The death of [56 Warrior] Elysch (Duergar)

in Rock Biters Inn

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a calcified pachycephalosaurus skull (magic) (glowing) (illuminating)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn on face>       the mask of hatred [superior]
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn around neck>   a pentagram necklace [modified] (magic)
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a tarnished dematite quiver [modified] [84%]             
<worn about waist>   the ceinture of giant strength [modified] (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [58%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some wolf hide sleeves (illuminating)
<worn around wrist>  a spiked dragonskin bracelet of precision (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      some gauntlets of might
<worn on finger>     ring of the past [modified] (magic) (glowing)
<worn on finger>     a ring of the valkyries
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   an otherworldly stiletto of soul-taking [poor] [82%]             
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some gnomish rocket boots (magic) (humming)

 
   MM           
  ,MM       ,   
  M,   M  ,,,,  
 M,,  MMM,,,,M  
 MM,,MM@...MM   
    ,,MMoo..MM  
     ,,....o.M  
     MMooM.o.   
    MM..ooM.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West -Down

< 817h/817H 201v/246V Pos: standing >
 
   MM           
  M,   M  ,,,   
 M,,  MMM,,,,M  
 MM,,MM....MM   
    ,,M@oo..MM  
     ,,....o.M  
     MMooM.o.M  
    MM..ooM..   
     MM..oo.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An adolescent purple worm is searching for an easy meal.

< 817h/817H 200v/246V Pos: standing >
 
   ,   M  ,,    
  ,,  MMM,,,,   
 MM,,MM....MM   
    ,,MMoo..MM  
     ,,@...o.M  
     MMooM.o.M  
    MM..ooM..,  
     MM..oo.M   
      MMM..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 817h/817H 199v/246V Pos: standing >
 
      M  ,,,    
  ,  MMM,,,,M   
 M,,MM....MM    
   ,,MMoo..MM   
    ,,.@..o.M,  
    MMooM.o.M,  
   MM..ooM..,M  
    MM..oo.MM   
     MMM..MM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 817h/817H 198v/246V Pos: standing >
 
     M  ,,,,    
    MMM,,,,MM   
 ,,MM....MM     
  ,,MMoo..MM    
   ,,..@.o.M,   
   MMooM.o.M,   
  MM..ooM..,M   
   MM..oo.MM,   
    MMM..MMM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 817h/817H 197v/246V Pos: standing >
 
    MMM,,,,M    
  ,MM....MM     
  ,,MMoo..MM    
   ,,....o.M,   
   MMoo@.o.M,   
  MM..ooM..,M   
   MM..oo.MM,M  
    MMM..MMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
*A duergar soldier stands here patrolling the passage.

< 817h/817H 197v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 198v/246V Pos: standing >
You quickly scan the area.
A duergar guard who is a brief walk away to your west.

< 817h/817H 199v/246V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down

< 817h/817H 198v/246V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 817h/817H 198v/246V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West

< 817h/817H 197v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 198v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 817h/817H 198v/246V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up

< 817h/817H 198v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 817h/817H 199v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 199v/246V Pos: standing >
You quickly scan the area.
A sneaky duergar sentry who is close by above you.

< 817h/817H 200v/246V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
*A black-clothed duergar sentry hides in the shadows.(Red Aura)

< 817h/817H 199v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 200v/246V Pos: standing >
You quickly scan the area.
A large steeder who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.

< 817h/817H 200v/246V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South

< 817h/817H 202v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 202v/246V Pos: standing >
You quickly scan the area.
A large steeder who is not far off to your north.
A clansdwarf who is not far off to your north.
A sneaky duergar sentry who is close by to your south.

< 817h/817H 203v/246V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
You sense a lifeform nearby.

< 817h/817H 203v/246V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
A clansdwarf sits atop a large steeder.(Red Aura)

< 817h/817H 201v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 202v/246V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your east.
A sneaky duergar sentry who is a brief walk away to your south.

< 817h/817H 203v/246V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 817h/817H 202v/246V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 817h/817H 201v/246V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 817h/817H 200v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 201v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is not far off to your east.
A duergar inquisitor who is not far off to your west.
A large steeder who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.

< 817h/817H 202v/246V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely(Red Aura)
You sense a lifeform nearby.

< 817h/817H 202v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 203v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A large steeder who is close by to your east.
A clansdwarf who is close by to your east.
A duergar inquisitor who is a brief walk away to your west.
A large steeder who is rather far off to your west.
A clansdwarf who is rather far off to your west.

< 817h/817H 203v/246V Pos: standing >
No-one by that name here...

< 817h/817H 207v/246V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
The corpse of an Orc is lying here.
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf watches the area closely(Red Aura)

< 817h/817H 206v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 207v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your west.
A duergar inquisitor who is rather far off to your west.
A large steeder who is in the distance to your west.
A clansdwarf who is in the distance to your west.

