The death of [23 Mercenary] Eddie (Troll)

in A Circle of Power

from the perspective of [23 Mercenary] Eddie (Troll)

<worn on eyes>       an ashen ivory visor
<worn on face>       a drow-made flesh veil
<worn around neck>   a bloody glass choker
<worn around neck>   a golden collar studded with sapphires (magic)
<worn on body>       some beautiful limestone cuirass from The Surface Realm of Duris
<worn about body>    a cape of entrapment (magic)
<worn about waist>   a belt of dried lizard totems
<worn on hands>      the gauntlets of FuRy (magic) (glowing)
<worn on finger>     a tiny bone ring [poor]
<worn on finger>     a ring of fortune [superior]
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   a hardened ruby morningstar from The Desert City of Venan'Trut (magic)
<worn on legs>       a pair of razor covered legplates (humming)

Obvious exits: -North -East -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 506h/466H 131v/144V Pos: standing >
Bodyslam who?

< 506h/466H 131v/144V Pos: standing >
Autosaving...

< 506h/466H 131v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 506h/466H 130v/144V Pos: standing >
Bodyslam who?

< 506h/466H 131v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 506h/466H 130v/144V Pos: standing >
Bodyslam who?

< 506h/466H 130v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 506h/466H 129v/144V Pos: standing >
Bodyslam who?

< 505h/466H 130v/144V Pos: standing >
The End of the Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 505h/466H 129v/144V Pos: standing >
Bodyslam who?

< 505h/466H 129v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/466H 130v/144V Pos: standing >
Bodyslam who?

< 505h/466H 131v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 505h/466H 129v/144V Pos: standing >
Bodyslam who?

< 505h/466H 130v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 505h/466H 129v/144V Pos: standing >
Bodyslam who?

< 505h/466H 129v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 505h/466H 128v/144V Pos: standing >
Bodyslam who?

< 505h/466H 128v/144V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 505h/466H 127v/144V Pos: standing >
Bodyslam who?

< 505h/466H 128v/144V Pos: standing >
Bodyslam who?

< 505h/466H 129v/144V Pos: standing >
Bodyslam who?

< 505h/466H 130v/144V Pos: standing >
Bodyslam who?

< 505h/466H 131v/144V Pos: standing >
Bodyslam who?

< 505h/466H 131v/144V Pos: standing >
Bodyslam who?

< 505h/466H 132v/144V Pos: standing >
Bodyslam who?

< 505h/466H 133v/144V Pos: standing >
Bodyslam who?

< 505h/466H 135v/144V Pos: standing >
Bodyslam who?

< 505h/466H 135v/144V Pos: standing >
Bodyslam who?

< 505h/466H 136v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 505h/466H 134v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 505h/466H 133v/144V Pos: standing >
Bodyslam who?

< 505h/466H 138v/144V Pos: standing >
You don't know that spell!

< 505h/466H 138v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 505h/466H 137v/144V Pos: standing >
Bodyslam who?

< 505h/466H 138v/144V Pos: standing >
You don't know that spell!

< 505h/466H 138v/144V Pos: standing >
Bodyslam who?

< 505h/466H 139v/144V Pos: standing >
You don't know that spell!

< 504h/466H 140v/144V Pos: standing >
Bodyslam who?

< 504h/466H 141v/144V Pos: standing >
You don't know that spell!

< 504h/466H 141v/144V Pos: standing >
Bodyslam who?

< 504h/466H 142v/144V Pos: standing >
You don't know that spell!

< 504h/466H 142v/144V Pos: standing >
Bodyslam who?

< 504h/466H 143v/144V Pos: standing >
You don't know that spell!

< 504h/466H 143v/144V Pos: standing >
Bodyslam who?

< 504h/466H 144v/144V Pos: standing >
You don't know that spell!

< 504h/466H 144v/144V Pos: standing >
Onerrarid starts casting an offensive spell.
Driado starts casting an offensive spell.
Samilmamir starts casting an offensive spell.
Haoreviel starts casting a spell.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
You mindlessly slam him with your mass!

[Damage:  3 ] 
< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 A Grey Elf stops invoking abruptly!

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 Onerrarid completes his spell...
Onerrarid utters the words 'mosailla paieg'
Haoreviel completes his spell...
Haoreviel utters the words 'mosailla paieg'

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 Someone misses you.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 Driado completes his spell...
Driado utters the words 'mosailla paieg'
Samilmamir completes his spell...
Samilmamir utters the words 'mosailla paieg'

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 You miss someone.
You miss someone.
You miss someone.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 Onerrarid starts casting an offensive spell.
Driado starts casting an offensive spell.
Samilmamir starts casting an offensive spell.
Haoreviel starts casting an offensive spell.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 You parry a Grey Elf's lunge at you.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 Driado completes his spell...
Driado utters the words 'mosailla paieg'
Haoreviel completes his spell...
Haoreviel utters the words 'mosailla paieg'

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 Onerrarid completes his spell...
Onerrarid utters the words 'mosailla paieg'
Samilmamir completes his spell...
Samilmamir utters the words 'mosailla paieg'

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 You miss someone.
You miss someone.
You miss someone.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 You parry a Grey Elf's lunge at you.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 You don't know that spell!

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 504h/466H 114v/144V Pos: standing >
< T: Eddie TP: sta TC:excellent E: someone sta EP: few scratches >
 You don't know that spell!

< 504h/466H 114v/144V Pos: standing >
Bodyslam who?

< 504h/466H 114v/144V Pos: standing >
You don't know that spell!

< 504h/466H 114v/144V Pos: standing >
Bodyslam who?

< 504h/466H 114v/144V Pos: standing >
You don't know that spell!

