The death of [38 Visionary] Jubei (Human)

in The Northern Wall Road

from the perspective of [38 Visionary] Jubei (Human)


You feel touched by a higher power!

< 141h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 147h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 152h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 161h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 167h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 171h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 178h/446H 164v/164V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!

< 185h/446H 164v/164V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 185h/446H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 186h/446H 163v/164V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.
The knight who is close by to your east.

< 186h/446H 163v/164V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  6   (  91 seconds)
  2nd circle:  0 of  5   ( 107 seconds)
  3rd circle:  0 of  5   ( 131 seconds)
  4th circle:  0 of  5   ( 152 seconds)
  5th circle:  0 of  4   ( 136 seconds)
  6th circle:  0 of  4   ( 149 seconds)
  7th circle:  0 of  3   ( 120 seconds)
  8th circle:  0 of  3   ( 129 seconds)
  9th circle:  0 of  3   ( 137 seconds)
 10th circle:  0 of  2   (  96 seconds)
 11th circle:  0 of  1   (  50 seconds)

< 186h/446H 163v/164V Pos: standing >
Grand Hallway
Obvious exits: -E -S
Puddles of fresh blood cover the ground.

< 186h/446H 162v/164V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 186h/446H 161v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 186h/446H 160v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.
Bisil Morning Glory - Pwny Express (Human)(medium) stands here.

< 186h/446H 160v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 186h/446H 159v/164V Pos: standing >
You quickly scan the area.
Bisil who is close by to your north.
A commoner who is not far off to your east.
A stray cat who is not far off to your east.

< 186h/446H 160v/164V Pos: standing >
The sky is full of flaming meteors!

< 186h/446H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.
Bisil Morning Glory - Pwny Express (Human)(medium) stands here.

< 186h/446H 161v/164V Pos: standing >
A storm is brewing nearby...

< 187h/446H 163v/164V Pos: standing >
the corpse of Cora appears to be empty.
Bisil leaves west.

< 187h/446H 164v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 187h/446H 163v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 187h/446H 162v/164V Pos: standing >
You do not see or have the corpse.

< 187h/446H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
A stray tomcat is darting after rodents, here.

< 187h/446H 163v/164V Pos: standing >
You do not see or have the corpse.

< 187h/446H 163v/164V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.

< 187h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 187h/446H 162v/164V Pos: standing >
A clap of thunder bellows off in the distance.

< 187h/446H 162v/164V Pos: standing >
Some blood isn't takeable.

< 188h/446H 163v/164V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[5] The corpse of an elite guard is lying here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 188h/446H 163v/164V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.

< 188h/446H 162v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
A stray tomcat is darting after rodents, here.

< 188h/446H 161v/164V Pos: standing >
The door seems to be closed.

< 188h/446H 161v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 188h/446H 161v/164V Pos: standing >
The air is filled with electric static.
You quickly scan the area.
A militia guard who is close by to your east.
A commoner who is close by to your east.
A stray cat who is close by to your east.
Alarm bells sound, signalling an invasion!

< 188h/446H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 188h/446H 163v/164V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A commoner who is not far off to your east.
A stray cat who is not far off to your east.

< 188h/446H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.

< 188h/446H 162v/164V Pos: standing >
You quickly scan the area.
Bisil who is close by to your west.
A militia guard who is close by to your west.
A Duergar who is rather far off to your west.
A Duergar who is rather far off to your west.
A Duergar who is rather far off to your west.
A mithril statue of Laduguer who is rather far off to your west.
A Troll who is rather far off to your west.
A winged hellhound who is rather far off to your west.
An Orc who is rather far off to your west.

< 188h/446H 162v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 189h/446H 163v/164V Pos: standing >
You quickly scan the area.
Bisil who is close by to your west.
A Duergar who is a brief walk away to your west.
A Duergar who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
A Duergar who is a brief walk away to your west.
A mithril statue of Laduguer who is a brief walk away to your west.
A Troll who is a brief walk away to your west.
A winged hellhound who is a brief walk away to your west.
An Orc who is a brief walk away to your west.

< 189h/446H 163v/164V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 189h/446H 163v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
Bisil Morning Glory - Pwny Express (Human)(medium) stands here.

< 189h/446H 162v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A Duergar who is not far off to your west.
A Duergar who is not far off to your west.
An Orc who is not far off to your west.
A Duergar who is not far off to your west.
A mithril statue of Laduguer who is not far off to your west.
A Troll who is not far off to your west.
A Duergar who is not far off to your west.
A winged hellhound who is not far off to your west.
An Orc who is not far off to your west.
A stray dog who is rather far off to your west.

< 189h/446H 162v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 189h/446H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.

