The death of [51 Blackguard] Eikel -=<[ The Thunder ]>=- (Orc)

in A Corridor In The Inner Compound

from the perspective of [51 Scourge] Zloin The Empire of Lloth (Goblin)

<worn on head>       the royal crown of Aravne [poor]
<worn on eyes>       some eyes of charming [modified]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   an unholy amulet of Drull [poor]
<worn on body>       a suit of silver chainmail
<worn about body>    a long shadowy mane [modified]
<worn on tail>       an ashen dragonscale tail protector from The Kingdom of Torg
<worn about waist>   a small satchel [83%]             
<held as shield>     the royal shield of Aravne [poor]
<worn around wrist>  a lapis lazuli bangle [superior]
<worn around wrist>  a lapis lazuli bangle [superior]
<worn on finger>     a chipped sapphire ring
<worn on finger>     a ring of demonic flames
<worn on legs>       some angel feather leggings
<worn on feet>       the boots of speed

You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
Eikel dodges the Keeper's attack.
Eikel dodges the Keeper's attack.
Eikel blocks the Keeper's lunge at him.
The Keeper's weak maul wounds Eikel.
A dark shroud encases Eikel as he charges into battle.
The Keeper kicks Eikel in the stomach, rendering him breathless.

< 523h/585H 187v/187V Pos: standing >
Jixad headbutts the Keeper, but apparently the Keeper got the best of him.
Jixad stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 523h/585H 187v/187V Pos: standing >
You start chanting...

< 523h/585H 187v/187V Pos: standing >
Josie's impressive pierce strikes the Keeper.
Josie's pierce strikes the Keeper.
The Keeper dodges Josie's attack.
Josie's pierce seriously wounds the Keeper.

< 523h/585H 187v/187V Pos: standing >
Casting: earthen maul 

< 524h/585H 187v/187V Pos: standing >
You complete your spell...
[Damage: 615 ] Your earthen fist leaves only a battered corpse of the Keeper behind!
The Keeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the Keeper dies in agony.

< 524h/585H 187v/187V Pos: standing >
Eikel gets a few coins from the corpse of the Keeper.

< 524h/585H 187v/187V Pos: standing >
You failed.

< 524h/585H 187v/187V Pos: standing >
Eikel stops using a large leather backpack.
You failed.

< 524h/585H 187v/187V Pos: standing >
Eikel puts a small pile of coins into a large leather backpack.
You failed.

< 524h/585H 187v/187V Pos: standing >
Eikel straps a large leather backpack to his back.
The Keeper's Office
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of The Keeper is lying here.
The corpse of an elite ogre guard is lying here.
The corpse of a duergar guard is lying here.
The corpse of The Enforcer is lying here.
Belcon Magister Equitum of The Empire (Ogre)(huge) stands in mid-air here.
Eikel Storm of -=<[ The Thunder ]>=- (Orc)(medium) stands, floating here.
Jixad Centurion of The Empire (Troll)(large) is lying unconscious, floating here.
Josie (HardCore) (Troll)(large) stands in mid-air here.

< 524h/585H 187v/187V Pos: standing >
You don't find anything you didn't see before.

< 524h/585H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 525h/585H 187v/187V Pos: standing >
Jixad seems to have come back to his senses.

< 525h/585H 187v/187V Pos: standing >
Jixad clambers to his feet.
the corpse of The Keeper appears to be empty.

< 525h/585H 187v/187V Pos: standing >
The Keeper's Office
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of The Keeper is lying here.
The corpse of an elite ogre guard is lying here.
The corpse of a duergar guard is lying here.
The corpse of The Enforcer is lying here.
Belcon Magister Equitum of The Empire (Ogre)(huge) stands in mid-air here.
Eikel Storm of -=<[ The Thunder ]>=- (Orc)(medium) stands, floating here.
Jixad Centurion of The Empire (Troll)(large) stands, floating here.
Josie (HardCore) (Troll)(large) stands in mid-air here.

