The death of [38 Visionary] Jubei (Human)

in The Northern Keats Intersection

from the perspective of [38 Visionary] Jubei (Human)

<worn on head>       a blood soaked helm bearing a skull crest [84%]             
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn on body>       a twisted dragonscale tunic
<worn about body>    a tattered dragon-scale bodycloak [modified]
<worn about waist>   a belt of fresh blood [modified]
<worn on arms>       some stretched drow-skin sleeves (glowing)
<worn around wrist>  a glistening bracelet [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

[2] an amber blade
a massive blood-stained holy avenger [modified]
a master claw [superior]
the royal sword of platinum
a ring of the weretor (glowing)
a blood soaked helm bearing a skull crest [84%]             
a polished golden bracelet
a steel club [superior]
a royal guard scimitar
a shard of volcanic stone [modified]
a gleaming longsword
some durethium boots [modified]
a stony granite face [poor] (glowing)
the silvery mantle of giants power
a sliver of pure perversium [poor]
a sliver of pure perversium [superior]

< 12h/446H 164v/164V Pos: standing >
You drop a tattered dragon-scale bodycloak [modified].
You drop a gleaming longsword.
You drop a sharkskin belt.

< 12h/446H 164v/164V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 12h/446H 164v/164V Pos: standing >
You do not see a longs here.

< 12h/446H 164v/164V Pos: standing >
You get an amber blade from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You get a ring of the weretor from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You get an amber blade from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You get the silvery mantle of giants power from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You get a stony granite face [poor] from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You get some durethium boots [modified] from a large wooden chest.

< 12h/446H 164v/164V Pos: standing >
You place some durethium boots [modified] on your feet.
You place a ring of the weretor on your left ring finger.
You cover your face with a stony granite face [poor].
You wear the silvery mantle of giants power about your body.
You wield an amber blade.
You wield an amber blade.

< 12h/446H 164v/164V Pos: standing >
a ghastly ruby signet
an onyx-hilted cold-iron claymore [modified]
an onyx-hilted cold-iron greatsword [poor]
a blacksteel volgue covered with ash [modified]
a sentinel longsword [modified]
a belt of fresh blood [modified]
a massive blood-stained holy avenger [modified]
a master claw [superior]
the royal sword of platinum
a blood soaked helm bearing a skull crest [84%]             
a polished golden bracelet
a steel club [superior]
a royal guard scimitar
a shard of volcanic stone [modified]
[2] a gleaming longsword
a sliver of pure perversium [poor]
a sliver of pure perversium [superior]

< 12h/446H 170v/170V Pos: standing >
a large wooden chest does not contain the ring.

< 12h/446H 170v/170V Pos: standing >
You get a belt of fresh blood [modified] from a large wooden chest.

< 12h/446H 170v/170V Pos: standing >
You clasp a belt of fresh blood [modified] around your waist.

< 12h/446H 170v/170V Pos: standing >
You get a polished golden bracelet from a large wooden chest.

< 27h/461H 170v/170V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 27h/461H 170v/170V Pos: standing >
You place a polished golden bracelet around your left wrist.

< 27h/461H 170v/170V Pos: standing >
You get a blood soaked helm bearing a skull crest from a large wooden chest.

< 42h/476H 170v/170V Pos: standing >
a ghastly ruby signet
an onyx-hilted cold-iron claymore [modified]
an onyx-hilted cold-iron greatsword [poor]
a blacksteel volgue covered with ash [modified]
a sentinel longsword [modified]
a massive blood-stained holy avenger [modified]
a master claw [superior]
the royal sword of platinum
a steel club [superior]
a royal guard scimitar
a shard of volcanic stone [modified]
[2] a gleaming longsword
a sliver of pure perversium [poor]
a sliver of pure perversium [superior]

< 42h/476H 170v/170V Pos: standing >
You are using:
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn about body>    the silvery mantle of giants power
<worn about waist>   a belt of fresh blood [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

< 42h/476H 170v/170V Pos: standing >
You don a blood soaked helm bearing a skull crest on your head.

< 42h/476H 170v/170V Pos: standing >
Usage:  
  To Remove all sorting: equip sort none
  Multiple chests:       equip sort type1 [type2] [type3] ...
  A custom sort chest:   equip sort custom type1 type2 [type3] ...

