The death of [46 Guardian] Nope (Dwarf)

in The Mother Lode

from the perspective of [50 Thief] Vlad The Empire of Lloth (Goblin)

<worn as a badge>    a bloody glass badge
<worn on head>       Yeenoghu's spiked helm of protection (magic)
<worn on eyes>       a delicate spider-shaped eyepatch (magic)
<worn in ear>        a dangling bloodstone earring (magic) (glowing)
<worn in ear>        a silver hoop earring (magic) (glowing)
<worn on face>       the water mask (magic) (glowing)
<worn around neck>   a black wool cowl stained with blood
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating)
<worn on body>       the chameleon suit of transformation
<worn about body>    a cloak of werewolf fur [superior]
<worn on back>       a large leather backpack
<worn on tail>       a transparent sheen of slime
<worn about waist>   a girdle of giant strength (magic)
<worn on belt buckle>a jeweled emerald belt buckle
<worn on arms>       a thick seashell armplates
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a bracelet of living water (magic)
<worn on hands>      a set of glassteel gloves (glowing) [74%]             
<worn on finger>     a ring of invisibility [modified] (magic)
<worn on finger>     a twined stone ring from The Docks of Quietus Quay
<primary weapon>     an astral forged kris [modified] (magic) (glowing) (humming) [79%]             
<secondary weapon>   a straightback dirk [superior] (magic)
<worn on legs>       a pair of gold linked leggings
<worn on feet>       a pair of spiked grey boots

Obvious exits: -N -S

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 135v/137V Pos: standing >
You quickly scan the area.
A dwarven priestess who is rather far off to your north.
A dwarven priestess who is rather far off to your north.
A hearth guard who is in the distance to your north.
A small pig who is a brief walk away to your south.
A dwarven merchant who is in the distance to your south.

< 383h/383H 135v/137V Pos: standing >
Outside the Temple of Berronar
Obvious exits: -N -S

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 135v/137V Pos: standing >
You quickly scan the area.
A dwarven priestess who is a brief walk away to your north.
A dwarven priestess who is a brief walk away to your north.
A hearth guard who is rather far off to your north.
A dwarven priestess who is in the distance to your north.
A hearth guard who is not far off to your south.
A small pig who is rather far off to your south.

< 383h/383H 136v/137V Pos: standing >
Entry Way in the Temple of Berronar
Obvious exits: -N -S

< 383h/383H 136v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 136v/137V Pos: standing >
You quickly scan the area.
A dwarven priestess who is not far off to your north.
A dwarven priestess who is not far off to your north.
A hearth guard who is a brief walk away to your north.
A dwarven priestess who is rather far off to your north.
A hearth guard who is a brief walk away to your south.
A small pig who is in the distance to your south.

< 383h/383H 136v/137V Pos: standing >
Silver Hall
Obvious exits: -N -S

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 135v/137V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your north.
A dwarven priestess who is close by to your north.
A hearth guard who is not far off to your north.
A hearth guard who is rather far off to your south.

< 383h/383H 135v/137V Pos: standing >
Silver Hall
Obvious exits: -N -S
A dwarven priestess of Berronar is here.(Gold Aura)
A dwarven priestess of Berronar is here.(Gold Aura)

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 135v/137V Pos: standing >
You quickly scan the area.
A hearth guard who is close by to your north.
A dwarven priestess who is not far off to your north.
A hearth guard who is in the distance to your south.

< 383h/383H 136v/137V Pos: standing >
A dwarven priestess leaves south.

< 383h/383H 136v/137V Pos: standing >
Silver Hall
Obvious exits: -N -E -S
A hearth guard is here, ensuring the safety of the citizens.(Gold Aura)

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 136v/137V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your north.
A dwarven priestess who is close by to your south.
A dwarven priestess who is not far off to your south.

< 383h/383H 136v/137V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entrance to the Inner Sanctum
Obvious exits: -N# -W

< 383h/383H 137v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
At the Altar of Berronar
Obvious exits: -S
A dwarven priestess of Berronar is here.(Gold Aura)

< 383h/383H 137v/137V Pos: standing >
Entrance to the Inner Sanctum
Obvious exits: -N# -W

< 383h/383H 136v/137V Pos: standing >
Ok.

< 383h/383H 136v/137V Pos: standing >
The doors is open.
You extend your sights northward.
Inner Sanctum
Obvious exits: -N -S

< 383h/383H 136v/137V Pos: standing >
You quickly scan the area.
The High Priestess who is not far off to your north.
A hearth guard who is close by to your west.

< 383h/383H 136v/137V Pos: standing >
You quickly scan the area.
The High Priestess who is not far off to your north.
A hearth guard who is close by to your west.

