The death of [30 Healer] Zack (Gnome)

in Dark Woods of the Rhanale Forest

from the perspective of [25 Bard] Sall (Gnome)



< 163h/163H 100v/100V Pos: sitting >
You start meditating...

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's feeble bite wounds a drunken sailor.
Nelin parries a drunken sailor's lunge at him.
Nelin parries a drunken sailor's lunge at him.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's feeble thrash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
An elven woman enters from the south.

< 163h/163H 100v/100V Pos: sitting >
Nelin's slash strikes a drunken sailor.
Nelin's decent slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's weak bite strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's fine punch strikes Nelin.
Nelin easily ducks under a drunken sailor's lame kick.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Zack raises his holy symbol and smiles broadly.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's weak bite wounds a drunken sailor.
A drunken sailor easily dodges a small brown bear's feeble leg sweep.
Nelin's impressive slash enshrouds a drunken sailor in a mist of blood.
Nelin's fine slash seriously wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Zack clambers to his feet.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's crude thrash strikes a drunken sailor hard.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.
A small brown bear's feeble bite wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin's decent slash seriously wounds a drunken sailor.
Nelin's slash enshrouds a drunken sailor in a mist of blood.

< 163h/163H 100v/100V Pos: sitting >
Nelin dodges a drunken sailor's attack.
Nelin parries a drunken sailor's lunge at him.
A drunken sailor hits Nelin with a mighty kick to his chest.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse is now a member of Nelin's group.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's feeble bite strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's crude thrash seriously wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin's weak slash strikes a drunken sailor very hard.
Nelin's slash seriously wounds a drunken sailor.
A drunken sailor is stunned!
Nelin's a huge spiked bloody battle-axe eminates a soft glow and Nelin looks refreshed!

< 163h/163H 100v/100V Pos: sitting >
An elven woman starts casting a spell.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.

< 163h/163H 100v/100V Pos: sitting >
An elven woman completes her spell...

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's feeble bite strikes a drunken sailor hard.
A drunken sailor is knocked to the ground by a small brown bear's mighty bash!

< 163h/163H 100v/100V Pos: sitting >
Nelin's decent slash critically injures a drunken sailor.
A drunken sailor is mortally wounded, and will die soon, if not aided.

< 163h/163H 100v/100V Pos: sitting >
Badoc closes his book and smiles broadly.

< 163h/163H 100v/100V Pos: sitting >
Badoc clambers to his feet.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
Nelin kicks a drunken sailor in the side, destroying his arm and ribs.
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a drunken sailor's last actions in this world.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
Nelin gets a few coins from the corpse of a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin puts a small pile of coins into a rugged adventurers satchel.

< 163h/163H 100v/100V Pos: sitting >
An elven woman leaves west.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
Autosaving...

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 163h/163H 100v/100V Pos: sitting >
You clamber to your feet.

< 163h/163H 100v/100V Pos: standing >
An elven woman enters from the west.

< 163h/163H 100v/100V Pos: standing >
An elven woman leaves south.

< 163h/163H 100v/100V Pos: standing >
An elven woman enters from the south.

< 163h/163H 100v/100V Pos: standing >
An elven woman leaves south.

< 163h/163H 100v/100V Pos: standing >
Nelin suddenly attacks a drunken sailor!
Nelin's weak slash grazes a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
A drunken sailor's decent punch wounds Nelin.
Nelin easily dodges a drunken sailor's feeble leg sweep.
Nelin's slash grazes a drunken sailor.
Nelin's fine slash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell called 'lightning bolt'.

< 163h/163H 100v/100V Pos: standing >
A magnificent heavy warhorse growls at a drunken sailor.
A magnificent heavy warhorse suddenly attacks a drunken sailor!
A magnificent heavy warhorse misses a drunken sailor.
Badoc completes his spell...
Badoc utters the words 'lightning bolt'
A drunken sailor wavers under the impact of the lightning bolt sent by Badoc.

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'lightning bolt'
A drunken sailor wavers under the impact of the lightning bolt sent by Badoc.

< 163h/163H 100v/100V Pos: standing >
You start chanting...

< 163h/163H 100v/100V Pos: standing >
Nelin parries a drunken sailor's lunge at him.
Nelin parries a drunken sailor's lunge at him.
Nelin's weak slash grazes a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
You complete your spell...
[Damage: 34 ] You burned a drunken sailor.
Badoc starts casting an offensive spell called 'lightning bolt'.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'diesilla barh'
A drunken sailor wavers under the impact of the lightning bolt sent by Badoc.
You start chanting...

