The death of [51 Guardian] Kaan The Empire of Lloth (Minotaur)

in Alongside the Tall Bulwark

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [89%]             
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]             
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [73%]             
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]             
<worn on arms>       some wolf hide sleeves (illuminating)
<worn around wrist>  a bracer of might (magic) [69%]             
<worn around wrist>  a bracelet of purple mist
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of the valkyries
<worn on finger>     Finn's signet ring [superior] (magic) [89%]             
<primary weapon>     an otherworldly stiletto of soul-taking [poor] [82%]             
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some gnomish rocket boots (magic) (humming)

You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
You quickly scan the area.
A whip-tail scorpion who is not far off to your east.
A vampyr who is rather far off to your east.
A wolf spider who is in the distance to your east.

< 837h/813H 179v/208V Pos: standing >
A vampyr leaves south.
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -South -West

< 837h/813H 178v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 179v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 179v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 180v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 180v/208V Pos: standing >
Deep Within the Urusi Caves
   This intricate network of tunnels seems to have started out as narrow cracks
in the mountain walls, but have long since been carved into vast caverns and
chambers. The ground has become flatted from decades of traffic, giving it an
almost polished look. The walls are adorned with scriptures and illustrations,
simple designs the depict battles both won and lost. Occasionally you see a
rough leather shield in the tunnels, supported by two crossed spears. You hear
a drum beat echo from the darkness.
Obvious exits: -North -East -South -West
A bronze brazier burns with red-hot coals.
A whip-tail scorpion scurries to find a hiding place.
A large vampyr flies through the air.

< 837h/813H 179v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
An orog ragelord who is rather far off to your north.
An orog priest who is rather far off to your north.
An orog spearmaster who is rather far off to your north.
An orog ragelord who is rather far off to your north.
An orog soldier who is in the distance to your north.
An orog soldier who is in the distance to your north.
A wolf spider who is close by to your west.

< 837h/813H 180v/208V Pos: standing >
Before a Large Wooden Bridge
   A great gorge plunges deep into the ground to the north, effectively slicing
the area in twain.  A wood and rope suspension bridge swings precariously
over the gorge, connecting this side to the other.  A breezy and biting cold
wind passes from east to west within the crack, swinging the bridge to and fro
lazily.  The twin tie-off posts at the edge of the cliff appear to have been
driven down at opposing angles to each other.  Each post has been wrapped
numerous times by the hemp rope that holds the bridge together and aloft.
The steady thrumming of drums echoes loudly in the area.
Obvious exits: -North -South

< 837h/813H 179v/208V Pos: standing >
Upon a Large Wooden Bridge
   A vast chasm of pure darkness opens up wide beneath the swinging wood and
hemp rope bridge that crosses the chasm here.  Each of the boards of the
bridge has been looped over and through to keep the bridge taut and sturdy.
Twin support ropes are suspended from either end of the bridge, making two sets
of ropes for either side.  The bracing ropes that run from the wooden deck to
the rope support lines are knotted about the support rope, but travel beneath
the edge of the deck board and back up again.  The bridge is anchored by sets
of pillars wrapped with the rope that have been securely driven into the rock
of the cavern.
Obvious exits: -North -South
The corpse of a six-legged strider is lying here.

< 837h/813H 178v/208V Pos: standing >
Upon a Large Wooden Bridge
   A vast chasm of pure darkness opens up wide beneath the swinging wood and
hemp rope bridge that crosses the chasm here.  Each of the boards of the
bridge has been looped over and through to keep the bridge taut and sturdy.
Twin support ropes are suspended from either end of the bridge, making two sets
of ropes for either side.  The bracing ropes that run from the wooden deck to
the rope support lines are knotted about the support rope, but travel beneath
the edge of the deck board and back up again.  The bridge is anchored by sets
of pillars wrapped with the rope that have been securely driven into the rock
of the cavern.
Obvious exits: -North -South

< 837h/813H 176v/208V Pos: standing >
Entrance to the Orog Encampment
   On this side of the abysmal crevice lies a hidden encampment that is home to
a mighty tribe of Orogs.  This cavern has been excavated over the decades and
has grown into quite a large village. The ceiling looks to be a few hundred
feet above, and supplies more than enough room for the few buildings that peek
out above the high wall.  To the south, a large chasm splits the chamber floor
in twain, plunging downwards into an inky darkness below.  A wooden suspension
bridge hangs in the air above the crack.
Obvious exits: -North -South
A large statue of Gruumsh, the patron deity of the Orog, protects the village. (glowing)
An orog spearmaster looks for a reason to fight.
An orog ragelord guards the village entrance.
An orog priest worships the darkness.
An orog spearmaster looks for a reason to fight.
An orog ragelord guards the village entrance.

