The death of [27 Illusionist] Nikts (Kobold)

in A Room of Peace

from the perspective of [27 Illusionist] Nikts (Kobold)

<worn on head>       a frozen bark tiara
<worn on eyes>       a beautiful leather visor
<worn around neck>   an icy crystal amulet
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a diabolical iron mantle
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn around wrist>  an exquisite copper bracer from The Troll Hills
<worn on finger>     a hardened hardwood signet
<primary weapon>     a masterly-crafted sapphire scythe (magic)
<worn on feet>       some crude leather moccasins from Shairak and Smokeveil Forest

Obvious exits: -N

< 358h/358H 112v/115V Pos: standing >
You sit down and relax.

< 358h/358H 113v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - reflection
( 5th circle)  2 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - levitate
               1 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  3 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) phantom armor
   17 seconds:  ( 4th) insects
   25 seconds:  ( 2nd) burning hands
   34 seconds:  ( 2nd) burning hands
   42 seconds:  ( 2nd) burning hands
   50 seconds:  ( 2nd) burning hands
   58 seconds:  ( 2nd) burning hands

You can memorize 1 6th circle spell(s).
You continue your study.

< 358h/358H 113v/115V Pos: sitting >
You start meditating...

< 358h/358H 114v/115V Pos: sitting >
You have finished memorizing phantom armor.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
Saving Nikts.

< 358h/358H 115v/115V Pos: sitting >
You have just begun the trek to your next level!

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing insects.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
Saving Nikts.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You stop meditating.

< 358h/358H 115v/115V Pos: sitting >
You start meditating...

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.

< 358h/358H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -N

< 358h/358H 115v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 358h/358H 114v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 358h/358H 113v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.

< 358h/358H 112v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.

< 358h/358H 106v/115V Pos: standing >

< 358h/358H 106v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >
Saving Nikts.

< 358h/358H 115v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >
A wandering merchant enters from the north.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.

< 358h/358H 115v/115V Pos: standing >
A village commoner leaves north.

< 358h/358H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/358H 115v/115V Pos: standing >
You start chanting...
You dodge a bash from a wandering merchant, who loses his balance and falls.

< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: excellent >
 -=[a wandering merchant attacks you.]=- [0 hits]

< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: excellent >
 You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a wandering merchant!
-=[You attack a wandering merchant.]=- [0 hits]

< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: few scratches >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
You flee westward!

< 358h/358H 84v/115V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion) 
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.

< 358h/358H 86v/115V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion) 
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.

< 358h/358H 87v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion) 
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.

< 358h/358H 86v/115V Pos: standing >
A swarm of insects attacks a wandering merchant. [2 hits]
What should the spell be cast upon?  You must specify a target!

< 358h/358H 86v/115V Pos: standing >
You start chanting...

< 358h/358H 86v/115V Pos: standing >
You complete your spell...
[Damage: 144 ] You burned a wandering merchant.

< 358h/358H 87v/115V Pos: standing >
You start chanting...

< 358h/358H 88v/115V Pos: standing >
A peasant commoner leaves north.

< 358h/358H 89v/115V Pos: standing >
You complete your spell...
[Damage: 100 ] You burned a wandering merchant.

< 358h/358H 89v/115V Pos: standing >
A wandering merchant attacks a swarm of insects. [1 hits]
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 358h/358H 89v/115V Pos: standing >
You start chanting...

< 358h/358H 90v/115V Pos: standing >
You complete your spell...
[Damage: 100 ] You burned a wandering merchant.

< 358h/358H 91v/115V Pos: standing >
You start chanting...

< 358h/358H 92v/115V Pos: standing >
A wandering merchant clambers to his feet.
You complete your spell...
[Damage: 118 ] You burned a wandering merchant to death.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 358h/358H 94v/115V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 12 gold coins. 

< 358h/358H 95v/115V Pos: standing >
Ok.
You put 4 platinum, 33 gold, 29 silver, and 38 copper coins into a rugged adventurers satchel.

< 358h/358H 95v/115V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.

< 358h/358H 95v/115V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 66%

< 358h/358H 96v/115V Pos: standing >
Saving Nikts.

