The death of [25 Sorcerer] Badoc (Gnome)

in Dark Woods of the Rhanale Forest

from the perspective of [25 Sorcerer] Badoc (Gnome)

<held>               a glowing quill (glowing)

An elven woman enters from the south.

< 137h/137H 100v/100V Pos: standing >
An elven woman leaves south.

< 137h/137H 100v/100V Pos: standing >
Nelin suddenly attacks a drunken sailor!
Nelin's weak slash grazes a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

You can memorize no more spells.

< 137h/137H 100v/100V Pos: standing >
A drunken sailor's decent punch wounds Nelin.
Nelin easily dodges a drunken sailor's feeble leg sweep.
Nelin's slash grazes a drunken sailor.
Nelin's fine slash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
A magnificent heavy warhorse growls at a drunken sailor.
A magnificent heavy warhorse suddenly attacks a drunken sailor!
A magnificent heavy warhorse misses a drunken sailor.
You complete your spell...
[Damage: 70 ] The lightning bolt hits a drunken sailor with full impact.

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 34 ] The lightning bolt hits a drunken sailor with full impact.

< 137h/137H 100v/100V Pos: standing >
Sall starts casting an offensive spell.

< 137h/137H 100v/100V Pos: standing >
Nelin parries a drunken sailor's lunge at him.
Nelin parries a drunken sailor's lunge at him.
Nelin's weak slash grazes a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
Sall completes his spell...
Sall utters the words 'burning hands'
A drunken sailor cries out as Sall burns him.
You start chanting...

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a drunken sailor with full impact.
Sall starts casting an offensive spell.

< 137h/137H 100v/100V Pos: standing >
A magnificent heavy warhorse's decent thrash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
Sall completes his spell...
Sall utters the words 'mosailla paieg'
A drunken sailor cries out as Sall burns him.

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 49 ] The lightning bolt hits a drunken sailor with full impact.

< 137h/137H 100v/100V Pos: standing >
Sall starts casting an offensive spell.

< 137h/137H 100v/100V Pos: standing >
Nelin parries a drunken sailor's lunge at him.
A drunken sailor's punch wounds Nelin.
Nelin avoids being bashed by a drunken sailor, who loses his balance and falls.
Nelin's decent slash wounds a drunken sailor.
You start chanting...

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 52 ] The lightning bolt hits a drunken sailor with full impact.
Sall completes his spell...
Sall utters the words 'burning hands'
A drunken sailor cries out as Sall burns him.

< 137h/137H 100v/100V Pos: standing >
You sit down and relax.
Sall starts casting an offensive spell.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash wounds a drunken sailor.
You have memorized the following spells:
( 5th circle)  5 - cone of cold
( 4th circle)  1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) lightning bolt
   27 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   55 seconds:  ( 4th) lightning bolt
   68 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 137h/137H 100v/100V Pos: sitting >
You start meditating...

< 137h/137H 100v/100V Pos: sitting >
Sall completes his spell...
A drunken sailor cries out as Sall burns him.

< 137h/137H 100v/100V Pos: sitting >
Sall starts casting an offensive spell.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's impressive punch strikes Nelin.
Nelin's fine slash strikes a drunken sailor.
Nelin's slash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
Nelin gives a magnificent heavy warhorse an order.
Zack starts casting a spell.

< 137h/137H 100v/100V Pos: sitting >
Sall completes his spell...
A drunken sailor cries out as Sall burns him.

< 137h/137H 100v/100V Pos: sitting >
Zack completes his spell...
Upon Zack's touch a soft glow flows from his hands and surrounds Nelin.

< 137h/137H 100v/100V Pos: sitting >
Nelin gives a magnificent heavy warhorse an order.
Sall sits down in a comfortable spot.

< 137h/137H 100v/100V Pos: sitting >
Sall opens a spellbook and begins studying it intently.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.
Nelin gives a magnificent heavy warhorse an order.
Zack sits down in a comfortable spot.

< 137h/137H 100v/100V Pos: sitting >
Zack takes out his holy symbol and begins praying intently.

< 137h/137H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin's decent slash strikes a drunken sailor.
Nelin's crude slash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
A drunken sailor clambers to his feet.
A drunken sailor whacks Nelin in the side with a sound kick.
Nelin's weak slash wounds a drunken sailor.
Nelin's weak slash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
Zack raises his holy symbol and smiles broadly.

