The death of [29 Psionicist] Jube The Empire (Duergar)

in Strongstone Circle

from the perspective of [29 Psionicist] Jube The Empire (Duergar)


  *vulnerable to sun
  *magical reduction

< 10h/195H 82v/111V Pos: standing >
A clansdwarf leaves north.

< 10h/195H 82v/111V Pos: standing >
You sit down and relax.

< 10h/195H 82v/111V Pos: sitting >

< 10h/195H 82v/111V Pos: sitting >
You start meditating...

< 10h/195H 85v/111V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 11h/195H 98v/111V Pos: standing >
A clansdwarf sneaks west riding on a large steeder.

< 11h/195H 98v/111V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
Fresh blood splatters cover the area.
A clansdwarf shouts as he pushes his cart

< 11h/195H 98v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A cavern snake who is close by to your south.

< 11h/195H 98v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/195H 98v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
Fresh blood covers everything in the area.

< 11h/195H 98v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A clansdwarf watches the area closely
A clansdwarf shouts as he pushes his cart
A clansdwarf scans the area for vermin
A clansdwarf watches the area closely

< 11h/195H 97v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.

< 11h/195H 97v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
[2] The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely
A duergar merchant watches his cart closely

< 11h/195H 97v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A huge grey ape who is not far off to your west.

< 12h/195H 98v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A clansdwarf watches the area closely
A clansdwarf shouts as he pushes his cart
A clansdwarf scans the area for vermin
A clansdwarf watches the area closely

< 12h/195H 97v/111V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -N

< 12h/195H 96v/111V Pos: standing >
You are already indoors.

< 12h/195H 98v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A clansdwarf watches the area closely
A clansdwarf shouts as he pushes his cart
A clansdwarf scans the area for vermin
A clansdwarf watches the area closely

< 12h/195H 97v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D

< 12h/195H 97v/111V Pos: standing >
Barter Room
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A clansdwarf guards the barter room
A clansdwarf guards the barter room
A clansdwarf is selling the clans crafts

< 12h/195H 96v/111V Pos: standing >
Preparation Room
Obvious exits: -E -S# -W
The corpse of a cook is lying here.

< 12h/195H 96v/111V Pos: standing >
Dry Preparation Room
Obvious exits: -E -S
The corpse of a clansdwarf is lying here.

< 12h/195H 95v/111V Pos: standing >
Preparation Room
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of a cook is lying here.

< 13h/195H 96v/111V Pos: standing >
The door seems to be closed.

< 13h/195H 97v/111V Pos: standing >
Barter Room
Obvious exits: -E -W
Fresh blood covers everything in the area.
A clansdwarf guards the barter room
A clansdwarf guards the barter room
A clansdwarf is selling the clans crafts

< 13h/195H 97v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/195H 97v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.

< 13h/195H 98v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D
Fresh blood covers everything in the area.

< 13h/195H 97v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/195H 97v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.

< 13h/195H 98v/111V Pos: standing >
Second Floor Landing
Obvious exits: -N# -W# -D

< 14h/195H 98v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D
A few drops of fresh blood are scattered around the area.

< 14h/195H 99v/111V Pos: standing >
Second Floor Landing
Obvious exits: -N# -W# -D
Puddles of fresh blood cover the ground.

< 14h/195H 99v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/195H 99v/111V Pos: standing >
The door seems to be closed.

< 14h/195H 100v/111V Pos: standing >
Ok.

< 15h/195H 101v/111V Pos: standing >
Guild Room
Obvious exits: -S
Fresh blood splatters cover the area.
The clan guild officer sits at his desk

< 15h/195H 100v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 15h/195H 100v/111V Pos: standing >
Second Floor Landing
Obvious exits: -N -W# -D
Puddles of fresh blood cover the ground.

< 15h/195H 101v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D
Fresh blood splatters cover the area.

< 15h/195H 100v/111V Pos: standing >
Growing Area
Obvious exits: -S -W -U
A piece of fuzzy blue fungus is growing here.

