The death of [55 Necrolyte] Amsun The Empire of Lloth (Kobold)

in A Common Dwelling

from the perspective of [56 Cenobite] Laz The Resistance (Human)

<floating about head>a mirrored ioun stone[413h 0m 10s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Laz (magic) [57%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of a bewitched silver dragon [poor] (invis) (glowing)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        the earring of a MaDMaN enchanted by Laz (magic) [66%]             
<worn on face>       the mask of stone form (humming) (illuminating)
<worn around neck>   a holy symbol of the Ravenkind enchanted by Laz (magic) (glowing) [87%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Laz [84%]             
<worn on body>       the platemail of might [superior] enchanted by Laz (magic) (glowing) [49%]             
<worn about body>    a cloak of Elvenkind (glowing) (humming)[165h 32m 15s]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a gnomish harm prevention belt [modified] (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash [modified] (magic) (humming)
<worn on arms>       some glowing sleeves made of devil skin [superior] enchanted by Laz (magic) (glowing) [55%]             
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[165h 32m 15s]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      a pair of stone gauntlets [superior] (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[305h 45m 14s]
<worn on finger>     a gleaming platinum ring (magic) [70%]             
<primary weapon>     the sphere of wind (magic) (glowing)[334h 51m 1s]
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       a pair of boots emitting dust enchanted by Laz (magic) (glowing) [78%]             

 *^*.*M******     
 .^.^**M**M       
 ^^.****@         
 .******     M    
 *******      MM  
  ***M**      M   
   ***M**         
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 195v/253V Pos: standing >
 
   .**********    
  ^*.*M******     
 .^.^**M**M       
 ^^.*****         
 .******@    M    
 *******      MM  
 ****M**      M^  
  ****M**     M   
   *******        
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 194v/253V Pos: standing >
 
   *.*M******     
  ^.^**M**M       
 ^^.*****         
 .******     M    
 *******@     MM  
 ****M**      M^  
 *****M**     M+  
  .*******        
   ^.******       
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 194v/253V Pos: standing >
 
   .^**M**M       
  ^.*****         
 .******     M    
 *******      MM  
 ****M**@     M^  
 *****M**     M+  
 *.*******     +  
  ^^.******       
   ^^****M***     
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 193v/253V Pos: standing >
 
   .*****         
  ******     M    
 *******      MM  
 ****M**      M^  
 *****M*@     M+  
 *.*******     +  
 .^^.******    M  
  .^^****M***     
   .^.********    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 192v/253V Pos: standing >
 
   *****     M    
  ******      M   
 ****M**      M^  
 *****M**     M+  
 *.*****@*     +  
 .^^.******    M  
 *.^^****M***  +  
  ^.^.*********   
   *.*******M*    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 191v/253V Pos: standing >
 
   *****          
  ***M**      M   
 *****M**     M+  
 *.*******     +  
 .^^.***@**    M  
 *.^^****M***  +  
 *^.^.*********+  
  **.*******M**   
   M**********    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 190v/253V Pos: standing >
 
   **M**          
  ****M**     M   
 *.*******     +  
 .^^.******    M  
 *.^^***@M***  +  
 *^.^.*********+  
 ***.*******M***  
  *M***********   
   ***M**MM***    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 189v/253V Pos: standing >
 
   ***M**         
  *****M**        
 **.*******       
 *.^^.******      
 **.^^**@*M***    
 **^.^.*********  
 ****.*******M**  
  **M**********   
   .***M**MM**    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 189v/253V Pos: standing >
 
   ****M**        
  ******M**       
 ***.*******      
 **.^^.******     
 ***.^^*@**M***   
 ***^.^.********  
 .****.*******M*  
  .**M*********   
   ..***M**MM*    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 188v/253V Pos: standing >
 
   *****M**       
  *******M**      
 ****.*******     
 ***.^^.******    
 .***.^^@***M***  
 .***^.^.*******  
 ..****.*******M  
  ..**M********   
   ^..***M**MM    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 187v/253V Pos: standing >
 
   ******MM*      
  ***********     
 *****.*******    
 .***.^^.******   
 ^.***.^@****M**  
 ..***^.^.******  
 ^..****.*******  
  ...**M*******   
   .^..***M**M    
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S