< 358h/358H 97v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 358h/358H 95v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 358h/358H 92v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 358h/358H 89v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 358h/358H 87v/115V Pos: standing >
A Room of Peace
Obvious exits: -N

< 358h/358H 87v/115V Pos: standing >
You sit down and relax.

< 358h/358H 87v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - reflection
( 5th circle)  2 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - levitate
               1 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  4 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) insects
   20 seconds:  ( 2nd) burning hands
   28 seconds:  ( 2nd) burning hands
   36 seconds:  ( 2nd) burning hands
   44 seconds:  ( 2nd) burning hands

You can memorize 1 6th circle spell(s).
You continue your study.

< 358h/358H 87v/115V Pos: sitting >
You start meditating...

< 358h/358H 88v/115V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible            [in spellbook, but too high level]
hammer                      [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
fly                         [in spellbook, but too high level]
mask                        [in spellbook, but too high level]
shadow shield               [in spellbook, but too high level]
vanish                      [in spellbook, but too high level]

9th CIRCLE:
detect illusion             [in spellbook, but too high level]
dream travel                [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]

10th CIRCLE:
clone form                  [in spellbook, but too high level]
delirium                    [in spellbook, but too high level]
imprisonment                [in spellbook, but too high level]

11th CIRCLE:
flicker                     [in spellbook, but too high level]
nonexistence                [in spellbook, but too high level]
titan                       [in spellbook, but too high level]

12th CIRCLE:
dragon                      [in spellbook, but too high level]
mirage                      [in spellbook, but too high level]


< 358h/358H 102v/115V Pos: sitting >
You have finished memorizing insects.

< 358h/358H 106v/115V Pos: sitting >
You are already meditating.

< 358h/358H 107v/115V Pos: sitting >
Pardon?

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You are memorizing stunning visions, which will take about 14 seconds.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You are already meditating.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Saving Nikts.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing stunning visions.
Your studies are complete.

< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.

< 358h/358H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -N

< 358h/358H 115v/115V Pos: standing >
You have just begun the trek to your next level!

< 358h/358H 115v/115V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 66%

< 358h/358H 115v/115V Pos: standing >
Saving Nikts.

< 358h/358H 115v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 358h/358H 114v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 358h/358H 113v/115V Pos: standing >
A wandering adventurer leaves south.

< 358h/358H 113v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.

< 358h/358H 111v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W

< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.

< 358h/358H 107v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.

< 358h/358H 105v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 358h/358H 103v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 358h/358H 101v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 358h/358H 99v/115V Pos: standing >
You start chanting...

< 358h/358H 100v/115V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a traveling merchant!

< 358h/358H 101v/115V Pos: standing >
You start chanting...

< 358h/358H 102v/115V Pos: standing >
You complete your spell...
[Damage: 93 ] You burned a traveling merchant.

< 358h/358H 103v/115V Pos: standing >
You start chanting...

< 358h/358H 104v/115V Pos: standing >
A swarm of insects attacks a traveling merchant. [1 hits]

< 358h/358H 104v/115V Pos: standing >
You complete your spell...
[Damage: 78 ] You burned a traveling merchant.

< 358h/358H 105v/115V Pos: standing >
A traveling merchant hurts her foot on a swarm of insects's tough exterior.
A traveling merchant attacks a swarm of insects. [1 hits]

< 358h/358H 105v/115V Pos: standing >
You start chanting...

< 358h/358H 106v/115V Pos: standing >
You complete your spell...
[Damage: 60 ] You burned a traveling merchant.

< 358h/358H 106v/115V Pos: standing >
A swarm of insects attacks a traveling merchant. [1 hits]
You start chanting...

< 358h/358H 108v/115V Pos: standing >
Casting: burning hands 

< 358h/358H 109v/115V Pos: standing >
You complete your spell...
[Damage: 82 ] You burned a traveling merchant.

< 358h/358H 109v/115V Pos: standing >
A swarm of insects bites a traveling merchant!

< 358h/358H 109v/115V Pos: standing >
A traveling merchant attacks a swarm of insects. [1 hits]

< 358h/358H 110v/115V Pos: standing >
You start chanting...

