The death of [23 Illusionist] Gannanna (Orc)

in Shadowfall Village

from the perspective of [23 Illusionist] Gannanna (Orc)

<held>               a quill
<held>               a spellbook


< 147h/147H 134v/134V Pos: sitting >
Eddie's hardened ruby morningstar from the Desert City of Venan'Trut flashes into the path of a wolfen city guard's attack, then Eddie delivers a graceful counter-attack!
Eddie's mighty pierce strikes a wolfen city guard hard.
Eddie misses a wolfen city guard.
Eddie parries a wolfen city guard's lunge at him.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard's face turns pale as Eddie slams his head into her face.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard's weak punch grazes Eddie.
Eddie parries a wolfen city guard's lunge at him.

< 147h/147H 134v/134V Pos: sitting >
A wolfen noble starts casting a spell.
Eddie's mighty pierce enshrouds a wolfen city guard in a mist of blood.
A wolfen city guard dodges Eddie's attack.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard enters from the south.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard's feeble punch grazes Eddie.
Eddie deflects a wolfen city guard's blow and strikes back at her!
Eddie's mighty bludgeon causes a wolfen city guard to grimace in pain.
A wolfen city guard hits Eddie with a mighty kick to his chest.

< 147h/147H 134v/134V Pos: sitting >
A wolfen noble completes his spell...
A wolfen commoner begins to shimmer.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard dodges Eddie's attack.
A wolfen city guard dodges Eddie's attack.
Eddie's powerful pierce enshrouds a wolfen city guard in a mist of blood.

< 147h/147H 134v/134V Pos: sitting >
Eddie's hardened ruby morningstar from the Desert City of Venan'Trut flashes into the path of a wolfen city guard's attack, then Eddie delivers a graceful counter-attack!
Eddie's pierce causes a wolfen city guard to grimace in pain.
A MaDMaNs stabber slices through the air with incredible ease!
Eddie misses a wolfen city guard.
Eddie dodges a wolfen city guard's attack.

< 147h/147H 134v/134V Pos: sitting >
A wolfen noble leaves north.
An earth elemental leaves north.
An earth elemental leaves north.
You have finished memorizing burning hands.

< 147h/147H 134v/134V Pos: sitting >
Eddie bashes a wolfen city guard's skull in with a swift, stern butt to the head.
A wolfen city guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wolfen city guard dies in agony.

< 147h/147H 134v/134V Pos: sitting >
Eddie gets a few coins from the corpse of a wolfen city guard.

< 147h/147H 134v/134V Pos: sitting >
Eddie puts a pile of coins into a rugged adventurers satchel.

< 147h/147H 134v/134V Pos: sitting >
A wolfen city guard leaves east.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing burning hands.

< 147h/147H 134v/134V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  2 - burning hands
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) burning hands
   21 seconds:  ( 2nd) burning hands
   34 seconds:  ( 2nd) burning hands
   46 seconds:  ( 2nd) burning hands
   59 seconds:  ( 2nd) burning hands
   67 seconds:  ( 1st) magic missile

You can memorize 6 3rd, 5 4th and 1 5th circle spell(s).

< 147h/147H 134v/134V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light            
darkness                   
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                  
concealment                 [in spellbook]
mirror image               
shadow monster             

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                    
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                    
illusionary wall           
shadow travel              

6th CIRCLE:
nightmare                  
reflection                 
stunning visions           

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 147h/147H 134v/134V Pos: sitting >
You stop meditating.
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'burning hands' from your thoughts.
Onerrarid, looking very frustrated, packs up his book.
Driado, looking very frustrated, packs up his book.
Samilmamir, looking very frustrated, packs up his book.
Haoreviel, looking very frustrated, packs up his book.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner leaves east.

< 147h/147H 134v/134V Pos: sitting >
You are memorizing dispel magic, which will take about 12 seconds.
Onerrarid opens a spellbook and begins studying it intently.
Driado opens a spellbook and begins studying it intently.
Samilmamir opens a spellbook and begins studying it intently.
Haoreviel opens a spellbook and begins studying it intently.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner enters from the east.
Pardon?