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Zack clambers to his feet.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's crude punch wounds Nelin.
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor dodges Nelin's attack.
Nelin's impressive slash strikes a drunken sailor very hard.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.
A drunken sailor blocks a small brown bear's kick with his arm.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse misses a drunken sailor.
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch wounds Nelin.
Nelin easily dodges a drunken sailor's feeble leg sweep.
Nelin's weak slash wounds a drunken sailor.
Nelin's decent slash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A small brown bear's bite wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch strikes a small brown bear.
Nelin's decent slash strikes a drunken sailor.
Nelin's decent slash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A small brown bear's weak bite wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 137h/137H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin parries a drunken sailor's lunge at him.
A drunken sailor whacks Nelin in the side with a sound kick.
Nelin's fine slash strikes a drunken sailor hard.
Nelin's fine slash strikes a drunken sailor very hard.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.
A drunken sailor dodges a small brown bear's attack.
A small brown bear misses a drunken sailor with a clumsy kick.
Zack starts casting a spell.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
Zack completes his spell...
Upon Zack's touch a soft glow flows from his hands and surrounds Nelin.

< 137h/137H 100v/100V Pos: sitting >
Zack sits down in a comfortable spot.

< 137h/137H 100v/100V Pos: sitting >
Zack takes out his holy symbol and begins praying intently.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's punch strikes a small brown bear.
Nelin's decent slash strikes a drunken sailor hard.
Nelin's weak slash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A small brown bear's weak bite strikes a drunken sailor.
A small brown bear's feeble bite wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor hard.

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 137h/137H 100v/100V Pos: sitting >
A small brown bear's weak bite strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin deflects a drunken sailor's blow and strikes back at him!
Nelin's weak slash strikes a drunken sailor.
Nelin's slash strikes a drunken sailor hard.
Nelin's a huge spiked bloody battle-axe eminates a soft glow and Nelin looks refreshed!

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor very hard.

< 137h/137H 100v/100V Pos: sitting >
Zack raises his holy symbol and smiles broadly.

< 137h/137H 100v/100V Pos: sitting >
Zack clambers to his feet.

< 137h/137H 100v/100V Pos: sitting >
A small brown bear's bite strikes a drunken sailor.
A drunken sailor easily dodges a small brown bear's feeble leg sweep.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch wounds Nelin.
Nelin's slash seriously wounds a drunken sailor.
Nelin's weak slash strikes a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 137h/137H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash seriously wounds a drunken sailor.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.

< 137h/137H 100v/100V Pos: sitting >
A drunken sailor's weak punch grazes Nelin.
Nelin's decent slash enshrouds a drunken sailor in a mist of blood.
Nelin's fine slash grievously wounds a drunken sailor.
A drunken sailor is incapacitated and will slowly die, if not aided.
A drunken sailor slumps to the ground.

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 137h/137H 100v/100V Pos: sitting >
You clamber to your feet.

< 137h/137H 100v/100V Pos: standing >
An elven woman enters from the south.

< 137h/137H 100v/100V Pos: standing >
Nelin strikes a drunken sailor in chest, shattering the ribs beneath him.
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
Sall closes his book and smiles broadly.

< 137h/137H 100v/100V Pos: standing >
Sall clambers to his feet.

< 137h/137H 100v/100V Pos: standing >
Nelin gets a few coins from the corpse of a drunken sailor.

< 137h/137H 100v/100V Pos: standing >
Nelin puts a small pile of coins into a rugged adventurers satchel.

< 137h/137H 100v/100V Pos: standing >
An elven woman starts casting a spell.

< 137h/137H 100v/100V Pos: standing >
Nelin suddenly attacks an elven woman!
Nelin's fine slash strikes an elven woman very hard.

< 137h/137H 100v/100V Pos: standing >
An elven woman completes her spell...
An elven woman utters the words 'sfahzqhuai yfaw zzur'

< 137h/137H 100v/100V Pos: standing >
A magnificent heavy warhorse growls at an elven woman.
A magnificent heavy warhorse suddenly attacks an elven woman!
A magnificent heavy warhorse's decent thrash strikes an elven woman.

< 137h/137H 100v/100V Pos: standing >
Nelin parries an elven woman's lunge at him.
Nelin easily dodges an elven woman's feeble leg sweep.

< 137h/137H 100v/100V Pos: standing >
An elven woman dodges Nelin's attack.

< 137h/137H 100v/100V Pos: standing >
An elven woman dodges a magnificent heavy warhorse's attack.

< 137h/137H 100v/100V Pos: standing >
Nelin parries an elven woman's lunge at him.

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
Nelin's slash wounds an elven woman.
Nelin's fine slash strikes an elven woman very hard.

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 45 ] The lightning bolt hits an elven woman with full impact.

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
An elven woman's weak punch grazes Nelin.

< 137h/137H 100v/100V Pos: standing >
A magnificent heavy warhorse's feeble thrash strikes an elven woman.

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
Your spell flows around an elven woman, leaving her unharmed!

< 137h/137H 100v/100V Pos: standing >
You start chanting...

< 137h/137H 100v/100V Pos: standing >
Nelin's slash causes an elven woman to grimace in pain.
An elven woman is stunned!
Nelin's weak slash enshrouds an elven woman in a mist of blood.
An elven woman is incapacitated and will slowly die, if not aided.
An elven woman slumps to the ground.

