The death of [50 Forest Druid] Evol The Resistance (Grey Elf)

in A Short Hallway

from the perspective of [50 Forest Druid] Evol The Resistance (Grey Elf)

<worn on head>       a beautiful cured leather skull
<worn in ear>        a tiny earring of white gold (illuminating)
<worn around neck>   a static diamond necklace
<worn around neck>   a frozen crystal gorget
<worn about waist>   a black leather belt fastened by golden buckles [poor]
<worn around wrist>  a blood-stained steel bracer
<worn around wrist>  a pitted dragonscale wristguard
<worn on finger>     a ring of leaves
<held>               a fist sized chunk of the sun [modified] (glowing)

Tilby's weak punch strikes a small brown bear.
A small brown bear gasps as Tilby kicks him in the stomach.

< 422h/422H 164v/165V Pos: standing >
You complete your spell...
[Damage: 179 ] You cause the EARTH to reach up and maul your opponent!

< 422h/422H 164v/165V Pos: standing >
A small brown bear misses Tilby.
A small brown bear misses Tilby.
A vicious opossum's weak bite strikes Tilby.
Tilby dodges a vicious opossum's attack.
You start chanting...

< 422h/422H 164v/165V Pos: standing >
Casting: earthen maul 
Tilby's weak punch strikes a small brown bear.
Tilby misses a small brown bear.
Tilby's punch strikes a small brown bear.
Tilby's weak punch strikes a small brown bear.

< 422h/422H 164v/165V Pos: standing >
You complete your spell...
[Damage: 180 ] Your earthen fist leaves only a battered corpse of Tilby behind!
Tilby is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Tilby cause a sickening chill to run up your spine.

< 422h/422H 164v/165V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 422h/422H 164v/165V Pos: standing >
You get a small pile of coins from the corpse of Tilby.
There were: 6 platinum coins, 29 gold coins. 

< 422h/422H 165v/165V Pos: standing >

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You don't find anything you didn't see before.

< 422h/422H 165v/165V Pos: standing >
Shaiennar Road
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of Tilby is lying here.
A prong-horned antelope is lying here, incapacitated. (minion) 
A vicious opossum snarls here. (minion) 
A small brown bear wanders through the forest. (minion) 

< 422h/422H 165v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
Elemak, captain of the guards who is a brief walk away to your east.
A young guard who is in the distance to your east.
A young guard who is a brief walk away to your west.

< 422h/422H 165v/165V Pos: standing >
You start chanting...

< 422h/422H 165v/165V Pos: standing >
Casting: ironwood 

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 422h/422H 165v/165V Pos: standing >
You start chanting...

< 422h/422H 165v/165V Pos: standing >
Casting: regeneration 

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
You must commune with nature more before invoking its power.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 165v/165V Pos: standing >
Shaiennar Road
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of Tilby is lying here.
A prong-horned antelope is lying here, incapacitated. (minion) 
A vicious opossum snarls here. (minion) 
A small brown bear wanders through the forest. (minion) 

< 422h/422H 165v/165V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 164v/165V Pos: standing >
You quickly scan the area.
A young girl who is close by to your south.
A fat halfling who is close by to your south.
A prong-horned antelope who is close by to your west.
A young guard who is rather far off to your west.

< 422h/422H 164v/165V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 422h/422H 164v/165V Pos: standing >
The Bakery of Delight
   Fresh bread, pastries, pies, and other baked goods fill
the bakery with smells of delight.  Rows of display cases
containing different varieties fill most of the shop.  The
street lies outside to the north.  A plump little halfling
runs around keeping shop, stuffing a few pastries into his
mouth as he does so.
Obvious exits: -North
A young girl runs around here carelessly.
A very fat halfling eats more than he sells.
A small brown bear enters from the north.
A vicious opossum enters from the north.

< 422h/422H 163v/165V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 163v/165V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 162v/165V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West
The corpse of a young guard is lying here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 163v/165V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A small brown bear enters from the north.
A vicious opossum enters from the north.

< 422h/422H 164v/165V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 164v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 163v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East -South
A large pile of rocks moves around the room.
A dwarven merchant waits here, selling his wares.
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 165v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 164v/165V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 163v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A small brown bear enters from the north.
A vicious opossum enters from the north.

< 422h/422H 163v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
A halfling stands here, smiling and showing you his fine fruit.
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 162v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 163v/165V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
The corpse of a retired sailor is lying here.
A small brown bear enters from the north.
A vicious opossum enters from the north.

< 422h/422H 162v/165V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
The corpse of a retired sailor is lying here.
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 161v/165V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
The corpse of a retired sailor is lying here.
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 162v/165V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 161v/165V Pos: standing >
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Plaron, the mighty paladin, enjoys teaching here.
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 163v/165V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A small brown bear enters from the east.
A vicious opossum enters from the east.

< 422h/422H 163v/165V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Shahala, the great ranger, teaches her students here.
A small brown bear enters from the east.
A vicious opossum enters from the east.

< 422h/422H 163v/165V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A small brown bear enters from the west.
A vicious opossum enters from the west.

