The death of [23 Reaver] Dunhart (Dwarf)

in A Long Hallway

from the perspective of [23 Reaver] Dunhart (Dwarf)

<worn on head>       a humming copper helmet from Vella's Bordello
<worn on eyes>       a black leather studded eyepatch [superior]
<worn in ear>        a pale magenta earring [modified] (glowing)
<worn in ear>        a sinister hide earring
<worn around neck>   a wicked looking collar [superior]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior] (magic)
<worn about body>    a studded leather cloak
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a cracked brass bracer
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a tiny silver ring [superior] (glowing)
<primary weapon>     a gleaming longsword (magic)
<worn on feet>       a pair of rugged outdoors boots [superior]

  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East -South -West
A tired young man rests here, exhausted.

< 204h/204H 121v/123V Pos: standing >
A tired young man says in common 'You have to try the sex crazed one.'

< 204h/204H 122v/123V Pos: standing >
[Damage:  9 ] 
< 204h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:excellent E: tired sta EP:  small wounds >
 -=[You attack a tired young man.]=- [0 hits]

< 204h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:excellent E: tired sta EP:  small wounds >
 -=[a tired young man attacks you.]=- [0 hits]

< 204h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:excellent E: tired sta EP:  small wounds >
 [Damage: 19 ] [Damage: 11 ] -=[You attack a tired young man.]=- [2 hits]
A tired young man ducks, and your foot flies a mile high.

< 204h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:excellent E: tired sta EP: pretty hurt >
 You suddenly see a tired young man's foot in your chest.
-=[a tired young man attacks you.]=- [0 hits]

< 200h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: tired sta EP: pretty hurt >
 [Damage: 19 ] Your final slash sends a tired young man's head bouncing along the ground.
A tired young man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tired young man dies in agony.

< 200h/204H 123v/123V Pos: standing >
It appears to be the corpse of a tired young man.
a few coins

< 200h/204H 123v/123V Pos: standing >
You get a few coins from the corpse of a tired young man.
There were: 1 gold coin, 3 silver coins, 7 copper coins. 

< 200h/204H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/204H 123v/123V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West

< 200h/204H 122v/123V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
A tired young man rests here, exhausted.

< 200h/204H 121v/123V Pos: standing >
[Damage:  7 ] 
< 201h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: tired sta EP:  small wounds >
 [Damage: 21 ] -=[You attack a tired young man.]=- [1 hits]

< 201h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: tired sta EP:  nasty wounds >
 A tired young man's kick parts your hair but does little else.
-=[a tired young man attacks you.]=- [0 hits]

< 201h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: tired sta EP:  nasty wounds >
 
		Character attributes for Dunhart

Level: 16   Race: Dwarf   Class: Reaver  
Age: 55 yrs / 9 mths  Height: 48 inches Weight: 206 lbs  Size: medium

STR: excellent        AGI: good              DEX: good
POW: good             INT: very good         WIS: good
CON: very good        CHA: good             LUCK: good

Armor Points: -30  Reduces melee damage taken by 3.0% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 9% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 170% 
Hitroll: good	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: No Sweat

< 201h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: tired sta EP:  nasty wounds >
 [Damage: 25 ] A tired young man is mortally wounded, and will die soon, if not aided.
-=[You attack a tired young man.]=- [1 hits]

< 201h/204H 122v/123V Pos: standing >
<You feel your skill in double attack improving.
[Damage: 25 ] Your final slash sends a tired young man's head bouncing along the ground.
A tired young man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tired young man's last actions in this world.

< 201h/204H 122v/123V Pos: standing >
It appears to be the corpse of a tired young man.
a small pile of coins

< 201h/204H 122v/123V Pos: standing >
A well built prostitute enters from the south.

< 201h/204H 123v/123V Pos: standing >
You get a small pile of coins from the corpse of a tired young man.
There were: 2 gold coins, 5 silver coins, 28 copper coins. 

< 201h/204H 123v/123V Pos: standing >
An Exotic Hallway
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a tired young man is lying here.
A well built prostitute is posing for you here.

< 201h/204H 123v/123V Pos: standing >
Slay whom?

< 202h/204H 123v/123V Pos: standing >

		Character attributes for Dunhart

Level: 16   Race: Dwarf   Class: Reaver  
Age: 55 yrs / 9 mths  Height: 48 inches Weight: 206 lbs  Size: medium

STR: excellent        AGI: good              DEX: good
POW: good             INT: very good         WIS: good
CON: very good        CHA: good             LUCK: good

Armor Points: -30  Reduces melee damage taken by 3.0% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 9% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 180% 
Hitroll: good	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: No Sweat

< 202h/204H 123v/123V Pos: standing >
A red headed slut enters from the west.

