The death of [15 Cleric] Xan (Duergar)

in Strongstone Circle

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn as a badge>    a glowing blue crystal of charisma [86%]             
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [76%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [82%]             
<worn in ear>        an earring of courage of greater constitution
<worn in ear>        the earring of the forest goddess [49%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [74%]             
<worn around neck>   a cloak of dragons of damage (magic) (glowing)
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [82%]             
<worn on body>       the chest piece of the shadowy platemail of damnation (magic)
<worn about body>    a swirling, dark blue cloak (humming) [76%]             
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom [84%]             
<worn about waist>   the threads of astral projection of intelligence (glowing)
<worn on belt buckle>a fragile marble belt buckle from The City of Winterhaven
<worn on arms>       some wolf hide sleeves (illuminating) [71%]             
<held as shield>     a rusty marble shield from Arcium, the Plagued Kingdom [69%]             
<worn around wrist>  an etched mithral bracer of strength (magic) (humming)
<worn around wrist>  the bangle of the Dreamer of constitution (magic) [88%]             
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of invisibility [poor] (magic)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a mithril dagger (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [73%]             
<worn on feet>       the boots of the dreamer (magic)

  MMMM ,,MM       
   MM   ,MM       
        @,   M    
       M,M  MMM,  
       MM,,MM.M.  
          ,,M.o   
           ,,.    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South

< 303h/303H 93v/131V Pos: standing >
 
   ,,,,,MM        
  MMMM ,,MM       
   MM   ,MM       
        ,,   M    
       M@M  MMM,  
       MM,,MM.M.  
          ,,M.oM  
           ,,..   
           M.o    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West

< 303h/303H 93v/131V Pos: standing >
 
   ,,,,MM         
  MMM ,,MM        
  MM   ,MM        
       ,,   M  ,  
      M,@  MMM,,  
      MM,,MM.M..  
         ,,M.oM.  
          ,,...   
          M.oo    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -South -West
A drow hunter is exploring the Underdark for victims.

< 303h/303H 97v/131V Pos: standing >
 
   MM ,,MM        
  MM   ,MM        
       ,,   M  ,  
      M,M  MMM,,  
      MM@,MM.M..  
         ,,M.oM.  
          ,,....  
          M.oo^   
         MM.MM    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -West

< 303h/303H 96v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 97v/131V Pos: standing >
 
   M ,,MM         
  M   ,MM         
      ,,   M  ,,  
     M,M  MMM,,M  
     MM,@MM.M..M  
        ,,M.oM..  
         ,,....o  
         M.oo^.   
        MM.MMo    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West

< 303h/303H 95v/131V Pos: standing >
 
      ,MM         
      ,,   M  ,   
     M,M  MMM,,M  
     MM,,MM.M..M  
        @,M.oM..  
         ,,....o  
         M.oo^.o  
        MM.MMoM   
         MM..o    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East

< 303h/303H 94v/131V Pos: standing >
 
     ,MM          
     ,,   M  ,,   
    M,M  MMM,,M,  
    MM,,MM.M..MM  
       ,@M.oM..M  
        ,,....o.  
        M.oo^.o.  
       MM.MMoM.   
        MM..oo    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West

< 303h/303H 93v/131V Pos: standing >
 
     ,,   M  ,    
    M,M  MMM,,M   
    MM,,MM.M..MM  
       ,,M.oM..M  
        @,....o.  
        M.oo^.o.  
       MM.MMoM.M  
        MM..oo.   
         MMM..    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South

< 303h/303H 92v/131V Pos: standing >
 
    ,,   M  ,,    
   M,M  MMM,,M,   
   MM,,MM.M..MM   
      ,,M.oM..MM  
       ,@....o.M  
       M.oo^.o.M  
      MM.MMoM.M,  
       MM..oo.M   
        MMM..M    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West

< 303h/303H 90v/131V Pos: standing >
 
   ,,   M  ,,M    
  M,M  MMM,,M,M   
  MM,,MM.M..MM    
     ,,M.oM..MM   
      ,,@...o.M,  
      M.oo^.o.M,  
     MM.MMoM.M,M  
      MM..oo.M,   
       MMM..MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 303h/303H 90v/131V Pos: standing >
 
   ,   M  ,,M,    
  ,M  MMM,,M,MM   
 MM,,MM.M..MM     
    ,,M.oM..MM    
     ,,.@..o.M,   
     M.oo^.o.M,   
    MM.MMoM.M,M   
     MM..oo.M,M   
      MMM..MMM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 303h/303H 88v/131V Pos: standing >
 
      M  ,,M,M    
  M  MMM,,M,MM    
 M,,MM.M..MM      
   ,,M.oM..MM     
    ,,..@.o.M,    
    M.oo^.o.M,    
   MM.MMoM.M,M    
    MM..oo.M,MM   
     MMM..MMM     
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 303h/303H 87v/131V Pos: standing >
 
     MMM,,M,MM    
  ,,MM.M..MM      
   ,,M.oM..MM     
    ,,....o.M,    
    M.oo@.o.M,    
   MM.MMoM.M,M    
    MM..oo.M,MM,  
     MMM..MMM ,   
        M,M       
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up

< 303h/303H 86v/131V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down

< 303h/303H 87v/131V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
A tiny centipede crawls along the floor looking for a bite to eat.