< 1119h/1119H 189v/253V Pos: standing >
 
   **********     
  ****.*******    
 .***.^^.******   
 ^.***.^^****M**  
 ..***^.@.******  
 ^..****.*******  
 M...**M********  
  ^.^..***M**MM   
   .^.^.******    
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 1119h/1119H 188v/253V Pos: standing >
 
   ***********    
  *****.*******   
 ..***.^^.******  
 .^.***.^^****M*  
 M..***^@^.*****  
 ^^..****.******  
 MM...**M*******  
  M^.^..***M**M   
   M.^.^.*****    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 1119h/1119H 187v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)

< 1119h/1119H 186v/253V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
An orc anti-paladin who is close by to your north.
A zombie who is not far off to your north.
A battle-scarred troll who is not far off to your north.
A huge skeleton who is not far off to your north.
Vornin, the blood enemy of Bemon who is rather far off to your north.
Bemon, the Crusader who is rather far off to your north.
A feral dire wolf who is in the distance to your north.
A feral dire wolf who is in the distance to your north.
A snapjaw turtle who is a brief walk away to your south.
The stork who is a brief walk away to your south.

< 1119h/1119H 190v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(holy)(Red Aura)

< 1119h/1119H 189v/253V Pos: standing >
A zombie leaves north.
You quickly scan the area.
A zombie who is close by to your north.
A zombie who is close by to your north.
A zombie who is close by to your north.
A battle-scarred troll who is close by to your north.
A huge skeleton who is close by to your north.
Vornin, the blood enemy of Bemon who is a brief walk away to your north.
Bemon, the Crusader who is a brief walk away to your north.
A feral dire wolf who is rather far off to your north.
A feral dire wolf who is rather far off to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is in the distance to your north.
An orc anti-paladin who is close by to your east.
A conclave of shadows who is close by to your east.
Mukrok, the guardian troll who is close by to your south.
A snapjaw turtle who is rather far off to your south.
The stork who is rather far off to your south.
An orc anti-paladin who is close by to your west.
An orc anti-paladin who is not far off to your west.

< 1119h/1119H 192v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)

< 1119h/1119H 197v/253V Pos: standing >
You quickly scan the area.
Vornin, the blood enemy of Bemon who is not far off to your north.
Bemon, the Crusader who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is rather far off to your north.
A conclave of shadows who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is not far off to your east.
A huge skeleton who is not far off to your east.
An orc anti-paladin who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
An orc anti-paladin who is close by to your south.
Mukrok, the guardian troll who is not far off to your south.
A snapjaw turtle who is in the distance to your south.
The stork who is in the distance to your south.
An orc anti-paladin who is not far off to your west.
A battle-scarred troll who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.

< 1119h/1119H 201v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
(Q)This human fights against the swamp, here.(Gold Aura)

< 1119h/1119H 200v/253V Pos: standing >
You quickly scan the area.
Vornin, the blood enemy of Bemon who is close by to your north.
A feral dire wolf who is not far off to your north.
A feral dire wolf who is not far off to your north.
A zombie who is a brief walk away to your north.
A conclave of shadows who is a brief walk away to your north.
A conclave of shadows who is rather far off to your north.
A zombie who is rather far off to your north.
A battle-scarred troll who is not far off to your east.
A feral dire wolf who is not far off to your east.
A feral dire wolf who is a brief walk away to your east.
A zombie who is close by to your south.
A zombie who is close by to your south.
A zombie who is close by to your south.
A battle-scarred troll who is close by to your south.
A huge skeleton who is close by to your south.
An orc anti-paladin who is not far off to your south.
Mukrok, the guardian troll who is a brief walk away to your south.
A huge skeleton who is close by to your west.
A zombie who is close by to your west.
A zombie who is not far off to your west.
A feral dire wolf who is not far off to your west.
The Incarnate of Mischief who is not far off to your west.
An orc anti-paladin who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.