< 422h/422H 163v/165V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
An elite guard who is not far off to your south.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A blue dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 422h/422H 163v/165V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 164v/165V Pos: standing >
The Room of Warriors
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
A small brown bear enters from the south.
A vicious opossum enters from the south.

< 422h/422H 163v/165V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your south.
Tirila who is rather far off to your south.

< 422h/422H 164v/165V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
A small brown bear enters from the north.
A vicious opossum enters from the north.

< 422h/422H 164v/165V Pos: standing >
The Room of Anti-Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
A tower guard keeps a close eye on the area.
Derm, the anti-paladin, looks wistfully out of a window.
A small brown bear enters from the east.
A vicious opossum enters from the east.

< 422h/422H 163v/165V Pos: standing >
Ok.
A vicious opossum suddenly attacks a tower guard!
A vicious opossum's weak bite grazes a tower guard.
A small brown bear suddenly attacks a tower guard!
A small brown bear misses a tower guard.

< 422h/422H 165v/165V Pos: standing >
A tower guard dodges a small brown bear's attack.
A tower guard deflects a vicious opossum's blow and strikes back at it!
A tower guard's weak slash grazes a vicious opossum.
A tower guard parries a vicious opossum's lunge at him.

< 422h/422H 165v/165V Pos: standing >
A tower guard's impressive slash strikes a vicious opossum.
A tower guard's impressive slash strikes a vicious opossum hard.
A tower guard's slash grazes a vicious opossum.
You start chanting...

< 422h/422H 165v/165V Pos: standing >
Casting: earthen maul 

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
[Damage: 427 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 422h/422H 165v/165V Pos: standing >
A tower guard parries a small brown bear's lunge at him.
A tower guard parries a small brown bear's lunge at him.
A vicious opossum misses a tower guard.
A tower guard parries a vicious opossum's lunge at him.

< 422h/422H 165v/165V Pos: standing >
You start chanting...

< 422h/422H 165v/165V Pos: standing >
A tower guard misses a vicious opossum.
A tower guard's decent slash wounds a vicious opossum.
A vicious opossum dodges a tower guard's attack.
A tower guard hits a vicious opossum with an impressive kick from behind.

< 422h/422H 165v/165V Pos: standing >
Casting: earthen maul 

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
[Damage: 206 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 422h/422H 165v/165V Pos: standing >
A tower guard dodges a small brown bear's attack.
A tower guard deflects a vicious opossum's blow and strikes back at it!
A tower guard's impressive slash strikes a vicious opossum very hard.
A tower guard parries a vicious opossum's lunge at him.
You start chanting...

< 422h/422H 165v/165V Pos: standing >
Casting: earthen maul 

< 422h/422H 165v/165V Pos: standing >
A tower guard's impressive slash strikes a vicious opossum.
A tower guard's powerful slash seriously wounds a vicious opossum.
A tower guard's powerful slash enshrouds a vicious opossum in a mist of blood.

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
[Damage: 231 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 422h/422H 165v/165V Pos: standing >
A tower guard parries a small brown bear's lunge at him.
A vicious opossum misses a tower guard.
You start chanting...

< 422h/422H 165v/165V Pos: standing >
Casting: earthen maul 

< 422h/422H 165v/165V Pos: standing >
You complete your spell...
[Damage: 401 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A tower guard's impressive slash strikes a vicious opossum very hard.
A tower guard's powerful slash causes a vicious opossum to grimace in pain.
A tower guard's powerful slash grievously wounds a vicious opossum.
A vicious opossum is incapacitated and will slowly die, if not aided.
A tower guard suddenly attacks YOU!
A tower guard's decent slash grazes you.
A tower guard's sweep catches you in the side and you almost stumble.

< 416h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 A small brown bear misses a tower guard.

< 416h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 You start chanting...

< 416h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 Casting: earthen maul 

< 416h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 You complete your spell...
[Damage: 226 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A tower guard's slash grazes you.
You dodge a tower guard's vicious attack.
A tower guard's slash grazes you.

< 411h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 A small brown bear misses a tower guard.
A small brown bear misses a tower guard.

< 411h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 You start chanting...

< 411h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 Casting: earthen maul 

< 411h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  few wounds >
 You complete your spell...
[Damage: 447 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 411h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 You dodge a tower guard's vicious attack.
A tower guard's impressive slash wounds you.
A tower guard's fine slash wounds you.
A tower guard's kick crashes into your chest.

< 394h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 A tower guard parries a small brown bear's lunge at him.
You start chanting...

< 394h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 Casting: cyclone 

< 394h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 You complete your spell...
[Damage: 140 ] The cyclone whirls and rips about, sending a tower guard reeling!
A tower guard parries your futile lunge at him.

< 394h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 A tower guard's fine slash grazes you.
You dodge a tower guard's vicious attack.
A tower guard's slash grazes you.
You start chanting...

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 A small brown bear misses a tower guard.
A tower guard dodges a small brown bear's attack.

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 Casting: cyclone 

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP:  nasty wounds >
 You complete your spell...
[Damage: 145 ] The cyclone whirls and rips about, sending a tower guard reeling!

