The death of [23 BeRSeRKeR] Lokz (Minotaur)

in Through the Granite Valley

from the perspective of [23 BeRSeRKeR] Lokz (Minotaur)

<worn on horns>      a blood encrusted horn cap [superior]
<worn in ear>        a static hardwood earring
<worn in ear>        an unholy star [82%]             
<worn in nose>       a twined granite nose ring from The Twisting Tunnels of the Durian Underdark
<worn around neck>   a glowing steel necklace [superior] (glowing)
<worn around neck>   a collar of green mist [superior]
<worn on body>       a suit of bluestone platemail bearing a Dragon Fang
<worn about body>    a torn ebon cloak [superior] [81%]             
<worn on tail>       a twisted ribbon [poor]
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a stylish bone belt buckle
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a fine diamond wristguard from Temple of Flames
<worn on hands>      some gauntlets of rending [superior]
<worn on finger>     a ring of despair [poor]
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a mithril two-handed dwarven battle hammer [poor] (glowing)

Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 127v/182V Pos: standing >
Pille leaves east.
You follow Pille.

 
   ...**^MMMMM    
  .....*^^^^MMM   
 **....***^^^MMM  
 **.....*M..^MMM  
 ***^^..@.**^^^M  
 ***^....****^^M  
 ***...M******^M  
  *..^....*****   
   ^^^......**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 125v/182V Pos: standing >
Pille leaves east.
You follow Pille.

 
   ..**^MMMMM^    
  ....*^^^^MMM.   
 *....***^^^MMM^  
 *.....*M..^MMMM  
 **^^...@**^^^MM  
 **^....****^^MM  
 **...M******^MM  
  ..^....*****^   
   ^^......***    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 123v/182V Pos: standing >
Pille leaves east.
You follow Pille.

 
 MM..^  
 ..@*^  
 .M***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 122v/182V Pos: standing >
Pille leaves north.
You follow Pille.

 
   ***^MMMM^.*    
  ..**^MMMMM^.*   
 ....*^^^^MMM...  
 ....***^^^MMM^.  
 .....*M@.^MMMM^  
 *^^....**^^^MM^  
 *^..M.****^^MMM  
  ....******^MM   
   ^....*****^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 121v/182V Pos: standing >
It's cold!
Pille leaves east.
You follow Pille.

 
   **^MMMM^.**    
  .**^MMMMM^.**   
 ...*^^^^MMM...*  
 ...***^^^MMM^.*  
 ....*M.@^MMMM^.  
 ^^....**^^^MM^.  
 ^..M.****^^MMMM  
  ...******^MMM   
   ....*****^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 119v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it enters a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 117v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 116v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 114v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 113v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 111v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Rugged Trail Through the Forest
   The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)
A jet black bear forages for some food.
A jet black stag regally walks down the trail.
A jet black bear forages for some food.

< 442h/442H 109v/182V Pos: standing >
Pille leaves north.
You follow Pille.

A Fork in the Twisted Trail
   The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
Pille (Orc)(medium) stands here.(Red Aura)
A jet black bear forages for some food.

< 442h/442H 107v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 106v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 104v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 102v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -South -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 101v/182V Pos: standing >
Pille leaves west.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -East -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 99v/182V Pos: standing >
Pille leaves west.
You follow Pille.

Trail Through a Lush Valley
   The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -East
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 97v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Through the Granite Valley
   The vegetation here becomes distanced from the trail, as steep
granite walls begin to hover above the trail. A small trickle of
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 96v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 94v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 93v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Through the Granite Valley
   The vegetation here is  distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
Pille (Orc)(medium) stands here.(Red Aura)
A jet black bear forages for some food.

< 442h/442H 92v/182V Pos: standing >
Pille leaves east.
You follow Pille.

Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 90v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 90v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Entrance to the Half-Drow Enclave.
   The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)
A spider the size of a cow crawls along the floor.
A spider the size of a cow crawls along the floor.

< 442h/442H 88v/182V Pos: standing >
Pille leaves south.
You follow Pille.

Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 87v/182V Pos: standing >
Pille leaves south.
You follow Pille.

Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 85v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 85v/182V Pos: standing >
Pille leaves north.
You follow Pille.

Entrance to the Half-Drow Enclave.
   The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
Pille (Orc)(medium) stands here.(Red Aura)
A spider the size of a cow crawls along the floor.
A spider the size of a cow crawls along the floor.