< 163h/163H 100v/100V Pos: standing >
A magnificent heavy warhorse's decent thrash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Casting: burning hands 

< 163h/163H 100v/100V Pos: standing >
You complete your spell...
[Damage: 37 ] You burned a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'lightning bolt'
A drunken sailor wavers under the impact of the lightning bolt sent by Badoc.

< 163h/163H 100v/100V Pos: standing >
You start chanting...

< 163h/163H 100v/100V Pos: standing >
Nelin parries a drunken sailor's lunge at him.
A drunken sailor's punch wounds Nelin.
Nelin avoids being bashed by a drunken sailor, who loses his balance and falls.
Nelin's decent slash wounds a drunken sailor.
Badoc starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Casting: burning hands 

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'lightning bolt'
A drunken sailor wavers under the impact of the lightning bolt sent by Badoc.
You complete your spell...
[Damage: 41 ] You burned a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Badoc sits down in a comfortable spot.
You start chanting...
You feel your skill in quick chant improving.

< 163h/163H 100v/100V Pos: standing >
A magnificent heavy warhorse's thrash wounds a drunken sailor.
Badoc opens a spellbook and begins studying it intently.

< 163h/163H 100v/100V Pos: standing >
You complete your spell...
[Damage: 29 ] You burned a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
You start chanting...

< 163h/163H 100v/100V Pos: standing >
A drunken sailor's impressive punch strikes Nelin.
Nelin's fine slash strikes a drunken sailor.
Nelin's slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Casting: burning hands 
Nelin gives a magnificent heavy warhorse an order.
Zack starts casting a spell.

< 163h/163H 100v/100V Pos: standing >
You complete your spell...
[Damage: 20 ] You burned a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Zack completes his spell...
Zack utters the words 'pzaruio garzz'
Upon Zack's touch a soft glow flows from his hands and surrounds Nelin.

< 163h/163H 100v/100V Pos: standing >
Nelin gives a magnificent heavy warhorse an order.
You sit down and relax.

< 163h/163H 100v/100V Pos: sitting >
You are currently memorizing the following spells:
   13 seconds:  ( 4th) burning hands
   27 seconds:  ( 4th) burning hands
   41 seconds:  ( 4th) burning hands
   55 seconds:  ( 4th) burning hands
   68 seconds:  ( 4th) burning hands

You can memorize 8 1st, 7 2nd, 7 3rd, 1 4th and 5 5th circle spell(s).
You continue your study.

< 163h/163H 100v/100V Pos: sitting >
You start meditating...

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.
Nelin gives a magnificent heavy warhorse an order.
Zack sits down in a comfortable spot.

< 163h/163H 100v/100V Pos: sitting >
Zack takes out his holy symbol and begins praying intently.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin's decent slash strikes a drunken sailor.
Nelin's crude slash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
A drunken sailor clambers to his feet.
A drunken sailor whacks Nelin in the side with a sound kick.
Nelin's weak slash wounds a drunken sailor.
Nelin's weak slash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Zack raises his holy symbol and smiles broadly.

< 163h/163H 100v/100V Pos: sitting >
Zack clambers to his feet.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's crude punch wounds Nelin.
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor dodges Nelin's attack.
Nelin's impressive slash strikes a drunken sailor very hard.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.
A drunken sailor blocks a small brown bear's kick with his arm.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse misses a drunken sailor.
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch wounds Nelin.
Nelin easily dodges a drunken sailor's feeble leg sweep.
Nelin's weak slash wounds a drunken sailor.
Nelin's decent slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's bite wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch strikes a small brown bear.
Nelin's decent slash strikes a drunken sailor.
Nelin's decent slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's weak bite wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin parries a drunken sailor's lunge at him.
A drunken sailor whacks Nelin in the side with a sound kick.
Nelin's fine slash strikes a drunken sailor hard.
Nelin's fine slash strikes a drunken sailor very hard.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.
A drunken sailor dodges a small brown bear's attack.
A small brown bear misses a drunken sailor with a clumsy kick.
Zack starts casting a spell.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's thrash wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Zack completes his spell...
Upon Zack's touch a soft glow flows from his hands and surrounds Nelin.

< 163h/163H 100v/100V Pos: sitting >
Zack sits down in a comfortable spot.

< 163h/163H 100v/100V Pos: sitting >
Zack takes out his holy symbol and begins praying intently.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's punch strikes a small brown bear.
Nelin's decent slash strikes a drunken sailor hard.
Nelin's weak slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's weak bite strikes a drunken sailor.
A small brown bear's feeble bite wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor hard.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's weak bite strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
Nelin parries a drunken sailor's lunge at him.
Nelin deflects a drunken sailor's blow and strikes back at him!
Nelin's weak slash strikes a drunken sailor.
Nelin's slash strikes a drunken sailor hard.
Nelin's a huge spiked bloody battle-axe eminates a soft glow and Nelin looks refreshed!