< 15h/195H 99v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/195H 99v/111V Pos: standing >
Growing Area
Obvious exits: -N -W
[2] A piece of fuzzy red fungus is growing here.

< 15h/195H 99v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/195H 100v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/195H 100v/111V Pos: standing >
Growing Area
Obvious exits: -N -E
[3] A piece of fuzzy green fungus is growing here.

< 16h/195H 100v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 100v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 100v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 100v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 101v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 101v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 101v/111V Pos: standing >

< 16h/195H 102v/111V Pos: standing >
Growing Area
Obvious exits: -E -S
[2] A piece of fuzzy pink fungus is growing here.

< 16h/195H 101v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 101v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/195H 101v/111V Pos: standing >
Growing Area
Obvious exits: -S -W -U
Fresh blood splatters cover the area.
A piece of fuzzy blue fungus is growing here.

< 16h/195H 101v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D
Fresh blood splatters cover the area.

< 16h/195H 101v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/195H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/195H 102v/111V Pos: standing >
Barter Room
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A clansdwarf guards the barter room
A clansdwarf guards the barter room
A clansdwarf is selling the clans crafts

< 17h/195H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/195H 103v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/195H 103v/111V Pos: standing >
Preparation Room
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
The corpse of a cook is lying here.

< 17h/195H 103v/111V Pos: standing >
Barter Room
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A clansdwarf guards the barter room
A clansdwarf guards the barter room
A clansdwarf is selling the clans crafts

< 17h/195H 102v/111V Pos: standing >
House of Clan Spore Seeder
Obvious exits: -E -W -U -D
Fresh blood covers everything in the area.

< 17h/195H 101v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A clansdwarf watches the area closely
A clansdwarf shouts as he pushes his cart
A clansdwarf scans the area for vermin

< 17h/195H 101v/111V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
A few drops of fresh blood are scattered around the area.

< 17h/195H 100v/111V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
Fresh blood covers everything in the area.
A clansdwarf watches the area closely
A clansdwarf shouts as he pushes his cart

< 17h/195H 99v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
A clansdwarf watches the area closely
A cavern snake is lying here, incapacitated.

< 17h/195H 99v/111V Pos: standing >
The door seems to be closed.

< 18h/195H 99v/111V Pos: standing >
The door seems to be closed.

< 18h/195H 100v/111V Pos: standing >
The door seems to be closed.

< 18h/195H 100v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S -W
Fresh blood covers everything in the area.
A cavern snake coils and strikes

< 18h/195H 100v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Strongstone Circle
Obvious exits: -N# -E -S -W
Fresh blood covers everything in the area.
A cavern snake stands here, fighting YOU!

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You are not riding anything!

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You begin to focus your will...

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Casting: inflict pain *

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 36 ] A cavern snake screams out in pain!

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP:  awful >
 A cavern snake misses you.
Strongstone Circle
Obvious exits: -N# -E -S -W
Fresh blood covers everything in the area.
A clansdwarf watches the area closely
A cavern snake stands here, fighting YOU!

< 18h/195H 100v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP:  awful >
 [Damage:  6 ] You plant your foot firmly in a cavern snake's snout, smashing it to one side.
A cavern snake is incapacitated and will slowly die, if not aided.
A cavern snake cannot respond to your attack!
[Damage:  1 ] Your crude punch seriously wounds a cavern snake.
A cavern snake is mortally wounded, and will die soon, if not aided.

< 18h/195H 100v/111V Pos: standing >
You attempt to flee...
Strongstone Circle
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
A cavern snake is lying here, incapacitated.
You flee westward!

< 19h/195H 86v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
A cavern snake is lying here, incapacitated.

< 19h/195H 86v/111V Pos: standing >
A clansdwarf enters from the north.
Strongstone Circle
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
A clansdwarf watches the area closely
A cavern snake is lying here, mortally wounded.

< 19h/195H 85v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A clansdwarf looks through the merchants carts

< 19h/195H 85v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your west.
A cavern snake who is close by to your west.
A clansdwarf who is not far off to your west.
A cavern snake who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
A pregnant duergar who is a brief walk away to your west.

