The death of [56 Spiritualist] Zyrl The Empire of Lloth (Kobold)

in Wild Rapid

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn as a badge>    a glowing blue crystal [superior] [86%]             
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [76%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [85%]             
<worn in ear>        the earring of the forest goddess [49%]             
<worn in ear>        an earring of courage of greater constitution
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [86%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [82%]             
<worn around neck>   a cloak of dragons of damage (magic) (glowing)
<worn on body>       the chest piece of the shadowy platemail of damnation (magic)
<worn about body>    a swirling, dark blue cloak (humming) [86%]             
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom [88%]             
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [41%]             
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some wolf hide sleeves (illuminating)
<held as shield>     a rusty marble shield from Arcium, the Plagued Kingdom [69%]             
<worn around wrist>  the bangle of the Dreamer [modified] (magic) [88%]             
<worn around wrist>  an etched mithral bracer of strength (magic) (humming)
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a ring of invisibility [poor] (magic)
<primary weapon>     a mithril dagger (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [75%]             
<worn on feet>       the boots of the dreamer (magic)

 *....********  
 *..**********  
  .**********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 131v/178V Pos: standing >
 
   ..^^^^..*    
  ^.^^**.****   
 ^^^****^*****  
 .^^**.^......  
 **^^*.@.*****  
 **^*...******  
 *....********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 129v/178V Pos: standing >
A Long Winding Dusty Road
   This is the beginning of a long road that stretches quite a ways to the
west.  The road seems to lead to an encampment of some sort.  From this gander
spot it, is impossible to discern the nature of the camp, however, huge tents
have been construed.  The trail is rather dusty, however, just southward a
thick brush combined with tall weeds make straying from the trail a mistake.
This area seems to be devoid of magic!
Obvious exits: -South -West
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 433h/433H 128v/178V Pos: standing >
Pardon?

< 433h/433H 130v/178V Pos: standing >
 
   ..^^^^..*    
  ^.^^**.****   
 ^^^****^*****  
 .^^**.^......  
 **^^*.@.*****  
 **^*...******  
 *....********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 129v/178V Pos: standing >
 
   .^^**.***    
  ^^****^****   
 .^^**.^......  
 **^^*...*****  
 **^*..@******  
 *....********  
 *..**********  
  .**********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 128v/178V Pos: standing >
 
   ^.^^**.**    
  ^^^****^***   
 ..^^**.^.....  
 .**^^*...****  
 ***^*.@.*****  
 **....*******  
 **..*********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 126v/178V Pos: standing >
 
   ^^.^^**.*    
  ^^^^****^**   
 ^..^^**.^....  
 ^.**^^*...***  
 .***^*@..****  
 ***....******  
 ***..********  
  *..********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 125v/178V Pos: standing >
 
 *^^*.  
 *^@..  
 ....*  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 124v/178V Pos: standing >
 
   M^^^.^^**    
  M^^^^^****^   
 ^^^..^^**.^..  
 M^^.**^^*...*  
 ^^.***@*...**  
 ^.***....****  
 M****..******  
  ***..******   
   ^..******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 433h/433H 123v/178V Pos: standing >
 
   ^^^^^****    
  ^^..^^**.^.   
 M^^.**^^*...*  
 ^^.***^*...**  
 ^.***.@..****  
 M****..******  
 ****..*******  
  *^..*******   
   ^.*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 122v/178V Pos: standing >
 
   M^^^^^***    
  ^^^..^^**.^   
 ^M^^.**^^*...  
 ^^^.***^*...*  
 ^^.***@...***  
 ^M****..*****  
 .****..******  
  **^..******   
   .^.******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 121v/178V Pos: standing >
 
 .*M*^  
 M*@..  
 ***..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 120v/178V Pos: standing >
 
 ^.*M*  
 .M@*.  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 119v/178V Pos: standing >
 
 ^^.*M  
 ^.@**  
 M****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
A young ape swings through the jungle and leaps across the rocks.

