The death of [56 Elaphidist] Fleast -=<[ The Thunder ]>=- (Drow Elf)

in Inn of the Twisted Spine

from the perspective of [53 Scout] Aram The Resistance (Human)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a black turban of circling flames (magic)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a pulsating diamond earring (glowing) [82%]             
<worn in ear>        a lightning earring [superior]
<worn on face>       a sandstorm mask of precision
<worn around neck>   a scarf of enhanced stealth [superior] enchanted by Laz (magic) [67%]             
<worn around neck>   an amulet of creation [superior] (magic) (humming)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of werewolf fur
<worn as quiver>     the quiver of holding of agility (magic)
<worn about waist>   a strip of studded black pudding [poor] [65%]             
<worn on belt buckle>a large tome engulfed in blue flames [poor] (magic) (humming) [61%]             
<attached to belt>   a net of endless currents
<worn on arms>       the armplates of armageddon [superior] [89%]             
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [67%]             
<worn around wrist>  a bracer bearing the seal of Bozk of intelligence (magic)
<worn on hands>      some massive studded mithril fists [superior] (magic) [64%]             
<worn on finger>     an obsidian circle [modified] (magic)
<worn on finger>     Zorobabi's circular stone ring [modified] [73%]             
<primary weapon>     Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute [superior] (magic) [86%]             
<secondary weapon>   the mystic axe of the dragonkind (magic) (humming)[209h 21m 58s]
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       a pair of boots of stealth [superior] (magic)

A gruff looking bartender stands here dispensing drinks.

< 766h/809H 202v/205V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South# -West# -Down

< 768h/809H 203v/205V Pos: standing >
That's impossible, I'm afraid.

< 770h/809H 203v/205V Pos: standing >
Ok.

< 772h/809H 203v/205V Pos: standing >

< 772h/809H 203v/205V Pos: standing >
The door is open.
You extend your sights southward.
A Small Magic Shop
   This room at the lowest part of the conjurer's guild is rented out to who
ever is willing to give Gimbatul the biggest cut of the action.  Currently its
being rented to an odd little man that uses it half for buying and selling and
half for research.  The front half of the shop displays a few items, the great
majority of the stock is kept behind the counter where it can be protected,
studied, and stroked.
Obvious exits: -North -Up
An odd little goblin stands here with potions and staves to sell.

< 772h/809H 203v/205V Pos: standing >
Ok.

< 773h/809H 203v/205V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
An elite goblin guard who is close by to your north.
A scarab beetle who is close by to your north.
A baby goblin who is not far off to your north.
A scarab beetle who is close by to your east.
A press-gang leader who is not far off to your east.
A grub who is not far off to your east.
A baby goblin who is not far off to your east.
A goblin noble who is not far off to your east.
The Moregeeth Quartermaster who is not far off to your east.
An elite goblin guard who is not far off to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
An odd little shopkeeper who is close by to your south.
An eager initiate who is close by to your west.
An eager initiate who is close by to your west.
A senior cleric who is a brief walk away to your west.

< 774h/809H 203v/205V Pos: standing >
A Small Magic Shop
   This room at the lowest part of the conjurer's guild is rented out to who
ever is willing to give Gimbatul the biggest cut of the action.  Currently its
being rented to an odd little man that uses it half for buying and selling and
half for research.  The front half of the shop displays a few items, the great
majority of the stock is kept behind the counter where it can be protected,
studied, and stroked.
Obvious exits: -North -Up
An odd little goblin stands here with potions and staves to sell.

< 777h/809H 201v/205V Pos: standing >
You quickly scan the area.
A scarab beetle who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A baby goblin who is a brief walk away to your north.
A young conjurer who is close by above you.
A conjurer's apprentice who is not far off above you.
A conjurer's apprentice who is not far off above you.
Gimbatul who is not far off above you.

< 777h/809H 201v/205V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South -West -Down

< 779h/809H 204v/205V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South -West
A scarab beetle is here searching for food.

