The death of [55 Cenobite] Parthos (Human)

in A Trail Through an Enchanted Glade

from the perspective of [55 Cenobite] Parthos (Human)

<worn on head>       a fanged hide coif
<worn on body>       an unearthly silver ringmail
<worn about body>    a ghastly bone bodycloak
<worn on back>       a large leather backpack
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  a black leather dart pouch
<held>               a small limestone totem


< 233h/233H 175v/175V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a doe is lying here.
The corpse of a gnoll is lying here.
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A baby bear who is not far off to your south.
A buck who is close by to your west.
A doe who is close by to your west.
A doe who is close by to your west.

< 233h/233H 175v/175V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a doe is lying here.
The corpse of a gnoll is lying here.
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Looks like an exit.
Hondar stops using a rugged adventurers satchel.

< 233h/233H 175v/175V Pos: standing >
Hondar attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 233h/233H 175v/175V Pos: standing >
A doe enters from the west.

< 233h/233H 175v/175V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a doe is lying here.
The corpse of a gnoll is lying here.
A lanky doe stands here grazing contently.
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves west.
You follow Hondar.

A Darkened Trail in the Glade
   A gloom has settled over the path as some dark spirit seems to be

controlling the trees and animals in this part of the glade.   Animal

trails cross the path and to appear to be in the form of a family of

bears.  A large cave opening is off the southwest while the path seems to

brighten up ahead to the west.

Obvious exits: -East -West -Southwest
Hondar (Thri-Kreen)(medium) stands here.
A large buck stands here listening for trouble.
A lanky doe stands here grazing contently.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves west.
You follow Hondar.

A Bend in the Trail
   A large oak blocks further passage to the west.  This tree is rather

imposing and almost seems to be possessed by a sentient being.  One

should be warry of intruding further into this forest without showing

respect to the spirits of the glade. A small path continues to the north

for the daring adventurer.

Obvious exits: -North -East
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves north.
You follow Hondar.

A Trail Leading to the Temple
   The trees part and reveal a small pathway to the Temple of the Sun ahead.

A brilliant light shines down from the dome of the temple and warms the

stones of the pathway.  The chill that pervaded the forest is countered by the

magnificence of the temple dome but there is still an feeling that something

has diminished the power and beauty of this holy place.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
Trentloss who is close by to your north.
A farmer who is rather far off to your east.
A farmer who is in the distance to your east.
A centaur farmer who is in the distance to your east.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves west.
You follow Hondar.

The Pathway to the Vineyard
   A small gravel path leads from the main pathway to the temple to the

vineyards used to grow grapes for the delicious wine that is made by the

druids.  Skilled farmers from around the land of Duris come here to help

tend the fragile plants and insure the quality of the grapes produced.

Obvious exits: -East -West
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves west.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A snooty elf who is close by to your south.
A snooty elf who is close by to your south.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves west.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves south.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -West
Hondar (Thri-Kreen)(medium) stands here.
A Grey Elf stands here inspecting the vines.
A Grey Elf stands here inspecting the vines.

< 233h/233H 175v/175V Pos: standing >
Hondar hits a snooty elf with a mighty kick to his chest.

< 233h/233H 175v/175V Pos: standing >
Hondar parries a snooty elf's lunge at him.
Hondar deflects a snooty elf's blow and strikes back at him!
Hondar's impressive pierce strikes a snooty elf.
A snooty elf misses Hondar with a clumsy kick.

< 233h/233H 175v/175V Pos: standing >
Are you mad!?

< 233h/233H 175v/175V Pos: standing >
A Field of Grape Vines
Obvious exits: -North -West
Hondar (Thri-Kreen)(medium) stands here, fighting a snooty elf.
A snooty elf stands here, fighting Hondar.
A Grey Elf stands here inspecting the vines.