< 837h/813H 175v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -South -West
An orog soldier prepares himself for a raid.
An orog soldier scours the streets for a fight.

< 837h/813H 173v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 174v/208V Pos: standing >
An orog soldier leaves east.

< 837h/813H 176v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West
An orog soldier scours the streets for a fight.
An ogre worker is busy carrying heavy supplies.

< 837h/813H 174v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -West
You sense a lifeform nearby.

< 837h/813H 174v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 175v/208V Pos: standing >
You quickly scan the area.
A six-legged strider who is close by to your north.
An orog soldier who is close by to your west.
An ogre worker who is close by to your west.
An orog soldier who is not far off to your west.
An adolescent orog who is a brief walk away to your west.
A carrion crawler who is a brief walk away to your west.
A hairy cave rat who is a brief walk away to your west.
An orog soldier who is rather far off to your west.

< 837h/813H 175v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -South -West
A small round shield has been dropped here. [81%]             
A six-legged strider stalks the streets for vermin.

< 837h/813H 175v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 176v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 837h/813H 176v/208V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/813H 179v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 837h/813H 180v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -South

< 837h/813H 178v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
A hairy cave rat who is close by to your east.
An ogre worker who is close by to your east.
An adolescent orog who is close by to your east.
A carrion crawler who is not far off to your east.
An orog legionnaire who is not far off to your east.
An orog legionnaire who is not far off to your east.
An orog commander who is not far off to your east.
A six-legged strider who is a brief walk away to your east.
A carrion crawler who is close by to your south.
A six-legged strider who is close by to your south.

< 837h/813H 179v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West
A large and very hairy cave rat sneaks around the floor.
An ogre worker is busy carrying heavy supplies.
An adolescent orog hurries through the streets.

< 837h/813H 178v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your east.
An orog legionnaire who is close by to your east.
An orog legionnaire who is close by to your east.
An orog commander who is close by to your east.
A six-legged strider who is not far off to your east.
An adolescent orog who is not far off to your east.

< 837h/813H 179v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West
A worm-like creature with facial tentacles lurks here.
An orog legionnaire marches through the streets.
An orog legionnaire marches through the streets.
An orog commander screams orders at his troops.

< 837h/813H 178v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
A six-legged strider who is close by to your east.
An adolescent orog who is close by to your east.
A hairy cave rat who is close by to your west.
An ogre worker who is close by to your west.
An adolescent orog who is close by to your west.

< 837h/813H 179v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -East -West
A six-legged strider stalks the streets for vermin.
An adolescent orog hurries through the streets.

< 837h/813H 178v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your west.
An orog legionnaire who is close by to your west.
An orog legionnaire who is close by to your west.
An orog commander who is close by to your west.
A hairy cave rat who is not far off to your west.
An ogre worker who is not far off to your west.
An adolescent orog who is not far off to your west.

< 837h/813H 179v/208V Pos: standing >
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -South -West
The corpse of a carrion crawler is lying here.

< 837h/813H 178v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 837h/813H 179v/208V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your north.
A nasty looking Orog who is close by to your north.
An ogre worker who is close by to your south.
A six-legged strider who is close by to your west.
An adolescent orog who is close by to your west.
A carrion crawler who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog commander who is not far off to your west.
A hairy cave rat who is a brief walk away to your west.
An ogre worker who is a brief walk away to your west.
An adolescent orog who is a brief walk away to your west.

< 837h/813H 179v/208V Pos: standing >

< 837h/813H 181v/208V Pos: standing >
Inside the Weaponmasters Hut
   The dull colored metal that has been smelted into the Orog's preferred
weaponry makes each weapon appear deadly and dark at the same time.  Racks
of weapons of all shapes and sizes line the walls, each one according to
function or purpose.  An interesting wooden contraption holding an
assortment of smaller armaments rests upon a fairly large block of stone
near the back of the structure.
Obvious exits: -South
*A Minotaur (huge) Pontifex Maximus of The Empire stands here.(Red Aura)
A freakishly large Orog glares at all who enter.(Red Aura)

< 837h/813H 181v/208V Pos: standing >
I see no door here.