< 303h/303H 86v/131V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West

< 303h/303H 85v/131V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up

< 303h/303H 84v/131V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down
You sense a lifeform nearby.

< 303h/303H 85v/131V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -Down
You sense a lifeform nearby.

< 303h/303H 88v/131V Pos: standing >

< 303h/303H 94v/131V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your north.
A large steeder who is not far off to your north.
A clansdwarf who is not far off to your north.
A duergar inquisitor who is a brief walk away to your north.

< 303h/303H 96v/131V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North

< 303h/303H 97v/131V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf watches the area closely(Red Aura)

< 303h/303H 97v/131V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North

< 303h/303H 98v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 98v/131V Pos: standing >

< 303h/303H 101v/131V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf watches the area closely(Red Aura)

< 303h/303H 100v/131V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
A clansdwarf sits atop a large steeder.(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)
You sense a lifeform nearby.

< 303h/303H 100v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 102v/131V Pos: standing >
You start chanting...

< 303h/303H 106v/131V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 303h/303H 110v/131V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.
You sense a lifeform nearby.

< 303h/303H 110v/131V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely(Red Aura)
A clansdwarf watches the area closely(Red Aura)

< 303h/303H 111v/131V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 303h/303H 109v/131V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 303h/303H 108v/131V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your east.
A large steeder who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A large steeder who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
A duergar inquisitor who is rather far off to your west.

< 303h/303H 109v/131V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
You sense a lifeform nearby.

< 303h/303H 109v/131V Pos: standing >
You quickly scan the area.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your west.
A clansdwarf who is a brief walk away to your west.

< 303h/303H 110v/131V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North# -South
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 303h/303H 111v/131V Pos: standing >
Ok.

< 303h/303H 115v/131V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 303h/303H 114v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 303h/303H 114v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 113v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 111v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 110v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 109v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 107v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 106v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 105v/131V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 303h/303H 104v/131V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 303h/303H 102v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 103v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 104v/131V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A cavern snake who is close by to your north.
A cavern snake who is close by to your north.
The Khildarak Quartermaster who is close by to your north.

< 303h/303H 105v/131V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes
A cavern snake coils and strikes
A cavern snake coils and strikes
The Khildarak Quartermaster stands here.(Red Aura)

< 303h/303H 106v/131V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A cavern snake coils and strikes
A clansdwarf sits atop a large steeder.(Red Aura)

< 303h/303H 105v/131V Pos: standing >
A cavern snake enters from the west.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
You snap into visibility.

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake enters from the west.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake enters from the west.
A cavern snake enters from the west.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake suddenly attacks YOU!
A cavern snake misses you.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 A clansdwarf watches the battle in amusement.

< 303h/303H 106v/131V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a cavern snake!
The shadowy hand tears away the remaining life of a cavern snake.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 303h/303H 106v/131V Pos: standing >
the corpse of a cavern snake appears to be empty.

< 303h/303H 106v/131V Pos: standing >
You don't have anything to put in it.

< 303h/303H 106v/131V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West

< 303h/303H 104v/131V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 303h/303H 105v/131V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 303h/303H 110v/131V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A clansdwarf who is not far off to your north.
A pregnant duergar who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A cavern rat who is not far off to your east.
A small lizard who is not far off to your east.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A cavern snake who is a brief walk away to your west.
A Duergar who is a brief walk away to your west.

< 303h/303H 111v/131V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 303h/303H 113v/131V Pos: standing >
Ok.

< 303h/303H 118v/131V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 303h/303H 117v/131V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your south.

< 303h/303H 120v/131V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
   Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)

< 303h/303H 122v/131V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 303h/303H 122v/131V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West

< 303h/303H 121v/131V Pos: standing >
Ok.

< 303h/303H 126v/131V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 303h/303H 128v/131V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 303h/303H 129v/131V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A large steeder who is not far off to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 303h/303H 129v/131V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West

< 303h/303H 129v/131V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
[2] The corpse of a cavern snake is lying here.
A cavern snake is lying here, mortally wounded.
A Duergar (medium) stands here (Newbie), fighting a cavern snake.(Red Aura)

< 303h/303H 127v/131V Pos: standing >
You quickly scan the area.
A duergar outcast who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A cavern rat who is in the distance to your east.
A duergar guard who is not far off to your west.
A duergar guard who is not far off to your west.

< 303h/303H 127v/131V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 303h/303H 131v/131V Pos: standing >
You start chanting...

< 303h/303H 131v/131V Pos: standing >
Snapping ribs can be heard as a Duergar caves in a cavern snake's chest with a fearsome blow.
A cavern snake is dead! R.I.P.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 303h/303H 131v/131V Pos: standing >
You complete your spell...
You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
A Duergar is mortally wounded, and will die soon, if not aided.

< 303h/303H 131v/131V Pos: standing >
the corpse of a cavern snake appears to be empty.

< 303h/303H 131v/131V Pos: standing >
You don't have anything to put in it.

< 303h/303H 131v/131V Pos: standing >
You start chanting...

< 303h/303H 131v/131V Pos: standing >
You complete your spell...
Your fireball hits a Duergar with full force, causing an immediate death.
A Duergar's skin-wrapped softwood cloak melted from the intense heat!
A Duergar's holy beads melted from the intense heat!
A Duergar's dwarf skin belt melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.