The death of [1 Rogue] Serix (Human)

in Inside the Eastern City Gates

from the perspective of [1 Rogue] Serix (Human)



< 23h/23H 96v/117V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 23h/23H 97v/117V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.

< 23h/23H 96v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Ramqa - The Resistance (Gnome)(small) stands, floating here.

< 23h/23H 97v/117V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of A tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 23h/23H 97v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Ramqa - The Resistance (Gnome)(small) stands, floating here.

< 23h/23H 98v/117V Pos: standing >
You see nothing special about him.
Ramqa appears to be Gnome and is in excellent condition.
He's small in size.
He is in the front rank.
He's encased in a shimmering globe!

<worn on head>       a plumed brass helm [superior]
<worn on eyes>       a stylish marble visor from The Savannah of Broken Trusts
<worn in ear>        a strangly glowing ivy leaf [poor] (glowing)
<worn in ear>        the earring of chaos
<worn on face>       a frogskin mask
<worn around neck>   an ancient elven amulet [poor] (glowing)
<worn on body>       the flowing robes of vitality [poor] (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a glowing gold girth from The Shadow Forest
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<held as shield>     a hardened dragonscale shield from The Royal Mausoleum of Castle IceCrag
<worn around wrist>  a knight's electrum wristguard from The Underworld
<worn on hands>      some exquisite sapphire mitts
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     an amber-colored rod
<worn on feet>       a golden pair of scouting boots [modified] (glowing)

You attempt to peek at the inventory:
You can't see anything.

< 23h/23H 99v/117V Pos: standing >
Ramqa floats up.

< 23h/23H 100v/117V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of A tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
Ramqa - The Resistance (Gnome)(small) stands, floating here.
A tharnadian illusionist stands here watching for intruders. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 23h/23H 101v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
The innkeeper stores Ramqa's stuff in the safe and shows him to his room.
Ramqa stops following Laz.

< 23h/23H 102v/117V Pos: standing >
Ramqa has entered the game.

< 23h/23H 103v/117V Pos: standing >
You say in common 'ur brave'

< 23h/23H 103v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 23h/23H 109v/117V Pos: standing >
Ramqa says in gnome 'i was in locker :P'

< 23h/23H 110v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 23h/23H 110v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 23h/23H 112v/117V Pos: standing >

< 23h/23H 116v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 23h/23H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 23h/23H 117v/117V Pos: standing >
Autosaving...

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 23h/23H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 23h/23H 117v/117V Pos: standing >
Ramqa floats down.

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 23h/23H 117v/117V Pos: standing >
Ye feel a wave of strange weakness running through yer body.

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
An elite guard gets some stuff from the corpse of an elite guard.

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 23h/23H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
Ye feel a wave of strange weakness running through yer body.

< 23h/23H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 23h/23H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 23h/23H 117v/117V Pos: standing >

< 23h/23H 117v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 23h/23H 116v/117V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 23h/23H 115v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 23h/23H 115v/117V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.

< 23h/23H 116v/117V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 23h/23H 115v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a human merchant is lying here.

< 23h/23H 114v/117V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 23h/23H 113v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[2] The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 23h/23H 112v/117V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 23h/23H 111v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a black wolf is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
A Revenant (large) Magister Equitum of The Empire stands in mid-air here.
An Ogre (large) Legionnaire of The Empire stands in mid-air here.
An Orc (medium) Magister Equitum of The Empire stands in mid-air here, fighting an elite guard.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here, fighting an elite guard.
A Kobold (small) Legionnaire of The Empire stands in mid-air here.
A Troll (large) Legionnaire of The Empire stands in mid-air here.
A Drow Elf (large) Malificent of The Empire stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) Magister Militum of The Empire stands in mid-air here, fighting an elite guard.
A tharnadian thief-hunter stands here, fighting someone.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter sits here, fighting someone.
A stray tomcat is darting after rodents, here.
An elite guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting an Orc.
An elite guard is lying here, fighting an Orc.

< 23h/23H 111v/117V Pos: standing >
A Drow Elf starts casting an offensive spell.
A street sweeper suddenly attacks a Drow Elf!
A street sweeper misses a Drow Elf.

< 23h/23H 112v/117V Pos: standing >
An Orc's impressive slash wounds a tharnadian thief-hunter.
An Orc's slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter dodges an Orc's attack.

< 23h/23H 112v/117V Pos: standing >
An Orc's powerful slash wounds a tharnadian thief-hunter.
An Orc's impressive slash wounds a tharnadian thief-hunter.
An Orc's awesome slash strikes a tharnadian thief-hunter hard.
An elite guard's feeble punch grazes a Drow Elf.
An elite guard's crude punch grazes a Drow Elf.
An elite guard almost sweeps a Drow Elf off of her feet with a well placed leg sweep.
Someone parries a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter's punch grazes an Orc.
A tharnadian thief-hunter's impressive punch wounds an Orc.
A tharnadian thief-hunter starts casting an offensive spell.

< 23h/23H 112v/117V Pos: standing >
Someone parries an elite guard's lunge at him.
A tharnadian thief-hunter misses someone.
Someone parries a tharnadian thief-hunter's lunge at him.
An elite guard misses an Orc.

< 23h/23H 113v/117V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A Troll snaps into visibility.
A tharnadian thief-hunter sends a Troll reeling with a holy word.
A Revenant wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends a Revenant reeling with a holy word.
A tharnadian thief-hunter sends an Ogre reeling with a holy word.
A tharnadian thief-hunter sends an Orc reeling with a holy word.
A tharnadian thief-hunter sends an Orc reeling with a holy word.
A tharnadian thief-hunter sends a Duergar reeling with a holy word.
A tharnadian thief-hunter sends an Orc reeling with a holy word.
A tharnadian thief-hunter sends a Duergar reeling with a holy word.
A tharnadian thief-hunter sends a Kobold reeling with a holy word.
Someone wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A red dracolich snaps into visibility.
A tharnadian thief-hunter sends a red dracolich reeling with a holy word.
Someone wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A green dracolich snaps into visibility.
A tharnadian thief-hunter sends a green dracolich reeling with a holy word.
A tharnadian thief-hunter's spell flows around someone, leaving it unharmed!
The lich of a snow ogre snaps into visibility.
A tharnadian thief-hunter sends a Kobold reeling with a holy word.
A tharnadian thief-hunter sends a Troll reeling with a holy word.
A Drow Elf wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends a Drow Elf reeling with a holy word.
A tharnadian thief-hunter sends an Orc reeling with a holy word.
An Ogre's powerful pierce strikes a tharnadian thief-hunter.
An Ogre's pierce strikes a tharnadian thief-hunter.
An Ogre's mighty pierce strikes a tharnadian thief-hunter hard.

< 23h/23H 113v/117V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
A tharnadian thief-hunter dodges a Duergar's attack.
A tharnadian thief-hunter dodges a Duergar's attack.

< 23h/23H 114v/117V Pos: standing >
A faint hum can be heard from the orb of the sea carried by someone.
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his longsword of Sevenoaks.