Valid types are:
           hold   (items that you can hold)
         attach   (items attached to belt)
         ivalue   (items in chest sorted by item value)
          horns   (items worn on body)
           nose   (items worn on nose)
           tail   (items worn on tail)
          horse   (items worn on a horses body)
           back   (items worn on back)
          badge   (items worn as a badge)
         quiver   (items worn as a quiver)
            ear   (items worn on or in ear)
           face   (items worn on face)
           eyes   (items worn on or over eyes)
          wield   (items used as a weapon or wielded)
          wrist   (items worn around wrist)
          waist   (items worn about waist)
          about   (items worn about body)
         shield   (items worn as a shield)
           arms   (items worn on arms)
          hands   (items worn on hands)
           feet   (items worn on feet)
           legs   (items worn on legs)
           head   (items worn on head)
           body   (items worn on body)
           neck   (items worn around neck)
         finger   (items worn on finger)
        warrior   (items usable by a warrior)
         ranger   (items usable by a ranger)
     psionicist   (items usable by a psionicist)
        paladin   (items usable by a paladin)
    antipaladin   (items usable by an antipaladin)
         cleric   (items usable by a cleric)
           monk   (items usable by a monk)
          druid   (items usable by a druid)
         shaman   (items usable by a shaman)
       sorcerer   (items usable by a sorcerer)
    necromancer   (items usable by a necromancer)
       conjurer   (items usable by a conjurer)
       assassin   (items usable by an assassin)
      mercenary   (items usable by a mercenary)
           bard   (items usable by a bard)
          thief   (items usable by a thief)
      alchemist   (items usable by an alchemist)
      berserker   (items usable by a berserker)
         reaver   (items usable by a reaver)
    illusionist   (items usable by an illusionist)
      dreadlord   (items usable by a dreadlord)
    ethermancer   (items usable by an ethermancer)
         totems   (items used as totems)
    instruments   (items playable as bard instruments)
        potions   (items quaffable or used as potions)
     spellbooks   (items used as spellbooks)
        scrolls   (items used as scrolls)
     containers   (items that are also containers)
      hitpoints   (items that affect hitpoints)
           mana   (items that affect mana)
          moves   (items that affect moves)
        hitroll   (items that affect hitroll)
        damroll   (items that affect damroll)
      save_para   (items that affect save_para)
       save_rod   (items that affect save_rod)
      save_fear   (items that affect save_fear)
    save_breath   (items that affect save_breath)
     save_spell   (items that affect save_spell)
            str   (items that affect strength)
            dex   (items that affect dexterity)
            int   (items that affect intelligence)
            wis   (items that affect wisdom)
            con   (items that affect constitution)
            agi   (items that affect agility)
            pow   (items that affect power)
            cha   (items that affect charisma)
           luck   (items that affect luck)
          karma   (items that affect karma)
        str_max   (items that affect maximum strength (str_max))
        dex_max   (items that affect maximum dexterity (dex_max))
        int_max   (items that affect maximum intelligence (int_max))
        wis_max   (items that affect maximum wisdom (wis_max))
        con_max   (items that affect maximum constitution (con_max))
        agi_max   (items that affect maximum agility (agi_max))
        pow_max   (items that affect maximum power (pow_max))
        cha_max   (items that affect maximum charisma (cha_max))
       luck_max   (items that affect maximum luck (luck_max))
      karma_max   (items that affect maximum karma (karma_max))
             ac   (items armor class)
       mana_reg   (items that affect mana regeneration)
       move_reg   (items that affect movement regeneration)
        hit_reg   (items that affect hitpoint regeneration)
    spell_pulse   (items that affect spell pulse (negative is better))
   combat_pulse   (items that affect combat pulse (negative is better))
           mine   (items that are ore from a mine)
   mine_mithril   (items that are mithril ore from a mine (mine_mithril))
  mine_platinum   (items that are platinum ore from a mine (mine_platinum))
      mine_gold   (items that are gold ore from a mine (mine_gold))
    mine_silver   (items that are silver ore from a mine (mine_silver))
    mine_copper   (items that are copper ore from a mine (mine_copper))
      mine_iron   (items that are iron ore from a mine (mine_iron))
          invis   (items that provide you with invisibility)
         farsee   (items that provide you with farsee)
      det_invis   (items that provide you with detect invisibile)
          haste   (items that provide you with haste)
     sense_life   (items that provide you with sense life)
    minor_globe   (items that provide you with minor globe of invulnerability)
     stone_skin   (items that provide you with stone skin)
    waterbreath   (items that provide you with waterbreath)
      prot_evil   (items that provide you with protection from evil)
    slow_poison   (items that provide you with slow poison)
      prot_good   (items that provide you with protection from good)
          sneak   (items that provide you with sneak)
       barkskin   (items that provide you with barkskin)
    infravision   (items that provide you with infravision)
       levitate   (items that provide you with levitation)
            fly   (items that provide you with fly)
          aware   (items that provide you with awareness)
      prot_fire   (items that provide you with protection from fire)
    biofeedback   (items that provide you with biofeedback)
     fireshield   (items that provide you with fireshield)
    ultravision   (items that provide you with ultravision)
       det_evil   (items that provide you with detect evil)
       det_good   (items that provide you with detect good)
      det_magic   (items that provide you with detect magic)
      prot_cold   (items that provide you with protection from cold)
     prot_light   (items that provide you with protection from lightning)
          globe   (items that provide you with globe of invulnerability)
       prot_gas   (items that provide you with protection from gas)
      prot_acid   (items that provide you with protection from acid)
     soulshield   (items that provide you with soulshield)
      ecto_form   (items that provide you with ectoplasmic form)
    prot_animal   (items that provide you with protection from animals)
    spirit_ward   (items that provide you with spirit ward)
            gsw   (items that provide you with greater spirit ward)
  inert_barrier   (items that provide you with inertial barrier)
   light_shield   (items that provide you with lightning shield)
    cold_shield   (items that provide you with coldshield)
           blur   (items that provide you with blur)
         nofear   (items that make you fearless)
   regeneration   (items that provide you with regeneration)
     hawkvision   (items that provide you with hawkvision)
     sense_holy   (items that provide you with sense holyness)
    prot_living   (items that provide you with protection from living)
   det_illusion   (items that provide you with detect illusion)
     neg_shield   (items that provide you with negative shield)
   det_illusion   (items that provide you with detect illusion)
    prot_undead   (items that provide you with protection from undead)

