The death of [1 Cleric] Fags (Orc)

in Nearing the Shady Grove

from the perspective of [1 Cleric] Fags (Orc)



< 1h/25H 118v/118V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wounded warrior orc is waiting here to see Janga.
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/25H 117v/118V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
An orcish merchant is standing here completing his next transaction.

< 1h/25H 116v/118V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West

< 1h/25H 115v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
(Q)An old orcish woman cries over the loss of her spouse.

< 1h/25H 114v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South

< 1h/25H 113v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The grinning bobcat hungrily peers through the area.

< 1h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.

< 1h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 1h/25H 111v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood covers everything in the area.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 1h/25H 110v/118V Pos: standing >
The black seems to be closed.

< 1h/25H 111v/118V Pos: standing >
Ok.

< 2h/25H 113v/118V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
Goaway (Ogre)(huge) stands here.
A small black skunk peers wearily at you.

< 2h/25H 112v/118V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 2h/25H 112v/118V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
A bright light fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.

< 2h/25H 111v/118V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 2h/25H 112v/118V Pos: standing >
You say in orc 'ok'

< 2h/25H 115v/118V Pos: standing >
Someone gives an order to his followers.
A Gnome shouts 'dont u have chars'
A Gnome shouts 'dont u have chars'
A Gnome shouts 'dont u have chars'
A Gnome shouts 'dont u have chars'

< 2h/25H 115v/118V Pos: standing >
You shake your head negatively.

< 3h/25H 118v/118V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 5h/25H 118v/118V Pos: standing >
Goaway enters from the north.

< 5h/25H 118v/118V Pos: standing >
Goaway leaves south.
Someone gives an order to his followers.
A Gnome shouts 'saw 1 guilded at least'
A Gnome shouts 'saw 1 guilded at least'
A Gnome shouts 'saw 1 guilded at least'
A Gnome shouts 'saw 1 guilded at least'

< 5h/25H 118v/118V Pos: standing >
You whistle innocently.

< 6h/25H 118v/118V Pos: standing >
A faint hum can be heard from the sphere of wind carried by someone.

< 7h/25H 118v/118V Pos: standing >
You poke a Gnome in the ribs.

< 7h/25H 118v/118V Pos: standing >
You say in orc 'nobody on'

< 9h/25H 118v/118V Pos: standing >

< 9h/25H 118v/118V Pos: standing >
A Small Pathway
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.

< 9h/25H 118v/118V Pos: standing >

< 11h/25H 118v/118V Pos: standing >
Someone's pupils dialate and return to normal.

< 11h/25H 118v/118V Pos: standing >
Beckon whom?

< 12h/25H 118v/118V Pos: standing >
You beckon a Gnome to follow and consent.

< 13h/25H 118v/118V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small black skunk peers wearily at you.

< 13h/25H 117v/118V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Fresh blood covers everything in the area.

< 13h/25H 116v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 13h/25H 115v/118V Pos: standing >

< 15h/25H 118v/118V Pos: standing >

< 16h/25H 118v/118V Pos: standing >

< 16h/25H 118v/118V Pos: standing >

< 17h/25H 118v/118V Pos: standing >
A baby orc enters from the north.

< 18h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 19h/25H 118v/118V Pos: standing >
A baby orc leaves west.

< 19h/25H 118v/118V Pos: standing >
You are carrying: (0/10)
Nothing.

< 19h/25H 118v/118V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A baby orc who is not far off to your north.
A baby orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A drunken orc who is not far off to your east.
An orcish thief who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
A baby orc who is close by to your west.
A drunken orc who is close by to your west.
A female orc who is close by to your west.
A baby orc who is not far off to your west.
An orcish shaman who is a brief walk away to your west.
An orcish assassin who is a brief walk away to your west.

< 19h/25H 118v/118V Pos: standing >

< 20h/25H 118v/118V Pos: standing >
The day has begun.

< 21h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 24h/25H 118v/118V Pos: standing >

< 24h/25H 118v/118V Pos: standing >

< 24h/25H 118v/118V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up

< 25h/25H 117v/118V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A small black skunk peers wearily at you.

< 25h/25H 116v/118V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
A bright light fills this area.
Obvious exits: -North -South
The corpse of an Orc is lying here.

< 25h/25H 115v/118V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A small black skunk peers wearily at you.

< 25h/25H 116v/118V Pos: standing >
Goaway enters from the south.

< 25h/25H 117v/118V Pos: standing >
Goaway leaves north.

< 25h/25H 117v/118V Pos: standing >
A small and helpless creature of the forest, this squirrel is small, black, and furry with a small white stripe running down its back.
A black skunk appears to be Animal and is in excellent condition.
She's small in size.


< 25h/25H 117v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
Nearing the Shady Grove
Obvious exits: -North -South
A small black skunk peers wearily at you.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
Your crude punch strikes a black skunk.

< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 
< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 You dodge a black skunk's vicious attack.

< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 A black skunk dodges your futile attack.

< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 You dodge a black skunk's vicious attack.

< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 A black skunk dodges your futile attack.

< 25h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:excellent E: skunk sta EP: few scratches >
 A black skunk's weak bite wounds you.

< 24h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP: few scratches >
 A black skunk dodges your futile attack.

< 24h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP: few scratches >
 A black skunk's weak bite wounds you.
You feel your skill in kick improving.
You plant your foot firmly in a black skunk's snout, smashing her to one side.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 
< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 Your punch strikes a black skunk hard.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You dodge a black skunk's vicious attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You dodge a black skunk's vicious attack.
Your punch strikes a black skunk.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You dodge a black skunk's vicious attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 A black skunk dodges your futile attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You dodge a black skunk's vicious attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 A black skunk dodges your futile attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 Goaway enters from the north.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 Goaway leaves south.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You dodge a black skunk's vicious attack.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 You miss a black skunk.

< 23h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC:few scratches E: skunk sta EP:  few wounds >
 A black skunk's weak bite strikes you.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  few wounds >
 
< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  few wounds >
 Your punch strikes a black skunk hard.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 You dodge a black skunk's vicious attack.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 
< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A black skunk misses you.
Your punch strikes a black skunk.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 You dodge a black skunk's vicious attack.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A black skunk dodges your futile attack.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A black skunk misses you.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 You miss a black skunk.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 
< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 You dodge a black skunk's vicious attack.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 
< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A black skunk dodges your futile attack.

< 22h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A black skunk's weak bite strikes you.

< 21h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: skunk sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome's massive hammer is the last thing you ever see.