< 817h/817H 208v/246V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Pille is made of flesh and appears to be of slightly below average quality.
The corpse of Pille has an item value of 1.
It appears to be the corpse of Pille.
Nothing.

< 817h/817H 213v/246V Pos: standing >
A clansdwarf sneaks east riding on a large steeder.

< 817h/817H 218v/246V Pos: standing >
A more spacious area lies in this direction.
You extend your sights northward.
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North# -South
A clansdwarf watches the area closely(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 219v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 223v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A large steeder who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your west.
A duergar inquisitor who is rather far off to your west.
A large steeder who is in the distance to your west.
A clansdwarf who is in the distance to your west.

< 817h/817H 224v/246V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North# -South
A clansdwarf watches the area closely(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 223v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 224v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 817h/817H 225v/246V Pos: standing >
Ok.

< 817h/817H 233v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 233v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 817h/817H 234v/246V Pos: standing >
The gates is open.
The gates of the Khildarak Stronghold are here.
You extend your sights northward.
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 817h/817H 236v/246V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 817h/817H 237v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 817h/817H 236v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 235v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 234v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 233v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 231v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 230v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 229v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 228v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 817h/817H 228v/246V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 817h/817H 227v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 227v/246V Pos: standing >
You quickly scan the area.
A large cave bear who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
The Khildarak Quartermaster who is close by to your north.

< 817h/817H 228v/246V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)

< 817h/817H 229v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 229v/246V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your east.
A cavern snake who is close by to your east.
A cavern snake who is close by to your west.

< 817h/817H 230v/246V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A cavern snake coils and strikes
A cavern snake coils and strikes

< 817h/817H 230v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 230v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your west.
A large cave bear who is close by to your west.
A clansdwarf who is close by to your west.
A cavern snake who is not far off to your west.
A duergar inquisitor who is not far off to your west.

< 817h/817H 231v/246V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West

< 817h/817H 231v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 231v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your north.
A duergar merchant who is rather far off to your north.
A cavern snake who is close by to your west.
A cavern snake who is close by to your west.
A clansdwarf who is not far off to your west.
A large cave bear who is not far off to your west.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
The Khildarak Quartermaster who is not far off to your west.
A cavern snake who is a brief walk away to your west.
A duergar inquisitor who is a brief walk away to your west.

< 817h/817H 232v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 817h/817H 231v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 232v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your north.
A duergar merchant who is a brief walk away to your north.

< 817h/817H 233v/246V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West

< 817h/817H 232v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 233v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar merchant who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A large cave bear who is a brief walk away to your north.
A small lizard who is not far off to your east.
A clansdwarf who is not far off to your west.

< 817h/817H 234v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West

< 817h/817H 233v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 234v/246V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your east.
A clansdwarf who is close by to your west.
A cavern snake who is a brief walk away to your west.

< 817h/817H 235v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 817h/817H 235v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 236v/246V Pos: standing >
You quickly scan the area.
A small lizard who is rather far off to your east.
A cavern snake who is close by to your south.
Gixnif who is close by to your south.
A cavern snake who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 817h/817H 237v/246V Pos: standing >
Ok.

< 817h/817H 240v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 241v/246V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A small lizard who is rather far off to your east.
Gixnif who is close by to your south.
A cavern snake who is not far off to your west.

< 817h/817H 242v/246V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A Duergar (medium) stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 246v/246V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A Duergar (medium) stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 817h/817H 244v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A cavern snake who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 817h/817H 244v/246V Pos: standing >
A Duergar leaves south.
A duergar guard appears to be Duergar and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..


< 817h/817H 244v/246V Pos: standing >
A Duergar enters from the south.

< 817h/817H 244v/246V Pos: standing >
Rock Biters Inn
Obvious exits: -East -South -Up
A Duergar (medium) stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 244v/246V Pos: standing >
A Duergar closes the door.

< 817h/817H 244v/246V Pos: standing >
The entertainment room.
You extend your sights upward.
Biters Bar
   This large room is full of tables and chairs, arranged in a random
pattern all about the room. A large stone bar, decorated with fine carvings,
lines the entire northern wall. Numerous shelves have been built behind the
bar, lined with wooden barrels of spirit and stone cups. The floor is bare,
occasional large blood stains covering its surface. Clan Potent Brew
provides their craft for consuption, the two clans working together in a
way not uncommon to the stronghold. A staircase leads down.
Obvious exits: -Down
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)

< 817h/817H 244v/246V Pos: standing >
Rock Biters Inn
Obvious exits: -East -South# -Up
A Duergar (medium) stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 244v/246V Pos: standing >
Rock Biters Inn
Obvious exits: -East -South# -Up
A Duergar (medium) stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 817h/817H 244v/246V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Duergar, circling him.

< 817h/817H 246v/246V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Duergar sta EP: excellent >
 You play with a Duergar before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
You successfully stab a Duergar in the heart, killing him instantly.
A Duergar's thick leather gloves was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.