The death of [50 Scoundrel] Fary The Resistance (Gnome)

in A Small Abode in Castle Grounds

from the perspective of [55 Healer] Grof The Empire of Lloth (Kobold)

<worn as a badge>    an emblem of Shanatar royalty [superior] [88%]             
<worn on head>       the helm of light [89%]             
<worn on eyes>       some destruction holo-gogs (glowing)
<worn in ear>        a black pearl earring [superior] [87%]             
<worn in ear>        a brightly flaming earring [54%]             
<worn on face>       a splintered dragon scale [74%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Xanan [67%]             
<worn around neck>   a token of allegiance to Thrym [81%]             
<worn on body>       a suit of flame-wreathed platemail [modified] [77%]             
<worn about body>    Daganar's cloak of stealth (glowing)
<worn as quiver>     a marksman's quiver [74%]             
<worn about waist>   a waistband of rock and stone [poor]
<worn on belt buckle>lucky alchemist sack [superior] [28%]             
<worn on arms>       a pair of bronze spiked arm plates of dexterity [63%]             
<held as shield>     the shield of the earthwyrm [superior] [43%]             
<worn around wrist>  a chrome circlet of constitution [15%]             
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      the gloves of placation
<worn on finger>     a ring of invisibility [poor] [62%]             
<worn on finger>     a glowing black ring [superior]
<primary weapon>     the righteous warhammer of Clangeddin Silverbeard (glowing) [89%]             
<worn on legs>       the leggings of a MaDMaN [66%]             
<worn on feet>       the winged boots of angelic movement

A Du'Maathe castle guard who is a brief walk away to your east.
An elite Du'Maathe castle guard who is in the distance to your east.

< 987h/987H 137v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -South
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 136v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 987h/987H 136v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 987h/987H 136v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 136v/159V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle guard who is rather far off to your east.
A visiting noble who is close by to your south.

< 987h/987H 136v/159V Pos: standing >
Zyrl leaves west.
A white rabbit leaves west.
You follow Zyrl.

Entrance to the North Western Parapet
   A small door gives entry to the south western parapet, upon which
a look-out is posted at all times.  Here the castle wall roads meet,
and provide a good meeting place for troop exercises.  Whilst the
parapet is no where near as high as the castle spire, a watcher is
able to see and alert the castle in ampule time, should an attack
come.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your east.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting noble who is close by to your south.
A Halfling who is rather far off to your south.
A Gnome who is rather far off to your south.
A Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle guard who is in the distance to your south.

< 987h/987H 137v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 987h/987H 139v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 139v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 139v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A Halfling (small) stands, floating here.
A Gnome (small) stands in mid-air here, fighting an elite Du'Maathe castle guard.
A Du'Maathe castle guard is lying in mid-air here, fighting a Gnome.
An elite Du'Maathe castle guard stands in mid-air here, fighting a Gnome.

< 987h/987H 139v/159V Pos: standing >
Zyrl starts casting an offensive spell.
You start chanting...

< 987h/987H 140v/159V Pos: standing >
A Gnome's fine pierce grazes an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges a Gnome's attack.
A Gnome misses an elite Du'Maathe castle guard.
A Gnome's fine pierce grazes an elite Du'Maathe castle guard.

< 987h/987H 141v/159V Pos: standing >
A Halfling leaves south.

< 987h/987H 141v/159V Pos: standing >
You abort your prayer before it's done!
Zyrl stops chanting abruptly!

< 987h/987H 141v/159V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves north.

< 987h/987H 143v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Western Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the western wall, this road covers every point of the western
section of the castle.
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Entrance to the North Western Parapet
   A small door gives entry to the south western parapet, upon which
a look-out is posted at all times.  Here the castle wall roads meet,
and provide a good meeting place for troop exercises.  Whilst the
parapet is no where near as high as the castle spire, a watcher is
able to see and alert the castle in ampule time, should an attack
come.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves east.
A white rabbit leaves east.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 987h/987H 143v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.

< 987h/987H 146v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
You quickly scan the area.
A visiting noble who is close by to your north.

< 987h/987H 146v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves east.
A white rabbit leaves east.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A Gnome enters from the east.
You quickly scan the area.
A visiting traveller who is close by to your east.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
An elite Du'Maathe castle guard who is close by to your south.
Carmotee who is close by to your south.
A visiting noble who is close by to your west.

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves east.
A white rabbit leaves east.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visitor to the Du'Maathe castle hopes to get a look from the spire.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Slay whom?

< 987h/987H 144v/159V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A visiting noble who is not far off to your west.

< 987h/987H 144v/159V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A visiting noble who is not far off to your west.

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves west.
A white rabbit leaves west.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves west.
A white rabbit leaves west.
You follow Zyrl.

Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Gnome who is rather far off to your south.

< 987h/987H 143v/159V Pos: standing >
A visiting noble leaves south.
Slay whom?

< 987h/987H 143v/159V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A visiting noble who is close by to your south.
A Gnome who is rather far off to your south.

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A visiting noble who is close by to your south.
A Gnome who is rather far off to your south.

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 146v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A visiting noble looks around with utter disdain.

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -South
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Zyrl leaves south.
A white rabbit leaves south.
You follow Zyrl.