< 358h/358H 110v/115V Pos: standing >
A traveling adventurer enters from the south.
A muscular villager leaves south.
A swarm of insects attacks a traveling merchant. [1 hits]

< 358h/358H 111v/115V Pos: standing >
You complete your spell...
[Damage: 72 ] You burned a traveling merchant to death.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 358h/358H 112v/115V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.
You failed.

< 358h/358H 113v/115V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins. 

< 358h/358H 113v/115V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 358h/358H 113v/115V Pos: standing >
It appears to be the corpse of a traveling merchant.
a frozen ivory bodycloak from Shairak and Smokeveil Forest

< 358h/358H 114v/115V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 70%

< 358h/358H 114v/115V Pos: standing >
You get a frozen ivory bodycloak from Shairak and Smokeveil Forest from the corpse of a traveling merchant.

< 358h/358H 114v/115V Pos: standing >
Saving Nikts.

< 358h/358H 115v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.

< 358h/358H 112v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.

< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.

< 358h/358H 106v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 358h/358H 103v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 358h/358H 100v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 358h/358H 98v/115V Pos: standing >
A Room of Peace
Obvious exits: -N

< 358h/358H 98v/115V Pos: standing >
You do not see that here.

< 358h/358H 101v/115V Pos: standing >
Saving Nikts.

< 358h/358H 101v/115V Pos: standing >

< 358h/358H 102v/115V Pos: standing >

This item is from the zone: Heaven.
'a frozen ivory bodycloak from Shairak and Smokeveil Forest'
Weight 4, Item type: ARMOR
Item will give you following abilities:  PROT_ACID 
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your WIS positively.
A frozen ivory bodycloak from Shairak and Smokeveil Forest is made of ivory and appears to be of average quality.
A frozen ivory bodycloak from Shairak and Smokeveil Forest has an item value of 58.

< 358h/358H 105v/115V Pos: standing >
Saving Nikts.

< 358h/358H 106v/115V Pos: standing >
You are carrying: (8/11)
a frozen ivory bodycloak from Shairak and Smokeveil Forest
some stylish steel vambraces
a large diamond
[4] a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 358h/358H 109v/115V Pos: standing >
Saving Nikts.

< 358h/358H 110v/115V Pos: standing >
You sit down and relax.

< 358h/358H 110v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stunning visions
               1 - reflection
( 5th circle)  2 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - levitate
               1 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  3 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) insects
   20 seconds:  ( 2nd) burning hands
   28 seconds:  ( 2nd) burning hands
   36 seconds:  ( 2nd) burning hands
   44 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 358h/358H 110v/115V Pos: sitting >
You start meditating...

< 358h/358H 111v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing insects.

< 358h/358H 115v/115V Pos: sitting >
You stop meditating.
You put 7 items into a rugged adventurers satchel.

< 358h/358H 115v/115V Pos: sitting >
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You start meditating...

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >
You tell your racewar '= Nikt = you guys need porting?'

< 358h/358H 115v/115V Pos: sitting >
You are already meditating.

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.

< 358h/358H 115v/115V Pos: sitting >

< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.

< 358h/358H 115v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >

< 358h/358H 115v/115V Pos: standing >
Someone closes the door.

< 358h/358H 115v/115V Pos: standing >
A human merchant dances an amazing maneuver in battle, tripping you.

< 358h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC:excellent E: a human merchant sta EP: excellent >
 -=[a human merchant attacks you.]=- [3 hits]

< 303h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC: small wounds E: a human merchant sta EP: excellent >
 -=[You attack a human merchant.]=- [0 hits]
-=[a human merchant attacks you.]=- [4 hits]

< 239h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC: few wounds E: a human merchant sta EP: excellent >
 OUCH!  That really did HURT!
A human merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A human merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Nikts.
You feel very sick.
Your body becomes like stone as the paralyzation takes effect.
-=[a human merchant attacks you.]=- [3 hits]

< 175h/358H 115v/115V Pos: on your ass >
OUCH!  That really did HURT!
A human merchant slips beneath your guard, dealing you a vicious attack!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A human merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Nikts.
You wish that your wounds would stop BLEEDING so much!
-=[a human merchant attacks you.]=- [4 hits]

< 24h/358H 115v/115V Pos: on your ass >
You feel your pulse begin to slow and you realize you are mortally
wounded...
You feel even more ill.
Your body becomes like stone as the paralyzation takes effect.