< 525h/585H 187v/187V Pos: standing >
You don't find anything you didn't see before.

< 525h/585H 187v/187V Pos: standing >

< 526h/585H 187v/187V Pos: standing >
You detach from reality for a moment, pondering.

< 526h/585H 187v/187V Pos: standing >

< 526h/585H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
A Small Alcove Leading To The Keeper's Office
   This is a small alcove before the keeper's office.  Outside the hallways
bustle with activity, but here none dare approach.  Only those with intention
and sufficient authority to go into the offices of the leaders of this
kingdom proceed through here.  The obsidian rock is carved in a circular
chamber around the staircase leading up to the main office.  The stony look
leaves anybody with an empty feeling.
Obvious exits: -North -Up
Josie floats in from above.
Jixad floats in from above.
Eikel floats in from above.

< 527h/585H 185v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 527h/585H 185v/187V Pos: standing >
The Keeper's Office
   The Keeper's office is designed so that the keeper may look down
upon all visitors.  While he towers above almost all, with the aid of the
stony pedestal and desk even the largest ogre can feel like a child in the
Keeper's pressence.  About the walls spiked armor lines the wall and barbed
weapons used by the most barbaric of inquisitor's to torture information from
those who are under investigation.  This special attention can be payed in
this room and happily by its occupant.
A bright light fills this area.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of The Keeper is lying here.
The corpse of an elite ogre guard is lying here.
The corpse of a duergar guard is lying here.
The corpse of The Enforcer is lying here.
Josie floats in from below.
Jixad floats in from below.
Eikel floats in from below.

< 527h/585H 183v/187V Pos: standing >

< 527h/585H 184v/187V Pos: standing >
You don't find anything you didn't see before.

< 527h/585H 185v/187V Pos: standing >
Jixad gets something from the corpse of a duergar guard.

< 528h/585H 187v/187V Pos: standing >
Jixad gets something from the corpse of the Enforcer.

< 528h/585H 187v/187V Pos: standing >
It appears to be the corpse of a duergar guard.
Nothing.

< 528h/585H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 529h/585H 187v/187V Pos: standing >
Your skin loses its barklike texture.

< 529h/585H 187v/187V Pos: standing >

< 529h/585H 187v/187V Pos: standing >
A Small Alcove Leading To The Keeper's Office
   This is a small alcove before the keeper's office.  Outside the hallways
bustle with activity, but here none dare approach.  Only those with intention
and sufficient authority to go into the offices of the leaders of this
kingdom proceed through here.  The obsidian rock is carved in a circular
chamber around the staircase leading up to the main office.  The stony look
leaves anybody with an empty feeling.
Obvious exits: -North -Up
Josie floats in from above.
Jixad floats in from above.
Eikel floats in from above.

< 529h/585H 185v/187V Pos: standing >
You are carrying: (3/11)
a long severed tentacle
some translucent glasssteel
a large leather backpack

< 530h/585H 185v/187V Pos: standing >
You start chanting...

< 530h/585H 185v/187V Pos: standing >
Jixad puts a small pile of coins into a large leather backpack.

< 530h/585H 185v/187V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.