< 442h/442H 83v/182V Pos: standing >
Pille sizes up a large hairy spider with a quick glance.

< 442h/442H 84v/182V Pos: standing >
Pille leaves south.
You follow Pille.

Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 83v/182V Pos: standing >
You quickly scan the area.
A large hairy spider who is close by to your north.
A large hairy spider who is close by to your north.
A large hairy spider who is not far off to your north.
The Half-Drow guardian who is not far off to your north.
A large hairy spider who is a brief walk away to your north.
The little Half-Drow girl who is a brief walk away to your north.
Pille leaves south.
You follow Pille.

Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 442h/442H 81v/182V Pos: standing >
Pille lure warrior

< 442h/442H 87v/182V Pos: standing >
Pille sits down in a comfortable spot.

< 442h/442H 88v/182V Pos: standing >
Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South

< 442h/442H 87v/182V Pos: standing >
Entrance to the Half-Drow Enclave.
   The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West

< 442h/442H 87v/182V Pos: standing >
You quickly scan the area.
The Half-Drow guardian who is close by to your north.
A large hairy spider who is not far off to your north.
The little Half-Drow girl who is not far off to your north.
The Half-Drow warrior who is not far off to your north.
The Half-Drow guardian who is close by to your east.
A large hairy spider who is close by to your east.
A large hairy spider who is close by to your east.
The Half-Drow warrior who is close by to your east.
A large hairy spider who is close by to your east.
The little Half-Drow girl who is close by to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow matron who is a brief walk away to your east.
Pille who is not far off to your south.
A large hairy spider who is close by to your west.
The Half-Drow matron who is close by to your west.
The Half-Drow warrior who is close by to your west.
The Half-Drow matron who is not far off to your west.
The Half-Drow matron who is a brief walk away to your west.
The Half-Drow warrior who is a brief walk away to your west.

< 442h/442H 89v/182V Pos: standing >
Tunnel in the Half-Drow Enclave
   The walls of this tunnel are of rough limestone, that of a natural
cave. Small pools of water have collected on the floor, but a well worn
and packed trail wanders through them. Water seeps in from the ceiling
in cold rhythmic drips. The air is humid and quite cold here. The
living conditions of the half drow are deplorable at best, this natural
shelter providing the only haven for these outcasts of the outcasts.
Obvious exits: -East -West
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
A spider the size of a cow crawls along the floor.
A spider the size of a cow crawls along the floor.
A strong looking Half-Drow considers you carefully.(Red Aura)
A spider the size of a cow crawls along the floor.

< 442h/442H 90v/182V Pos: standing >
[Damage: 11 ] -=[Your impressive crush wounds the Half-Drow warrior.]=-

< 442h/442H 93v/182V Pos: standing >
< T: Lokz TP: sta TC:excellent E: warrior sta EP: few scratches >
 The Half-Drow guardian assists the Half-Drow warrior heroically.
The Half-Drow guardian suddenly attacks YOU!
-=[The Half-Drow guardian's slash wounds you.]=-

< 436h/442H 93v/182V Pos: standing >
< T: Lokz TP: sta TC:few scratches E: warrior sta EP: few scratches >
 -=[The Half-Drow guardian's fine slash wounds you.]=-
You parry the Half-Drow guardian's lunge at you.
You parry the Half-Drow warrior's lunge at you.
The Half-Drow warrior's kick crashes into your chest.

< 425h/442H 93v/182V Pos: standing >
< T: Lokz TP: sta TC:few scratches E: warrior sta EP: few scratches >
 The Half-Drow warrior dodges your futile attack.
You miss the Half-Drow warrior.
The Half-Drow warrior parries your futile lunge at him.

< 425h/442H 93v/182V Pos: standing >
< T: Lokz TP: sta TC:few scratches E: warrior sta EP: few scratches >
 You attempt to flee...
Intersection in the Half-Drow Enclave.
   The floor here is very wet and very muddy. Many humanoid footprints
have churned the mud into clumps of various shapes and sizes. The air is
fairly cool here, possibly because of all the water streaming down the
ceiling and walls of the cave. There are exits into small alcoves to the
north, east, and south. To the west, however there is a tunnel
connecting this section of cave to the rest of the enclave.
Obvious exits: -North -East -South -West
A filthy little Half-Drow child is picking her nose.(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
You flee eastward!