< 504h/466H 114v/144V Pos: standing >
You attempt to flee...
A Circle of Power
   A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt.  A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
Haoreviel enters from the north.
Samilmamir enters from the north.
Driado enters from the north.
Onerrarid enters from the north.
You flee southward!

< 504h/466H 88v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 504h/466H 88v/144V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 423h/466H 90v/144V Pos: standing >
<You miss someone.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 423h/466H 90v/144V Pos: standing >
< T: Eddie TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.

< 423h/466H 90v/144V Pos: standing >
< T: Eddie TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 423h/466H 90v/144V Pos: standing >
< T: Eddie TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 325h/466H 90v/144V Pos: standing >
< T: Eddie TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.
You flee northward!

< 325h/466H 62v/144V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 325h/466H 60v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 59v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 57v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 56v/144V Pos: standing >
A Small Campsite
   This is a small, well-tended campsite.  It appears to be used for caravans,
travelling to and from the village, to camp safely for the night.  This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access.  The campsite
continues south.
Obvious exits: -South -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 325h/466H 54v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/466H 55v/144V Pos: standing >
A Small Campsite
   This is a small, well-tended campsite.  It appears to be used for caravans,
travelling to and from the village, to camp safely for the night.  This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access.  The campsite
continues south.
Obvious exits: -North -West
A merchant has camped his wagon here, while the tunnel awaits repair.
Haoreviel enters from the north.
Samilmamir enters from the north.
Driado enters from the north.
Onerrarid enters from the north.

< 325h/466H 54v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/466H 54v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
Haoreviel enters from the east.
Samilmamir enters from the east.
Driado enters from the east.
Onerrarid enters from the east.

< 325h/466H 53v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 52v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 50v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 48v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 46v/144V Pos: standing >
The Entrance to Shadowfall
   A small farming village of Shadowfall lies directly to the north.
Populated by members of the Kimber Tribe of wolfen, it is a quiet farming
community, primarily agriculture based.  Normal activity seems to be
distrupted, however, as most of the population now resides inside the city
proper, under the nervous eyes of the city guard.  The sparks and flashes of
lightning can be seen emanating from beyond the northern city walls.
Obvious exits: -North -South
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 46v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
An oppulent-looking wolfen merchant stands here.
Haoreviel enters from the south.
Samilmamir enters from the south.
Driado enters from the south.
Onerrarid enters from the south.

< 325h/466H 45v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
An oppulent-looking wolfen merchant stands here.
A fire elemental is here blazing with heat!
An earth elemental stands here, looking like a living rock.
A water elemental is here, flowing like a living current.
A haughty wolfen noble acts like nothing is amiss. (casting) 
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 326h/466H 45v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
A wolfen commoner stands here, nervously looking about him.
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 326h/466H 44v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 326h/466H 44v/144V Pos: standing >
A Common Dwelling
   A modest log home of an average Kimber citizen.  The walls are coated with
some rubber-like substance that gives of a slightly obnonxious smell, but
appears to make the house draft free and watertight.  A stone fireplace is
set in one wall, giving off a warm radiance.  It seems very cozy.
Obvious exits: -West
Haoreviel enters from the west.
Samilmamir enters from the west.
Driado enters from the west.
Onerrarid enters from the west.

< 326h/466H 44v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/466H 44v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/466H 44v/144V Pos: standing >
Onerrarid sits down.
Driado sits down.
Samilmamir sits down.
Haoreviel sits down.
You sit down.

< 327h/466H 47v/144V Pos: sitting >
You clamber to your feet.

< 327h/466H 51v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West

< 327h/466H 51v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -South -West
A wolfen commoner stands here, nervously looking about him.

< 328h/466H 50v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A happy wolfen cub frolics here.
A happy wolfen cub frolics here.
A wolfen commoner stands here, nervously looking about him.
A pensive female wolfen guard stands here, watching the crowd.

< 328h/466H 50v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
A wolfen commoner stands here, nervously looking about him.

< 328h/466H 49v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/466H 49v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
A fire elemental is here blazing with heat!
An earth elemental stands here, looking like a living rock.
A water elemental is here, flowing like a living current.
A haughty wolfen noble acts like nothing is amiss.

< 328h/466H 49v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/466H 49v/144V Pos: standing >
You are already standing.

< 328h/466H 52v/144V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 329h/466H 53v/144V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
An oppulent-looking wolfen merchant stands here.

< 329h/466H 53v/144V Pos: standing >
The Entrance to Shadowfall
   A small farming village of Shadowfall lies directly to the north.
Populated by members of the Kimber Tribe of wolfen, it is a quiet farming
community, primarily agriculture based.  Normal activity seems to be
distrupted, however, as most of the population now resides inside the city
proper, under the nervous eyes of the city guard.  The sparks and flashes of
lightning can be seen emanating from beyond the northern city walls.
Obvious exits: -North -South

< 329h/466H 53v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South

< 329h/466H 53v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South

< 329h/466H 51v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South

< 329h/466H 50v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West

< 330h/466H 49v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.

< 330h/466H 47v/144V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South

< 330h/466H 47v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 331h/466H 48v/144V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West

< 331h/466H 46v/144V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West

< 332h/466H 44v/144V Pos: standing >
A Circle of Power
   A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt.  A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)

< 336h/466H 45v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/466H 45v/144V Pos: standing >
You attempt to hide yourself.

< 340h/466H 46v/144V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 247h/466H 49v/144V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 143h/466H 49v/144V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 39h/466H 49v/144V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf sends a blast of molten spray into your face, and you slip away..
Your burnt ivory boots melted from the intense heat!