< 189h/446H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 189h/446H 162v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 190h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 190h/446H 162v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
A stray tomcat is darting after rodents, here.

< 190h/446H 162v/164V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.

< 190h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 190h/446H 163v/164V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[5] The corpse of an elite guard is lying here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A deer stands here, grazing on some grass.

< 190h/446H 162v/164V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Puddles of fresh blood cover the ground.

< 190h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 190h/446H 164v/164V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[5] The corpse of an elite guard is lying here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A deer stands here, grazing on some grass.

< 190h/446H 163v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A beautiful pegasus stands here tossing his mane.

< 190h/446H 162v/164V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.

< 190h/446H 161v/164V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.

< 190h/446H 160v/164V Pos: standing >
A storm is brewing nearby...
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a human merchant is lying here.

< 190h/446H 160v/164V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Aceldama Jedi of The Resistance (Grey Elf)(medium) stands here.
Aceldama Jedi of The Resistance (Grey Elf)(medium) stands here.
Aceldama Jedi of The Resistance (Grey Elf)(medium) stands here.
Aceldama Jedi of The Resistance (Grey Elf)(medium) stands here.

< 190h/446H 159v/164V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a human merchant is lying here.

< 190h/446H 159v/164V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.

< 191h/446H 159v/164V Pos: standing >
The sky is full of flaming meteors!
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.

< 191h/446H 158v/164V Pos: standing >
Some blood isn't takeable.
A wooden stall isn't takeable.

< 191h/446H 161v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A beautiful pegasus stands here tossing his mane.

< 191h/446H 160v/164V Pos: standing >
the corpse of Graven appears to be empty.

< 191h/446H 163v/164V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.

< 191h/446H 162v/164V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.

< 191h/446H 162v/164V Pos: standing >
A clap of thunder bellows off in the distance.
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a human merchant is lying here.

< 191h/446H 161v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A beautiful pegasus who is a brief walk away to your east.
A deer who is rather far off to your east.
A street sweeper who is close by to your south.
A peddler who is close by to your south.

< 191h/446H 162v/164V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.

< 191h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/446H 163v/164V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is not far off to your north.
A beautiful pegasus who is rather far off to your east.
A deer who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 191h/446H 164v/164V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.

< 192h/446H 163v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.

< 192h/446H 162v/164V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 192h/446H 162v/164V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 192h/446H 162v/164V Pos: standing >
You pass right through something.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
Oof! You bump into something...

< 192h/446H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 192h/446H 162v/164V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
A stray cat who is close by to your south.
A stray cat who is not far off to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your south.
A Duergar who is close by to your west.
An Orc who is close by to your west.
A Duergar who is close by to your west.
A Troll who is close by to your west.
A Duergar who is close by to your west.
A winged hellhound who is close by to your west.
An Orc who is close by to your west.
A stray dog who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A stray cat who is close by above you.

< 192h/446H 164v/164V Pos: standing >
A Duergar leaves west.

< 192h/446H 164v/164V Pos: standing >
You pass right through something.
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
Oof! You bump into something...

< 192h/446H 163v/164V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.

< 192h/446H 162v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.

< 192h/446H 162v/164V Pos: standing >
You pass right through something.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
Oof! You bump into something...

< 192h/446H 161v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a Troll is lying here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Duergar (large) Princess of The Empire stands in mid-air here.
An Orc (medium) Magister Equitum of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Troll (large) Magister Militum of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
An Orc (medium) Magister Militum of The Empire stands in mid-air here.

< 192h/446H 162v/164V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your east.
A mithril statue of Laduguer who is close by to your west.
A stray dog who is close by to your west.
Kylara Nevicck who is a brief walk away to your west.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 191h/446H 162v/164V Pos: sitting >
< T: Jubei TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 You miss an Orc.
You miss an Orc.
Someone assists an Orc heroically.
An Orc's impressive slash strikes you hard.
Someone suddenly attacks YOU!
A Duergar's impressive crush strikes you hard.

< 155h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's slash strikes you.
An Orc's crude slash strikes you.
An Orc's fine slash strikes you.

< 129h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc's slash seriously wounds you.
An Orc's powerful slash enshrouds you in a mist of blood.
An Orc's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 52h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Duergar starts casting an offensive spell.
A Duergar starts casting an offensive spell.

< 52h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Troll sings a song to summon the storms.

< 52h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 52h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A winged hellhound's hooves crash into you with a stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 An Orc starts playing a lyre with yellow and green ornamentation [poor] and singing aloud.

< 17h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Duergar suddenly attacks YOU!
A Duergar's crude punch strikes you.
You wish that your wounds would stop BLEEDING so much!

< 16h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Troll starts casting an offensive spell.

< 16h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: An Orc sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!