< 202h/204H 123v/123V Pos: standing >
A well built prostitute screams at you, 'Oh not good enough for you huh!'
[Damage: 18 ] 
< 202h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: prostitute sta EP:  few wounds >
 You suddenly see a well built prostitute's foot in your chest.
-=[a well built prostitute attacks you.]=- [0 hits]

< 198h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: prostitute sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 44 ] [Damage: 25 ] Your final slash sends a well built prostitute's head bouncing along the ground.
A well built prostitute is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a well built prostitute's last actions in this world.

< 198h/204H 123v/123V Pos: standing >
It appears to be the corpse of a well built prostitute.
a few coins

< 198h/204H 123v/123V Pos: standing >
You get a few coins from the corpse of a well built prostitute.
There were: 2 gold coins, 5 silver coins, 6 copper coins. 

< 198h/204H 123v/123V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West

< 198h/204H 122v/123V Pos: standing >
A Room of Love
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -North

< 198h/204H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 198h/204H 121v/123V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West

< 198h/204H 121v/123V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a well built prostitute is lying here.
The corpse of a tired young man is lying here.
A red headed slut, struts her stuff before you.

< 198h/204H 120v/123V Pos: standing >
A Room of Imagination
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -North
A grinning merchant stands here, looking over the merchandise.

< 198h/204H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 198h/204H 120v/123V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a well built prostitute is lying here.
The corpse of a tired young man is lying here.
A red headed slut, struts her stuff before you.

< 199h/204H 120v/123V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like. The hallway curves off here, leading
off in another direction.
Obvious exits: -East -South

< 199h/204H 119v/123V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -North -East -South

< 199h/204H 119v/123V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -South
A sex crazed prostitute lays here, grinning eagerly.

< 199h/204H 119v/123V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -East -South
A tired traveler staggers about looking for some relaxation.
A grinning merchant stands here, looking over the merchandise.
A sleezy prostitute is here, waiting for the next customer.

< 199h/204H 119v/123V Pos: standing >
A Velvet Hallway
  This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West

< 199h/204H 119v/123V Pos: standing >
A Room of Pleasure
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -North
A slot machine stands here making noises. (magic)
An exotic woman is trying to seduce you here.
A grinning merchant stands here, looking over the merchandise.
A red headed slut, struts her stuff before you.

< 200h/204H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/204H 123v/123V Pos: standing >
A Velvet Hallway
  This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West

< 200h/204H 122v/123V Pos: standing >
A Velvet Hallway
  This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West

< 201h/204H 121v/123V Pos: standing >
A Very Lush Pillow Filled Room
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -North

< 201h/204H 120v/123V Pos: standing >
A Velvet Hallway
  This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West

< 201h/204H 121v/123V Pos: standing >
The Great Fountain of Vella's Bordello
  Coming up out of the floor here is a huge fountain which streams up
to the next level. The space around the fountain is basically huge velvet
pillows, stuffed with the lightest feathers of this region. There are
several different kinds of ferns and other flowers about the fountain,
making this place one of the best places to come to refresh yourself after
a back breaking time with the employees.
Obvious exits: -North -East -South -West -Up
The corpse of a grinning merchant is lying here.
A huge fountain bubbles fiercly here.

< 201h/204H 120v/123V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
A tired traveler staggers about looking for some relaxation.

< 202h/204H 121v/123V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
A grinning merchant stands here, looking over the merchandise.

< 202h/204H 120v/123V Pos: standing >
Vella's Room of Seduction
  This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
Vella, the great slut, is here strutting her stuff.

< 202h/204H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/204H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/204H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/204H 120v/123V Pos: standing >
[Damage: 18 ] 
< 203h/204H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP: few scratches >
 You suddenly see Vella, the great slut's foot in your chest.
-=[Vella, the great slut attacks you.]=- [1 hits]

< 193h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP: few scratches >
 -=[You attack Vella, the great slut.]=- [0 hits]

< 193h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP: few scratches >
 Vella, the great slut deftly blocks your kick with her forearm.

< 193h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP: few scratches >
 -=[Vella, the great slut attacks you.]=- [0 hits]

< 193h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP: few scratches >
 [Damage:  7 ] -=[You attack Vella, the great slut.]=- [1 hits]

< 193h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: vella sta EP:  small wounds >
 -=[Vella, the great slut attacks you.]=- [2 hits]

< 183h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  small wounds >
 [Damage: 13 ] -=[You attack Vella, the great slut.]=- [1 hits]

< 183h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  small wounds >
 [Damage: 18 ] You hit Vella, the great slut in the thigh with a hefty sweep.