< 42h/476H 195v/195V Pos: standing >
You stop using an amber blade.

< 42h/476H 195v/195V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Transparent Tower.
'an amber blade'
Weight 2, Item type: WEAPON
Item will give you following abilities:  PROT_FIRE PROT_COLD 
Item is: ALLOWED_CLASSES FLOAT 
Damage Dice is '3D4'
This item will also affect your HITROLL positively and DAMROLL positively.

< 42h/476H 195v/195V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 42h/476H 195v/195V Pos: standing >
You wield an amber blade.

< 42h/476H 195v/195V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.

< 42h/476H 195v/195V Pos: standing >
some tattered chainmail [poor]
some strange bracers [poor] [77%]             
a glowing shield of polished rose quartz [poor]
a tiger's tooth earring
Yingin's crown of Deepearth [poor] [82%]             
a jodani wood breastplate [superior]
some stretched drow-skin sleeves (glowing)
a tiny amethyst ring [71%]             
a glistening bracelet [modified]
a glistening bracelet [superior]
a jewel-studded silver dagger [poor]
a banded mail shirt [superior]
the stinger of the manta ray [modified] (humming)
the heart of Kyeril [superior]
a fist sized chunk of the sun [superior] (glowing)
the royal scepter of Aravne [poor] (humming)
a tattered dragon-scale bodycloak [modified]
a sliver of pure perversium [superior]
a sliver of pure perversium [poor]
a frozen steel horn
some dwarven-made steel shoes
some glittering gem pants
a twisted dragonscale tunic
[2] a rugged adventurers satchel (illuminating)
a rugged adventurers satchel (illuminating) [79%]             

< 42h/476H 195v/195V Pos: standing >
You are using:
<worn on head>       a blood soaked helm bearing a skull crest [84%]             
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn about body>    the silvery mantle of giants power
<worn about waist>   a belt of fresh blood [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

< 42h/476H 195v/195V Pos: standing >
You get some stretched drow-skin sleeves from a large wooden chest.