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash strikes a drunken sailor very hard.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
Zack raises his holy symbol and smiles broadly.

< 163h/163H 100v/100V Pos: sitting >
Zack clambers to his feet.

< 163h/163H 100v/100V Pos: sitting >
A small brown bear's bite strikes a drunken sailor.
A drunken sailor easily dodges a small brown bear's feeble leg sweep.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's weak punch wounds a small brown bear.
A drunken sailor's punch wounds Nelin.
Nelin's slash seriously wounds a drunken sailor.
Nelin's weak slash strikes a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A magnificent heavy warhorse's decent thrash seriously wounds a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor dodges a small brown bear's attack.

< 163h/163H 100v/100V Pos: sitting >
A drunken sailor's weak punch grazes Nelin.
Nelin's decent slash enshrouds a drunken sailor in a mist of blood.
Nelin's fine slash grievously wounds a drunken sailor.
A drunken sailor is incapacitated and will slowly die, if not aided.
A drunken sailor slumps to the ground.

< 163h/163H 100v/100V Pos: sitting >
Badoc closes his book and smiles broadly.

< 163h/163H 100v/100V Pos: sitting >
Badoc clambers to his feet.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 163h/163H 100v/100V Pos: sitting >
An elven woman enters from the south.

< 163h/163H 100v/100V Pos: sitting >
Nelin strikes a drunken sailor in chest, shattering the ribs beneath him.
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drunken sailor.

< 163h/163H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 163h/163H 100v/100V Pos: sitting >
You clamber to your feet.

< 163h/163H 100v/100V Pos: standing >
Nelin gets a few coins from the corpse of a drunken sailor.

< 163h/163H 100v/100V Pos: standing >
Nelin puts a small pile of coins into a rugged adventurers satchel.

< 163h/163H 100v/100V Pos: standing >
An elven woman starts casting a spell.

< 163h/163H 100v/100V Pos: standing >
Nelin suddenly attacks an elven woman!
Nelin's fine slash strikes an elven woman very hard.

< 163h/163H 100v/100V Pos: standing >
An elven woman completes her spell...
An elven woman utters the words 'sfahzqhuai yfaw zzur'

< 163h/163H 100v/100V Pos: standing >
A magnificent heavy warhorse growls at an elven woman.
A magnificent heavy warhorse suddenly attacks an elven woman!
A magnificent heavy warhorse's decent thrash strikes an elven woman.

< 163h/163H 100v/100V Pos: standing >
Nelin parries an elven woman's lunge at him.
Nelin easily dodges an elven woman's feeble leg sweep.

< 163h/163H 100v/100V Pos: standing >
An elven woman dodges Nelin's attack.

< 163h/163H 100v/100V Pos: standing >
An elven woman dodges a magnificent heavy warhorse's attack.

< 163h/163H 100v/100V Pos: standing >
Nelin parries an elven woman's lunge at him.

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell called 'lightning bolt'.

< 163h/163H 100v/100V Pos: standing >
Nelin's slash wounds an elven woman.
Nelin's fine slash strikes an elven woman very hard.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'lightning bolt'
An elven woman wavers under the impact of the lightning bolt sent by Badoc.

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
An elven woman's weak punch grazes Nelin.

< 163h/163H 100v/100V Pos: standing >
A magnificent heavy warhorse's feeble thrash strikes an elven woman.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'diesilla barh'
Badoc's spell flows around an elven woman, leaving her unharmed!

< 163h/163H 100v/100V Pos: standing >
Badoc starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Nelin's slash causes an elven woman to grimace in pain.
An elven woman is stunned!
Nelin's weak slash enshrouds an elven woman in a mist of blood.
An elven woman is incapacitated and will slowly die, if not aided.
An elven woman slumps to the ground.

< 163h/163H 100v/100V Pos: standing >
Badoc completes his spell...
Badoc utters the words 'diesilla barh'
An elven woman receives the full blast of a lightning bolt from Badoc ... and is no more.
An elven woman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elven woman.

< 163h/163H 100v/100V Pos: standing >
Nelin gets a few coins from the corpse of an elven woman.

< 163h/163H 100v/100V Pos: standing >
Nelin puts a small pile of coins into a rugged adventurers satchel.

< 163h/163H 100v/100V Pos: standing >
Badoc sits down in a comfortable spot.

< 163h/163H 100v/100V Pos: standing >
Badoc opens a spellbook and begins studying it intently.