< 837h/813H 184v/208V Pos: standing >
You snap into visibility.
A Minotaur is too huge for you to bodyslam!

< 837h/813H 155v/208V Pos: sitting >
A duergar raider closes the flap.

< 837h/813H 159v/208V Pos: sitting >
A duergar raider opens the flap.

< 837h/813H 166v/208V Pos: sitting >

< 837h/813H 169v/208V Pos: sitting >

< 837h/813H 174v/208V Pos: sitting >
You clamber to your feet.

< 837h/813H 186v/208V Pos: standing >
You are already standing.

< 837h/813H 186v/208V Pos: standing >
A Minotaur snaps into visibility.
You stealthily position yourself behind a Minotaur, circling him.

< 837h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur's decent slash grazes you.
A Minotaur's slash grazes you.
A Minotaur's slash grazes you.
You parry a Minotaur's lunge at you.
You parry a Minotaur's lunge at you.
You parry a Minotaur's lunge at you.

< 827h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
A Minotaur snaps into visibility.
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur parries your futile lunge at him.
You say in barbarian 'close flap'

< 827h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Inside the Weaponmasters Hut
Obvious exits: -South
*A duergar raider looks for a victim to ambush.'(Red Aura)
A Minotaur (huge) Pontifex Maximus of The Empire stands here, fighting YOU!(Red Aura)
A freakishly large Orog glares at all who enter.(Red Aura)

< 827h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Inside the Weaponmasters Hut
Obvious exits: -South
*A duergar raider looks for a victim to ambush.'(Red Aura)
A Minotaur (huge) Pontifex Maximus of The Empire stands here, fighting YOU!(Red Aura)
A freakishly large Orog glares at all who enter.(Red Aura)

< 827h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur fills with BloodLust

< 827h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You reach for the ground, quickly tossing a clump of dirt at a Minotaur's face!
A Minotaur seems to be blinded!

< 826h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You parry a Minotaur's lunge at you.
A Minotaur snaps into visibility.
A Minotaur's slash grazes you.
You parry a Minotaur's lunge at you.
A Minotaur's fine slash grazes you.
You brandish your offhand dagger, intercepting a Minotaur's blow, and countering his attack!
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur's powerful slash wounds you.

< 793h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A Minotaur snaps into visibility.
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur screams in pain as your pierce tears into his flesh

< 793h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A duergar raider closes the flap.

< 793h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A duergar raider looks at a Minotaur.

< 793h/813H 187v/208V Pos: standing >
< T: a vampire warlock TP: sta TC:few scratches E: A Minotaur sta EP: few scratches >
 A Minotaur's crude slash grazes you.
You feel your skin soften and return to normal.
A Minotaur's feeble slash grazes you.
A Minotaur's attack causes you to gush blood!
A Minotaur's mighty slash strikes you.
A Minotaur's impressive slash strikes you.
You parry a Minotaur's lunge at you.
You parry a Minotaur's lunge at you.

< 719h/813H 140v/208V Pos: standing >
< T: a vampire warlock TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
A Minotaur snaps into visibility.
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur screams in pain as your pierce tears into his flesh
A Minotaur screams in pain as your pierce tears into his flesh

< 719h/813H 140v/208V Pos: standing >
< T: a vampire warlock TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 Autosaving...

< 719h/813H 140v/208V Pos: standing >
< T: a vampire warlock TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur's skin seems to turn to stone.

< 719h/813H 140v/208V Pos: standing >
< T: a vampire warlock TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 
< 719h/813H 140v/208V Pos: standing >
< T: a vampire warlock TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 You play with a Minotaur before lunging into an offensive routine!
A Minotaur snaps into visibility.
Your pierce grazes a Minotaur.
An otherworldly stiletto of soul-taking [poor] slices through the air with incredible ease!
Your weak pierce grazes a Minotaur.
Your fine pierce grazes a Minotaur.
With superb grace and ease, you intercept a Minotaur's attack with otherworldly stiletto of soul-taking [poor] and counter-attack!
You score a CRITICAL HIT!!!!!
Your powerful pierce wounds a Minotaur.
An otherworldly stiletto of soul-taking [poor] slices through the air with incredible ease!
Your pierce grazes a Minotaur.
Your pierce grazes a Minotaur.
A Minotaur's impressive slash strikes you.
Your disguise falls apart!
You dodge a Minotaur's vicious attack.
You brandish your offhand dagger, intercepting a Minotaur's blow, and countering his attack!
Your weak pierce grazes a Minotaur.
A Minotaur snaps into visibility.
Your weak pierce grazes a Minotaur.
A Minotaur's fine slash wounds you.
A Minotaur's powerful slash strikes you.