< 780h/809H 202v/205V Pos: standing >
Ok.

< 782h/809H 205v/205V Pos: standing >
You quickly scan the area.
A mage shopkeeper who is close by to your north.
A press-gang leader who is close by to your east.
A grub who is close by to your east.
A baby goblin who is close by to your east.
A goblin noble who is close by to your east.
The Moregeeth Quartermaster who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A huge warg who is close by to your east.
A sly rogue who is close by to your south.
A gaily dressed bard who is close by to your south.
A goblin slut who is close by to your south.
A goblin slut who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
A gruff bartender who is close by to your south.
An eager initiate who is not far off to your west.
An eager initiate who is not far off to your west.
A senior cleric who is rather far off to your west.
A senior cleric who is rather far off to your west.

< 782h/809H 205v/205V Pos: standing >

< 783h/809H 205v/205V Pos: standing >
Mage Supply Shop
   This room is used for selling supplies to the students learning magic within
the tower, at a tidy profit.  Books, quills, and spell components are bought
and sold here.  Many crampt shelves line the walls filled with jars of every
conceivable spell component found anywhere in the realms.
Obvious exits: -South -Up
An old man stands here fiddling with jars trying to fill his latest order.

< 785h/809H 203v/205V Pos: standing >
You quickly scan the area.
A sly rogue who is not far off to your south.
A gaily dressed bard who is not far off to your south.
A goblin slut who is not far off to your south.
A goblin slut who is not far off to your south.
A drunk goblin who is not far off to your south.
A drunk goblin who is not far off to your south.
A drunk goblin who is not far off to your south.
A young sorcerer who is close by above you.
A young sorcerer who is close by above you.
A sorcerer's apprentice who is not far off above you.
A sorcerer's apprentice who is not far off above you.

< 785h/809H 203v/205V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North -East -South -West

< 787h/809H 202v/205V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
The press-gang leader stands here looking for recruits.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 788h/809H 200v/205V Pos: standing >
A room of nightmaric visions
   Terribile visions screach through the air attacking anything in sight. These
visions must be conjurered from someones worst nightmares as they are more hidious
than anything imaginable. A large staircase can been seen leading upwards into the
tower yet it seems to shift in both shape and size making it very hard to climb it
without taking a wrong step. One such step might prove devestating as the staircase
has over 200 steps.
A bright light fills this area.
Obvious exits: -West -Up

< 788h/809H 198v/205V Pos: standing >
You quickly scan the area.
A grub who is close by to your west.
A baby goblin who is close by to your west.
A press-gang leader who is close by to your west.
A grub who is close by to your west.
A baby goblin who is close by to your west.
A goblin noble who is close by to your west.
The Moregeeth Quartermaster who is close by to your west.
A huge warg who is close by to your west.
An elite goblin guard who is close by to your west.
A huge warg who is close by to your west.
An eager initiate who is rather far off to your west.

< 788h/809H 200v/205V Pos: standing >

< 789h/809H 202v/205V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
The press-gang leader stands here looking for recruits.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
A wealthy noble walks about town while shopping.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 790h/809H 202v/205V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East -South -West#
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
An elite goblin guard wanders the town looking for trouble.

< 790h/809H 202v/205V Pos: standing >
You quickly scan the area.
An elite goblin guard who is close by to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
An elite goblin guard who is not far off to your north.
A huge warg who is not far off to your north.
Smog who is close by to your east.
A grub who is close by to your south.
A baby goblin who is close by to your south.
A press-gang leader who is close by to your south.
A grub who is close by to your south.
A baby goblin who is close by to your south.
A goblin noble who is close by to your south.
The Moregeeth Quartermaster who is close by to your south.
A huge warg who is close by to your south.
A huge warg who is close by to your south.
An elite goblin guard who is close by to your south.
An elite goblin guard who is not far off to your south.
An elite goblin guard who is not far off to your south.
A huge warg who is not far off to your south.
A huge warg who is not far off to your south.
An elite goblin guard who is not far off to your south.

