The death of [24 Cleric] Rig (Duergar)

in On an Unused Gravel Path

from the perspective of [24 Cleric] Rig (Duergar)

<worn on head>       a fine clay helmet from Khildarak Stronghold
<worn on eyes>       a flaming hide eyepatch
<worn around neck>   a brutal clay pendant
<worn about body>    a humming bone cloak
<worn as quiver>     a light bronze quiver
<worn about waist>   a dwarf skin belt
<worn on arms>       a pair of thin cloth sleeves
<worn on hands>      some sparkling copper claws
<held>               a rolled-up bundle of ceremonial hides (glowing)
<worn on legs>       some fragile steel pants


< 402h/424H 111v/111V Pos: standing >

< 402h/424H 111v/111V Pos: standing >
A dark human enters from the west.

< 402h/424H 111v/111V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A human sailor walks cautiously through the streets.
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.

< 403h/424H 111v/111V Pos: standing >
Dark skin, hair, and eyes almost match the dark mood that surrounds this
human male as he walks cautiously through town.  Though all races may be
welcome in Quietus Quay, fights and deaths are common.  This man seems
well enough aquainted with the ways of Quietus Quay to be able to surive
its heartless streets, but even he must be careful here.
A dark human appears to be Human and is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!


< 403h/424H 111v/111V Pos: standing >
You tell your racewar 'How quickly do you regain spells in combat, Brahmina?'

< 406h/424H 111v/111V Pos: standing >
A drow receptionist starts casting a spell.

< 406h/424H 111v/111V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the word 'paghz'
A dark human starts to move with uncanny speed!

< 407h/424H 111v/111V Pos: standing >

		Score information for Rig

Level: 24   Race: Duergar   Class: Cleric  Sex: Male
Hit points: 407(424)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   97 platinum   680 gold  1316 silver  1837 copper
Playing time: 0 days / 10 hours/ 36 minutes
Received data: 0.2710 MB this session.
Send data:     0.0082 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision Fly Armor
Songs:    Song of Flight
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  240 

Active Spells:
--------------
armor (8 minutes)
barkskin (11 minutes)
vitality (6 minutes)


< 407h/424H 111v/111V Pos: standing >
A drow receptionist starts casting a spell called 'protection from evil'.

< 408h/424H 111v/111V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the words 'protection from evil'
The Sharkbait Inn
Obvious exits: -West
A human sailor walks cautiously through the streets.
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.

< 408h/424H 111v/111V Pos: standing >

< 411h/424H 111v/111V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 411h/424H 111v/111V Pos: standing >
A dark human leaves west.

< 411h/424H 111v/111V Pos: standing >

< 412h/424H 111v/111V Pos: standing >

< 413h/424H 111v/111V Pos: standing >

< 415h/424H 111v/111V Pos: standing >
You tell your racewar 'Yeah, or by % per attack'

< 415h/424H 111v/111V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.

< 417h/424H 111v/111V Pos: standing >

< 419h/424H 111v/111V Pos: standing >
An orcish pirate leaves west.

< 420h/424H 111v/111V Pos: standing >
You tell your racewar 'Does anyone know how the strike team went?'

< 420h/424H 111v/111V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A young drow woman is renting out rooms.

< 421h/424H 111v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A tall orcish pirate wanders the town.
A human sailor walks cautiously through the streets.

< 421h/424H 109v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
A tall orcish pirate wanders the town.

< 422h/424H 107v/111V Pos: standing >
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 422h/424H 105v/111V Pos: standing >
You tell your racewar 'The high levels put together a group to hit the Goods I thought'

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 424h/424H 111v/111V Pos: standing >
An orcish pirate enters from the west.

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >

< 424h/424H 111v/111V Pos: standing >
A Dark Tavern
Obvious exits: -West
A tall orcish pirate wanders the town.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 424h/424H 111v/111V Pos: standing >

		Score information for Rig

Level: 24   Race: Duergar   Class: Cleric  Sex: Male
Hit points: 424(424)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   97 platinum   680 gold  1316 silver  1837 copper
Playing time: 0 days / 10 hours/ 38 minutes
Received data: 0.2737 MB this session.
Send data:     0.0084 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision Fly Armor
Songs:    Song of Flight
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  240 

Active Spells:
--------------
armor (6 minutes)
barkskin (9 minutes)
vitality (4 minutes)


< 424h/424H 111v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
A gaunt drow woman attempts to sell her body here.

< 424h/424H 109v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 424h/424H 107v/111V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 424h/424H 106v/111V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South

< 424h/424H 105v/111V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West

< 424h/424H 104v/111V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A thin drow warrior patrols the docks.

< 424h/424H 103v/111V Pos: standing >
The Docks of Quietus Quay
   The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor.  The ocean here is calm, protected from the wind and
weather by the mountain overhead.  The docks continue to the east and
west.
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating.

< 424h/424H 103v/111V Pos: standing >
The Docks of Quietus Quay
   The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo.  Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business.  The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees.  Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West

< 424h/424H 102v/111V Pos: standing >
The Docks of Quietus Quay
   The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor.  The ocean here is calm, protected from the wind and
weather by the mountain overhead.  The docks continue to the east and
west.
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating.

< 424h/424H 103v/111V Pos: standing >
You enter a moonwell and reappear elsewhere...
On an Unused Gravel Path
   This section of the gravel path is almost never used. Some old orcish
superstition has scared everyone from entering this far east of Krethik Keep.
The trail is barren, except for a few hearty weeds. The vicious winds blow
dirt all around here, making visiblity very low.
Obvious exits: -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating.
A large mountain goat stands here, munching on some weeds.
A Centaur (large) Vengeance Blade of The Resistance stands in mid-air here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Githzerai (medium) - The Resistance sits resting.
A Centaur (large) Shadow of The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.

< 424h/424H 104v/111V Pos: standing >
A Dwarf says in dwarven 'lab seilid gron tjeri'

< 424h/424H 105v/111V Pos: standing >
A Centaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Centaur knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 367h/424H 107v/111V Pos: kneeling >
< T: Rig TP: kne TC: small wounds E: A Centaur sta EP: excellent >
 A Dwarf starts casting an offensive spell.

< 367h/424H 107v/111V Pos: kneeling >
< T: Rig TP: kne TC: small wounds E: A Centaur sta EP: excellent >
 A Centaur suddenly attacks YOU!
A Centaur's impressive slash strikes you.
A Centaur's bloodblade called 'Lifereaver' burns you with a godly fire!
A Centaur's decent slash wounds you.
A Centaur's longsword called 'Flame of the North' glows fiery hot as it painfully brands your flesh.
A Centaur's longsword called 'Flame of the North' burns you with a godly fire!

< 338h/424H 107v/111V Pos: kneeling >
< T: Rig TP: kne TC: small wounds E: A Centaur sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 151h/424H 107v/111V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 Someone disappears from your vision for a moment, suddenly appearing behind you; you fail to counter her advance...

< 151h/424H 107v/111V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 Someone's whip strikes you.
Someone's crush strikes you hard.
Someone's impressive crush strikes you very hard.
Someone's impressive whip strikes you very hard.
Someone's fine whip strikes you.
You are enveloped in flames from a fireball sent by someone - OUCH!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.