< 530h/585H 185v/187V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (good)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (very good)
  *Pits of Cerberus                              (slightly good)
   Orrak                                         (slightly good)
   Pharr Valley Swamp                            
  *The Swamp Laboratory of Khul'Lor              (slightly good)
   Myrloch Vale                                  (good)
   Village of Werrun                             (very good)
   The Dark Stone Tower of the Northern Realms   (good)
  *The Stone Tomb of Kelek                       (extremely evil)
   Tower of High Sorcery                         (very good)
  *Nizari                                        (slightly evil)
   Bloodstone Keep                               (slightly good)
   The Elemental Groves                          (slightly evil)
  *Faerie Realm                                  (evil)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   The High Moor Forest                          (slightly evil)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (slightly evil)
  *Drustl's Yerdonia Enslaved                    (very good)
   The Obsidian Citadel                          (slightly good)
  *The Temple of the Sun                         (good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
  *The Ruins of Undermountain                    (extremely evil)
  *The Outcasts Tower                            (extremely good)
  *The Lair of the Swamp Troll King              (slightly evil)
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (extremely good)
   Crystalspyre Mountains                        (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *Rogue Plains                                  (slightly evil)
  *The Desert City of Venan'Trut                 (good)
   The Ruins of Tharnadia's Old Quarter          (very good)
  *City of Torrhan                               (slightly good)
  *Zalkapfaan, City of the Headless Horde        (evil)
  *New Cave city                                 (very good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (good)
  *Plane of Air                                  (slightly good)
   IceCrag Castle                                (slightly evil)
   Quintaragon Castle                            (good)
  *The Ethereal Plane                            (very good)
  *Plane of Fire                                 (slightly good)
  *Prison of Fort Boyard                         (extremely evil)
  *The Sky City of Ultarium                      (evil)
   The Jade Empire                               (slightly good)
   Jotunheim                                     (very good)
   The Para-Elemental Plane of Smoke             (very good)
   Lair of the Gibberling King                   (good)
  *Plane of Water                                (good)
   The Kingdom of Torg                           (good)
  *The Ancient Halls of Ironstar                 (extremely good)
  *Shadamehr Keep                                (slightly good)
   Forest of Mir                                 (slightly evil)
  *The Caverns of Armageddon                     (good)
  *The Forest City of Aravne                     (slightly evil)
  *Plane of Earth                                (very good)
  *Tribal Oasis                                  (very good)
  *The Trakkia Mountains                         (pure good)
   The Forgotten Mansion                         (good)
  *The Transparent Tower                         (very evil)
   Krethik Keep                                  (slightly evil)
   Sea Kingdom                                   (good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (good)
   Alatorin - the Forge City                     (slightly evil)
  *Temple of the Earth                           (very good)
  *Mazzolin                                      (evil)
  *Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Depths of Duris                           (slightly good)
   The Astral Plane                              (good)
   Pit of Dragons                                (slightly good)
   The Keep of Evil                              (slightly good)
  *Valley of the Snow Ogres                      (good)
  *The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly good)
  *The Great Shaboath                            (extremely good)
   Ny'Neth                                       (good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (slightly evil)
  *The Realm of Barovia                          (good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (very good)
   Dragonnia                                     (slightly evil)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (evil)
   Ny'Neth's Stronghold                          (good)
  *Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (good)
   The Charcoal Palace                           (good)
  *Vecna's Tomb                                  (pure good)
   The Bronze Citadel                            (very good)
  *Ny'Neth's Stronghold Continued                (slightly evil)
  *The Hall of the Ancients                      (good)
   Castle Ravenloft                              (very good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
  *The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 530h/585H 186v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 530h/585H 187v/187V Pos: standing >
You start chanting...

< 530h/585H 187v/187V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
Josie stops using a MaDMaNs stabber.

< 531h/585H 187v/187V Pos: standing >
Josie wields a pitch-black glowing stiletto.

< 531h/585H 187v/187V Pos: standing >

< 532h/585H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 532h/585H 187v/187V Pos: standing >

< 532h/585H 187v/187V Pos: standing >
A Corridor In The Inner Compound
   To the north a large set of obsidian doors blocks the way further.  Going
east and west the offices of some of Torg's most powerful servants extends in
either direction.  A small alcove lies to the south where the Keeper resides
keeping the keys to the doors.  Usually the doors are only allowed open should
one of the servants in these corridors need to visit Torg, or during the hours
of the Colloseum's seating time.
A bright light fills this area.
Obvious exits: -North# -East -South -West
A few coins lie scattered here.
Josie enters from the south.
Jixad enters from the south.
Eikel enters from the south.
Belcon sneaks in from the south.

