The death of [23 Bard] Jikol (Human)

in The Northern Docks

from the perspective of [23 Bard] Jikol (Human)

<worn on head>       a hardened flesh hat
<worn on face>       a diabolical brass veil from Newhaven
<worn around neck>   a wicked looking collar [poor]
<worn about body>    an ashen hide mantle
<worn about waist>   a thin leather belt
<worn on belt buckle>a dark emerald belt buckle
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  a glowing leather bracer
<worn on hands>      a pair of tight black gloves
<held>               a small wooden horn
<worn on legs>       a pair of tight black pants
<worn on feet>       some glowing bark moccasins

The corpse of a young sailor is lying here.

< 255h/277H 137v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 255h/277H 136v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 255h/277H 135v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 255h/277H 134v/137V Pos: standing >
Your impressive pierce wounds a young sailor.

< 256h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: sailor sta EP: few scratches >
 You parry a young sailor's lunge at you.
You parry a young sailor's lunge at you.
A young sailor misses you with his clumsy kick at your chest.

< 256h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: sailor sta EP: few scratches >
 You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 256h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: sailor sta EP: few scratches >
 A young sailor dodges your futile attack.

< 256h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: sailor sta EP: few scratches >
 A young sailor's decent punch wounds you.
A young sailor's decent punch wounds you.

< 243h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP: few scratches >
 You start chanting...

< 243h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP: few scratches >
 You complete your spell...
You burned a young sailor.

< 243h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You start chanting...

< 243h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 A young sailor's decent punch wounds you.
You parry a young sailor's lunge at you.

< 236h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 A young girl enters from the west.

< 236h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You complete your spell...
You burned a young sailor.

< 236h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You sing a song to protect you from the world.

< 236h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 236h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 Casting: burning hands *
A young sailor's punch wounds you.

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  nasty wounds >
 You complete your spell...
You burned a young sailor.
Your pierce strikes a young sailor very hard.
Your fine pierce strikes a young sailor hard.

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  awful >
 You start chanting...

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  awful >
 You feel your skill in sorcerous spell knowledge improving.

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  awful >
 You complete your spell...
You burned a young sailor to death.
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a young sailor's last actions in this world.

< 233h/277H 137v/137V Pos: standing >
An old seaman leaves east.

< 233h/277H 137v/137V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 1 platinum coin, 6 gold coins, 12 silver coins, 19 copper coins. 

< 233h/277H 137v/137V Pos: standing >
You sit down and relax.

< 233h/277H 137v/137V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - burning hands
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) burning hands
   31 seconds:  ( 4th) burning hands
   47 seconds:  ( 4th) burning hands
   63 seconds:  ( 4th) burning hands

You can memorize 8 1st and 4 5th circle spell(s).
You continue your study.

< 233h/277H 137v/137V Pos: sitting >
You stop using a rugged adventurers satchel.

< 233h/277H 137v/137V Pos: sitting >
Ok.
You put 1 platinum, 6 gold, 12 silver, and 19 copper coins into a rugged adventurers satchel.

< 233h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 233h/277H 137v/137V Pos: sitting >
You start meditating...

< 233h/277H 137v/137V Pos: sitting >
You are well on your way towards your next level.

< 234h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 235h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.

< 237h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 238h/277H 137v/137V Pos: sitting >
A young girl leaves west.

< 238h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 240h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.

< 241h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 242h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.

< 243h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 245h/277H 137v/137V Pos: sitting >
You sing a song to protect you from the world.

< 247h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 247h/277H 137v/137V Pos: sitting >
You clamber to your feet.

< 247h/277H 137v/137V Pos: standing >
You sing a song to protect you from the world.

< 249h/277H 137v/137V Pos: standing >
An old seaman enters from the west.

< 250h/277H 137v/137V Pos: standing >
You sing a song to protect you from the world.

< 250h/277H 137v/137V Pos: standing >
An old seaman enters from the east.

< 251h/277H 137v/137V Pos: standing >
You sing a song to protect you from the world.

< 252h/277H 137v/137V Pos: standing >
You sing a song to protect you from the world.