< 383h/383H 136v/137V Pos: standing >
Inner Sanctum
Obvious exits: -N -S

< 383h/383H 135v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 135v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Silver Chamber
Obvious exits: -S
The High Priestess of Berronar stands here, guiding young followers.(Gold Aura)

< 383h/383H 135v/137V Pos: standing >
Entrance to the Inner Sanctum
Obvious exits: -N -W

< 383h/383H 135v/137V Pos: standing >
Silver Hall
Obvious exits: -N -E -S
A hearth guard is here, ensuring the safety of the citizens.(Gold Aura)

< 383h/383H 134v/137V Pos: standing >
At the Altar of Berronar
Obvious exits: -S
A dwarven priestess of Berronar is here.(Gold Aura)

< 383h/383H 134v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 134v/137V Pos: standing >
Silver Hall
Obvious exits: -N -E -S
A hearth guard is here, ensuring the safety of the citizens.(Gold Aura)

< 383h/383H 134v/137V Pos: standing >
Silver Hall
Obvious exits: -N -S
A dwarven priestess of Berronar is here.(Gold Aura)

< 383h/383H 133v/137V Pos: standing >
Silver Hall
Obvious exits: -N -S
A dwarven priestess of Berronar is here.(Gold Aura)

< 383h/383H 133v/137V Pos: standing >
Entry Way in the Temple of Berronar
Obvious exits: -N -S

< 383h/383H 132v/137V Pos: standing >
Outside the Temple of Berronar
Obvious exits: -N -S

< 383h/383H 132v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 132v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 133v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A hearth guard is here, ensuring the safety of the citizens.(Gold Aura)

< 383h/383H 132v/137V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W

< 383h/383H 131v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W
A dwarven merchant travels through here.(Gold Aura)

< 383h/383H 132v/137V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
A large dog who is a brief walk away to your west.
A small pig who is a brief walk away to your west.

< 383h/383H 132v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -S# -W

< 383h/383H 132v/137V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A dwarven merchant who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is rather far off to your west.
A small pig who is rather far off to your west.

< 383h/383H 132v/137V Pos: standing >
Ok.

< 383h/383H 133v/137V Pos: standing >
A dwarven merchant enters from the west.

< 383h/383H 134v/137V Pos: standing >
The door is open.
You extend your sights southward.
Small Home
Obvious exits: -N

< 383h/383H 134v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -N -S -W
A large dog wanders around here, looking for food.

< 383h/383H 134v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 134v/137V Pos: standing >
You quickly scan the area.
Tuktukr who is a brief walk away to your north.
A large dog who is close by to your south.
Gildak who is close by to your south.
A dwarven merchant who is close by to your west.
A large dog who is rather far off to your west.
A large dog who is in the distance to your west.
A small pig who is in the distance to your west.

< 383h/383H 135v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
Open Area
Obvious exits: -N -E -S

< 383h/383H 136v/137V Pos: standing >
Looks like an exit.
You extend your sights southward.
Gildak's Armory
Obvious exits: -N -S
A large dog wanders around here, looking for food.
Gildak is here, shaping a piece of metal on the anvil.(Gold Aura)

< 383h/383H 137v/137V Pos: standing >
Open Area
Obvious exits: -N -E -S

< 383h/383H 136v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 136v/137V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Open Area
Obvious exits: -N -W

< 383h/383H 136v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
Open Area
Obvious exits: -N -E -S

< 383h/383H 136v/137V Pos: standing >
Open Area
Obvious exits: -N -W

< 383h/383H 134v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
Open Area
Obvious exits: -E -S -W
A large dog wanders around here, looking for food.

< 383h/383H 134v/137V Pos: standing >
Open Area
Obvious exits: -E -S -W
A large dog wanders around here, looking for food.

< 383h/383H 134v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 134v/137V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entrance to the Warriors Guild
Obvious exits: -N -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 383h/383H 135v/137V Pos: standing >
Looks like an exit.
You extend your sights westward.
Open Area
Obvious exits: -N -E -S

< 383h/383H 136v/137V Pos: standing >
Open Area
Obvious exits: -N -E -S

< 383h/383H 135v/137V Pos: standing >
Open Area
Obvious exits: -E -S -W
A large dog wanders around here, looking for food.

< 383h/383H 133v/137V Pos: standing >
Entrance to the Warriors Guild
Obvious exits: -N -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 383h/383H 131v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Warriors Guild Practice Chamber
Obvious exits: -S
The War Leader of Kimordril stands here, awaiting a student.(Gold Aura)

< 383h/383H 131v/137V Pos: standing >
Open Area
Obvious exits: -E -S -W
A large dog wanders around here, looking for food.