< 532h/585H 185v/187V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 532h/585H 185v/187V Pos: standing >

< 532h/585H 185v/187V Pos: standing >
Jixad gets a few coins.
A Human sneaks in from the west.
A rakshasa guard sneaks in from the west.
A Minotaur enters from the west.
A Centaur trots in from the west.
A Dwarf sneaks in from the west.

< 533h/585H 185v/187V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 533h/585H 185v/187V Pos: standing >
A Human starts casting an offensive spell.

< 533h/585H 185v/187V Pos: standing >
A Dwarf starts casting an offensive spell.
A rakshasa guard snaps into visibility.
A rakshasa guard dances an acrobatic maneuver in battle, tripping you.

< 533h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: a rakshasa guard sta EP: excellent >
 A rakshasa guard's pierce grazes you.
A rakshasa guard's impressive pierce wounds you.
A rakshasa guard's weak pierce grazes you.
A rakshasa guard's impressive pierce strikes you.
A rakshasa guard's impressive pierce wounds you.
A rakshasa guard's weak pierce grazes you.

< 482h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 A vampire warlock snaps into visibility.
A vampire warlock moves in the shadows, suddenly reappearing behind Jixad!

< 482h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 A vampire warlock snaps into visibility.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad dodges a vampire warlock's attack.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad parries a vampire warlock's lunge at him.

< 482h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at Eikel!
A dark shroud encases Eikel as he charges into battle.

< 482h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 A Human completes his spell...
A Human utters the word 'gjifal'
Eikel seems to be blinded!
A Human unleashes light in a focused, searing ray at Eikel!
A rakshasa guard snaps into visibility.
A rakshasa guard's impressive pierce strikes you.
A rakshasa guard's weak pierce grazes you.
A rakshasa guard's Tiamat's poison tail stinger strikes at you with a blur of speed!
A rakshasa guard's Tiamat's poison tail stinger strikes out in a blur of speed at Zloin.
A rakshasa guard's weak pierce grazes you.
You block a rakshasa guard's lunge at you.
A rakshasa guard's pierce grazes you.

< 463h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 Eikel misses a Dwarf.
Eikel's punch grazes a Dwarf.
Jixad is knocked to the ground by a Minotaur's mighty bash!

< 463h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 Belcon suddenly looks a bit dumb, and madly slams at a Dwarf!
A Centaur assists a Minotaur heroically.
A Centaur's fine slash grazes Jixad.
A Centaur glares at Jixad, and begins emanating a HORRIBLE sound!
You wince as a Centaur sends out an agonizing wave of sound at Jixad!

< 463h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 Jixad misses a vampire warlock.
A vampire warlock parries Jixad's lunge at her.
A vampire warlock snaps into visibility.
A rakshasa guard parries your futile lunge at him.
A rakshasa guard snaps into visibility.
A vampire warlock reaches for the ground, quickly tossing a clump of dirt at Jixad's face!

< 463h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: a rakshasa guard sta EP: excellent >
 A rakshasa guard's weak pierce grazes you.
A rakshasa guard slips beneath your guard, dealing you a vicious attack!
A rakshasa guard's weak pierce grazes you.
You feel your skin once again take on a more barklike quality.
A rakshasa guard's impressive pierce strikes you.
A rakshasa guard's impressive pierce wounds you.
A rakshasa guard's impressive pierce strikes you.

< 419h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Minotaur's fine slash wounds Jixad.
Jixad's sand-colored symbol of giants power [poor] was damaged from the massive blow!
A Minotaur's decent slash wounds Jixad.
A Minotaur's slash wounds Jixad.
A Minotaur's fine slash wounds Jixad.
A Minotaur's powerful slash strikes Jixad.
A Human starts casting an offensive spell.

< 419h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Centaur's slash strikes Jixad.
A Centaur's decent slash grazes Jixad.
A Centaur's fine slash wounds Jixad.
A Centaur's fine slash wounds Jixad.
A Centaur's decent slash wounds Jixad.
A Centaur's impressive slash wounds Jixad.
Belcon's pierce wounds a Dwarf.
A Dwarf blocks Belcon's lunge at him.
Belcon's powerful pierce wounds a Dwarf.
Belcon's pierce grazes a Dwarf.

