] You unleash light in a focused, searing ray at a githzerai warrior!
A githzerai warrior disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 625h/625H 271v/271V Pos: standing >
[Damage:  1 ] A githzerai warrior ignites into black flames as he hits you!
[Damage:  1 ] A githzerai warrior is burned severely as he hits you!
[Damage:  5 ] A githzerai warrior ignites into black flames as he hits you!
[Damage:  5 ] A githzerai warrior is burned severely as he hits you!
[Damage:  6 ] A githzerai warrior ignites into black flames as he hits you!
[Damage:  6 ] A githzerai warrior is burned severely as he hits you!
A githzerai warrior attacks you. [3 hits]

< 575h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: a githzerai warrior sta EP:  few wounds >
 You attack a githzerai warrior. [0 hits]

< 575h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: a githzerai warrior sta EP:  few wounds >
 You start chanting...

< 575h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: a githzerai warrior sta EP:  few wounds >
 A githzerai warrior's attempt to trip you fails as he simply passes through you.

< 575h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: a githzerai warrior sit EP:  few wounds >
 You complete your spell...
[Damage: 120 ] You unleash light in a focused, searing ray at a githzerai warrior!
[Damage:  1 ] A githzerai warrior ignites into black flames as he hits you!
A Kobold's disguise falls apart!
[Damage:  1 ] A Kobold is burned severely as he hits you!
A Kobold attacks you. [2 hits]

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You attack a Kobold. [0 hits]

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You failed.

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 A Kobold attacks you. [0 hits]

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You start chanting...

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You complete your spell...
[Damage: 127 ] You unleash light in a focused, searing ray at a Kobold!

< 573h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 [Damage:  1 ] A Kobold ignites into black flames as he hits you!
[Damage:  1 ] A Kobold is burned severely as he hits you!
[Damage:  1 ] A Kobold ignites into black flames as he hits you!
[Damage:  1 ] A Kobold is burned severely as he hits you!
A Kobold attacks you. [2 hits]

< 565h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 You start chanting...

< 565h/625H 271v/271V Pos: standing >
< T: Doo TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 You complete your spell...
[Damage: 129 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's diamond crown of Winduin melted from the intense heat!
A Kobold's transparent sheen of slime melted from the intense heat!
A Kobold's dangling bloodstone earring melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!