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner enters from the south.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing burning hands.

< 147h/147H 134v/134V Pos: sitting >
You don't have that spell memorized.

< 147h/147H 134v/134V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing burning hands.
Onerrarid closes his book and grins malevolently.
Haoreviel closes his book and grins malevolently.

< 147h/147H 134v/134V Pos: sitting >
Onerrarid clambers to his feet.
Haoreviel clambers to his feet.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner leaves south.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing burning hands.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner enters from the west.

< 147h/147H 134v/134V Pos: sitting >
Samilmamir closes his book and grins malevolently.

< 147h/147H 134v/134V Pos: sitting >
Eddie sizes up a wolfen commoner with a quick glance.

< 147h/147H 134v/134V Pos: sitting >
Samilmamir clambers to his feet.

< 147h/147H 134v/134V Pos: sitting >
Autosaving...

< 147h/147H 134v/134V Pos: sitting >
Driado closes his book and grins malevolently.

< 147h/147H 134v/134V Pos: sitting >
Driado clambers to his feet.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner enters from the south.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing burning hands.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing magic missile.

< 147h/147H 134v/134V Pos: sitting >
A wolfen commoner leaves south.

< 147h/147H 134v/134V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 147h/147H 134v/134V Pos: sitting >
You clamber to your feet.

< 147h/147H 134v/134V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 147h/147H 134v/134V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 147h/147H 134v/134V Pos: standing >
A wolfen commoner leaves west.

< 147h/147H 134v/134V Pos: standing >
A wolfen commoner leaves south.

< 147h/147H 134v/134V Pos: standing >
Eddie leaves south.
Haoreviel leaves south.
Samilmamir leaves south.
Driado leaves south.
Onerrarid leaves south.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
A wolfen commoner stands here, nervously looking about him.

< 147h/147H 133v/134V Pos: standing >
Eddie sizes up a wolfen commoner with a quick glance.

< 147h/147H 133v/134V Pos: standing >
Eddie looks at a wolfen commoner.

< 147h/147H 133v/134V Pos: standing >
You start chanting...
You dodge a bash from a wolfen commoner, who loses his balance and falls.
Onerrarid starts casting an offensive spell.
Driado starts casting an offensive spell.
Samilmamir starts casting an offensive spell called 'dispel magic'.
Haoreviel starts casting an offensive spell.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 A wolfen commoner misses you.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 Casting: dispel magic **

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 Onerrarid completes his spell...
Onerrarid utters the words 'dispel magic'
Onerrarid tries to dispel a wolfen commoner's magic!
And fails miserably...
Driado completes his spell...
Driado utters the words 'dispel magic'
Driado tries to dispel a wolfen commoner's magic!
And fails miserably...
Haoreviel completes his spell...
Haoreviel utters the words 'dispel magic'
Haoreviel tries to dispel a wolfen commoner's magic!
And fails miserably...

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 A wolfen commoner misses you.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 You complete your spell...
You try to dispel a wolfen commoner's magic.
and you fail miserably...
Samilmamir completes his spell...
Samilmamir utters the words 'dispel magic'
Samilmamir tries to dispel a wolfen commoner's magic!
And fails miserably...
Onerrarid starts casting an offensive spell.
Driado starts casting an offensive spell.
Haoreviel starts casting an offensive spell.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 You start chanting...
Samilmamir starts casting an offensive spell.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 Driado completes his spell...
Driado utters the words 'burning hands'
Haoreviel completes his spell...
Haoreviel utters the words 'burning hands'

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 Onerrarid completes his spell...
Onerrarid utters the words 'mosailla paieg'

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 A wolfen commoner misses you.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: excellent >
 Luthic's grace flows down on you restoring the power of burning hands.
You complete your spell...
The globe around a wolfen commoner's body flares as it bears the brunt of your assault!
Samilmamir completes his spell...
Samilmamir utters the words 'burning hands'
[Damage:  4 ] Your impressive punch wounds a wolfen commoner.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP: few scratches >
 Eddie hits a wolfen commoner with a mighty kick to his chest.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP:  few wounds >
 Eddie's powerful pierce strikes a wolfen commoner very hard.
Eddie's mighty bludgeon strikes a wolfen commoner very hard.
Eddie's amazing pierce hits a wolfen commoner.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP:  awful >
 You dodge a wolfen commoner's vicious attack.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen ass EP:  awful >
 [Damage:  4 ] Your impressive punch seriously wounds a wolfen commoner.
A wolfen commoner clambers to his feet.