< 419h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 Josie leaves south.

< 419h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Centaur turns into a blur of blades as he charges at his foes!

< 419h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A vampire warlock snaps into visibility.
A vampire warlock gets past Jixad's defenses and strikes with a mighty blow.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
Jixad screams in pain as a vampire warlock's pierce tears into his flesh.
A rakshasa guard slips beneath your guard, dealing you a vicious attack!
A rakshasa guard snaps into visibility.
A rakshasa guard's fine pierce wounds you.
A rakshasa guard's pierce wounds you.
A rakshasa guard's pierce wounds you.
A rakshasa guard's impressive pierce strikes you.
A rakshasa guard's pierce strikes you.
A rakshasa guard's pierce strikes you.
You block a rakshasa guard's lunge at you.

< 335h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Centaur turns into a blur of blades as he charges at his foes!

< 335h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at Eikel!

< 335h/585H 185v/187V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: a rakshasa guard sta EP: excellent >
 Belcon gets past a Dwarf's defenses and strikes with a mighty blow.
Belcon fades into the shadows and quickly strikes at a Dwarf's face, causing them to see stars.
A Dwarf seems to be blinded!
Eikel blocks a Dwarf's lunge at him.
A Dwarf misses Eikel.
Eikel misses a Dwarf.
Eikel misses a Dwarf.
A rakshasa guard parries your futile lunge at him.
A rakshasa guard snaps into visibility.
A rakshasa guard's pierce strikes you hard.
A rakshasa guard's impressive pierce strikes you.
A rakshasa guard's powerful pierce strikes you hard.
A rakshasa guard's powerful pierce strikes you very hard.
A rakshasa guard's impressive pierce strikes you.
You scramble madly to your feet!

< 217h/585H 185v/187V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: a rakshasa guard sta EP: excellent >
 Josie enters from the south.
You attempt to flee...
A Small Alcove Leading To The Keeper's Office
   This is a small alcove before the keeper's office.  Outside the hallways
bustle with activity, but here none dare approach.  Only those with intention
and sufficient authority to go into the offices of the leaders of this
kingdom proceed through here.  The obsidian rock is carved in a circular
chamber around the staircase leading up to the main office.  The stony look
leaves anybody with an empty feeling.
Obvious exits: -North -Up
Josie enters from the north.
You flee southward!

< 217h/585H 156v/187V Pos: standing >

< 217h/585H 156v/187V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 217h/585H 156v/187V Pos: standing >
A Corridor In The Inner Compound
   To the north a large set of obsidian doors blocks the way further.  Going
east and west the offices of some of Torg's most powerful servants extends in
either direction.  A small alcove lies to the south where the Keeper resides
keeping the keys to the doors.  Usually the doors are only allowed open should
one of the servants in these corridors need to visit Torg, or during the hours
of the Colloseum's seating time.
A bright light fills this area.
Obvious exits: -North# -East -South -West
Fresh blood covers everything in the area.
A Dwarf (medium) - The Resistance is lying in mid-air here, fighting Eikel.
A Centaur (large) - The Resistance stands in mid-air here, fighting Jixad.
A Minotaur (large) - The Resistance stands in mid-air here, fighting Jixad.
An impenetrable globe of darkness floats near a Minotaur's head.
A vampire warlock is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
A Human (medium) - The Resistance stands in mid-air here.
Belcon Magister Equitum of The Empire (Ogre)(huge) stands in mid-air here, fighting a Dwarf.
Eikel Storm of -=<[ The Thunder ]>=- (Orc)(medium) stands, floating here, fighting a Dwarf.
Jixad Centurion of The Empire (Troll)(large) sits, floating here, fighting a vampire warlock.

