The death of [50 Dark Dreamer] Ixtellor (Kobold)

in Before The Gates of the Khildarak Stronghold

from the perspective of [50 Dark Dreamer] Ixtellor (Kobold)

<held>               a quill


< 203h/203H 114v/114V Pos: standing >

		Score information for Larree

Level: 50   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 203(203)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 47 minutes
Received data: 0.4327 MB this session.
Send data:     0.0308 MB this session.
Compression ratio: 83%
Title: Legionnaire of The Empire
Group Leader: Lari
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: Killem
In the illusion of: a clansdwarf (fair)
Detecting:       Illusions Invisible
Enchantments:    Ultravision Invisibility Levitation
Bartender Quests Remaining: 2
Combat Pulse:   10 Spell Pulse:  0.60 
Leaderboard Points:  926 

Active Spells:
--------------
detect illusion (45 minutes)
improved invisibility (20 minutes)
levitate (26 minutes)


< 203h/203H 114v/114V Pos: standing >
Practice Area
Obvious exits: -E -W

< 203h/203H 113v/114V Pos: standing >

< 203h/203H 113v/114V Pos: standing >
Practice Area
Obvious exits: -E -W

< 203h/203H 112v/114V Pos: standing >
Practice Area
Obvious exits: -S# -W

< 203h/203H 111v/114V Pos: standing >
The door seems to be closed.

< 203h/203H 111v/114V Pos: standing >
Ok.

< 203h/203H 112v/114V Pos: standing >
An Elegant Hallway
Obvious exits: -N -S -W#

< 203h/203H 112v/114V Pos: standing >
Ok.

< 203h/203H 113v/114V Pos: standing >
House of Clan Night Stalker
Obvious exits: -N -E# -W# -U

< 203h/203H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/203H 112v/114V Pos: standing >
Ok.

< 203h/203H 114v/114V Pos: standing >
Alley of The Stalker
Obvious exits: -E -W

< 203h/203H 113v/114V Pos: standing >
Ok.

< 203h/203H 113v/114V Pos: standing >
Alley of The Stalker
Obvious exits: -E -W

< 203h/203H 112v/114V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 203h/203H 111v/114V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#

< 203h/203H 110v/114V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -N

< 203h/203H 110v/114V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#

< 203h/203H 110v/114V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
A clansdwarf scans the area for vermin

< 203h/203H 109v/114V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
A clansdwarf watches the area closely

< 203h/203H 108v/114V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A pregnant duergar looks through the merchants carts

< 203h/203H 107v/114V Pos: standing >
The door seems to be closed.

< 203h/203H 108v/114V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S -W

< 203h/203H 108v/114V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf shouts as he pushes his cart
A clansdwarf watches the area closely

< 203h/203H 107v/114V Pos: standing >
The door seems to be closed.

< 203h/203H 108v/114V Pos: standing >
Ok.

< 203h/203H 109v/114V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#
A rather large leather backpack lies here.
A rather large leather backpack lies here. [84%]             
A twined granite great sword lies here on the ground.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.

< 203h/203H 108v/114V Pos: standing >
Ok.

< 203h/203H 110v/114V Pos: standing >
Collection Room
Obvious exits: -W
A small limestone totem lies here.
A vial of life leech blood sizzles here. (glowing)
A small raven totem lies here.
A small ivory totem lies here.
The tattered remains of a book lies here.
A thick wooden shingle has been left here.
A small pile of intricate reptile skins lie here in a heap.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A steeder walks around here making clicking-sounds.
A clansdwarf is ready to take your money
A steeder walks around here making clicking-sounds.

< 203h/203H 109v/114V Pos: standing >
You are carrying: (4/11)
[3] a spellbook
a rugged adventurers satchel (illuminating)

< 203h/203H 111v/114V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 10 platinum coins, 34 gold coins, 114 silver coins, 151 copper coins. 

< 203h/203H 114v/114V Pos: standing >
Your account contains:
    10 platinum, 34 gold, 114 silver, 151 copper coins.

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
Collection Room
Obvious exits: -W
A small limestone totem lies here.
A vial of life leech blood sizzles here. (glowing)
A small raven totem lies here.
A small ivory totem lies here.
The tattered remains of a book lies here.
A thick wooden shingle has been left here.
A small pile of intricate reptile skins lie here in a heap.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A steeder walks around here making clicking-sounds.
A clansdwarf is ready to take your money
A steeder walks around here making clicking-sounds.