< 183h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  small wounds >
 You suddenly see Vella, the great slut's foot in your chest.
-=[Vella, the great slut attacks you.]=- [0 hits]

< 174h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  small wounds >
 [Damage: 25 ] -=[You attack Vella, the great slut.]=- [1 hits]

< 174h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  few wounds >
 -=[Vella, the great slut attacks you.]=- [1 hits]

< 172h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 55 ] -=[You attack Vella, the great slut.]=- [1 hits]

< 172h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  nasty wounds >
 
2nd CIRCLE:
magic missile              

3rd CIRCLE:
chill touch                
detect magic               

4th CIRCLE:
sleep                      

5th CIRCLE:
baladors protection        

6th CIRCLE:
ray of enfeeblement        

7th CIRCLE:
ferrix precision           

8th CIRCLE:
dispel magic               
kanchelsis fury            

9th CIRCLE:
feeblemind                 

11th CIRCLE:
bigbys clenched fist       


< 172h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  nasty wounds >
 -=[Vella, the great slut attacks you.]=- [2 hits]

< 166h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP:  nasty wounds >
 You feel your skill in dual wield improving.
[Damage:  7 ] [Damage:  5 ] [Damage: 18 ] -=[You attack Vella, the great slut.]=- [3 hits]

< 166h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 166h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 You suddenly see Vella, the great slut's foot in your chest.
-=[Vella, the great slut attacks you.]=- [0 hits]

< 158h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 -=[You attack Vella, the great slut.]=- [0 hits]

< 158h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 -=[Vella, the great slut attacks you.]=- [2 hits]

< 154h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 You start chanting...

< 154h/204H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC: small wounds E: vella sta EP: pretty hurt >
 You complete your spell...
[Damage: 60 ] You chill Vella, the great slut.
The chilling cold causes Vella, the great slut to stammer, apparently weakened.
[Damage:  9 ] Vella, the great slut is mortally wounded, and will die soon, if not aided.
-=[You attack Vella, the great slut.]=- [1 hits]

< 154h/204H 123v/123V Pos: standing >
<[Damage: 16 ] You beautifully slash Vella, the great slut into two parts - both dead.
Vella, the great slut is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Vella, the great slut dies in agony.

< 154h/204H 123v/123V Pos: standing >
It appears to be the corpse of Vella, the great slut.
a small pile of coins

< 154h/204H 123v/123V Pos: standing >
You get a small pile of coins from the corpse of Vella, the great slut.
There were: 1 platinum coin, 6 gold coins, 14 silver coins, 16 copper coins. 

< 154h/204H 123v/123V Pos: standing >
You sit down and relax.

< 154h/204H 123v/123V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - chill touch
( 2nd circle)  1 - magic missile

And you are currently memorizing the following spells:
   31 seconds:  ( 2nd) magic missile  [not in spell book]
   62 seconds:  ( 2nd) magic missile  [not in spell book]
   93 seconds:  ( 2nd) magic missile  [not in spell book]
  124 seconds:  ( 3rd) chill touch  [not in spell book]

You can memorize 4 1st, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 155h/204H 123v/123V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 156h/204H 123v/123V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 157h/204H 123v/123V Pos: sitting >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 
Yes, you _HAVE_ heard of rumors about that spell.. but you think it beyond your powers anyway.

< 159h/204H 123v/123V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - chill touch
( 2nd circle)  1 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 2nd) magic missile  [not in spell book]
   44 seconds:  ( 2nd) magic missile  [not in spell book]
   75 seconds:  ( 2nd) magic missile  [not in spell book]
  106 seconds:  ( 3rd) chill touch  [not in spell book]

You can memorize 4 1st, 1 3rd and 1 4th circle spell(s).

< 159h/204H 123v/123V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 161h/204H 123v/123V Pos: sitting >
Skill
1h slashing                   61
bandage                       24
blindfighting                 24
carve                         24
climb                         24
double attack                 47
dual wield                    42
fishing                       24
kick                          40
meditate                  (obtained at level 21)
mount                         24
parry                     (obtained at level 18)
quick chant                   24
retreat                       24
riposte                   (obtained at level 26)
salvage                       24
scribe                        24
sorcerous spell knowledge     24
springleap                (obtained at level 26)
switch opponents              24
triple attack             (obtained at level 51)

< 161h/204H 123v/123V Pos: sitting >
You are carrying: (2/10)
a pair of rugged outdoors boots [superior]
a strange sharp rubin

< 162h/204H 123v/123V Pos: sitting >

2nd CIRCLE:
magic missile              

3rd CIRCLE:
chill touch                
detect magic               

4th CIRCLE:
sleep                      

5th CIRCLE:
baladors protection        

6th CIRCLE:
ray of enfeeblement        

7th CIRCLE:
ferrix precision           

8th CIRCLE:
dispel magic               
kanchelsis fury            

9th CIRCLE:
feeblemind                 

11th CIRCLE:
bigbys clenched fist       


< 162h/204H 123v/123V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 163h/204H 123v/123V Pos: sitting >
You stop using a rugged adventurers satchel.