< 217h/585H 155v/187V Pos: standing >
A Corridor In The Inner Compound
   These are the inner sanctums for the followers of Torg.  Not a single
of the wanderers of these halls are less than war leaders or powerful mages.
Even servants are not allowed to wander these halls.  There is simply too much
information and important personnel to allow that.  The military utility is kept
throughout these hallways but a flash of opulence is visible.  Where patterns
before were simple geometric shapes, now elaborate swirling shapes abound.
Still emblems are simply Torg's skull impaled by a bloody spear.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite ogre guard is lying here.

< 217h/585H 154v/187V Pos: standing >
A Corridor In The Inner Compound
   Turning the corner here the hallway breaks back towards the east.  To the
west however the room of the infamous Enforcer lies.  Among the mages she is
known for her delight in destruction.  Her office to the west is one which is
a source of fear to most.  The grooves in the hallway indicating where most
steps fall seem to curiously lean far from the side nearest her office.
A bright light fills this area.
Obvious exits: -East -South -West

< 217h/585H 152v/187V Pos: standing >
The Enforcer's Dwelling Spot
   This is where the Enforcer dwells during the hours he is not in council
with Torg.  The walls are lined with shelves laden with books and scrolls.
A small desk is in the corner stained in ink.  Papers are strewn all over it
with new runes of power being scribed upon them.  The carpet is of a fine make
probably looted from one of Torg's dwarf or elven enemies.  In the center of it
the carpet depresses a bit curiously.
A bright light fills this area.
Obvious exits: -East

< 217h/585H 150v/187V Pos: standing >
A Corridor In The Inner Compound
   Turning the corner here the hallway breaks back towards the east.  To the
west however the room of the infamous Enforcer lies.  Among the mages she is
known for her delight in destruction.  Her office to the west is one which is
a source of fear to most.  The grooves in the hallway indicating where most
steps fall seem to curiously lean far from the side nearest her office.
A bright light fills this area.
Obvious exits: -East -South -West

< 217h/585H 149v/187V Pos: standing >
You start chanting...

< 217h/585H 150v/187V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 218h/585H 151v/187V Pos: standing >
Jixad stops following you.
Jixad is no longer in your group.

< 239h/585H 152v/187V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 282h/585H 152v/187V Pos: standing >
A Corridor In The Inner Compound
   These are the inner sanctums for the followers of Torg.  Not a single
of the wanderers of these halls are less than war leaders or powerful mages.
Even servants are not allowed to wander these halls.  There is simply too much
information and important personnel to allow that.  The military utility is kept
throughout these hallways but a flash of opulence is visible.  Where patterns
before were simple geometric shapes, now elaborate swirling shapes abound.
Still emblems are simply Torg's skull impaled by a bloody spear.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite ogre guard is lying here.

< 325h/585H 151v/187V Pos: standing >

< 325h/585H 151v/187V Pos: standing >

< 325h/585H 151v/187V Pos: standing >
A Corridor In The Inner Compound
   To the north a large set of obsidian doors blocks the way further.  Going
east and west the offices of some of Torg's most powerful servants extends in
either direction.  A small alcove lies to the south where the Keeper resides
keeping the keys to the doors.  Usually the doors are only allowed open should
one of the servants in these corridors need to visit Torg, or during the hours
of the Colloseum's seating time.
A bright light fills this area.
Obvious exits: -North# -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Troll is lying here.
Josie (HardCore) (Troll)(large) sits in mid-air here, fighting a Minotaur.
A rakshasa guard is standing here, busy with his own matters.
A Dwarf (medium) - The Resistance is lying in mid-air here, fighting Eikel.
A Centaur (large) - The Resistance stands in mid-air here, fighting Belcon.
A Minotaur (large) - The Resistance stands in mid-air here, fighting Josie.
An impenetrable globe of darkness floats near a Minotaur's head.
*a vampire warlock sits in mid-air here.
A Human (medium) - The Resistance stands in mid-air here. (casting) 
Belcon Magister Equitum of The Empire (Ogre)(huge) stands in mid-air here, fighting a Dwarf.
Eikel Storm of -=<[ The Thunder ]>=- (Orc)(medium) is lying, floating here, fighting a Dwarf.