< 791h/809H 203v/205V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
An elite goblin guard wanders the town looking for trouble.

< 792h/809H 203v/205V Pos: standing >
You quickly scan the area.
A huge warg who is close by to your north.
An elite goblin guard who is close by to your north.
An elite goblin guard who is close by to your north.
A huge warg who is close by to your north.
Roge who is close by to your east.
A scarab beetle who is close by to your south.
A baby goblin who is close by to your south.
An elite goblin guard who is close by to your south.
A baby goblin who is not far off to your south.
A press-gang leader who is not far off to your south.
A grub who is not far off to your south.
A baby goblin who is not far off to your south.
The Moregeeth Quartermaster who is not far off to your south.
A huge warg who is not far off to your south.
An elite goblin guard who is not far off to your south.
A huge warg who is not far off to your south.
An elite goblin guard who is not far off to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
Ghash who is close by to your west.

< 793h/809H 203v/205V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.

< 794h/809H 201v/205V Pos: standing >
You quickly scan the area.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
Glab who is close by to your east.
An elite goblin guard who is close by to your south.
A scarab beetle who is not far off to your south.
A baby goblin who is not far off to your south.
An elite goblin guard who is not far off to your south.
A grub who is a brief walk away to your south.
A press-gang leader who is a brief walk away to your south.
A grub who is a brief walk away to your south.
A goblin noble who is a brief walk away to your south.
The Moregeeth Quartermaster who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is rather far off to your south.
A huge warg who is rather far off to your south.
A huge warg who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
A huge warg who is close by to your west.
An elite goblin guard who is close by to your west.
A grub who is close by to your west.
A scarab beetle who is close by to your west.
A grub who is close by below you.

< 794h/809H 201v/205V Pos: standing >

< 795h/809H 202v/205V Pos: standing >
The door seems to be closed.

< 797h/809H 205v/205V Pos: standing >

< 798h/809H 205v/205V Pos: standing >
You quickly scan the area.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
A goblin noble who is close by to your east.
An elite goblin guard who is close by to your south.
A grub who is not far off to your south.
A scarab beetle who is not far off to your south.
A baby goblin who is not far off to your south.
An elite goblin guard who is not far off to your south.
A grub who is a brief walk away to your south.
A press-gang leader who is a brief walk away to your south.
A baby goblin who is a brief walk away to your south.
The Moregeeth Quartermaster who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
A huge warg who is close by to your west.
An elite goblin guard who is close by to your west.
A grub who is close by to your west.
A scarab beetle who is close by to your west.

< 798h/809H 205v/205V Pos: standing >
Bank of Moregeeth
   The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks.  In this
dangerous town its the only safe place to store valuables, if you can afford
it.  The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West
A leather helm lies discarded here.
a strange pink stone lies here.
A steel dagger about a foot in length lies here.
A belt steep scrap has lies here on the ground.
A small amount of silk has been left here.
Some long, thick feathers are bundled here.
A thick blue woolen scarf has been tossed aside here.
A sturdy warhammer with a head of greyish stone lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.
A wealthy noble walks about town while shopping.
A wealthy noble walks about town while shopping.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 799h/809H 203v/205V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.

< 800h/809H 202v/205V Pos: standing >
Saving Aram.

< 801h/809H 202v/205V Pos: standing >
Along the Street of Nobles
   The Street of Nobles is named for the titles of the citizens that live
here.  Not really of noble blood or birth they are simply the wealthiest
people in town and so titled as they please.  The street is paved with cobble-
stones and well drained, it is clean and wide.  To the south is a typical
home of a noble, its exterior is designed to flaunt the wealth of its
occupant.  To the north is the mayor's residence, reputed to be cunning and
ruthless there are few that dare knock on his door.
Obvious exits: -North# -East -South# -West
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.

