The death of [1 Necromancer] Vassago (Minotaur)

in Bank of Nax'Varan

from the perspective of [1 Necromancer] Vassago (Minotaur)

<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<primary weapon>     a thin steel dagger
<held>               a spellbook


< 24h/24H 170v/170V Pos: standing >

		Character attributes for Vassago

Level: 1   Race: Minotaur   Class: Necromancer  
Age: 60 yrs / 0 mths  Height: 78 inches Weight: 245 lbs  Size: huge

STR: good             AGI: very good         DEX: good
POW: good             INT: excellent         WIS: very good
CON: very good        CHA: good             LUCK: good

Armor Points: 27  Increases melee damage taken by 2.7%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[pathetic]  FEA[pathetic]
               BRE[slightly better than bad]  SPE[bad]

Load carried: Not a problem

		Character attributes for Vassago

Level: 1   Race: Minotaur   Class: Necromancer  
Age: 60 yrs / 0 mths  Height: 78 inches Weight: 245 lbs  Size: huge

STR: good             AGI: very good         DEX: good
POW: good             INT: excellent         WIS: very good
CON: very good        CHA: good             LUCK: good

Armor Points: 27  Increases melee damage taken by 2.7%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[pathetic]  FEA[pathetic]
               BRE[slightly better than bad]  SPE[bad]

Load carried: Not a problem

< 24h/24H 170v/170V Pos: standing >
You are carrying: (29/9)
[5] a small bandage
a quill
a spellbook
a pair of dark black boots
a dark black robe
an evil looking helm
a spellbook
a quill
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (29/9)
[5] a small bandage
a quill
a spellbook
a pair of dark black boots
a dark black robe
an evil looking helm
a spellbook
a quill
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 24h/24H 170v/170V Pos: standing >
You have now turned Paging mode off.

< 24h/24H 170v/170V Pos: standing >

< 24h/24H 170v/170V Pos: standing >
Diabolis
=========================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse.  To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.

==Innates==
; 41st level:     Mummify

==Skills==
; 31st level:     Exhume

==Spells==
; 4th circle:     Unmaking
; 8th circle:     Destroy Undead
; 9th circle:     Create Golem

==See also==
* Necromancer

< 24h/24H 170v/170V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 24h/24H 170v/170V Pos: standing >
Exhume
=========================================
Syntax:         exhume

In most terrains, the Diabolis Necromancer may forage for buried corpses in
the ground with the "exhume" command.

	See also:pets

< 24h/24H 170v/170V Pos: standing >
Hints are now turned OFF.

< 24h/24H 170v/170V Pos: standing >
You are carrying: (29/9)
[5] a small bandage
a quill
a spellbook
a pair of dark black boots
a dark black robe
an evil looking helm
a spellbook
a quill
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 24h/24H 170v/170V Pos: standing >
You will now see maps as ships move.

< 24h/24H 170v/170V Pos: standing >
Damage Display is now ON

< 24h/24H 170v/170V Pos: standing >
You are carrying: (29/9)
[5] a small bandage
a quill
a spellbook
a pair of dark black boots
a dark black robe
an evil looking helm
a spellbook
a quill
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 24h/24H 170v/170V Pos: standing >
You wield a thin steel dagger.

< 24h/24H 170v/170V Pos: standing >
You hold a spellbook.

< 24h/24H 170v/170V Pos: standing >
You shrug into a dark black robe.
You clasp a thick leather belt around your waist.
You can't wear that on your feet.
You can't wear that on your head.
You wear a thin batwing cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a quill to your belt.
You can't wear that on your feet.
You wear a brass nose ring on your nose.

< 24h/24H 170v/170V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a pair of dark black boots.
You drop an evil looking helm.
You drop a spellbook.
You drop a small ivory totem.
You drop a small limestone totem.
You drop a small pinewood raven totem.
You drop a small bag made from rabbit skin.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 24h/24H 170v/170V Pos: standing >
A quill crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.

< 24h/24H 170v/170V Pos: standing >
You are carrying: (0/9)
Nothing.

