The death of [1 Ranger] Angus (Minotaur)

in An Old Trail

from the perspective of [1 Ranger] Angus (Minotaur)

<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<primary weapon>     a long steel sword
<secondary weapon>   a long steel sword
<worn on legs>       a pair of studded leather leggings


</map>
Small Cobblestone Road
Obvious exits: -N -S

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 32h/32H 167v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A warhammer with a sturdy-looking steel head lies here.
A steel short sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 32h/32H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 32h/32H 169v/170V Pos: standing >

< 32h/32H 169v/170V Pos: standing >
The snow is coming down faster now.

< 32h/32H 169v/170V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 32h/32H 168v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -N -E -W
[4] The corpse of a Minotaur is lying here.

< 32h/32H 167v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -S -U
[11] The corpse of a Minotaur is lying here.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -N -E -W
[4] The corpse of a Minotaur is lying here.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 32h/32H 169v/170V Pos: standing >
Ok.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Large House
</map>

<map>
Zone: Nax.
Room: A Large House
</map>
A Large House
Obvious exits: -N -U
Kina, the tinkerer, scribbles something upon a pad.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Kina's Workshop
</map>
Kina's Workshop
Obvious exits: -D

< 32h/32H 169v/170V Pos: standing >
You don't find anything you didn't see before.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Large House
</map>

<map>
Zone: Nax.
Room: A Large House
</map>
A Large House
Obvious exits: -N -U
Kina, the tinkerer, scribbles something upon a pad.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W

< 32h/32H 167v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 32h/32H 167v/170V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Private Dwelling
</map>

<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: Private Dwelling
</map>

<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.

< 32h/32H 167v/170V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 32h/32H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 32h/32H 167v/170V Pos: standing >
The sun starts to set in the south.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 32h/32H 168v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
A small snake swims in the swamp.

< 32h/32H 168v/170V Pos: standing >
A small snake hisses as your kick bounces off its tough scales.

< 32h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:excellent E: small sta EP: excellent >
 -=[a small snake attacks you.]=- [0 hits]

< 32h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:excellent E: small sta EP: excellent >
 -=[a small snake attacks you.]=- [1 hits]

< 31h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: excellent >
 -=[You attack a small snake.]=- [0 hits]

< 31h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: excellent >
 You feel your skill in parry improving.
-=[a small snake attacks you.]=- [0 hits]

< 31h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: excellent >
 [Damage: 14 ] You nail a small snake from behind, sending it reeling.
A small snake is stunned!
Your mighty kick sends a small snake flying out of the room!

< 31h/32H 170v/170V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 31h/32H 170v/170V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 31h/32H 170v/170V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 31h/32H 169v/170V Pos: standing >
[Damage:  1 ] 
< 31h/32H 169v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 -=[a small snake attacks you.]=- [0 hits]

< 31h/32H 169v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 -=[You attack a small snake.]=- [0 hits]

< 31h/32H 169v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 -=[a small snake attacks you.]=- [0 hits]

< 31h/32H 169v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 [Damage: 11 ] Your kick at a small snake's snout shatters its jaw, killing it.
A small snake is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small snake's gurgling and choking signals its demise.

< 31h/32H 169v/170V Pos: standing >
the corpse of a small snake appears to be empty.

< 32h/32H 169v/170V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 32h/32H 169v/170V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
Fresh blood covers everything in the area.
A small snake swims in the swamp.

< 32h/32H 168v/170V Pos: standing >
[Damage:  4 ] 
< 32h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:excellent E: small sta EP:  few wounds >
 You feel your skill in parry improving.
-=[a small snake attacks you.]=- [0 hits]

< 32h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:excellent E: small sta EP:  few wounds >
 -=[You attack a small snake.]=- [0 hits]

< 32h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:excellent E: small sta EP:  few wounds >
 -=[a small snake attacks you.]=- [1 hits]

< 31h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 You feel your skill in 1h slashing improving.
-=[You attack a small snake.]=- [0 hits]

< 31h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 You feel your skill in parry improving.
-=[a small snake attacks you.]=- [1 hits]
A Halfling enters from the east.

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 A Halfling leaves west.

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 You feel your skill in double attack improving.
-=[You attack a small snake.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  few wounds >
 [Damage:  4 ] -=[You attack a small snake.]=- [1 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 Your kick at a small snake's belly comes up short.

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[You attack a small snake.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[You attack a small snake.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 Autosaving...

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 [Damage:  1 ] -=[You attack a small snake.]=- [1 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[You attack a small snake.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[You attack a small snake.]=- [0 hits]

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 30h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [1 hits]
Your kick at a small snake's belly comes up short.

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[You attack a small snake.]=- [0 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 -=[a small snake attacks you.]=- [0 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP:  nasty wounds >
 You feel your skill in 1h slashing improving.
[Damage:  1 ] -=[You attack a small snake.]=- [1 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 -=[a small snake attacks you.]=- [0 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 [Damage:  1 ] -=[You attack a small snake.]=- [1 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 -=[a small snake attacks you.]=- [0 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 -=[You attack a small snake.]=- [0 hits]

< 29h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC:few scratches E: small sta EP: pretty hurt >
 -=[a small snake attacks you.]=- [1 hits]

< 28h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A small snake eyes close quickly as your foot flies by its face.

< 28h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 -=[You attack a small snake.]=- [0 hits]

< 28h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 -=[a small snake attacks you.]=- [1 hits]

< 27h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 You feel your skill in parry improving.
-=[a small snake attacks you.]=- [0 hits]
-=[You attack a small snake.]=- [0 hits]

< 27h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A Halfling disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 27h/32H 170v/170V Pos: standing >
< T: Angus TP: sta TC: small wounds E: small sta EP: pretty hurt >
 You feel your skill in parry improving.
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
OUCH! a Halfling just burned you with his a jagged obsidian dagger with a sapphire hilt!
A Halfling dissolves you, you regret having been so evil, and die...
Your thick leather gloves shattered into a million pieces by the divine fury!