< 233h/233H 175v/175V Pos: standing >
A Field of Grape Vines
Obvious exits: -North -West
Hondar (Thri-Kreen)(medium) stands here, fighting a snooty elf.
A snooty elf stands here, fighting Hondar.
A Grey Elf stands here inspecting the vines.

< 233h/233H 175v/175V Pos: standing >
You dismount a black arabian mount.

< 233h/233H 175v/175V Pos: standing >
A snooty elf misses Hondar.
Hondar parries a snooty elf's lunge at him.

< 233h/233H 175v/175V Pos: standing >
Hondar's powerful pierce strikes a snooty elf hard.
Hondar's slash strikes a snooty elf hard.
Hondar's impressive slash strikes a snooty elf.
Hondar's fine pierce strikes a snooty elf.
A snooty elf dodges Hondar's attack.
Hondar's impressive pierce strikes a snooty elf hard.
Hondar's decent pierce strikes a snooty elf.
Hondar's pierce strikes a snooty elf very hard.
Hondar's slash strikes a snooty elf hard.
Hondar's fine pierce strikes a snooty elf.

< 233h/233H 175v/175V Pos: standing >
You stop using a small ivory totem.

< 233h/233H 175v/175V Pos: standing >
You hold a small limestone totem.

< 233h/233H 175v/175V Pos: standing >
Autosaving...

< 233h/233H 175v/175V Pos: standing >
You have memorized the following spells:
( 5th circle)  1 - bearstrength
               3 - molten spray
( 4th circle)  1 - summon beast
               4 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - wolfspeed

You can memorize no more spells.

< 233h/233H 175v/175V Pos: standing >
Hondar parries a snooty elf's lunge at him.

< 233h/233H 175v/175V Pos: standing >
Hondar's pierce strikes a snooty elf.
Hondar's impressive slash seriously wounds a snooty elf.
Hondar's slash strikes a snooty elf very hard.
Hondar's pierce seriously wounds a snooty elf.
Hondar's impressive pierce seriously wounds a snooty elf.
Hondar's pierce seriously wounds a snooty elf.
Hondar's fine pierce seriously wounds a snooty elf.
Hondar's pierce grievously wounds a snooty elf.
A snooty elf dodges Hondar's attack.
Hondar stabs the heart of a snooty elf who falls to the ground clutching at the wound.
A snooty elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a snooty elf.

< 233h/233H 175v/175V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 90%
Hondar sizes up a snooty elf with a quick glance.

< 233h/233H 175v/175V Pos: standing >
You start chanting...
A snooty elf suddenly attacks YOU!
A snooty elf misses you.
Hondar gets something from the corpse of a snooty elf.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP: excellent >
 Hondar stops using a rugged adventurers satchel.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP: excellent >
 Hondar puts a pile of coins into a rugged adventurers satchel.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP: excellent >
 Hondar attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP: excellent >
 Hondar hits a snooty elf with a mighty kick to his chest.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP:  small wounds >
 Casting: flameburst *

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP:  small wounds >
 You complete your spell...
You point at a snooty elf.
[Damage: 121 ] Your flameburst collides silently with a snooty elf, who screams out in sudden pain.

< 233h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:excellent E: elf sta EP: pretty hurt >
 A snooty elf misses you.
A snooty elf's weak punch grazes you.
A snooty elf's kick parts your hair but does little else.

< 231h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 You start chanting...

< 231h/233H 175v/175V Pos: standing >
< T: Parthos TP: sta TC:few scratches E: elf sta EP: pretty hurt >
 Casting: flameburst *
A snooty elf dodges Hondar's attack.
Hondar's powerful slash enshrouds a snooty elf in a mist of blood.
Hondar's impressive slash seriously wounds a snooty elf.
Hondar's impressive pierce enshrouds a snooty elf in a mist of blood.
Hondar's pierce grievously wounds a snooty elf.
A snooty elf is stunned!
Hondar stabs the heart of a snooty elf who falls to the ground clutching at the wound.
A snooty elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a snooty elf.
You abort your spell before it's done!