< 147h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:excellent E: wolfen sta EP:  awful >
 A wolfen commoner's punch strikes you.
You dodge a bash from a wolfen commoner, who loses his balance and falls.

< 139h/147H 133v/134V Pos: standing >
< T: Gannanna TP: sta TC:few scratches E: wolfen ass EP:  awful >
 Eddie stabs viciously at a wolfen commoner, whose lifeless body falls to the ground.
A wolfen commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wolfen commoner dies in agony.

< 139h/147H 133v/134V Pos: standing >
Eddie gets a small pile of coins from the corpse of a wolfen commoner.

< 139h/147H 133v/134V Pos: standing >
Eddie puts a pile of coins into a rugged adventurers satchel.

< 139h/147H 133v/134V Pos: standing >
A wolfen commoner enters from the west.

< 140h/147H 133v/134V Pos: standing >
You sit down and relax.

< 143h/147H 134v/134V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  6 - burning hands
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 2nd) dispel magic

You can memorize 6 3rd, 5 4th and 1 5th circle spell(s).
You continue your study.
Onerrarid sits down in a comfortable spot.
Driado sits down in a comfortable spot.
Samilmamir sits down in a comfortable spot.
Haoreviel sits down in a comfortable spot.
Eddie sits down in a comfortable spot.

< 143h/147H 134v/134V Pos: sitting >
You start meditating...
Onerrarid opens a spellbook and begins studying it intently.
Driado opens a spellbook and begins studying it intently.
Samilmamir opens a spellbook and begins studying it intently.
Haoreviel opens a spellbook and begins studying it intently.

< 143h/147H 134v/134V Pos: sitting >
Eddie clambers to his feet.

< 143h/147H 134v/134V Pos: sitting >
Haoreviel closes his book and grins malevolently.

< 146h/147H 134v/134V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 146h/147H 134v/134V Pos: sitting >
Onerrarid closes his book and grins malevolently.
Haoreviel clambers to his feet.

< 146h/147H 134v/134V Pos: sitting >
You clamber to your feet.

< 146h/147H 134v/134V Pos: standing >
Onerrarid clambers to his feet.

< 146h/147H 134v/134V Pos: standing >
Driado closes his book and grins malevolently.

< 147h/147H 134v/134V Pos: standing >
Driado clambers to his feet.

< 147h/147H 134v/134V Pos: standing >
Samilmamir closes his book and grins malevolently.

< 147h/147H 134v/134V Pos: standing >
Samilmamir clambers to his feet.

< 147h/147H 134v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
The corpse of a wolfen city guard is lying here.
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 133v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves east.
Haoreviel leaves east.
Samilmamir leaves east.
Driado leaves east.
Onerrarid leaves east.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 133v/134V Pos: standing >
Eddie leaves east.
Haoreviel leaves east.
Samilmamir leaves east.
Driado leaves east.
Onerrarid leaves east.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves east.
Haoreviel leaves east.
Samilmamir leaves east.
Driado leaves east.
Onerrarid leaves east.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves east.
Haoreviel leaves east.
Samilmamir leaves east.
Driado leaves east.
Onerrarid leaves east.
You follow Eddie.

A Common Dwelling
   A modest log home of an average Kimber citizen.  The walls are coated with
some rubber-like substance that gives of a slightly obnonxious smell, but
appears to make the house draft free and watertight.  A stone fireplace is
set in one wall, giving off a warm radiance.  It seems very cozy.
Obvious exits: -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
A wolfen commoner stands here, nervously looking about him.

< 147h/147H 132v/134V Pos: standing >
Eddie looks at a wolfen commoner.