< 203h/203H 114v/114V Pos: standing >
Delirium
=========================================
The Illusionist is a master of deception and fallacy, both of which are
used by the Delirium spell to create a supreme spell of misdirection. A foe
targeted seemingly falls under a blanket of confusion and their ability to
deal with the simple reality of direction is lost.

	See also:illusionist ,skillillusionist

< 203h/203H 114v/114V Pos: standing >
Collection Room
Obvious exits: -W
A small limestone totem lies here.
A vial of life leech blood sizzles here. (glowing)
A small raven totem lies here.
A small ivory totem lies here.
The tattered remains of a book lies here.
A thick wooden shingle has been left here.
A small pile of intricate reptile skins lie here in a heap.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A steeder walks around here making clicking-sounds.
A clansdwarf is ready to take your money
A steeder walks around here making clicking-sounds.

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >

		Score information for Larree

Level: 50   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 203(203)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   10 platinum    34 gold   114 silver   151 copper
Playing time: 0 days / 2 hours/ 49 minutes
Received data: 0.4362 MB this session.
Send data:     0.0310 MB this session.
Compression ratio: 83%
Title: Legionnaire of The Empire
Group Leader: Lari
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: Killem
In the illusion of: a clansdwarf (fair)
Detecting:       Illusions Invisible
Enchantments:    Ultravision Invisibility Levitation
Bartender Quests Remaining: 2
Combat Pulse:   10 Spell Pulse:  0.60 
Leaderboard Points:  926 

Active Spells:
--------------
detect illusion (44 minutes)
improved invisibility (19 minutes)
levitate (25 minutes)


< 203h/203H 114v/114V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S# -W#
A rather large leather backpack lies here.
A rather large leather backpack lies here. [84%]             
A twined granite great sword lies here on the ground.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.

< 203h/203H 113v/114V Pos: standing >
The door seems to be closed.

< 203h/203H 113v/114V Pos: standing >
Collection Room
Obvious exits: -W
A small limestone totem lies here.
A vial of life leech blood sizzles here. (glowing)
A small raven totem lies here.
A small ivory totem lies here.
The tattered remains of a book lies here.
A thick wooden shingle has been left here.
A small pile of intricate reptile skins lie here in a heap.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A steeder walks around here making clicking-sounds.
A clansdwarf is ready to take your money
A steeder walks around here making clicking-sounds.

< 203h/203H 113v/114V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S# -W#
A rather large leather backpack lies here.
A rather large leather backpack lies here. [84%]             
A twined granite great sword lies here on the ground.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.

< 203h/203H 112v/114V Pos: standing >
Ok.

< 203h/203H 112v/114V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf watches the area closely

< 203h/203H 112v/114V Pos: standing >
Ok.

< 203h/203H 113v/114V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A cavern snake coils and strikes

< 203h/203H 112v/114V Pos: standing >
Strongstone Circle
Obvious exits: -N -S

< 203h/203H 111v/114V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
A cavern snake coils and strikes
A cavern snake coils and strikes
A clansdwarf sits atop a large cave bear.

< 203h/203H 110v/114V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
A cavern snake coils and strikes
A clansdwarf sits atop a large steeder.

< 203h/203H 110v/114V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.
The Khildarak Quartermaster stands here.

< 203h/203H 109v/114V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U

< 203h/203H 109v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 107v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 105v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 104v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
A clansdwarf watches over the elders room

< 203h/203H 102v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 100v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 98v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 97v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 203h/203H 95v/114V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D

< 203h/203H 93v/114V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S# -D

< 203h/203H 91v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/203H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/203H 92v/114V Pos: standing >
The gate seems to be closed.

< 203h/203H 92v/114V Pos: standing >
Ok.

< 203h/203H 93v/114V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
A clansdwarf watches the area closely
A clansdwarf sits atop a large steeder.
*A high priest stands here on guard.
*A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 203h/203H 92v/114V Pos: standing >
Ok.

< 203h/203H 93v/114V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W

< 203h/203H 92v/114V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
A duergar inquisitor who is a brief walk away to your west.

< 203h/203H 93v/114V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
A duergar inquisitor who is a brief walk away to your west.

< 203h/203H 93v/114V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A duergar inquisitor who is a brief walk away to your west.