< 231h/233H 175v/175V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 93%

< 231h/233H 175v/175V Pos: standing >
A Field of Grape Vines
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
[2] The corpse of a snooty elf is lying here.
A beautiful black Arabian gelding stands here. (minion) 
Hondar (Thri-Kreen)(medium) stands here.

< 231h/233H 175v/175V Pos: standing >
You are still a very long way from your next level.

< 231h/233H 175v/175V Pos: standing >
A Field of Grape Vines
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
[2] The corpse of a snooty elf is lying here.
A beautiful black Arabian gelding stands here. (minion) 
Hondar (Thri-Kreen)(medium) stands here.

< 231h/233H 175v/175V Pos: standing >
Hondar gets something from the corpse of a snooty elf.

< 231h/233H 175v/175V Pos: standing >
Hondar stops using a rugged adventurers satchel.

< 231h/233H 175v/175V Pos: standing >
Hondar puts a pile of coins into a rugged adventurers satchel.

< 231h/233H 175v/175V Pos: standing >
Hondar attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 231h/233H 175v/175V Pos: standing >

< 231h/233H 175v/175V Pos: standing >
You quickly scan the area.
A snooty elf who is not far off to your west.
Hondar leaves west.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -West
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the east.

< 231h/233H 173v/175V Pos: standing >
You quickly scan the area.
A snooty elf who is not far off to your north.
A snooty elf who is not far off to your north.

< 231h/233H 173v/175V Pos: standing >

< 232h/233H 173v/175V Pos: standing >
Hondar leaves north.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the south.

< 232h/233H 171v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

A Field of Grape Vines
Wooden trelises hold up blossoming vines which will soon create grapes.  The

vines are of a hearty stock used by the ancient elves and were purchased by

the centaurs of the temple many years ago. Each vine has been carefully

watched to insure they grow healthy and strong and each year a splicing is

made with an older growth to make the line even more robust.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the west.

< 232h/233H 169v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

The Pathway to the Vineyard
   A small gravel path leads from the main pathway to the temple to the

vineyards used to grow grapes for the delicious wine that is made by the

druids.  Skilled farmers from around the land of Duris come here to help

tend the fragile plants and insure the quality of the grapes produced.

Obvious exits: -East -West
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the west.

< 232h/233H 168v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

A Trail Leading to the Temple
   The trees part and reveal a small pathway to the Temple of the Sun ahead.

A brilliant light shines down from the dome of the temple and warms the

stones of the pathway.  The chill that pervaded the forest is countered by the

magnificence of the temple dome but there is still an feeling that something

has diminished the power and beauty of this holy place.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the west.

< 232h/233H 167v/175V Pos: standing >

< 232h/233H 168v/175V Pos: standing >
Hondar leaves south.
You follow Hondar.

A Bend in the Trail
   A large oak blocks further passage to the west.  This tree is rather

imposing and almost seems to be possessed by a sentient being.  One

should be warry of intruding further into this forest without showing

respect to the spirits of the glade. A small path continues to the north

for the daring adventurer.

Obvious exits: -North -East
Hondar (Thri-Kreen)(medium) stands here.
A black arabian mount enters from the north.

< 233h/233H 167v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

A Darkened Trail in the Glade
   A gloom has settled over the path as some dark spirit seems to be

controlling the trees and animals in this part of the glade.   Animal

trails cross the path and to appear to be in the form of a family of

bears.  A large cave opening is off the southwest while the path seems to

brighten up ahead to the west.

Obvious exits: -East -West -Southwest
Hondar (Thri-Kreen)(medium) stands here.
A large buck stands here listening for trouble.
A black arabian mount enters from the west.

< 233h/233H 166v/175V Pos: standing >
A buck's snout is smashed as Hondar relocates it with his foot.

< 233h/233H 168v/175V Pos: standing >
Hondar parries a buck's lunge at him.
A buck almost sweeps Hondar off of his feet with a well placed leg sweep.
A buck shivers as he hits Hondar.