< 383h/383H 130v/137V Pos: standing >
Open Area
Obvious exits: -N -E -S

< 383h/383H 129v/137V Pos: standing >
Looks like an exit.
You extend your sights northward.
Weaponsmiths Guild
Obvious exits: -S
A small, red-hot forging furnace has been set up here. (humming)
A large dwarf named Tuktukr is here, working in the forge.(Gold Aura)

< 383h/383H 130v/137V Pos: standing >
Open Area
Obvious exits: -N -E -S

< 383h/383H 128v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -N -S -W
A large dog wanders around here, looking for food.

< 383h/383H 127v/137V Pos: standing >
A large dog leaves south.

< 383h/383H 128v/137V Pos: standing >
You quickly scan the area.
Tuktukr who is a brief walk away to your north.
A large dog who is close by to your south.
A large dog who is close by to your south.
Gildak who is close by to your south.
A dwarven merchant who is close by to your west.
A large dog who is in the distance to your west.
A large dog who is in the distance to your west.
A small pig who is in the distance to your west.

< 383h/383H 128v/137V Pos: standing >
Gildak's Armory
Obvious exits: -N -S
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
Gildak is here, shaping a piece of metal on the anvil.(Gold Aura)

< 383h/383H 127v/137V Pos: standing >
You quickly scan the area.
Tuktukr who is rather far off to your north.

< 383h/383H 128v/137V Pos: standing >
A Great Forge
Obvious exits: -N
A small, red-hot forging furnace has been set up here. (humming)

< 383h/383H 127v/137V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A large dog who is close by to your north.
Gildak who is close by to your north.
Tuktukr who is in the distance to your north.

< 383h/383H 128v/137V Pos: standing >
Gildak's Armory
Obvious exits: -N -S
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
Gildak is here, shaping a piece of metal on the anvil.(Gold Aura)

< 383h/383H 128v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -N -S -W

< 383h/383H 126v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -S# -W
A dwarven merchant travels through here.(Gold Aura)

< 383h/383H 125v/137V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W

< 383h/383H 124v/137V Pos: standing >
A dwarven merchant enters from the east.

< 383h/383H 125v/137V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W

< 383h/383H 125v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S -W#

< 383h/383H 124v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A small pig wanders around here, searching for food.

< 383h/383H 123v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -S -W#
A dwarven merchant travels through here.(Gold Aura)

< 383h/383H 124v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -S

< 383h/383H 123v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A dwarven merchant travels through here.(Gold Aura)

< 383h/383H 122v/137V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S

< 383h/383H 122v/137V Pos: standing >
The door seems to be closed.

< 383h/383H 123v/137V Pos: standing >
North Side of the Guild Square
Obvious exits: -N -E -S -W

< 383h/383H 122v/137V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 383h/383H 122v/137V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 383h/383H 123v/137V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A huge rat who is close by to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is close by to your south.
A gully dwarf who is close by to your south.
A large dog who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
A patrolling guard who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is rather far off to your west.
A huge rat who is in the distance to your west.

< 383h/383H 123v/137V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.

< 383h/383H 124v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 124v/137V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.(Gold Aura)

< 383h/383H 124v/137V Pos: standing >
Looks like an exit.
You extend your sights upward.
Brewers Guild
Obvious exits: -D
The master brewer is here, stirring some liquid in a vat.(Gold Aura)

< 383h/383H 125v/137V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.

< 383h/383H 126v/137V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 383h/383H 126v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 126v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 127v/137V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 383h/383H 127v/137V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 383h/383H 128v/137V Pos: standing >
Fairly easy.

< 383h/383H 130v/137V Pos: standing >
You see nothing special about him.
This Dwarf looks pretty hurt.
He's medium in size.


You attempt to peek at the inventory:
a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a large wooden torch
a steel warhammer
a two-handed sword

< 383h/383H 131v/137V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 383h/383H 134v/137V Pos: standing >
You think you noticed an opening in your victim defenses...

< 383h/383H 137v/137V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Dwarf, circling him.

< 383h/383H 137v/137V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You play with a Dwarf before lunging into an offensive routine!
[Damage: 14 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 59 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
You parry a Dwarf's lunge at you.

< 383h/383H 137v/137V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
[Damage: 10 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
[Damage:  8 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
[Damage:  7 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
[Damage: 19 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-
[Damage: 14 ] -=[A Dwarf screams in pain as your pierce tears into his flesh]=-

< 383h/383H 137v/137V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 [Damage: 78 ] You find an open spot in a Dwarf's defenses and finish them off with a swift strike.
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!