< 254h/277H 137v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.

< 254h/277H 137v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young girl runs around here carelessly.

< 254h/277H 136v/137V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Vortex floats here.
The Corvette DeMoN floats here.
The Sloop Protect Ya Neck floats here.
The Sloop CorpseRaft floats here.
The Sloop  OH NO floats here.
The Sloop The throbbing saint floats here.
The Sloop Iwillfuckinendyou floats here.
The Sloop ... floats here.
The Sloop Dingo floats here.
The Galleon DK floats here.
The Sloop EffinJew floats here.
The Yacht -=Reaper=- floats here.
The Sloop Hi! floats here.
The boat merchant enjoys the ocean sounds here.

< 255h/277H 135v/137V Pos: standing >
Find a dock to swim from!

< 255h/277H 137v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/277H 137v/137V Pos: standing >
Find a dock to swim from!

< 255h/277H 137v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young girl runs around here carelessly.

< 255h/277H 136v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.

< 256h/277H 135v/137V Pos: standing >
You sing a song to protect you from the world.
The Center Docks
Obvious exits: -E -W

< 256h/277H 135v/137V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 256h/277H 135v/137V Pos: standing >

< 256h/277H 136v/137V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The corpse of a young sailor is lying here.
Hurrying along, a boat inspector makes sure things are in order.

< 256h/277H 135v/137V Pos: standing >
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.

< 256h/277H 136v/137V Pos: standing >
The Western Docks
Obvious exits: -N -E -S

< 256h/277H 135v/137V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 257h/277H 134v/137V Pos: standing >
The Western Docks
Obvious exits: -N -E -S

< 257h/277H 134v/137V Pos: standing >
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.

< 257h/277H 133v/137V Pos: standing >
A young sailor makes a strange sound as you place a thin steel dagger in his back.

< 257h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 A young sailor's crude punch wounds you.
You parry a young sailor's lunge at you.
You are knocked to the ground by a young sailor's mighty bash!

< 251h/277H 136v/137V Pos: sitting >
< T: Jikol TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 You miss a young sailor.

< 251h/277H 136v/137V Pos: sitting >
< T: Jikol TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 You sing a song to protect you from the world.

< 251h/277H 136v/137V Pos: sitting >
< T: Jikol TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 A young sailor's weak punch wounds you.
You miss a young sailor.

< 248h/277H 136v/137V Pos: sitting >
< T: Jikol TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 You miss a young sailor.
You clamber to your feet.

< 248h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 248h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  few wounds >
 You parry a young sailor's lunge at you.
A young sailor's sweep catches you in the side and you almost stumble.

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  few wounds >
 Casting: burning hands *

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  few wounds >
 You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
You finish your song.
You complete your spell...
You burned a young sailor.

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You start chanting...

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 A young sailor misses you.

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You complete your spell...
You burned a young sailor.

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  awful >
 You start chanting...
You feel your skill in quick chant improving.

< 241h/277H 136v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: sailor sta EP:  awful >
 Lathander the Morninglord's grace flows down on you restoring the power of burning hands.
You complete your spell...
You burned a young sailor to death.
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a young sailor.

< 241h/277H 136v/137V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 1 platinum coin, 6 gold coins, 12 silver coins, 24 copper coins. 

< 241h/277H 136v/137V Pos: standing >
You sit down and relax.

< 241h/277H 137v/137V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - burning hands
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) burning hands
   31 seconds:  ( 4th) burning hands

You can memorize 8 1st and 4 5th circle spell(s).
You continue your study.

< 241h/277H 137v/137V Pos: sitting >
You stop using a rugged adventurers satchel.

< 241h/277H 137v/137V Pos: sitting >
Ok.
You put 1 platinum, 6 gold, 12 silver, and 24 copper coins into a rugged adventurers satchel.

< 241h/277H 137v/137V Pos: sitting >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 241h/277H 137v/137V Pos: sitting >
You start meditating...

< 241h/277H 137v/137V Pos: sitting >
You are well on your way towards your next level.

< 242h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.