< 42h/476H 195v/195V Pos: standing >
You cover your arms with some stretched drow-skin sleeves.

< 42h/476H 195v/195V Pos: standing >
You get a glistening bracelet [modified] from a large wooden chest.

< 56h/490H 195v/195V Pos: standing >
You place a glistening bracelet [modified] around your right wrist.

< 56h/490H 195v/195V Pos: standing >
You are using:
<worn on head>       a blood soaked helm bearing a skull crest [84%]             
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn about body>    the silvery mantle of giants power
<worn about waist>   a belt of fresh blood [modified]
<worn on arms>       some stretched drow-skin sleeves (glowing)
<worn around wrist>  a glistening bracelet [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

< 72h/506H 195v/195V Pos: standing >
You get a tattered dragon-scale bodycloak [modified] from a large wooden chest.

< 72h/506H 195v/195V Pos: standing >
You wear a tattered dragon-scale bodycloak [modified] about your body.

< 72h/506H 195v/195V Pos: standing >
You are carrying: (1/11)
the silvery mantle of giants power

< 110h/544H 195v/195V Pos: standing >
Wear what?

< 110h/544H 195v/195V Pos: standing >
You drop the silvery mantle of giants power.

< 110h/544H 195v/195V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 110h/544H 195v/195V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.

< 110h/544H 195v/195V Pos: standing >
an onyx-hilted cold-iron claymore [modified]
an onyx-hilted cold-iron greatsword [poor]
a blacksteel volgue covered with ash [modified]
a sentinel longsword [modified]
a massive blood-stained holy avenger [modified]
a master claw [superior]
the royal sword of platinum
a steel club [superior]
a royal guard scimitar
a shard of volcanic stone [modified]
[2] a gleaming longsword
[2] a shadowy chest plate
misty blue dragon scale armor [modified]
[2] a misty blue mask of gauze
a fiery-orange sash [modified] [87%]             
some alligatorskin leggings
the silvery mantle of giants power
a jewel-studded silver dagger [poor]
a twisted dragonscale tunic

< 110h/544H 195v/195V Pos: standing >
You are using:
<worn on head>       a blood soaked helm bearing a skull crest [84%]             
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn about body>    a tattered dragon-scale bodycloak [modified]
<worn about waist>   a belt of fresh blood [modified]
<worn on arms>       some stretched drow-skin sleeves (glowing)
<worn around wrist>  a glistening bracelet [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

< 110h/544H 195v/195V Pos: standing >
You get misty blue dragon scale armor [modified] from a large wooden chest.

< 110h/544H 195v/195V Pos: standing >
You get a fiery-orange sash [modified] from a large wooden chest.

< 110h/544H 195v/195V Pos: standing >
You can't wear something on your arms and wear that.
Your hands are full.

< 110h/544H 195v/195V Pos: standing >
You drop a fiery-orange sash [modified].
You drop misty blue dragon scale armor [modified].

< 110h/544H 195v/195V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 110h/544H 195v/195V Pos: standing >
You get a twisted dragonscale tunic from a large wooden chest.

< 110h/544H 195v/195V Pos: standing >
You shrug into a twisted dragonscale tunic.

< 110h/544H 195v/195V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.

< 134h/568H 195v/195V Pos: standing >
[2] amulet of the dead

< 134h/568H 195v/195V Pos: standing >
You are using:
<worn on head>       a blood soaked helm bearing a skull crest [84%]             
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   a symbol of Baphomet [modified]
<worn on body>       a twisted dragonscale tunic
<worn about body>    a tattered dragon-scale bodycloak [modified]
<worn about waist>   a belt of fresh blood [modified]
<worn on arms>       some stretched drow-skin sleeves (glowing)
<worn around wrist>  a glistening bracelet [modified]
<worn around wrist>  a polished golden bracelet
<worn on finger>     a ring of the weretor (glowing)
<primary weapon>     an amber blade
<secondary weapon>   an amber blade
<worn on feet>       some durethium boots [modified]

< 134h/568H 195v/195V Pos: standing >
Ok.