< 425h/442H 70v/182V Pos: standing >

< 425h/442H 70v/182V Pos: standing >
Tunnel in the Half-Drow Enclave
   The walls of this tunnel are of rough limestone, that of a natural
cave. Small pools of water have collected on the floor, but a well worn
and packed trail wanders through them. Water seeps in from the ceiling
in cold rhythmic drips. The air is humid and quite cold here. The
living conditions of the half drow are deplorable at best, this natural
shelter providing the only haven for these outcasts of the outcasts.
Obvious exits: -East -West
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
A spider the size of a cow crawls along the floor.
A spider the size of a cow crawls along the floor.
A strong looking Half-Drow considers you carefully.(Red Aura)
A spider the size of a cow crawls along the floor.

< 425h/442H 69v/182V Pos: standing >
Entrance to the Half-Drow Enclave.
   The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)

< 426h/442H 67v/182V Pos: standing >
Inside a Small Cave Entrance
   The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South

< 426h/442H 65v/182V Pos: standing >
Through the Granite Valley
   The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
Pille (Orc)(medium) stands here.(Red Aura)

< 426h/442H 64v/182V Pos: standing >
You fail to evoke the dreaded battle rage.

< 428h/442H 66v/182V Pos: standing >
You fail to evoke the dreaded battle rage.

< 428h/442H 67v/182V Pos: standing >

< 428h/442H 68v/182V Pos: standing >
You fail to evoke the dreaded battle rage.

< 429h/442H 68v/182V Pos: standing >
Your instincts force you into a BloodLust!

< 430h/442H 70v/182V Pos: standing >

< 517h/528H 72v/182V Pos: standing >
The Half-Drow warrior enters from the north.

< 519h/528H 75v/182V Pos: standing >
A Human completes his spell...
A Human utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 358h/528H 76v/182V Pos: standing >
<Someone suddenly attacks YOU!
-=[Someone's crude slash grazes you.]=-

< 356h/528H 76v/182V Pos: standing >
<You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 356h/528H 51v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 356h/528H 50v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/528H 51v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 356h/528H 49v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 356h/528H 47v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/528H 48v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/528H 48v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 48v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 49v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 49v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 49v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 49v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/528H 50v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 50v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 50v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 50v/182V Pos: standing >
Alas, you cannot go that way. . . .
Someone suddenly attacks YOU!
-=[Someone's weak crush grazes you.]=-

< 356h/528H 51v/182V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 356h/528H 25v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 356h/528H 24v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 356h/528H 24v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 357h/528H 24v/182V Pos: standing >
You can't see a damn thing, you're blinded!

< 358h/528H 22v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 22v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 22v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/528H 23v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/528H 24v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/528H 24v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/528H 24v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/528H 25v/182V Pos: standing >
Alas, you cannot go that way. . . .
Someone suddenly attacks YOU!
-=[Someone's fine crush wounds you.]=-

< 349h/528H 25v/182V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 350h/528H 25v/182V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 350h/528H 25v/182V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone suddenly attacks YOU!
-=[Someone's slash wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 343h/528H 25v/182V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 343h/528H -4v/182V Pos: standing >
You're too exhausted.

< 343h/528H -2v/182V Pos: standing >
You feel a cloak of blindness dissolve.
A Human starts casting an offensive spell.

< 344h/528H 0v/182V Pos: standing >
The Half-Drow warrior enters from the south.

< 344h/528H 1v/182V Pos: standing >
The Half-Drow warrior suddenly attacks YOU!
-=[The Half-Drow warrior's decent slash grazes you.]=-

< 341h/528H 1v/182V Pos: standing >
< T: Lokz TP: sta TC: few wounds E: warrior sta EP: few scratches >
 A Human completes his spell...
A Human utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 178h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 -=[Someone's fine slash strikes you.]=-
-=[Someone's crude slash wounds you.]=-

< 170h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You miss someone.
You miss someone.
You miss someone.

< 170h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 31h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 -=[Someone's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!

< 23h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 You feel your skill in 2h bludgeon improving.
You miss someone.
[Damage: 24 ] -=[Your bludgeon strikes someone.]=-
You miss someone.

< 23h/528H 1v/182V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!