< 233h/233H 169v/175V Pos: standing >
You snicker softly.

< 233h/233H 169v/175V Pos: standing >
You sit down and relax.

< 233h/233H 170v/175V Pos: sitting >
A doe enters from the east.
You have memorized the following spells:
( 5th circle)  1 - bearstrength
               3 - molten spray
( 4th circle)  1 - summon beast
               4 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  6 - flameburst
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 233h/233H 171v/175V Pos: sitting >
You start meditating...

< 233h/233H 171v/175V Pos: sitting >
Hondar leaps over a buck's attack.
Hondar dodges a buck's attack.
Hondar's fine pierce wounds a buck.
Hondar's slash wounds a buck.
Hondar's fine slash wounds a buck.
Hondar's powerful pierce strikes a buck.
Hondar's fine pierce wounds a buck.
A buck dodges Hondar's attack.
Hondar's impressive pierce strikes a buck.
Hondar's impressive pierce wounds a buck.
Hondar's impressive slash strikes a buck.
Hondar's impressive pierce strikes a buck.

< 233h/233H 175v/175V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 233h/233H 175v/175V Pos: sitting >
You clamber to your feet.

< 233h/233H 175v/175V Pos: standing >
Hondar dodges a buck's attack.
Hondar leaps over a buck's attack.

< 233h/233H 175v/175V Pos: standing >
Hondar's powerful pierce strikes a buck.
Hondar's fine slash wounds a buck.
Hondar's fine slash wounds a buck.
Hondar's pierce strikes a buck.
Hondar's impressive pierce strikes a buck.
Hondar's fine pierce wounds a buck.
Hondar's impressive pierce strikes a buck.
Hondar's pierce strikes a buck.
Hondar's impressive slash strikes a buck.
Hondar's impressive pierce strikes a buck.

< 233h/233H 175v/175V Pos: standing >
A buck gasps as Hondar kicks him in the stomach.

< 233h/233H 175v/175V Pos: standing >

< 233h/233H 175v/175V Pos: standing >
A doe leaves east.
You must sit down before meditating!

< 233h/233H 175v/175V Pos: standing >
Hondar deflects a buck's blow and strikes back at him!
Hondar's pierce strikes a buck hard.
Hondar parries a buck's lunge at him.
A buck hits Hondar with a mighty kick to his chest.
A buck shivers as he hits Hondar.

< 233h/233H 175v/175V Pos: standing >
Hondar's pierce strikes a buck.
Hondar's impressive slash strikes a buck.
Hondar's slash wounds a buck.
Hondar's fine pierce strikes a buck.
Hondar's decent pierce wounds a buck.
A buck dodges Hondar's attack.
Hondar misses a buck.
Hondar's pierce enshrouds a buck in a mist of blood.
Hondar's impressive slash strikes a buck very hard.
Hondar's mighty pierce enshrouds a buck in a mist of blood.

< 233h/233H 175v/175V Pos: standing >
A buck misses Hondar.
Hondar parries a buck's lunge at him.

< 233h/233H 175v/175V Pos: standing >
Hondar's impressive pierce seriously wounds a buck.
Hondar's slash seriously wounds a buck.
A buck dodges Hondar's attack.
Hondar's impressive pierce enshrouds a buck in a mist of blood.
Hondar's impressive pierce enshrouds a buck in a mist of blood.
Hondar stabs the heart of a buck who falls to the ground clutching at the wound.
A buck is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a buck's gurgling and choking signals his demise.

< 233h/233H 175v/175V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 96%

< 233h/233H 175v/175V Pos: standing >
Hondar stops using a rugged adventurers satchel.