< 664h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 Inside the Weaponmasters Hut
Obvious exits: -South#
Fresh blood covers everything in the area.
*A duergar raider looks for a victim to ambush.'(Red Aura)
*A Minotaur (huge) Pontifex Maximus of The Empire stands here, fighting YOU!(Red Aura)
A freakishly large Orog glares at all who enter.(Red Aura)

< 664h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur snaps into visibility.
Your pierce grazes a Minotaur.
Your impressive pierce grazes a Minotaur.
Your impressive pierce grazes a Minotaur.
You think you noticed an opening in your victim defenses...

< 664h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur snaps into visibility.
A Minotaur's fine slash wounds you.
A Minotaur's fine slash wounds you.
A Minotaur's fine slash wounds you.
A Minotaur's fine slash wounds you.
You parry a Minotaur's lunge at you.
A Minotaur's fine slash wounds you.
A Minotaur's slash wounds you.
A Minotaur's fine slash wounds you.
You parry a Minotaur's lunge at you.

< 605h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 A nasty looking Orog suddenly attacks YOU!
A nasty looking Orog's punch wounds you.
A Minotaur snaps into visibility.
Your impressive pierce grazes a Minotaur.
Your fine pierce grazes a Minotaur.
Your pierce wounds a Minotaur.
Your powerful pierce wounds a Minotaur.

< 593h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 
< 593h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 You find weakness in a Minotaur's defenses and land a sneaky surprise attack!

< 593h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 
< 593h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
A Minotaur's fine slash wounds you.
A Minotaur's powerful slash strikes you.
A Minotaur's slash wounds you.
You parry a Minotaur's lunge at you.
A Minotaur's fine slash wounds you.
A Minotaur's impressive slash strikes you.
You parry a Minotaur's lunge at you.
A Minotaur's impressive slash strikes you.
A Minotaur's slash wounds you.
A Minotaur's impressive slash strikes you.

< 477h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 A nasty looking Orog's decent punch wounds you.
A nasty looking Orog's crude punch wounds you.
A nasty looking Orog wields a black leather whip.
A nasty looking Orog fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

A Minotaur snaps into visibility.
Your fine pierce grazes a Minotaur.
Your powerful pierce wounds a Minotaur.
You score a CRITICAL HIT!!!!!
Your pierce strikes a Minotaur.
Your pierce grazes a Minotaur.

< 454h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 
< 454h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 A nasty looking Orog's mighty whip strikes you.
A nasty looking Orog's mighty whip strikes you hard.

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Ok.

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 That's tough to do in battle, but still you try...
A Minotaur seems to have overcome his battle madness.

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A duergar raider closes the flap.
You attempt to flee...
PANIC!  You couldn't escape!

< 388h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A nasty looking Orog's mighty whip strikes you hard.
A nasty looking Orog's mighty whip strikes you.

< 333h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 You parry a Minotaur's lunge at you.
You parry a Minotaur's lunge at you.
You parry a Minotaur's lunge at you.
A Minotaur snaps into visibility.
A Minotaur's impressive slash strikes you.
You parry a Minotaur's lunge at you.
A Minotaur's fine slash wounds you.
You parry a Minotaur's lunge at you.
A Minotaur's slash strikes you.
You dodge a Minotaur's vicious attack.
A Minotaur's impressive slash strikes you.
You dodge a Minotaur's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur snaps into visibility.
Your pierce wounds a Minotaur.
Your impressive pierce wounds a Minotaur.
Your pierce wounds a Minotaur.

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A duergar raider opens the flap.
You attempt to flee...
PANIC!  You couldn't escape!

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 268h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC: nasty wounds E: A Minotaur sta EP:  few wounds >
 A nasty looking Orog's powerful whip strikes you.
A nasty looking Orog's whip strikes you hard.