< 159h/199H 123v/123V Pos: sitting >
You get a spellbook from a rugged adventurers satchel.

< 160h/199H 123v/123V Pos: sitting >
A giraffe enters from the south.

< 160h/199H 123v/123V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - chill touch
( 2nd circle)  1 - magic missile

And you are currently memorizing the following spells:
   31 seconds:  ( 2nd) magic missile
   62 seconds:  ( 2nd) magic missile
   93 seconds:  ( 2nd) magic missile
  124 seconds:  ( 3rd) chill touch

You can memorize 4 1st, 1 3rd and 1 4th circle spell(s).
You continue your study.

< 160h/199H 123v/123V Pos: sitting >
You are memorizing chill touch, which will take about 31 seconds.

< 161h/199H 123v/123V Pos: sitting >

2nd CIRCLE:
magic missile               [in spellbook]

3rd CIRCLE:
chill touch                 [in spellbook]
detect magic                [in spellbook]

4th CIRCLE:
sleep                       [in spellbook]

5th CIRCLE:
baladors protection         [in spellbook, but too high level]

6th CIRCLE:
ray of enfeeblement        

7th CIRCLE:
ferrix precision           

8th CIRCLE:
dispel magic               
kanchelsis fury            

9th CIRCLE:
feeblemind                 

11th CIRCLE:
bigbys clenched fist       


< 161h/199H 123v/123V Pos: sitting >
Nah... You feel too relaxed to do that...

< 162h/199H 123v/123V Pos: sitting >
A giraffe leaves south.

< 162h/199H 123v/123V Pos: sitting >
Epic Bonus:

You are currently benefiting from the No Epic Bonus (0.00%).

You can choose from the following bonuses:
      none (MAX:   0%) - No Epic Bonus
     cargo (Max:  40%) - Cargo Discount
      shop (Max:  60%) - Shop Discount
       exp (Max:  80%) - Experience Bonus
      epic (Max:  60%) - Epic Points Bonus
    health (Max: 400%) - Health Regen Bonus
     moves (Max: 100%) - Movement Regen Bonus


< 167h/199H 123v/123V Pos: sitting >
Autosaving...

< 168h/199H 123v/123V Pos: sitting >
You have finished memorizing magic missile.

< 168h/199H 123v/123V Pos: sitting >
A grinning merchant enters from the south.

< 169h/199H 123v/123V Pos: sitting >
Your epic bonus has been changed to Epic Points Bonus.
Please be aware your timer has been reset to now.

< 171h/199H 123v/123V Pos: sitting >
Epic Players

 Goods

   Ixy
   Nib
   Mitao
   Laz
   Renaud
   Porkchop
   Romek
   Morrigu
   Lohr
   Rukkus


 Evils

   Nibl
   Inlith
   Hd
   Shagrath
   Xanan
   Dermo
   Ashyel
   Slazza
   Ardeen
   Belcon

< 173h/199H 123v/123V Pos: sitting >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 174h/199H 123v/123V Pos: sitting >

< 174h/199H 123v/123V Pos: sitting >
Epic
=========================================
The epics needed to progress past level 50 are as follows...


* 51: 2000
* 52: 3500
* 53: 4000
* 54: 6500
* 55: 7000
* 56: 8000

You can gain these points from either finding and touching the many 
runestones and monoliths hidden about the land, or by tasting the blood of 
your enemies.

From level 51 onwards, you must seek out a specific stone for that level.
For multi-classed characters, leveling past 51 will require 2 times the amount
of epic points to attain.

==See also==
* Monoliths
* Skills
* Runestone

The following help topics also matched your search:
 Epic agility
 Epic charisma
 Epic constitution
 Epic dexterity
 Epic intelligence
 Epic luck
 Epic points
 Epic power
 Epic skills
 Epic strength
 Epic trophy
 Epic wisdom


< 175h/199H 123v/123V Pos: sitting >
You have finished memorizing magic missile.

< 177h/199H 123v/123V Pos: sitting >
Epic trophy
=========================================
The command epic trophy will give a list of epic zones you
have done along with how many times you've touched the rune
stone in that specific zone.