A Small Abode in Castle Grounds
   Occupied by guards of the castle, this small house is really
only used to sleep and change in.  Two bunks lie on either side
of the room allowing for four guards to live here.  A chest at
the end of each bunk stores the guards belongings, and a small
wash stand, allows the guards to groom themselves.
Obvious exits: -North
The corpse of an elite Du'Maathe castle guard is lying here.
[2] The corpse of an off-duty guard is lying here.
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 143v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 146v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Zyrl leaves east.
A white rabbit leaves east.
You follow Zyrl.

Guardwalk Lane
   Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks.  The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South -West
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
Slay whom?

< 987h/987H 144v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 145v/159V Pos: standing >
Slay whom?

< 987h/987H 146v/159V Pos: standing >
Slay whom?

< 987h/987H 146v/159V Pos: standing >
Slay whom?

< 987h/987H 147v/159V Pos: standing >
Slay whom?

< 987h/987H 147v/159V Pos: standing >
Zyrl leaves north.
A white rabbit leaves north.
You follow Zyrl.

A Small Abode in Castle Grounds
   Occupied by guards of the castle, this small house is really
only used to sleep and change in.  Two bunks lie on either side
of the room allowing for four guards to live here.  A chest at
the end of each bunk stores the guards belongings, and a small
wash stand, allows the guards to groom themselves.
Obvious exits: -South
A white rabbit hops around here, wiggling its nose.
Zyrl Pontifex Maximus of The Empire (Duergar)(medium) stands in mid-air here.
A Gnome (small) stands in mid-air here.
You snap into visibility.
[Damage: 11 ] You slam your knee into a Gnome's stomach, winding him.
[Damage: 10 ] -=[Your impressive crush strikes a Gnome.]=-

< 987h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A white rabbit suddenly attacks a Gnome!
A white rabbit misses a Gnome.

< 987h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Zyrl leaves south.

< 987h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Zyrl enters from the south.

< 987h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome misses you.
-=[A Gnome's fine pierce grazes you.]=-
A Gnome misses you.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 Zyrl starts casting a spell.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 A Gnome parries a white rabbit's lunge at him.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 You block a Gnome's lunge at you.
A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.
A Gnome misses you.
You snap into visibility.
A Gnome parries your futile lunge at him.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 Zyrl completes his spell...
Zyrl utters the word 'gjifal'
A Gnome seems to be blinded!
Zyrl unleashes light in a focused, searing ray at a Gnome!
C'mon, you are doing it all the time!

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You see nothing special about him.
This Gnome has quite a few wounds.
He's small in size.
He is in the front rank.
He has little gills in his neck!

<worn as a badge>    an unique glass badge [87%]             
<worn on head>       a red cap [superior]
<worn on eyes>       a fragile flesh eyepatch from Rift Valley Jungle [80%]             
<worn in ear>        a small copper colored earring [poor]
<worn in ear>        a mithril and gold earring [poor]
<worn on face>       a masterly-crafted steel mask from Arcium, the Plagued Kingdom [82%]             
<worn around neck>   an unique gem necklace from Dragonnia
<worn around neck>   a magical cured leather pendant from Rift Valley Jungle
<worn on body>       some beautiful flesh cuirass from The Great Realm of Duris
<worn about body>    a ghastly diamond bodycloak
<worn as quiver>     a decent brass quiver [74%]             
<worn about waist>   a tool belt [superior]
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some masterly-crafted platinum sleeves from The Great Realm of Duris
<worn around wrist>  a spiked brace of armageddon
<worn around wrist>  a mithril-studded bracer
<worn on hands>      gloves of arcane power [modified]
<worn on finger>     an angelic obsidian signet
<worn on finger>     an acrobats ring
<primary weapon>     an astral forged kris [modified] (glowing) (humming) [76%]             
<held>               a plain wooden lyre
<worn on legs>       some frost-rimed dragonscale pants from Plane of Fire [88%]             

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome stutters in his song, and falls silent.
A Gnome blushes furiously, his cheeks red with embarrassment.
A white rabbit's crude punch grazes a Gnome.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Zyrl starts casting an offensive spell.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A white rabbit starts casting an offensive spell.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You block a Gnome's lunge at you.
A Gnome misses you.
You snap into visibility.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Zyrl completes his spell...
Zyrl utters the word 'gjifal'
Zyrl unleashes light in a focused, searing ray at a Gnome!

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 A white rabbit completes her spell...
A white rabbit utters the words 'ghjiilla zuguaig'
A white rabbit's stunning visions seem to slightly mesmerize a Gnome!
A Gnome is stunned!

< 979h/987H 147v/159V Pos: standing >
<[Damage:  3 ] -=[Your crude crush strikes a Gnome.]=-

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 A Gnome seems to be trying to shake off his woozy feeling.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 Zyrl starts casting a spell.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 A Gnome seems to be trying to shake off his woozy feeling.
You start chanting...
You snap into visibility.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 A Gnome misses you.
Your shield of the earthwyrm [superior] blocks a Gnome's vicious attack.
Your shield of the earthwyrm [superior] blocks a Gnome's vicious attack.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 A Gnome seems to be trying to shake off his woozy feeling.

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 You snap into visibility.
Casting: silence 

< 979h/987H 147v/159V Pos: standing >
< T: Grof TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 Zyrl completes his spell...
Zyrl utters the word 'gjifal'
A Gnome is struck by a blinding light from Zyrl, and is utterly destroyed!
A Gnome's gloves of arcane power [modified] melted from the intense heat!
A Gnome's magical cured leather pendant from Rift Valley Jungle melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.