< 163h/163H 100v/100V Pos: standing >

< 163h/163H 100v/100V Pos: standing >
Badoc closes his book and smiles broadly.

< 163h/163H 100v/100V Pos: standing >
Badoc clambers to his feet.

< 163h/163H 100v/100V Pos: standing >
An Orc rides in on a winged hellhound from the south.

< 163h/163H 100v/100V Pos: standing >
An Orc sneaks south riding on a winged hellhound.

< 163h/163H 100v/100V Pos: standing >
Autosaving...

< 163h/163H 100v/100V Pos: standing >
A winged hellhound trots in from the south.

< 163h/163H 100v/100V Pos: standing >
An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
A halo of white light settles over Nelin as he charges into battle.
Nelin is knocked to the ground by an Orc's mighty bash!

< 163h/163H 100v/100V Pos: standing >
An Orc's fine slash wounds Nelin.
An Orc's powerful slash seriously wounds a small brown bear.

< 163h/163H 100v/100V Pos: standing >
An Orc parries a small brown bear's lunge at him.
A small brown bear misses a kick at an Orc due to his small size.

< 163h/163H 100v/100V Pos: standing >
An Orc's decent slash strikes a small brown bear.
An Orc's slash strikes a small brown bear hard.

< 163h/163H 100v/100V Pos: standing >
Nelin misses an Orc.
Zack sighs loudly.

< 163h/163H 100v/100V Pos: standing >
Zack leaves south.

< 163h/163H 100v/100V Pos: standing >
A winged hellhound suddenly attacks Nelin!
A winged hellhound's weak thrash wounds a small brown bear.
An Orc dodges a small brown bear's attack.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A young girl runs around here carelessly.

< 163h/163H 99v/100V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
A young girl runs around here carelessly.

< 163h/163H 98v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West

< 163h/163H 97v/100V Pos: standing >
You stop following Nelin.

< 163h/163H 100v/100V Pos: standing >
Badoc enters from the west.

< 163h/163H 100v/100V Pos: standing >
Badoc leaves south.

< 163h/163H 100v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East

< 163h/163H 99v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 163h/163H 98v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
A young member of the city guard strolls by here.
A human stands here, looking gloomy.

< 163h/163H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 163h/163H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 163h/163H 98v/100V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 163h/163H 97v/100V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 163h/163H 96v/100V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 163h/163H 95v/100V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++M...  
 ^      **...M^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Badoc (Gnome)(small) stands here.

< 163h/163H 95v/100V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **+*....  
 .^^   ^**+.^.^.  
 ^^    P@++M...^  
       **...M^^^  
        ..^D^^MM  
         ..^^^M   
        ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 163h/163H 95v/100V Pos: standing >
 
   **+  
  ^@*+  
  P+++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 163h/163H 94v/100V Pos: standing >
Badoc enters from the south.

< 163h/163H 96v/100V Pos: standing >
The sun hangs low on the southern sky.

< 163h/163H 100v/100V Pos: standing >
Zack enters from the south.

< 163h/163H 100v/100V Pos: standing >
A Duergar starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Zack starts casting a spell.

< 163h/163H 100v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at Zack!

< 163h/163H 100v/100V Pos: standing >
A Duergar starts casting an offensive spell.

< 163h/163H 100v/100V Pos: standing >
Zack completes his spell...
Zack utters the word 'zuharuhl'
Zack looks vitalized.

< 163h/163H 100v/100V Pos: standing >
A Duergar blocks Zack's lunge at him.

< 163h/163H 100v/100V Pos: standing >
Zack stops fighting.

< 163h/163H 100v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
OUCH!  That really did HURT!
A Duergar's shield flares up and discharges a bolt of lightning towards Badoc.
Badoc wavers under the impact of the lightning bolt sent by a Duergar.
Badoc is incapacitated and will slowly die, if not aided.
A Duergar blocks Badoc's lunge at him.

< 97h/163H 100v/100V Pos: standing >
<Badoc slumps to the ground.
A Duergar blocks your futile lunge at him.

< 97h/163H 100v/100V Pos: standing >
<Zack misses a Duergar.

< 97h/163H 100v/100V Pos: standing >
< T: Zack TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar's pierce wounds Zack.
A Duergar's weak pierce wounds Zack.

< 97h/163H 100v/100V Pos: standing >
< T: Zack TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 97h/163H 100v/100V Pos: standing >
< T: Zack TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar blocks your futile lunge at him.
A Duergar blocks your futile lunge at him.

< 97h/163H 100v/100V Pos: standing >
< T: Zack TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the word 'gjifal'
Zack seems to be blinded!
Zack is struck by a blinding light from a Duergar, and is utterly destroyed!
Zack is dead! R.I.P.