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP: pretty hurt >
 A tower guard parries your futile lunge at him.

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP: pretty hurt >
 Autosaving...

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP: pretty hurt >
 You start chanting...

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP: pretty hurt >
 A small brown bear misses a tower guard.

< 389h/422H 165v/165V Pos: standing >
< T: Evol TP: sta TC:few scratches E: tower sta EP: pretty hurt >
 You dodge a tower guard's vicious attack.
A tower guard's slash grazes you.
You feel your skin once again take on a more barklike quality.
A tower guard's slash grazes you.
A tower guard turns to focus his attack on a small brown bear!
A vampire necromancer sizes you up with a quick glance.

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 Casting: cyclone 

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 You complete your spell...
[Damage: 305 ] The cyclone whirls and rips about, sending a tower guard reeling!

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 A tower guard parries your futile lunge at him.

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 A small brown bear misses a tower guard.
A vampire necromancer disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC:excellent E: tower sta EP: pretty hurt >
 A tower guard's impressive slash strikes a small brown bear.
A small brown bear dodges a tower guard's attack.
A tower guard's powerful slash strikes a small brown bear.
You dodge a bash from a tower guard, who loses his balance and falls.

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You see nothing special about him.
A vampire necromancer appears to be Vampire and has some small wounds and bruises.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a bloody glass badge
<worn on head>       Yeenoghu's spiked helm of protection
<worn on eyes>       a delicate spider-shaped eyepatch
<worn in ear>        a dangling bloodstone earring (glowing)
<worn in ear>        a silver hoop earring (glowing)
<worn on face>       the water mask (glowing)
<worn around neck>   a black wool cowl stained with blood
<worn around neck>   an emerald pendant of the ice drake (illuminating)
<worn on body>       the chameleon suit of transformation
<worn about body>    a cloak of werewolf fur [superior]
<worn on back>       a large leather backpack
<worn on tail>       a transparent sheen of slime
<worn about waist>   a girdle of giant strength
<worn on belt buckle>a jeweled emerald belt buckle
<worn on arms>       a thick seashell armplates
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a bracelet of living water
<worn on hands>      a set of glassteel gloves (glowing) [74%]             
<worn on finger>     a ring of invisibility [modified]
<worn on finger>     a twined stone ring from The Docks of Quietus Quay
<primary weapon>     an astral forged kris [modified] (glowing) (humming) [79%]             
<secondary weapon>   a straightback dirk [superior]
<worn on legs>       a pair of gold linked leggings
<worn on feet>       a pair of spiked grey boots

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You miss a tower guard.
You miss a tower guard.

< 384h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 A vampire necromancer dances an acrobatic maneuver in battle, tripping you.

< 384h/422H 165v/165V Pos: sitting >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You scream in pain as a vampire necromancer's pierce tears into your flesh.
You scream in pain as a vampire necromancer's pierce tears into your flesh.
You scream in pain as a vampire necromancer's pierce tears into your flesh.
You scream in pain as a vampire necromancer's pierce tears into your flesh.
You scream in pain as a vampire necromancer's pierce tears into your flesh.

< 333h/422H 165v/165V Pos: sitting >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 A small brown bear misses a tower guard.
A small brown bear misses a tower guard.

< 333h/422H 165v/165V Pos: sitting >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 Before you can react a vampire necromancer suddenly lashes at you.
OUCH!  That really did HURT!
A vampire necromancer steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 243h/422H 165v/165V Pos: sitting >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.

< 142h/422H 165v/165V Pos: sitting >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You miss someone.

< 142h/422H 165v/165V Pos: sitting >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
Someone misses someone.

< 94h/422H 165v/165V Pos: sitting >
< T: someone TP: sta TC: small wounds E: someone kne EP: pretty hurt >
 You feel a cloak of blindness dissolve.
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 94h/422H 165v/165V Pos: sitting >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You scramble madly to your feet!

< 94h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You are already standing.

< 94h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 You tell your racewar 'vampire necor in torhan'

< 94h/422H 165v/165V Pos: standing >
< T: brown TP: sta TC: small wounds E: tower kne EP: pretty hurt >
 A tower guard rises to his feet.
A small brown bear is knocked to the ground by a tower guard's mighty bash!

< 94h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 A tower guard parries your futile lunge at him.

< 94h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 A vampire necromancer's pierce wounds you.
A vampire necromancer's decent pierce strikes you.
A vampire necromancer's fine pierce strikes you.
A vampire necromancer's decent pierce strikes you.

< 74h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 Pardon?

< 74h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 74h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 74h/422H 165v/165V Pos: standing >
< T: brown TP: sit TC: small wounds E: tower sta EP: pretty hurt >
 A tower guard parries a small brown bear's lunge at him.
You attempt to flee...
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
You flee eastward!

< 74h/422H 136v/165V Pos: standing >
Out of nowhere, a vampire necromancer stabs you in the back, RIP...
Your pair of whitened steel gauntlets [modified] was completely destroyed by the massive blow!
Your bloodstone ring [superior] was completely destroyed by the massive blow!