The death of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)

in Top of a Stone Tower

from the perspective of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)



< 1h/805H 1v/171V Pos: standing >
<group>
</group>

< 1h/805H 1v/171V Pos: standing >
Your Terminal mode is now: GEN .

< 1h/805H 1v/171V Pos: standing >

< 1h/805H 4v/171V Pos: standing >
A Minotaur has returned from the dead.

< 1h/805H 4v/171V Pos: standing >
It appears to be the corpse of Limn.
Nothing.

< 1h/805H 5v/171V Pos: standing >
A Minotaur looks at you.

< 2h/805H 8v/171V Pos: standing >
A Minotaur leaves west.

< 3h/805H 13v/171V Pos: standing >
Your Terminal mode is now: ANSI.

< 4h/805H 17v/171V Pos: standing >
Your Terminal mode is now: MSP .

< 4h/805H 17v/171V Pos: standing >
A Minotaur enters from the west.

< 4h/805H 18v/171V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
Ackum, the master warrior, is here.

< 4h/805H 21v/171V Pos: standing >
Ok.

< 5h/805H 23v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S

< 5h/805H 22v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/805H 23v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 5h/805H 23v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W# -D

< 5h/805H 22v/171V Pos: standing >
Ok.

< 6h/805H 23v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 6h/805H 23v/171V Pos: standing >
Ok.

< 6h/805H 24v/171V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -N -E -W

< 6h/805H 23v/171V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
An agitated commoner walks the road.

< 6h/805H 22v/171V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -W
Fresh blood splatters cover the area.
A drunk minotaur staggers about.

< 6h/805H 22v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small stream provides fresh water for all.
An agitated commoner walks the road.

< 6h/805H 21v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Large Charcoal Mass
</map>

<map>
Zone: Nax.
Room: A Large Charcoal Mass
</map>
A Large Charcoal Mass
Obvious exits: -E -W
Fresh blood covers everything in the area.
An agitated commoner walks the road.

< 6h/805H 20v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before a Large Iron Gate
</map>
Before a Large Iron Gate
Obvious exits: -E -W#

< 6h/805H 20v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 20v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 20v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 20v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 21v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 21v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/805H 21v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/805H 22v/171V Pos: standing >
Ok.

< 7h/805H 22v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before a Large Iron Gate
</map>
Before a Large Iron Gate
Obvious exits: -N -E -W

< 7h/805H 22v/171V Pos: standing >
Ok.

< 7h/805H 22v/171V Pos: standing >

<map>
Zone: Nax.
Room: Tent of Fallen Armaments
</map>

<map>
Zone: Nax.
Room: Tent of Fallen Armaments
</map>
Tent of Fallen Armaments
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
Vax, the weapons dealer, stands here organizing his inventory.

< 7h/805H 22v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before A Large Stone Building
</map>
Before A Large Stone Building
Obvious exits: -E -S -W#

< 7h/805H 23v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/805H 24v/171V Pos: standing >
Ok.

< 8h/805H 25v/171V Pos: standing >

<map>
Zone: Nax.
Room: Base of a War Tower
</map>

<map>
Zone: Nax.
Room: Base of a War Tower
</map>
Base of a War Tower
Obvious exits: -E -U
Puddles of fresh blood cover the ground.
A drunken sentry sleeps heavily.
A drunken sentry sleeps heavily.

< 8h/805H 24v/171V Pos: standing >

<map>
Zone: Nax.
Room: Top of a Stone Tower
</map>

<map>
Zone: Nax.
Room: Top of a Stone Tower
</map>
Top of a Stone Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A scout watches vigiliantly.

< 8h/805H 24v/171V Pos: standing >
Top of a Stone Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A scout watches vigiliantly.

< 8h/805H 25v/171V Pos: standing >
Top of a Stone Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A scout watches vigiliantly.

< 9h/805H 30v/171V Pos: standing >

< 9h/805H 32v/171V Pos: standing >
No one by that name here...

< 10h/805H 36v/171V Pos: standing >

< 10h/805H 37v/171V Pos: standing >
Top of a Stone Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A scout watches vigiliantly.

< 10h/805H 37v/171V Pos: standing >
You are carrying: (0/9)
Nothing.

< 11h/805H 42v/171V Pos: standing >

< 12h/805H 43v/171V Pos: standing >
Top of a Stone Tower
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A scout watches vigiliantly.

< 13h/805H 49v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 13h/805H 52v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 13h/805H 53v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 14h/805H 55v/171V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 14h/805H 55v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 14h/805H 56v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 15h/805H 61v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 15h/805H 63v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 16h/805H 65v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 16h/805H 66v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 16h/805H 67v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 16h/805H 69v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 17h/805H 71v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 17h/805H 72v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 17h/805H 74v/171V Pos: standing >

< 18h/805H 77v/171V Pos: standing >
No one by that name here...

< 18h/805H 78v/171V Pos: standing >

< 18h/805H 79v/171V Pos: standing >

< 19h/805H 82v/171V Pos: standing >

< 19h/805H 86v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 20h/805H 87v/171V Pos: standing >

< 20h/805H 90v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 20h/805H 91v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 21h/805H 93v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 21h/805H 94v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 21h/805H 96v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 22h/805H 98v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 22h/805H 99v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 22h/805H 101v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 23h/805H 102v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.

< 23h/805H 104v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 23h/805H 105v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 23h/805H 107v/171V Pos: standing >
The sun starts to set in the south.
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 24h/805H 108v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 24h/805H 110v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 24h/805H 111v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 25h/805H 113v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 25h/805H 114v/171V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 25h/805H 116v/171V Pos: standing >
You quickly scan the area.
A Minotaur who is close by below you.

< 25h/805H 117v/171V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  6   ( 171 seconds)
  2nd circle:  0 of  5   ( 142 seconds)
  3rd circle:  0 of  5   ( 142 seconds)
  4th circle:  0 of  4   ( 114 seconds)
  5th circle:  0 of  4   ( 139 seconds)
  6th circle:  0 of  3   ( 120 seconds)
  7th circle:  0 of  3   ( 135 seconds)
  8th circle:  0 of  3   ( 147 seconds)
  9th circle:  0 of  2   ( 106 seconds)

< 26h/805H 119v/171V Pos: standing >
A Gnome snaps into visibility.

< 26h/805H 119v/171V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!