< 203h/203H 93v/114V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N# -S
A clansdwarf watches the area closely
A clansdwarf sits atop a large steeder.
*A high priest stands here on guard.
*A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 203h/203H 92v/114V Pos: standing >
You start chanting...

< 203h/203H 94v/114V Pos: standing >
You complete your spell...

< 203h/203H 96v/114V Pos: standing >
A duergar high priest starts casting a spell.

< 203h/203H 114v/114V Pos: standing >
A duergar high priest completes her spell...
A duergar high priest utters the words 'sfahzqhuai yfaw aque'

< 203h/203H 114v/114V Pos: standing >
Pardon?

< 203h/203H 114v/114V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N# -S
A clansdwarf watches the area closely
A clansdwarf sits atop a large steeder.
*A high priest stands here on guard.
*A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 203h/203H 114v/114V Pos: standing >
The gates seems to be closed.

< 203h/203H 114v/114V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               1 - dream travel
               2 - shadow spawn
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
               1 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
               2 - shadow travel
( 4th circle)  6 - sleep
               1 - farsee
               2 - insects
( 3rd circle)  6 - blindness
               1 - mirror image
               2 - shadow monster
( 2nd circle)  5 - burning hands
               4 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  (10th) clone form
   12 seconds:  ( 8th) vanish

You can memorize no more spells.

< 203h/203H 114v/114V Pos: standing >
You sit down and relax.

< 203h/203H 114v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               1 - dream travel
               2 - shadow spawn
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
               1 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
               2 - shadow travel
( 4th circle)  6 - sleep
               1 - farsee
               2 - insects
( 3rd circle)  6 - blindness
               1 - mirror image
               2 - shadow monster
( 2nd circle)  5 - burning hands
               4 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  (10th) clone form
   12 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 203h/203H 114v/114V Pos: sitting >
You start meditating...

< 203h/203H 114v/114V Pos: sitting >
A duergar high priest starts casting a spell.

< 203h/203H 114v/114V Pos: sitting >
A duergar high priest completes her spell...

< 203h/203H 114v/114V Pos: sitting >
You have finished memorizing clone form.

< 203h/203H 114v/114V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 203h/203H 114v/114V Pos: sitting >
You clamber to your feet.

< 203h/203H 114v/114V Pos: standing >
A duergar high priest starts casting a spell.

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
A duergar high priest completes her spell...
A duergar high priest utters the words 'sfahzqhuai yfaw oag'
A rakshasa guard opens the gates.

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
A duergar high priest starts casting a spell.

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
A duergar high priest completes her spell...
A duergar high priest utters the words 'sfahzqhuai yfaw oag'

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
A duergar high priest starts casting a spell.

< 203h/203H 114v/114V Pos: standing >
You are not in your true shape!

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
A duergar high priest completes her spell...
A duergar high priest utters the word 'fido'

< 203h/203H 114v/114V Pos: standing >

< 203h/203H 114v/114V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
A clansdwarf watches the area closely
A clansdwarf sits atop a large steeder.
*A high priest stands here on guard.
*A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 203h/203H 114v/114V Pos: standing >
A rakshasa guard snaps into visibility.
You snap into visibility.
A rakshasa guard dances an amazing maneuver in battle, tripping you.

< 203h/203H 114v/114V Pos: on your ass >
< T: a clansdwarf TP: ass TC:excellent E: a rakshasa guard sta EP: excellent >
 A clansdwarf watches the area, making sure the battle does not get out of hand.

< 203h/203H 114v/114V Pos: on your ass >
< T: a clansdwarf TP: ass TC:excellent E: a rakshasa guard sta EP: excellent >
 A duergar guard watches the battle in amusement.

< 203h/203H 114v/114V Pos: on your ass >
< T: a clansdwarf TP: ass TC:excellent E: a rakshasa guard sta EP: excellent >
 A rakshasa guard parries your futile lunge at him.
-=[A rakshasa guard's powerful pierce strikes you hard.]=-
OUCH!  That really did HURT!
-=[A rakshasa guard's powerful pierce strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A rakshasa guard's powerful pierce strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A rakshasa guard's mighty pierce causes you to grimace in pain.]=-
OUCH!  That really did HURT!
-=[A rakshasa guard's pierce critically injures you.]=-
The illusion surrounding you fades away!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa guard stabs you directly in the heart, killing you instantly.