< 433h/433H 118v/178V Pos: standing >
 
   MMMMM^^^^    
  ^MMM^^^..^^   
 ^MMM^M^^.**^^  
 ^MMM^^^.***^*  
 MMM^^^@***...  
 MMM^^M****..*  
 MM^^.****..**  
  M^^^**^..**   
   ^^^..^.**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 116v/178V Pos: standing >
 
   ^MMMMM^^^    
  ^^MMM^^^..^   
 ^^MMM^M^^.**^  
 ^^MMM^^^.***^  
 ^MMM^^@.***..  
 .MMM^^M****..  
 MMM^^.****..*  
  MM^^^**^..*   
   ^^^^..^.*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 433h/433H 115v/178V Pos: standing >
 
   ^MMM^^^..    
  ^MMM^M^^.**   
 ^^MMM^^^.***^  
 ^MMM^^^.***..  
 .MMM^^@****..  
 MMM^^.****..*  
 MMM^^^**^..**  
  M^^^^..^.**   
   ^.^....**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A young ape swings through the jungle and leaps across the rocks.

< 433h/433H 114v/178V Pos: standing >
 
 ^^M**  
 ^.@**  
 ^^**^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 113v/178V Pos: standing >
 
 ^.***  
 ^^@*^  
 ^^..^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 111v/178V Pos: standing >
 
   MM^^^.***    
  MMM^^M****.   
 MMM^^.****..*  
 MMM^^^**^..**  
 MM^^^^@.^.***  
 MM^.^....****  
 M^....^.*****  
  ^^^..^*****   
   ^.^.*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 110v/178V Pos: standing >
 
   MM^^M****    
  MM^^.****..   
 MMM^^^**^..**  
 MM^^^^..^.***  
 MM^.^.@..****  
 M^....^.*****  
 M^^^..^******  
  ^^.^.******   
   .M^.*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 109v/178V Pos: standing >

< 433h/433H 109v/178V Pos: standing >
 
   MMM^^M***    
  MMM^^.****.   
 ^MMM^^^**^..*  
 MMM^^^^..^.**  
 MMM^.^@...***  
 MM^....^.****  
 MM^^^..^*****  
  M^^.^.*****   
   ^.M^.****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 108v/178V Pos: standing >
 
   .MMM^^M**    
  ^MMM^^.****   
 ^^MMM^^^**^..  
 ^MMM^^^^..^.*  
 ^MMM^.@....**  
 MMM^....^.***  
 MMM^^^..^****  
  MM^^.^.****   
   ^^.M^.***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 433h/433H 107v/178V Pos: standing >
 
   MMM^^.***    
  ^MMM^^^**^.   
 ^MMM^^^^..^.*  
 ^MMM^.^....**  
 MMM^..@.^.***  
 MMM^^^..^****  
 MMM^^.^.*****  
  M^^.M^.****   
   ^.....***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 106v/178V Pos: standing >
 
   MMM^^^**^    
  MMM^^^^..^.   
 ^MMM^.^....**  
 MMM^....^.***  
 MMM^^^@.^****  
 MMM^^.^.*****  
 MM^^.M^.*****  
  M^.....****   
   ^.....***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 113v/178V Pos: standing >
 
   MM^^^^..^    
  MMM^.^....*   
 MMM^....^.***  
 MMM^^^..^****  
 MMM^^.@.*****  
 MM^^.M^.*****  
 MM^.....*****  
  ^^.....****   
   ^.....***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 433h/433H 112v/178V Pos: standing >
 
   MMM^^^^..    
  ^MMM^.^....   
 ^MMM^....^.**  
 MMMM^^^..^***  
 MMMM^^@^.****  
 MMM^^.M^.****  
 MMM^.....****  
  M^^.....***   
   ^^.....**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 110v/178V Pos: standing >
 
   MMM^.^...    
  MMM^....^.*   
 MMMM^^^..^***  
 MMMM^^.^.****  
 MMM^^.@^.****  
 MMM^.....****  
 MM^^.....****  
  M^^.....***   
   ^^^^^.***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A young ape swings through the jungle and leaps across the rocks.

< 433h/433H 109v/178V Pos: standing >
 
   MM^....^.    
  MMM^^^..^**   
 MMMM^^.^.****  
 MMM^^.M^.****  
 MMM^..@..****  
 MM^^.....****  
 MM^^.....****  
  M^^^^^.****   
   M^..^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 108v/178V Pos: standing >
 
   MM^^^..^*    
  MMM^^.^.***   
 MMM^^.M^.****  
 MMM^.....****  
 MM^^..@..****  
 MM^^.....****  
 MM^^^^^.*****  
  MM^..^^****   
   M^^******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 107v/178V Pos: standing >
 
   MM^^.^.**    
  MM^^.M^.***   
 MMM^.....****  
 MM^^.....****  
 MM^^..@..****  
 MM^^^^^.*****  
 MMM^..^^*****  
  MM^^*******   
   M^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 106v/178V Pos: standing >
 
   MMM^^.^.*    
  MMM^^.M^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^.@...***  
 ^MM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 105v/178V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^.M^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 433h/433H 104v/178V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West

< 433h/433H 103v/178V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 433h/433H 103v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/433H 103v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 433h/433H 106v/178V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 433h/433H 106v/178V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West

< 433h/433H 106v/178V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 433h/433H 106v/178V Pos: standing >
You quickly scan the area.
A small snake who is in the distance to your west.