< 230h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 
< 230h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 
< 230h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 
< 230h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 
< 230h/813H 140v/208V Pos: standing >
< T: Kenway TP: sta TC:pretty hurt E: A Minotaur sta EP:  few wounds >
 You attempt to flee...
Alongside the Tall Bulwark
   Inside this large fortification is a bustling village of hard-working Orogs.
The massive bulwark looks strong enough to withstand any enemy threat, and in
the Underdark, there are plenty of those. The center of the village is very
open, with only a sparse amount of low structures spaced throughout. Towards
the northern end of the village, you can see a massive complex, with a tall
spiraling building at the center. The many inhabitants seem to be busily
wandering the streets in an attempt to finish the day's many tasks. This
society seems to have a strict hierarchy and is very well organized. It would
be a difficult task for any invading force to take this encampment without
suffering some serious losses.
Obvious exits: -North -South -West
The corpse of a carrion crawler is lying here.
*A duergar raider looks for a victim to ambush.'(Red Aura)
You flee southward!

< 230h/813H 125v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 230h/813H 126v/208V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your north.
A nasty looking Orog who is close by to your north.
A six-legged strider who is close by to your west.
An adolescent orog who is not far off to your west.
A carrion crawler who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog commander who is not far off to your west.
A hairy cave rat who is a brief walk away to your west.
An ogre worker who is a brief walk away to your west.
An adolescent orog who is a brief walk away to your west.
A six-legged strider who is rather far off to your west.

< 230h/813H 127v/208V Pos: standing >
You are carrying: (4/12)
a slab of beef
a bottomless bag of the illithids (magic)
a frost-covered braided necklace (magic)
a slimy green staff (magic)

< 230h/813H 129v/208V Pos: standing >

< 231h/813H 136v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 231h/813H 137v/208V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your north.
A nasty looking Orog who is close by to your north.
An orog soldier who is close by to your south.
A six-legged strider who is close by to your west.
An adolescent orog who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog commander who is not far off to your west.
A carrion crawler who is a brief walk away to your west.
A hairy cave rat who is a brief walk away to your west.
An ogre worker who is a brief walk away to your west.
An adolescent orog who is a brief walk away to your west.
A six-legged strider who is rather far off to your west.

< 231h/813H 137v/208V Pos: standing >
A duergar raider starts casting a spell.

< 231h/813H 138v/208V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
A duergar raider completes his spell...
A duergar raider utters the word 'candusyrzqhuai'
a duergar raider sssppllliiitttsss into many images!

< 231h/813H 140v/208V Pos: standing >
You get a large medicated bandage from a bottomless bag of the illithids.

< 231h/813H 141v/208V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 231h/813H 142v/208V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your north.
A nasty looking Orog who is close by to your north.
An orog soldier who is close by to your south.
A six-legged strider who is close by to your west.
An adolescent orog who is not far off to your west.
An orog legionnaire who is not far off to your west.
An orog commander who is not far off to your west.
A carrion crawler who is a brief walk away to your west.
A hairy cave rat who is a brief walk away to your west.
An ogre worker who is a brief walk away to your west.
An adolescent orog who is a brief walk away to your west.
A six-legged strider who is rather far off to your west.

< 231h/813H 143v/208V Pos: standing >
You attempt to bandage yourself.

< 231h/813H 145v/208V Pos: standing >
A duergar raider gets a bunch of stuff from a bottomless bag of the illithids.

< 232h/813H 149v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.
A duergar raider snaps into visibility.

< 232h/813H 151v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 232h/813H 153v/208V Pos: standing >
You continue bandaging yourself.

< 269h/813H 151v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 269h/813H 151v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 270h/813H 153v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 270h/813H 154v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 270h/813H 156v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 270h/813H 157v/208V Pos: standing >
You continue bandaging yourself.
A duergar raider recites an ancient glyph enscribed scroll.
You get a frosty white potion from a bottomless bag of the illithids.

< 307h/813H 156v/208V Pos: standing >
As you quaff a frosty white potion, the vial disappears in a bright flash of light!
You are surrounded by freezing cold!
You feel protected from the cold!
You feel a surge of energy, as sparks arc between your fingers.

< 307h/813H 156v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 307h/813H 157v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 307h/813H 159v/208V Pos: standing >
A duergar raider gets a bunch of stuff from a bottomless bag of the illithids.

< 308h/813H 163v/208V Pos: standing >
You continue bandaging yourself.
A duergar raider recites an ancient glyph enscribed scroll.

< 345h/813H 162v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 345h/813H 164v/208V Pos: standing >
You get the opaque white potion of regeneration from a bottomless bag of the illithids.

< 345h/813H 165v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 345h/813H 165v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.

< 345h/813H 167v/208V Pos: standing >
A duergar raider recites an ancient glyph enscribed scroll.
You receive your share of experience.
You raise a level!
Autosaving...
The smell of fresh blood enters your body, infusing you with power!