The death of [27 Conjurer] Snoob (Dwarf)

in Reception Room

from the perspective of [56 Dark Dreamer] Killem The Empire of Lloth (Kobold)

<worn on head>       a flaming dragonscale coif
<worn in ear>        a shiny golden earring of the ancients [superior]
<worn in ear>        a feather hanging from a silver cord
<worn around neck>   a stylish softwood collar
<worn around neck>   a dark glass medallion
<worn on body>       a static hide breastplate
<worn about body>    a deep red cloak [superior]
<worn about waist>   a belt bearing the crest of Darkuul [superior]
<worn on belt buckle>the lost book of Magic [64%]             
<attached to belt>   a quill
<worn on arms>       a pair of orcish sleeves [poor]
<held as shield>     a shield of silver dragon scales
<worn around wrist>  a band of black accuracy
<worn around wrist>  a bracelet exclusive to the Llewyrr
<worn on hands>      a pair of mantis-hide gloves
<primary weapon>     the mighty warmace named 'Smite'
<worn on legs>       some fanged steel leggings [superior]
<worn on feet>       a pair of tight black slippers

 ..^..^^.^^.^^  
  ^...^.^^.^^   
   .^^.^^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 67v/114V Pos: standing >
 
   MMM^^MMMM    
  ^MM^^^MMMMM   
 ^^^^^^^MMMMMM  
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 ^^.^^^@^^^MMM  
 ^...^....^^^M  
 ^^^.^...^^.^^  
  .^..^^.^^.^   
   ...^.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 66v/114V Pos: standing >
 
   MMMM^^MMM    
  .^MM^^^MMMM   
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^@.^^^MM  
 ^^...^....^^^  
 .^^^.^...^^.^  
  ..^..^^.^^.   
   ^...^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 65v/114V Pos: standing >
 
   ^DMM^MMMM    
  MMMMM^^MMMM   
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^@^^MMMM  
 ^^^.^^^.^^^MM  
 ^^...^....^^^  
  ^^^.^...^^.   
   .^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 63v/114V Pos: standing >
 
   MMMM^MMMM    
  M^DMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^@^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 61v/114V Pos: standing >
 
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 60v/114V Pos: standing >
 
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 58v/114V Pos: standing >
 
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 56v/114V Pos: standing >
 
   ^M^^.^^^^    
  MMMMM^M^M^M   
 MMMMMM^MMMM^M  
 MM^^^^^MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
  .^MM^^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 54v/114V Pos: standing >
 
   ^^^^M....    
  M^M^^.^^^^.   
 MMMMMM^M^M^M.  
 MMMMMM^MMMM^M  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 53v/114V Pos: standing >
You quickly scan the area.
A glowing wisp who is almost out of sight to your north.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 304h/304H 53v/114V Pos: standing >
 
   M^^^^M...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^M  
 MMMMMMM^MMMM^  
 MMM^^^@^MMMMM  
 MMMMMMM^MMMMM  
 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 52v/114V Pos: standing >
 
   MM^^^^M..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 51v/114V Pos: standing >
 
   ^MM^^^^M.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMM^DMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 304h/304H 49v/114V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 304h/304H 47v/114V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 304h/304H 46v/114V Pos: standing >
Ok.

< 304h/304H 47v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 304h/304H 46v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 304h/304H 45v/114V Pos: standing >
You quickly scan the area.
An elite guard specialist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.

< 304h/304H 46v/114V Pos: standing >
You feel the swirling shadows around your body dissipate.
An Inclined Pathway
Obvious exits: -E -W

< 304h/304H 46v/114V Pos: standing >
You quickly scan the area.
An elite guard specialist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 304h/304H 46v/114V Pos: standing >
You start chanting...

< 304h/304H 47v/114V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 304h/304H 50v/114V Pos: standing >
Saving Killem.

< 304h/304H 51v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 304h/304H 50v/114V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 304h/304H 51v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
A quill lies here, discarded.

< 304h/304H 51v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A dwarven merchant who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 304h/304H 51v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
A quill lies here, discarded.

< 304h/304H 53v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 304h/304H 53v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is a brief walk away to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A huge boar who is in the distance to your west.
An elite guard who is in the distance to your west.

< 304h/304H 53v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 304h/304H 54v/114V Pos: standing >
Who do you want to scare?

< 304h/304H 55v/114V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 304h/304H 54v/114V Pos: standing >
Pardon?