< 134h/568H 195v/195V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 134h/568H 194v/195V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.

< 134h/568H 193v/195V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Fresh blood splatters cover the area.

< 134h/568H 192v/195V Pos: standing >
The sun rises over the northern horizon.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[5] The corpse of an elite guard is lying here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.

< 134h/568H 191v/195V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Fresh blood splatters cover the area.

< 134h/568H 191v/195V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A deer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 134h/568H 191v/195V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[5] The corpse of an elite guard is lying here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.

< 134h/568H 192v/195V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A beautiful pegasus stands here tossing his mane.

< 134h/568H 192v/195V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 134h/568H 191v/195V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A militia guard is posted here, keeping watch over the bazaar.

< 134h/568H 191v/195V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.

< 134h/568H 191v/195V Pos: standing >
Keats Street
Obvious exits: -N -E -S
The corpse of a militia guard is lying here.

< 134h/568H 190v/195V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your east.
A beautiful pegasus who is rather far off to your east.
A stray cat who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 134h/568H 191v/195V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 134h/568H 191v/195V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 134h/568H 192v/195V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 134h/568H 192v/195V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.

< 134h/568H 191v/195V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 134h/568H 192v/195V Pos: standing >
A stray cat leaves east.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 135h/568H 193v/195V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A peasant farmer is here from his farmstead, probably on business.

< 135h/568H 193v/195V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 135h/568H 192v/195V Pos: standing >
Doctors Office
Obvious exits: -E
Fresh blood splatters cover the area.
The doctor on duty reads a current medical journal.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 135h/568H 192v/195V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  6   (  85 seconds)
  2nd circle:  0 of  5   ( 100 seconds)
  3rd circle:  0 of  5   ( 122 seconds)
  4th circle:  0 of  5   ( 142 seconds)
  5th circle:  0 of  4   ( 127 seconds)
  6th circle:  0 of  4   ( 139 seconds)
  7th circle:  0 of  3   ( 113 seconds)
  8th circle:  0 of  3   ( 120 seconds)
  9th circle:  0 of  3   ( 128 seconds)
 10th circle:  1 of  2   (  45 seconds)
 11th circle:  1 of  1

< 135h/568H 194v/195V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 135h/568H 194v/195V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A peasant farmer is here from his farmstead, probably on business.

< 135h/568H 193v/195V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 135h/568H 192v/195V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 135h/568H 191v/195V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A stray cat who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 135h/568H 192v/195V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 135h/568H 191v/195V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 135h/568H 193v/195V Pos: standing >
A stray cat leaves north.
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.

< 135h/568H 193v/195V Pos: standing >

< 136h/568H 193v/195V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 136h/568H 194v/195V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
A Duergar (large) Princess of The Empire stands in mid-air here.
A Troll (large) Magister Militum of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
An Orc (medium) Magister Equitum of The Empire stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion) 
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Kobold (small) Legionnaire of The Empire stands in mid-air here.
A Drow Elf (medium) Pontifex Maximus of The Empire stands here.
An Orc (medium) Magister Militum of The Empire stands in mid-air here.
A Duergar suddenly attacks YOU!
A Duergar's fine crush strikes you.

< 128h/568H 194v/195V Pos: standing >
< T: Jubei TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 128h/568H 194v/195V Pos: standing >
< T: Jubei TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 127h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 Someone assists an Orc heroically.
An Orc's impressive slash strikes you very hard.

< 108h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar suddenly attacks YOU!
A Duergar's crude punch grazes you.
A Duergar starts casting an offensive spell.

< 107h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar starts casting a spell.

< 107h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 A Kobold starts casting a spell.
A Troll starts casting an offensive spell called 'bigbys clenched fist'.

< 107h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 A winged hellhound suddenly attacks YOU!
A winged hellhound's weak thrash wounds you.
An Orc starts casting an offensive spell.
A Drow Elf suddenly attacks YOU!

< 104h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
[Damage:  6 ] Your slash grazes a Duergar.
You miss a Duergar.

< 104h/568H 194v/195V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: A Duergar sta EP: few scratches >
 A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You see a fatally blinding light!