< 137h/137H 100v/100V Pos: standing >
You complete your spell...
[Damage: 53 ] Your lightning bolt shatters an elven woman to pieces.
An elven woman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elven woman.

< 137h/137H 100v/100V Pos: standing >
Nelin gets a few coins from the corpse of an elven woman.

< 137h/137H 100v/100V Pos: standing >
Nelin puts a small pile of coins into a rugged adventurers satchel.

< 137h/137H 100v/100V Pos: standing >
You failed.

< 137h/137H 100v/100V Pos: standing >
You failed.

< 137h/137H 100v/100V Pos: standing >
You sit down and relax.

< 137h/137H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
( 4th circle)  2 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) lightning bolt
   27 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 137h/137H 100v/100V Pos: sitting >
You start meditating...

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 137h/137H 100v/100V Pos: sitting >

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 137h/137H 100v/100V Pos: sitting >

< 137h/137H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 137h/137H 100v/100V Pos: sitting >
You clamber to your feet.

< 137h/137H 100v/100V Pos: standing >
A winged hellhound trots in from the south.

< 137h/137H 100v/100V Pos: standing >
An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
A halo of white light settles over Nelin as he charges into battle.
Nelin is knocked to the ground by an Orc's mighty bash!

< 137h/137H 100v/100V Pos: standing >
An Orc's fine slash wounds Nelin.
An Orc's powerful slash seriously wounds a small brown bear.

< 137h/137H 100v/100V Pos: standing >
An Orc parries a small brown bear's lunge at him.
A small brown bear misses a kick at an Orc due to his small size.

< 137h/137H 100v/100V Pos: standing >
An Orc's decent slash strikes a small brown bear.
An Orc's slash strikes a small brown bear hard.

< 137h/137H 100v/100V Pos: standing >
Nelin misses an Orc.
Zack sighs loudly.

< 137h/137H 100v/100V Pos: standing >
Zack leaves south.

< 137h/137H 100v/100V Pos: standing >
A winged hellhound suddenly attacks Nelin!
A winged hellhound's weak thrash wounds a small brown bear.
An Orc dodges a small brown bear's attack.
Sall leaves south.

< 137h/137H 100v/100V Pos: standing >
A magnificent heavy warhorse suddenly attacks an Orc!
A magnificent heavy warhorse misses an Orc.

< 137h/137H 100v/100V Pos: standing >
An Orc's slash strikes Nelin.
An Orc's slash wounds Nelin.

< 137h/137H 100v/100V Pos: standing >
Pardon?
Nelin clambers to his feet.

< 137h/137H 100v/100V Pos: standing >
An Orc dodges Nelin's attack.
An Orc deflects Nelin's blow and strikes back at him!
An Orc's powerful slash strikes Nelin.

< 137h/137H 100v/100V Pos: standing >
An Orc dodges a small brown bear's attack.
An Orc dodges a small brown bear's attack.

< 137h/137H 100v/100V Pos: standing >
A winged hellhound's weak thrash wounds a small brown bear.
You attempt to flee...
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East -Down
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.
You flee westward!

< 137h/137H 69v/100V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West
The corpse of an elven woman is lying here.
[2] The corpse of a drunken sailor is lying here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here. (casting) 
A winged hellhound stands in mid-air here, fighting a small brown bear. (minion) 
An Orc (medium) Magister Militum of The Empire stands in mid-air here, fighting Nelin.
A magnificent heavy warhorse stands here, fighting an Orc. (minion) 
Nelin ZipZee - Pwny Express (Human)(medium) sits atop a small brown bear, fighting an Orc.

< 137h/137H 72v/100V Pos: standing >
A winged hellhound's thrash strikes a small brown bear.

< 137h/137H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/137H 73v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
Nelin seems to be blinded!
A Duergar unleashes light in a focused, searing ray at Nelin!
An Orc dodges a magnificent heavy warhorse's attack.

< 137h/137H 73v/100V Pos: standing >
An Orc parries Nelin's lunge at him.

< 137h/137H 74v/100V Pos: standing >
You start chanting...

< 137h/137H 74v/100V Pos: standing >
A small brown bear misses an Orc.
A Duergar starts casting an offensive spell.

< 137h/137H 74v/100V Pos: standing >
An Orc's slash strikes a small brown bear.
An Orc's slash wounds Nelin.

< 137h/137H 76v/100V Pos: standing >
You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at Nelin!

< 137h/137H 76v/100V Pos: standing >
Autosaving...
Nelin clambers to his feet.

< 137h/137H 76v/100V Pos: standing >
You start chanting...

< 137h/137H 77v/100V Pos: standing >
A winged hellhound's thrash strikes a small brown bear.