< 233h/233H 175v/175V Pos: standing >
A Darkened Trail in the Glade
Obvious exits: -East -West -Southwest
Fresh blood covers everything in the area.
The corpse of a buck is lying here.
A beautiful black Arabian gelding stands here. (minion) 
Hondar (Thri-Kreen)(medium) stands here.
Hondar attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >

< 233h/233H 175v/175V Pos: standing >
A Darkened Trail in the Glade
Obvious exits: -East -West -Southwest
Fresh blood covers everything in the area.
The corpse of a buck is lying here.
A beautiful black Arabian gelding stands here. (minion) 
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.

< 233h/233H 175v/175V Pos: standing >
A Darkened Trail in the Glade
Obvious exits: -East -West -Southwest
Fresh blood covers everything in the area.
The corpse of a buck is lying here.
A beautiful black Arabian gelding stands here. (minion) 
Hondar (Thri-Kreen)(medium) stands here.

< 233h/233H 175v/175V Pos: standing >
Hondar leaves east.
You follow Hondar.

A Bend in the Trail
   A large pine blocks further passage to the north.  This ancient tree seems

to be possessed of some malevolent spirit that is snarling at you.  Further

passage into the glade continues off to the west but the path seems to have

taken on a darker feeling.  Even though the sun breaks through the trees  a

strange chill seems to emanate from the base of this pine.

Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a doe is lying here.
The corpse of a gnoll is lying here.
Hondar (Thri-Kreen)(medium) stands here.
A Troll (large) stands in mid-air here.
A lanky doe stands here grazing contently.
A black arabian mount enters from the west.

< 233h/233H 173v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 233h/233H 173v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 233h/233H 173v/175V Pos: standing >
A Troll leaves south.

< 233h/233H 173v/175V Pos: standing >
Hondar leaves south.
You follow Hondar.

A Trail Through an Enchanted Glade
   Smooth pebbles line the path through this enchanted forest.  Hedges

line the path and aged trees provide shade from the blazing sun which

always seems to be overhead.

Obvious exits: -North -East -South -West
Hondar (Thri-Kreen)(medium) stands here.
A Troll (large) stands in mid-air here.
A black arabian mount enters from the north.

< 233h/233H 171v/175V Pos: standing >
You start chanting...

< 233h/233H 171v/175V Pos: standing >
Hondar leaves south.

< 233h/233H 171v/175V Pos: standing >
The sun hangs low on the southern sky.
A Troll plays a song to lift his spirit off the ground.
A black arabian mount flies through the air, free as a bird!
You fly through the air, free as a bird!

< 233h/233H 172v/175V Pos: standing >
Casting: flameburst *

< 233h/233H 173v/175V Pos: standing >
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 152h/233H 173v/175V Pos: standing >
< T: Parthos TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 21 ] Your flameburst collides silently with a Troll, who screams out in sudden pain.

< 152h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You start chanting...

< 152h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll's impressive pierce strikes you.
A Troll's impressive pierce strikes you hard.
A Troll's mighty pierce causes you to grimace in pain.
OUCH!  That really did HURT!

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A black arabian mount growls at a Troll.
A black arabian mount suddenly attacks a Troll!
A black arabian mount misses a Troll.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 20 ] Your flameburst collides silently with a Troll, who screams out in sudden pain.
A Troll's cloak of Mendes of precision is burned from the blast!

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll parries your futile lunge at him.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 You start chanting...

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll plays a song to lift his spirit off the ground.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll starts casting an offensive spell.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll dodges a black arabian mount's attack.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 29 ] Your flameburst collides silently with a Troll, who screams out in sudden pain.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 
< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Trail Through an Enchanted Glade
Obvious exits: -North -East -South -West
A black arabian mount stands in mid-air here, fighting a Troll. (minion) 
A Troll (large) stands in mid-air here, fighting YOU! (casting) 

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll parries your futile lunge at him.

< 67h/233H 174v/175V Pos: standing >
< T: Parthos TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 Before you can react a Troll suddenly lashes at you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Troll stabs you in the back, RIP...
Your masterly-crafted leather buckler was completely destroyed by the massive blow!