==See also==
epic, level, experience, zones

< 178h/199H 123v/123V Pos: sitting >
Vella's Room of Seduction
Obvious exits: -South
The corpse of Vella, the great slut is lying here.
A grinning merchant stands here, looking over the merchandise.

< 180h/199H 123v/123V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 180h/199H 123v/123V Pos: standing >
[Damage: 22 ] 
< 181h/199H 123v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 [Damage: 27 ] Your final slash sends a grinning merchant's head bouncing along the ground.
A grinning merchant is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a grinning merchant's last actions in this world.

< 181h/199H 123v/123V Pos: standing >

2nd CIRCLE:
magic missile               [in spellbook]

3rd CIRCLE:
chill touch                 [in spellbook]
detect magic                [in spellbook]

4th CIRCLE:
sleep                       [in spellbook]

5th CIRCLE:
baladors protection         [in spellbook, but too high level]

6th CIRCLE:
ray of enfeeblement        

7th CIRCLE:
ferrix precision           

8th CIRCLE:
dispel magic               
kanchelsis fury            

9th CIRCLE:
feeblemind                 

11th CIRCLE:
bigbys clenched fist       


< 181h/199H 123v/123V Pos: standing >
It appears to be the corpse of a grinning merchant.
a pair of rugged outdoors boots
some tight silk pants
a handful of coins

< 181h/199H 123v/123V Pos: standing >
You get a pair of rugged outdoors boots from the corpse of a grinning merchant.
You get some tight silk pants from the corpse of a grinning merchant.
You get a handful of coins from the corpse of a grinning merchant.
There were: 3 silver coins, 3 copper coins. 

< 181h/199H 123v/123V Pos: standing >
You attempt to break down your , but end up breaking it in the process.

< 181h/199H 123v/123V Pos: standing >
You attempt to break down your , but end up breaking it in the process.

< 181h/199H 123v/123V Pos: standing >
You are carrying: (4/10)
a spellbook
a rugged adventurers satchel (magic) (illuminating)
a pair of rugged outdoors boots [superior]
a strange sharp rubin

< 182h/199H 123v/123V Pos: standing >
Ok.

< 183h/199H 123v/123V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South

< 183h/199H 122v/123V Pos: standing >
Above The Great Fountain of Vella's Bordello
  This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
A giraffe looks about for a nearby tree.

< 184h/199H 121v/123V Pos: standing >
A tired traveler enters from the south.

< 185h/199H 123v/123V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 186h/199H 123v/123V Pos: standing >
A Long Hallway
  This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
A sleezy prostitute is here, waiting for the next customer.
A topless prostitute is here, showing you her stuff.

< 187h/199H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 187h/199H 122v/123V Pos: standing >
[Damage: 21 ] 
< 187h/199H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: prostitute sta EP:  few wounds >
 You suddenly see a topless prostitute's foot in your chest.
-=[a topless prostitute attacks you.]=- [0 hits]

< 181h/199H 122v/123V Pos: standing >
< T: Dunhart TP: sta TC:few scratches E: prostitute sta EP:  few wounds >
 [Damage: 10 ] [Damage: 21 ] A topless prostitute is stunned!
[Damage:  5 ] A topless prostitute is incapacitated and will slowly die, if not aided.
-=[You attack a topless prostitute.]=- [3 hits]

< 181h/199H 122v/123V Pos: standing >
<[Damage: 36 ] Your kick shatters a topless prostitute's skull.
A topless prostitute is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a topless prostitute's last actions in this world.

< 181h/199H 122v/123V Pos: standing >
A Kobold snaps into visibility.

< 181h/199H 122v/123V Pos: standing >
A Duergar starts casting an offensive spell.

< 181h/199H 122v/123V Pos: standing >
It appears to be the corpse of a topless prostitute.
a few coins

< 181h/199H 122v/123V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'bajroculof'
A huge boulder created by a Kobold hits you causing you to scream out in agony!
OUCH!  That really did HURT!
A Kobold's boulder hit's dead on knocking you to the ground!

< 119h/199H 122v/123V Pos: sitting >
<A Duergar completes his spell...
A Duergar utters the words 'arieks shattering iceball'
A Duergar points at you.
As a Duergar's iceball shatters in your face, you swear you hear taps..
Your gleaming longsword [poor] freezes and shatters into million pieces from the intense cold!
Your pair of studded leather sleeves freezes and shatters into million pieces from the intense cold!
Your pair of studded leather leggings freezes and shatters into million pieces from the intense cold!
Your duergar skin belt freezes and shatters into million pieces from the intense cold!