< 801h/809H 201v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/809H 203v/205V Pos: standing >
You quickly scan the area.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
An elite goblin guard who is close by to your east.
A huge warg who is close by to your east.
A goblin noble who is not far off to your east.
A goblin noble who is not far off to your east.
A goblin noble who is not far off to your east.
A goblin noble who is not far off to your east.
Glab who is not far off to your east.

< 802h/809H 204v/205V Pos: standing >

< 803h/809H 204v/205V Pos: standing >

< 803h/809H 205v/205V Pos: standing >
The Intersection of Commerce Street and the Street of Nobles
   The wide avenue known as the Street of Nobles comes to an end here, the
lesser nobles have their houses here.  Though not as fancy as the houses to
the east they are nonetheless far above those that commoners can afford.  To
the south is Commerce Street, lined with simple shops selling day to day needs
this is where commoners shop.
Obvious exits: -North# -East -South -West# -Down

< 804h/809H 203v/205V Pos: standing >
You quickly scan the area.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A grub who is close by to your east.
A scarab beetle who is close by to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
An elite goblin guard who is not far off to your east.
A huge warg who is not far off to your east.
A goblin noble who is a brief walk away to your east.
A goblin noble who is a brief walk away to your east.
A goblin noble who is a brief walk away to your east.
A scarab beetle who is close by to your south.
A scarab beetle who is close by to your south.
A baby goblin who is close by to your south.
A scarab beetle who is not far off to your south.
An elite goblin guard who is not far off to your south.
An odd little shopkeeper who is rather far off to your south.

< 804h/809H 203v/205V Pos: standing >

< 805h/809H 203v/205V Pos: standing >

< 806h/809H 203v/205V Pos: standing >
Along Commerce Street
   Most of the commoners of Moregeeth don't have the money or the time to shop
often, but when they do have a little of both they come to Commerce street to
look at what they can't afford and buy what is necessary.  To the west lies
Bubgol's shop, he's ever willing to buy goods for less then they're worth and
sell them for more.  To the east lies Golag's shop, the unmistakable odor for
dung wafting from within.
Obvious exits: -North -East -South -West
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.

< 808h/809H 201v/205V Pos: standing >
You quickly scan the area.
Golag who is close by to your east.
A scarab beetle who is close by to your south.
An elite goblin guard who is close by to your south.
An odd little shopkeeper who is a brief walk away to your south.
Bubgol who is close by to your west.

< 808h/809H 201v/205V Pos: standing >
Along Commerce Street
   Whereas the High Road is where the nobles shop, Commerce Street is where
commoners buy their goods.  Though still paved the street isn't nearly as
clean nor the shops as decorated, there is no pride here just simple commerce.
From the east the smell of hide wafts in from a tailors shop, from the west
the smell of bread from a bakery.
Obvious exits: -North -East -South -West
A scarab beetle is here searching for food.
An elite goblin guard wanders the town looking for trouble.

< 809h/809H 203v/205V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A scarab beetle who is close by to your north.
A baby goblin who is close by to your north.
Agh who is close by to your east.
An odd little shopkeeper who is not far off to your south.
Gulg who is close by to your west.

< 809h/809H 203v/205V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South -West -Down

< 809h/809H 201v/205V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
An elite goblin guard who is close by to your north.
A scarab beetle who is not far off to your north.
A scarab beetle who is not far off to your north.
A baby goblin who is not far off to your north.
A press-gang leader who is close by to your east.
A baby goblin who is close by to your east.
A goblin noble who is not far off to your east.
The Moregeeth Quartermaster who is not far off to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
An odd little shopkeeper who is close by to your south.
An eager initiate who is close by to your west.
An eager initiate who is close by to your west.
A senior cleric who is a brief walk away to your west.
A senior cleric who is a brief walk away to your west.

< 809h/809H 201v/205V Pos: standing >
A Small Magic Shop
   This room at the lowest part of the conjurer's guild is rented out to who
ever is willing to give Gimbatul the biggest cut of the action.  Currently its
being rented to an odd little man that uses it half for buying and selling and
half for research.  The front half of the shop displays a few items, the great
majority of the stock is kept behind the counter where it can be protected,
studied, and stroked.
Obvious exits: -North -Up
An odd little goblin stands here with potions and staves to sell.