< 137h/137H 77v/100V Pos: standing >
A Duergar starts casting a spell.

< 137h/137H 78v/100V Pos: standing >
An Orc parries a magnificent heavy warhorse's lunge at him.

< 137h/137H 78v/100V Pos: standing >
Nelin misses an Orc.
An Orc parries Nelin's lunge at him.
Nelin attempts to flee.
Nelin tries to flee, but can't make it out of here!

< 137h/137H 78v/100V Pos: standing >
A small brown bear misses an Orc.
A small brown bear misses an Orc.

< 137h/137H 78v/100V Pos: standing >
You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!

< 137h/137H 79v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
Nelin is struck by a blinding light from a Duergar, and is utterly destroyed!
Nelin's well-crafted ruby band melted from the intense heat!
Nelin's unearthly bark badge melted from the intense heat!
Nelin is stunned!
Nelin falls off his mount!
Nelin is dead! R.I.P.
Nelin's death cry reverberates in your head as he falls to the ground.
A magnificent heavy warhorse stops following Nelin.
You stop following Nelin.
You are now the leader of your group!
Nelin is no longer in your group.

< 137h/137H 79v/100V Pos: standing >
You start chanting...

< 137h/137H 80v/100V Pos: standing >
You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!

< 137h/137H 82v/100V Pos: standing >
A Duergar puts a small pile of coins into a bottomless bag of the shield dwarves.

< 137h/137H 82v/100V Pos: standing >
An Orc dodges a small brown bear's attack.
A small brown bear misses an Orc.
A dark shroud encases an Orc as he charges into battle.
A small brown bear misses a kick at an Orc due to his small size.
A small brown bear dodges a winged hellhound's attack.
A small brown bear is knocked to the ground by an Orc's mighty bash!

< 137h/137H 82v/100V Pos: standing >
An Orc dodges a magnificent heavy warhorse's attack.

< 137h/137H 83v/100V Pos: standing >
An Orc's fine slash strikes a small brown bear very hard.
An Orc's slash causes a small brown bear to grimace in pain.
A Duergar gets a huge spiked bloody battle-axe from the corpse of Nelin.
A Duergar gets a gleaming flesh bracer from the corpse of Nelin.
A Duergar gets a light leather bracer from the corpse of Nelin.
A Duergar gets some pitted gold boots from the corpse of Nelin.
A Duergar gets some dwarven-made leather pants from the corpse of Nelin.
A Duergar gets a twisted brass crown from Pits of Cerberus from the corpse of Nelin.
A Duergar gets a glowing leather charm from the corpse of Nelin.
A Duergar gets a spotted leopard skin [superior] from the corpse of Nelin.
A Duergar gets a rugged adventurers satchel from the corpse of Nelin.
A Duergar gets a bunch of stuff from the corpse of Nelin.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A young girl runs around here carelessly.

< 137h/137H 82v/100V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
A young girl runs around here carelessly.

< 137h/137H 82v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
Sall (Gnome)(small) stands here.

< 137h/137H 82v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East

< 137h/137H 81v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/137H 81v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/137H 82v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 137h/137H 81v/100V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 137h/137H 81v/100V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 137h/137H 80v/100V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++M...  
 ^      **...M^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 137h/137H 80v/100V Pos: standing >
Sall enters from the north.

< 137h/137H 83v/100V Pos: standing >
Sall leaves east.

< 137h/137H 84v/100V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **+*....  
 .^^   ^**+.^.^.  
 ^^    +@++M...^  
       **...M^^^  
        ..^D^^MM  
         ..^^^M   
        ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 137h/137H 85v/100V Pos: standing >
 
   **+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Sall (Gnome)(small) stands here.

< 137h/137H 85v/100V Pos: standing >
The sun hangs low on the southern sky.

< 137h/137H 91v/100V Pos: standing >
Zack enters from the south.

< 137h/137H 91v/100V Pos: standing >
A Duergar starts casting a spell.

< 137h/137H 94v/100V Pos: standing >
Zack starts casting a spell.

< 137h/137H 94v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at Zack!

< 137h/137H 96v/100V Pos: standing >
A Duergar starts casting an offensive spell.

< 137h/137H 97v/100V Pos: standing >
Zack completes his spell...
Zack utters the word 'zuharuhl'
Zack looks vitalized.

< 137h/137H 98v/100V Pos: standing >
A Duergar blocks Zack's lunge at him.

< 137h/137H 98v/100V Pos: standing >
Zack stops fighting.

< 137h/137H 99v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
OUCH!  That really did HURT!
A Duergar's shield flares up and discharges a bolt of lightning towards YOU!
YOU'RE HIT!  A lightning bolt from a Duergar has reached its goal.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/137H 99v/100V Pos: standing >
Zack is no longer in your group.

< -4h/137H 99v/100V Pos: on your ass >