< 19h/195H 85v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A clansdwarf scans the area for vermin

< 20h/195H 86v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is not far off to your south.
A large cave bear who is not far off to your south.
A cavern snake who is not far off to your south.
A duergar inquisitor who is not far off to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A cavern snake who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.

< 20h/195H 87v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S

< 20h/195H 89v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A cavern snake coils and strikes
An intent duergar inquisitor searches the town for invaders.

< 20h/195H 88v/111V Pos: standing >

< 20h/195H 88v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 20h/195H 89v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 
< 20h/195H 89v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You attempt to flee...
Strongstone Circle
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.
A clansdwarf sits atop a large cave bear.
You flee westward!

< 20h/195H 68v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.
A clansdwarf sits atop a large cave bear.

< 20h/195H 68v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
Fresh blood covers everything in the area.
A Lich (medium) stands in mid-air here, fighting a cavern snake.
A globe of darkness floats near a Lich's head.
A cavern snake stands here, fighting a Lich.
An intent duergar inquisitor searches the town for invaders.

< 20h/195H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/195H 69v/111V Pos: standing >
Alas, you cannot go that way. . . .
A Lich attempts to flee.
A Lich leaves north.

< 20h/195H 69v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/195H 69v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 20h/195H 70v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You can't use the GCC channel!

< 20h/195H 70v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 20h/195H 70v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 20h/195H 70v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 20h/195H 70v/111V Pos: standing >
< T: Jube TP: sta TC: awful E: snake sta EP: excellent >
 You attempt to flee...
Strongstone Circle
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A Lich (medium) stands in mid-air here.
A globe of darkness floats near a Lich's head.
You flee northward!

< 20h/195H 44v/111V Pos: standing >
You tell your racewar 'lich'

< 20h/195H 44v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A clansdwarf scans the area for vermin

< 20h/195H 44v/111V Pos: standing >
Saving Jube.

< 20h/195H 45v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A clansdwarf looks through the merchants carts

< 20h/195H 44v/111V Pos: standing >
A Lich enters from the east.

< 20h/195H 45v/111V Pos: standing >
A Lich leaves west.

< 20h/195H 45v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S -W
Fresh blood covers everything in the area.
A Lich (medium) stands in mid-air here.
A globe of darkness floats near a Lich's head.
A cavern snake is lying here, mortally wounded.

< 20h/195H 44v/111V Pos: standing >
A Lich starts casting an offensive spell.

< 20h/195H 45v/111V Pos: standing >
You see nothing special about her.
This Lich is in excellent condition.
She's medium in size.
She appears to be casting.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is encased in killing ice!
She's surrounded by a diffuse globe of light!
She has little gills in her neck!

<worn as a badge>    a glowing blue crystal of charisma [86%]             
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [73%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' [82%]             
<worn in ear>        an earring of courage of greater constitution
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [74%]             
<worn around neck>   a cloak of dragons of damage (glowing)
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [81%]             
<worn on body>       the chest piece of the shadowy platemail of damnation
<worn about body>    a swirling, dark blue cloak (humming) [67%]             
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom [80%]             
<worn about waist>   the threads of astral projection of intelligence (glowing)
<worn on belt buckle>a fragile marble belt buckle from The City of Winterhaven
<worn on arms>       some wolf hide sleeves (illuminating) [54%]             
<held as shield>     a rusty marble shield from Arcium, the Plagued Kingdom [69%]             
<worn around wrist>  an etched mithral bracer of strength (humming)
<worn around wrist>  the bangle of the Dreamer of constitution [88%]             
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a sun ring of wisdom (glowing) [88%]             
<primary weapon>     a mithril dagger
<worn on legs>       some fur-lined horned ram-skull knee guards [71%]             
<worn on feet>       the boots of the dreamer of dexterity

< 20h/195H 46v/111V Pos: standing >
A Lich completes her spell...
A Lich utters the words 'izoahuzz qaijudigguai bragh'
You scream as a Lich blasts you into the next life!