< 147h/147H 134v/134V Pos: standing >
Eddie sizes up a wolfen commoner with a quick glance.

< 147h/147H 134v/134V Pos: standing >
Eddie leaves west.
Haoreviel leaves west.
Samilmamir leaves west.
Driado leaves west.
Onerrarid leaves west.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 133v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves west.
Haoreviel leaves west.
Samilmamir leaves west.
Driado leaves west.
Onerrarid leaves west.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
An oppulent-looking wolfen merchant stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie looks at a wolfen merchant.

< 147h/147H 134v/134V Pos: standing >
Eddie sizes up a wolfen merchant with a quick glance.

< 147h/147H 134v/134V Pos: standing >
Eddie leaves west.
Haoreviel leaves west.
Samilmamir leaves west.
Driado leaves west.
Onerrarid leaves west.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
An oppulent-looking wolfen merchant stands here.
A pensive female wolfen guard stands here, watching the crowd.

< 147h/147H 133v/134V Pos: standing >
Eddie sizes up a wolfen city guard with a quick glance.

< 147h/147H 133v/134V Pos: standing >
A wolfen city guard leaves east.

< 147h/147H 133v/134V Pos: standing >
A wolfen merchant suddenly attacks a Grey Elf!
A wolfen merchant misses a Grey Elf.

< 147h/147H 133v/134V Pos: standing >
Eddie leaves east.
Haoreviel leaves east.
Samilmamir leaves east.
Driado leaves east.
Onerrarid leaves east.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
A pensive female wolfen guard stands here, watching the crowd.
An oppulent-looking wolfen merchant stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie looks at a wolfen city guard.

< 147h/147H 132v/134V Pos: standing >
You feel a slight gust of hot air.

< 147h/147H 134v/134V Pos: standing >
A wolfen commoner enters from the north.

< 147h/147H 134v/134V Pos: standing >
A wolfen city guard leaves north.

< 147h/147H 134v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.  A small dwelling is to the east.
Obvious exits: -East -South -West
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
A pensive female wolfen guard stands here, watching the crowd.
A proud wolfen stands here, guarding his charge.
A proud wolfen stands here, guarding his charge.
A burly wolfen stands here with a dignified air of authority.
A wolfen commoner stands here, nervously looking about him.

< 147h/147H 133v/134V Pos: standing >
A wolfen merchant enters from the south.

< 147h/147H 133v/134V Pos: standing >
Eddie leaves west.
Haoreviel leaves west.
Samilmamir leaves west.
Driado leaves west.
Onerrarid leaves west.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.  A small tower is to the north.
Obvious exits: -North -East -South
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 132v/134V Pos: standing >
Eddie leaves north.
Haoreviel leaves north.
Samilmamir leaves north.
Driado leaves north.
Onerrarid leaves north.
You follow Eddie.

The Archmage of Shadowfall
   A small grey stone tower is the home of the village mage.  Unlike many
towers, this one is very plain and focuses more on function than inspiring
awe in onlookers.  The walls are unadorned, the furniture comfortable, and
the floor simple hard packed earth.  A bookcase takes up some space on one
wall, with a small desk sitting next to it.
Obvious exits: -South
A simple wooden desk sits languidly, here.
A tall oak bookcase stands at attention, here.
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.
A wolfen mage stands here with a concerned look on his face.

< 147h/147H 131v/134V Pos: standing >
You feel a slight gust of hot air.

< 147h/147H 131v/134V Pos: standing >
Eddie leaves south.
Haoreviel leaves south.
Samilmamir leaves south.
Driado leaves south.
Onerrarid leaves south.
You follow Eddie.

Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.  A small tower is to the north.
Obvious exits: -North -East -South
Onerrarid (Orc)(medium) stands here.
Driado (Orc)(medium) stands here.
Samilmamir (Orc)(medium) stands here.
Haoreviel (Orc)(medium) stands here.
Eddie (HardCore) (Troll)(large) stands here.

< 147h/147H 133v/134V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/147H 134v/134V Pos: on your ass >