< 245h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 249h/277H 137v/137V Pos: sitting >
You clamber to your feet.

< 249h/277H 137v/137V Pos: standing >
The Western Docks
Obvious exits: -N -E -S

< 252h/277H 136v/137V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 252h/277H 135v/137V Pos: standing >
The Western Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 252h/277H 135v/137V Pos: standing >
Southwest Corner of The Docks
Obvious exits: -N -E
[2] The corpse of a young sailor is lying here.

< 252h/277H 135v/137V Pos: standing >
The Southern Docks
Obvious exits: -E -W

< 253h/277H 135v/137V Pos: standing >
The Southern Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.

< 253h/277H 135v/137V Pos: standing >
The Southern Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.

< 253h/277H 135v/137V Pos: standing >
Southeast Corner of The Docks
Obvious exits: -N -W
The corpse of a young sailor is lying here.

< 253h/277H 135v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/277H 135v/137V Pos: standing >
The Southern Docks
Obvious exits: -N -S

< 253h/277H 136v/137V Pos: standing >
The Southern Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 253h/277H 135v/137V Pos: standing >
The Southern Docks
Obvious exits: -N -S -W
The corpse of a young sailor is lying here.

< 253h/277H 134v/137V Pos: standing >
The Southern Docks
Obvious exits: -N -S
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.

< 253h/277H 133v/137V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W

< 254h/277H 134v/137V Pos: standing >
The Eastern Docks
Obvious exits: -N -S

< 254h/277H 134v/137V Pos: standing >
The Eastern Docks
Obvious exits: -N -S

< 254h/277H 133v/137V Pos: standing >
The Eastern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 254h/277H 132v/137V Pos: standing >

		Character attributes for Jikol

Level: 23   Race: Human   Class: Bard  
Age: 24 yrs / 10 mths  Height: 67 inches Weight: 178 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 100 ( 86)    Pow:  85 ( 85)
Dex:  87 ( 91)    Int:  94 ( 94)   
Agi:  87 ( 91)    Wis:  88 ( 88)
Con: 105 ( 95)    Cha:  85 ( 85)   Luc:  98 ( 85)
Equipped Items:  16     Carried weight:   21

Armor Points: -28  Reduces melee damage taken by 2.8% 
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 18% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 180% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Not a problem

		Character attributes for Jikol

Level: 23   Race: Human   Class: Bard  
Age: 24 yrs / 10 mths  Height: 67 inches Weight: 178 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 100 ( 86)    Pow:  85 ( 85)
Dex:  87 ( 91)    Int:  94 ( 94)   
Agi:  87 ( 91)    Wis:  88 ( 88)
Con: 105 ( 95)    Cha:  85 ( 85)   Luc:  98 ( 85)
Equipped Items:  16     Carried weight:   21

Armor Points: -28  Reduces melee damage taken by 2.8% 
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 18% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 180% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Not a problem

< 254h/277H 136v/137V Pos: standing >
The Eastern Docks
Obvious exits: -N -S

< 254h/277H 136v/137V Pos: standing >
Northeast Corner of The Docks
Obvious exits: -S -W

< 254h/277H 135v/137V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/277H 135v/137V Pos: standing >
The Northern Docks
Obvious exits: -E -W

< 255h/277H 135v/137V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 255h/277H 134v/137V Pos: standing >
The Northern Docks
Obvious exits: -E -W

< 255h/277H 134v/137V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 255h/277H 135v/137V Pos: standing >
You start chanting...

< 255h/277H 137v/137V Pos: standing >
Casting: burning hands *

< 256h/277H 137v/137V Pos: standing >
You complete your spell...
You burned an old seaman.
You parry an old seaman's lunge at you.
An old seaman's punch wounds you.
You duck under an old seaman's lame kick.

< 250h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: seaman sta EP: few scratches >
 You start chanting...

< 250h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: seaman sta EP: few scratches >
 Autosaving...

< 250h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: seaman sta EP: few scratches >
 You complete your spell...
You burned an old seaman.

< 250h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: seaman sta EP:  small wounds >
 An old seaman dodges your futile attack.