< 433h/433H 108v/178V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 433h/433H 109v/178V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A small snake who is rather far off to your west.
A Duergar who is close by below you.

< 433h/433H 110v/178V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 433h/433H 112v/178V Pos: standing >
You sit down and relax.

< 433h/433H 121v/178V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               2 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - raise wraith
( 6th circle)  7 - cone of cold
( 5th circle)  1 - teleport
               7 - heal undead
( 4th circle)  2 - wither
               6 - life leech
( 3rd circle)  5 - animate dead
               2 - embalm
( 2nd circle) 10 - chill touch
( 1st circle)  1 - minor creation
              10 - slashing darkness

You can memorize 2 3rd and 1 4th circle spell(s).

< 433h/433H 122v/178V Pos: sitting >
You start meditating...

< 433h/433H 123v/178V Pos: sitting >
You stop meditating.
You purge 'dimension door' from your thoughts.

< 433h/433H 155v/178V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 433h/433H 174v/178V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 433h/433H 176v/178V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 433h/433H 178v/178V Pos: sitting >
You don't have that spell in your memory!

< 433h/433H 178v/178V Pos: sitting >
You don't have that spell in your memory!

< 433h/433H 178v/178V Pos: sitting >
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 433h/433H 178v/178V Pos: sitting >
You are memorizing energy drain, which will take about 7 seconds.

< 433h/433H 178v/178V Pos: sitting >
You are already resting.

< 433h/433H 178v/178V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               2 - raise lich
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - raise wraith
( 6th circle)  7 - cone of cold
( 5th circle)  1 - teleport
               7 - heal undead
( 4th circle)  2 - wither
               6 - life leech
( 3rd circle)  5 - animate dead
               2 - embalm
( 2nd circle) 10 - chill touch
( 1st circle)  1 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) energy drain

You can memorize 2 3rd and 1 4th circle spell(s).

< 433h/433H 178v/178V Pos: sitting >
You start meditating...

< 433h/433H 178v/178V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.

< 433h/433H 178v/178V Pos: sitting >
You clamber to your feet.

< 433h/433H 178v/178V Pos: standing >
Before a Wooden Bridge
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 433h/433H 178v/178V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 433h/433H 177v/178V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 433h/433H 176v/178V Pos: standing >
You quickly scan the area.
A small snake who is in the distance to your west.

< 433h/433H 176v/178V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 433h/433H 177v/178V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A small snake who is rather far off to your west.
A Duergar who is close by below you.

< 433h/433H 177v/178V Pos: standing >
Looks like an exit.

< 433h/433H 177v/178V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -South -Up
A Duergar (medium) Legionnaire of The Empire is lying here.

< 433h/433H 176v/178V Pos: standing >
You start chanting...
You snap into visibility.

< 433h/433H 176v/178V Pos: standing >
Casting: energy drain 

< 433h/433H 178v/178V Pos: standing >
You complete your spell...
You drain a Duergar of some of his energy.

< 476h/433H 178v/178V Pos: standing >
You start chanting...

< 476h/433H 178v/178V Pos: standing >

< 476h/433H 178v/178V Pos: standing >
Casting: energy drain *

< 476h/433H 178v/178V Pos: standing >
Casting: energy drain 

< 476h/433H 178v/178V Pos: standing >
Lathander the Morninglord's grace flows down on you restoring the power of energy drain.
You complete your spell...
You drain a Duergar of some of his energy.
A Duergar misses you.

< 476h/433H 178v/178V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 You start chanting...

< 476h/433H 178v/178V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 Looking panicked, a Duergar scrambles madly to his feet!

< 476h/433H 178v/178V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Casting: energy drain 

< 476h/433H 178v/178V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 You complete your spell...
A Duergar crumples as you kill him by draining his energy.
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!