< 24h/24H 170v/170V Pos: standing >
You are using:
<worn in nose>       a brass nose ring
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<worn on belt buckle>a quill
<primary weapon>     a thin steel dagger
<held>               a spellbook

< 24h/24H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
The corpse of a Minotaur is lying here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 24h/24H 170v/170V Pos: standing >
You are not using it.

< 24h/24H 170v/170V Pos: standing >
Pardon?

< 24h/24H 170v/170V Pos: standing >
You stop using a quill.

< 24h/24H 170v/170V Pos: standing >
You are carrying: (1/9)
a quill

< 24h/24H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
The corpse of a Minotaur is lying here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 24h/24H 170v/170V Pos: standing >
You are using:
<worn in nose>       a brass nose ring
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<primary weapon>     a thin steel dagger
<held>               a spellbook

< 24h/24H 170v/170V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 24h/24H 170v/170V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.

< 24h/24H 169v/170V Pos: standing >
Ok.

< 24h/24H 169v/170V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 24h/24H 168v/170V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up

< 24h/24H 167v/170V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West# -Down

< 24h/24H 166v/170V Pos: standing >

< 24h/24H 167v/170V Pos: standing >
Pardon?

< 24h/24H 170v/170V Pos: standing >
You tell your racewar 'laz vis pls if possible?'

< 24h/24H 170v/170V Pos: standing >
Ok.

< 24h/24H 170v/170V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West

< 24h/24H 169v/170V Pos: standing >
Ok.

< 24h/24H 169v/170V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West

< 24h/24H 168v/170V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -South -West
An agitated commoner walks the road.

< 24h/24H 167v/170V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -West

< 24h/24H 166v/170V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.

< 24h/24H 166v/170V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
An agitated commoner walks the road.

< 24h/24H 165v/170V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A stable horse is here.
Gonx, the banker, settles his eyes upon his new patrons.

< 24h/24H 166v/170V Pos: standing >

< 24h/24H 169v/170V Pos: standing >
You sit down and relax.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

Top Fraggers

   Railyn                                       3.00
   Brahmina                                     1.00
   Ixy                                          0.76
   Grof                                         0.70
   Kalei                                        0.36
   Strautz                                      0.18
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00


Lowest Fraggers

   Pille                                       -1.53
   Gellz                                       -1.20
   Zack                                        -1.00
   Oggog                                       -1.00
   Nel                                         -0.96
   Zukus                                       -0.33
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00
   Nobody                                       0.00


< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
The snow is coming down faster now.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
Autosaving...

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
The sun hangs low on the southern sky.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
The snow's coming down pretty fast now.

< 24h/24H 170v/170V Pos: sitting >
Autosaving...

< 24h/24H 170v/170V Pos: sitting >
The sun starts to set in the south.

< 24h/24H 170v/170V Pos: sitting >
An agitated minotaur enters from the east.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
An agitated minotaur leaves east.

< 24h/24H 170v/170V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
The sun vanishes behind the southern horizon.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
No-one by that name here...

< 24h/24H 170v/170V Pos: sitting >
The night has begun.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
An agitated minotaur enters from the east.

< 24h/24H 170v/170V Pos: sitting >
A Duergar enters from elsewhere.
A Duergar drops some platinum coins.

< 24h/24H 170v/170V Pos: sitting >

< 24h/24H 170v/170V Pos: sitting >
A Duergar leaves east.

< 24h/24H 170v/170V Pos: sitting >
Gonx gets a few coins.

< 24h/24H 170v/170V Pos: sitting >
A Duergar enters from the east.

< 24h/24H 170v/170V Pos: sitting >
Bank of Nax'Varan
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A Duergar (medium) Pontifex Maximus of The Empire stands here.
An agitated commoner walks the road.
A stable horse is here.
Gonx, the banker, settles his eyes upon his new patrons.
A Duergar starts casting a spell.

< 24h/24H 170v/170V Pos: sitting >
Autosaving...

< 24h/24H 170v/170V Pos: sitting >
A Duergar completes his spell...
You have been blinded!
You see a fatally blinding light!
Your something melted from the intense heat!