< 250h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC:few scratches E: seaman sta EP:  small wounds >
 An old seaman's weak punch wounds you.
You parry an old seaman's lunge at you.
You start chanting...

< 247h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  small wounds >
 You complete your spell...
You burned an old seaman.

< 247h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You miss an old seaman.

< 247h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You start chanting...

< 247h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 An old seaman's weak punch wounds you.
An old seaman's kick hits you directly in the face.

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You complete your spell...
You burned an old seaman.

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You start chanting...

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 Casting: burning hands *

< 233h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 An old seaman's weak punch wounds you.
You parry an old seaman's lunge at you.

< 230h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You complete your spell...
You burned an old seaman.

< 230h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You start chanting...

< 230h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 230h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 An old seaman's crude punch wounds you.
An old seaman's punch wounds you.
You block an old seaman's feeble kick with your arm.
You start chanting...

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 You start chanting...

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 You dodge an old seaman's vicious attack.
You parry an old seaman's lunge at you.

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  nasty wounds >
 An old seaman dodges your futile attack.
Your fine pierce wounds an old seaman.

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 You start chanting...

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 Casting: magic missile 

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 221h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 With superb grace and ease, you intercept an old seaman's attack with thin steel dagger and counter-attack!
Your fine pierce wounds an old seaman.
A thin steel dagger slices through the air with incredible ease!
Your weak pierce grazes an old seaman.
You parry an old seaman's lunge at you.
An old seaman's kick hits you in your side.

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 Your fine pierce wounds an old seaman.
You start chanting...

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
 Lathander the Morninglord's grace flows down on you restoring the power of magic missile.
You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 An old seaman misses you.
You parry an old seaman's lunge at you.

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 Casting: magic missile 

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 216h/277H 137v/137V Pos: standing >
< T: Jikol TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
You watch with self-pride as the magic missile hits an old seaman.
The magic missile tears away the remaining life of an old seaman.
An old seaman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an old seaman cause a sickening chill to run up your spine.

< 216h/277H 137v/137V Pos: standing >
You get a few coins from the corpse of an old seaman.
There were: 2 platinum coins, 12 gold coins. 

< 216h/277H 137v/137V Pos: standing >
You sit down and relax.

< 216h/277H 137v/137V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) burning hands
   31 seconds:  ( 4th) burning hands
   47 seconds:  ( 4th) burning hands
   63 seconds:  ( 4th) burning hands
   78 seconds:  ( 4th) burning hands
   92 seconds:  ( 3rd) magic missile
  106 seconds:  ( 3rd) magic missile
  120 seconds:  ( 3rd) magic missile
  133 seconds:  ( 3rd) magic missile
  147 seconds:  ( 3rd) magic missile
  161 seconds:  ( 3rd) magic missile

You can memorize 8 1st and 4 5th circle spell(s).
You continue your study.

< 216h/277H 137v/137V Pos: sitting >
You stop using a rugged adventurers satchel.

< 216h/277H 137v/137V Pos: sitting >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 216h/277H 137v/137V Pos: sitting >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 216h/277H 137v/137V Pos: sitting >
You start meditating...

< 216h/277H 137v/137V Pos: sitting >
You are well on your way towards your next level.

< 217h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.

< 220h/277H 137v/137V Pos: sitting >
You have finished memorizing burning hands.
An old seaman snaps into visibility.

< 224h/277H 137v/137V Pos: sitting >
An old seaman completes his spell...
An old seaman creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 118h/277H 137v/137V Pos: sitting >
An old seaman starts casting an offensive spell.

< 118h/277H 137v/137V Pos: sitting >
An old seaman completes his spell...
An old seaman creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/277H 137v/137V Pos: sitting >
An old seaman starts casting an offensive spell.

< 10h/277H 137v/137V Pos: sitting >
An old seaman completes his spell...
An old seaman's massive hammer is the last thing you ever see.
Your thin steel dagger was completely destroyed by the massive blow!
Your hardened flesh cuirass from Newhaven was completely destroyed by the massive blow!
Your drow-made limestone visor was completely destroyed by the massive blow!