< 325h/585H 150v/187V Pos: standing >
A rakshasa guard's pierce strikes Eikel.
A rakshasa guard's pierce wounds Eikel.
A rakshasa guard's fine pierce wounds Eikel.
A rakshasa guard's powerful pierce strikes Eikel.
A rakshasa guard's pierce wounds Eikel.
A rakshasa guard's pierce wounds Eikel.
Belcon attempts to flee.
Belcon leaves south.
You start chanting...

< 325h/585H 150v/187V Pos: standing >
A Dwarf blocks Eikel's lunge at him.

< 325h/585H 150v/187V Pos: standing >
Eikel blocks a Dwarf's lunge at him.

< 325h/585H 150v/187V Pos: standing >
A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at Eikel!

< 325h/585H 151v/187V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 325h/585H 151v/187V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard's pierce wounds Eikel.
A rakshasa guard slips beneath Eikel's guard dealing a vicious attack!!
A rakshasa guard's decent pierce wounds Eikel.
A rakshasa guard's pierce wounds Eikel.
A rakshasa guard's powerful pierce strikes Eikel hard.
A rakshasa guard's powerful pierce strikes Eikel very hard.
A rakshasa guard's pierce strikes Eikel very hard.
A rakshasa guard's pierce strikes Eikel very hard.
A rakshasa guard's impressive pierce strikes Eikel hard.

< 325h/585H 151v/187V Pos: standing >
Josie's weak pierce grazes a Minotaur.
A Minotaur dodges Josie's attack.
A Dwarf clambers to his feet.

< 368h/585H 152v/187V Pos: standing >
A Dwarf starts casting a spell.

< 390h/585H 152v/187V Pos: standing >
You start chanting...

< 432h/585H 153v/187V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard's powerful pierce seriously wounds Eikel.
A rakshasa guard's pierce strikes Eikel.
A rakshasa guard's fine pierce strikes Eikel.
A rakshasa guard's powerful pierce enshrouds Eikel in a mist of blood.
A rakshasa guard's powerful pierce enshrouds Eikel in a mist of blood.
A rakshasa guard's pierce strikes Eikel very hard.
Belcon sneaks in from the south.
A Human starts casting an offensive spell.

< 432h/585H 153v/187V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'iahjcandusg hajqp'
A Dwarf gently touches a Dwarf's body, and his wounds begin to heal!
A Centaur suddenly attacks Josie!
A Centaur's fine slash wounds Josie.
A Centaur's fine slash wounds Josie.

< 432h/585H 154v/187V Pos: standing >
A Minotaur's slash wounds Josie.
A Minotaur misses Josie.
A Minotaur's decent slash wounds Josie.
A Minotaur's slash wounds Josie.

< 433h/585H 154v/187V Pos: standing >
Casting: sunray 

< 433h/585H 154v/187V Pos: standing >
A Minotaur bravely steps in front of a Human, shielding him from harm!
You complete your spell...
A translucent field flashes around a Minotaur's body upon contact with your assault, deflecting it back at YOU!
[Damage: 87 ] You unleash light in a focused, searing ray at Zloin!

< 346h/585H 154v/187V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard's impressive pierce enshrouds Eikel in a mist of blood.
Eikel blocks a rakshasa guard's lunge at him.
Eikel blocks a rakshasa guard's lunge at him.
Eikel blocks a rakshasa guard's lunge at him.
Eikel misses a Dwarf.

< 346h/585H 155v/187V Pos: standing >
A Dwarf misses Eikel.
Eikel blocks a Dwarf's lunge at him.
Eikel blocks a Dwarf's lunge at him.

< 346h/585H 155v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
A Human completes his spell...
A Human utters the word 'gjifal'
Eikel is struck by a blinding light from a Human, and is utterly destroyed!
Eikel's holy crystal medallion melted from the intense heat!
Eikel is dead! R.I.P.