< 809h/809H 202v/205V Pos: standing >
You quickly scan the area.
A scarab beetle who is not far off to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is a brief walk away to your north.
A baby goblin who is a brief walk away to your north.
A young conjurer who is close by above you.
A young conjurer who is close by above you.
A conjurer's apprentice who is not far off above you.
A conjurer's apprentice who is not far off above you.

< 809h/809H 203v/205V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South -West -Down

< 809h/809H 204v/205V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North -East -South -West
The press-gang leader stands here looking for recruits.
A baby goblin sits here bawling its eyes out.

< 809h/809H 202v/205V Pos: standing >
You quickly scan the area.
A mage shopkeeper who is close by to your north.
A goblin noble who is close by to your east.
The Moregeeth Quartermaster who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A sly rogue who is close by to your south.
A gaily dressed bard who is close by to your south.
A goblin slut who is close by to your south.
A goblin slut who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
An eager initiate who is not far off to your west.
An eager initiate who is not far off to your west.
A senior cleric who is rather far off to your west.
A senior cleric who is rather far off to your west.

< 809h/809H 202v/205V Pos: standing >
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
An ugly slut drapes herself over the patrons trying to get bought a drink.
An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A gruff looking bartender stands here dispensing drinks.

< 809h/809H 202v/205V Pos: standing >
Inn of the Twisted Spine
   Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here.  It has many rooms, all small,
each dug out of the surrounding dirt.  Some loose straw spread upon the uneven
floor being the only place to sleep.  A large sign hanging behind the counter
reads:

All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Goblin (small) stands here.

< 809h/809H 203v/205V Pos: standing >
Brogan's Bar
   Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells.  Once too often broken furniture is held together with old
twine.  Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
An ugly slut drapes herself over the patrons trying to get bought a drink.
An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A gruff looking bartender stands here dispensing drinks.

< 809h/809H 204v/205V Pos: standing >
A gruff bartender plays a song to lift his spirit off the ground.

< 809h/809H 204v/205V Pos: standing >
Inn of the Twisted Spine
   Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here.  It has many rooms, all small,
each dug out of the surrounding dirt.  Some loose straw spread upon the uneven
floor being the only place to sleep.  A large sign hanging behind the counter
reads:

All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Goblin (small) stands here.

< 809h/809H 203v/205V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Goblin, circling her.

< 809h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Goblin sta EP: excellent >
 A Goblin misses you.
A Goblin suddenly appears a bit confused!
You watch in glee as a Goblin looks dazzled.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
You snap into visibility.

< 809h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Goblin sta EP: excellent >
 You grasp your weapons and prepare for the onslaught...

< 809h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Goblin sta EP: excellent >
 You snap into visibility.
[Damage: 33 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 30 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 18 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 17 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 34 ] A Goblin screams in pain as your slash tears into her flesh
A Goblin completely sidesteps your blow, shifts her balance, and strikes back at YOU!
A Goblin misses you.
A Goblin arches around your blow, and deals a brutal counterattack to YOU!
A Goblin misses you.
[Damage: 32 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 24 ] A Goblin screams in pain as your slash tears into her flesh

< 809h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 A Goblin misses you.
A Goblin misses you.
You snap into visibility.
A Goblin's punch grazes you.
A Goblin misses you.
A Goblin misses you.

< 803h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Goblin sta EP:  nasty wounds >
 A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
You snap into visibility.

< 803h/809H 205v/205V Pos: standing >
< T: a vampire antipaladin TP: sta TC:few scratches E: A Goblin sta EP:  nasty wounds >
 You become a FLuRrY of weapons as you begin your onslaught...
You snap into visibility.
[Damage: 10 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 38 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 31 ] A Goblin screams in pain as your slash tears into her flesh
[Damage: 34 ] Your final slash sends a Goblin's head bouncing along the ground.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!