< 304h/304H 55v/114V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large dog wanders around here, looking for food.
A dwarven merchant travels through here.

< 304h/304H 54v/114V Pos: standing >
A dwarven merchant leaves north.
You quickly scan the area.
A dwarven merchant who is close by to your north.
A patrolling guard who is not far off to your north.
A patrolling guard who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.
A small pig who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge boar who is not far off to your west.
An elite guard who is not far off to your west.
A large dog who is a brief walk away to your west.
A huge rat who is rather far off to your west.
A gully dwarf who is in the distance to your west.

< 304h/304H 55v/114V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.
A large dog wanders around here, looking for food.

< 304h/304H 54v/114V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A small pig wanders around here, searching for food.

< 304h/304H 54v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 54v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 54v/114V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A patrolling guard who is rather far off to your north.
Ratroper who is close by above you.

< 304h/304H 55v/114V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A steel dagger has been tossed aside here.
[6] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 304h/304H 55v/114V Pos: standing >
You quickly scan the area.
A small pig who is close by below you.

< 304h/304H 56v/114V Pos: standing >
Saving Killem.

< 304h/304H 56v/114V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A small pig wanders around here, searching for food.

< 304h/304H 56v/114V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A patrolling guard who is rather far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 304h/304H 57v/114V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.
A large dog wanders around here, looking for food.

< 304h/304H 56v/114V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.

< 304h/304H 56v/114V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.

< 304h/304H 55v/114V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
The corpse of a Mountain Dwarf is lying here.
A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[27] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
A brutish bartender serves drinks to his patrons here.

< 304h/304H 54v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 54v/114V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A gully dwarf who is close by to your east.
A camel who is close by to your east.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
A patrolling guard who is rather far off to your south.
A small pig who is rather far off to your south.
A Dwarf who is close by above you.
An elite guard who is close by above you.

< 304h/304H 55v/114V Pos: standing >
It appears to be the corpse of Frenbarr.
[5] a small bandage
[5] a set of lockpicks
a black leather mask
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black pants
a pair of tight black sleeves
a boar skin cloak
a duergar skin belt
[2] a large wooden torch
a large burlap sack
a piece of rune covered granite
a stout oaken cudgel
a steel warhammer
a two-handed sword
[3] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 304h/304H 57v/114V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
The corpse of a Mountain Dwarf is lying here.
A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[27] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
A brutish bartender serves drinks to his patrons here.

< 304h/304H 58v/114V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.

< 304h/304H 57v/114V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.

< 304h/304H 59v/114V Pos: standing >
Autosaving...

< 304h/304H 60v/114V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
The corpse of a Mountain Dwarf is lying here.
A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[27] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
A brutish bartender serves drinks to his patrons here.

< 304h/304H 59v/114V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[21] A small bandage rests upon the ground here.
[16] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A two-handed sword, nearly six feet in length, lies here.
[9] A steel dagger has been tossed aside here.
[8] A steel short sword lies discarded here.
[8] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A Dwarf (medium) sits resting.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 304h/304H 60v/114V Pos: standing >
A patrolling guard leaves east.
Reception Room
Obvious exits: -D
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[21] A small bandage rests upon the ground here.
[16] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A two-handed sword, nearly six feet in length, lies here.
[9] A steel dagger has been tossed aside here.
[8] A steel short sword lies discarded here.
[8] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A Dwarf (medium) sits resting.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 304h/304H 61v/114V Pos: standing >
You start chanting...
You snap into visibility.

< 304h/304H 62v/114V Pos: standing >
Casting: hammer 

< 304h/304H 64v/114V Pos: standing >
You complete your spell...
[Damage: 88 ] Your massive hammer causes a Dwarf to double over in pain!

< 304h/304H 65v/114V Pos: standing >
You start chanting...

< 304h/304H 66v/114V Pos: standing >
Casting: hammer 

< 304h/304H 67v/114V Pos: standing >
You complete your spell...
[Damage: 87 ] Your massive hammer causes a Dwarf to double over in pain!

< 304h/304H 68v/114V Pos: standing >
You start chanting...

< 304h/304H 69v/114V Pos: standing >
Casting: hammer *

< 304h/304H 70v/114V Pos: standing >
You complete your spell...
[Damage: 91 ] Your illusional hammer smashes into a Dwarf's body, killing him instantly!
A Dwarf is dead! R.I.P.
You receive your share of experience.