< 1119h/1119H 204v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
(Q)A dark elf searches the area, diligent for signs of passage.(Red Aura)

< 1119h/1119H 203v/253V Pos: standing >
You quickly scan the area.
A feral dire wolf who is close by to your north.
A feral dire wolf who is close by to your north.
A zombie who is not far off to your north.
A conclave of shadows who is not far off to your north.
A zombie who is a brief walk away to your north.
A zombie who is close by to your east.
A conclave of shadows who is close by to your east.
A conclave of shadows who is close by to your east.
A conclave of shadows who is not far off to your east.
A huge skeleton who is a brief walk away to your east.
A battle-scarred troll who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
Bemon, the Crusader who is close by to your south.
A zombie who is not far off to your south.
A zombie who is not far off to your south.
A zombie who is not far off to your south.
A battle-scarred troll who is not far off to your south.
A huge skeleton who is not far off to your south.
An orc anti-paladin who is a brief walk away to your south.
Mukrok, the guardian troll who is rather far off to your south.
A conclave of shadows who is close by to your west.
The Incarnate of Stone who is not far off to your west.
An orc anti-paladin who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.

< 1119h/1119H 206v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)

< 1119h/1119H 205v/253V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A zombie who is not far off to your north.
A huge skeleton who is a brief walk away to your east.
A zombie who is not far off to your south.
Bemon, the Crusader who is not far off to your south.
A zombie who is a brief walk away to your south.
A zombie who is a brief walk away to your south.
A battle-scarred troll who is a brief walk away to your south.
A huge skeleton who is a brief walk away to your south.
An orc anti-paladin who is rather far off to your south.
Mukrok, the guardian troll who is in the distance to your south.
A battle-scarred troll who is close by to your west.
The swamp wight of the Clavikord who is close by to your west.

< 1119h/1119H 209v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1119h/1119H 208v/253V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
An orc anti-paladin who is close by to your east.
A conclave of shadows who is close by to your east.
A battle-scarred troll who is close by to your east.
A conclave of shadows who is close by to your east.
A zombie who is not far off to your east.
A conclave of shadows who is not far off to your east.
A battle-scarred troll who is not far off to your east.
A battle-scarred troll who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
A feral dire wolf who is close by to your south.
A feral dire wolf who is close by to your south.
A zombie who is a brief walk away to your south.
Bemon, the Crusader who is a brief walk away to your south.
A zombie who is rather far off to your south.
A zombie who is rather far off to your south.
A battle-scarred troll who is rather far off to your south.
A huge skeleton who is rather far off to your south.
An orc anti-paladin who is in the distance to your south.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
A battle-scarred troll who is not far off to your west.
A zombie who is not far off to your west.

< 1119h/1119H 212v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)

< 1119h/1119H 212v/253V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your east.
A conclave of shadows who is close by to your east.
A conclave of shadows who is close by to your east.
A zombie who is close by to your east.
An orc anti-paladin who is not far off to your east.
A conclave of shadows who is a brief walk away to your east.
A huge skeleton who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
A zombie who is close by to your south.
A conclave of shadows who is close by to your south.
A feral dire wolf who is not far off to your south.
A feral dire wolf who is not far off to your south.
A huge skeleton who is rather far off to your south.
A zombie who is rather far off to your south.
Bemon, the Crusader who is rather far off to your south.
A zombie who is in the distance to your south.
A battle-scarred troll who is in the distance to your south.
A battle-scarred troll who is close by to your west.
A conclave of shadows who is not far off to your west.
A feral dire wolf who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.

< 1119h/1119H 214v/253V Pos: standing >
A Swampy Trail
Obvious exits: -N -S

< 1119h/1119H 215v/253V Pos: standing >
You quickly scan the area.
A zombie who is close by to your south.
A zombie who is not far off to your south.
A conclave of shadows who is not far off to your south.
A feral dire wolf who is a brief walk away to your south.
A feral dire wolf who is a brief walk away to your south.
A huge skeleton who is in the distance to your south.
A zombie who is in the distance to your south.
Bemon, the Crusader who is in the distance to your south.

< 1119h/1119H 217v/253V Pos: standing >
A Swampy Trail
Obvious exits: -S -W

< 1119h/1119H 217v/253V Pos: standing >
You quickly scan the area.
A zombie who is not far off to your south.
A zombie who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
A feral dire wolf who is rather far off to your south.
A feral dire wolf who is rather far off to your south.

< 1119h/1119H 220v/253V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D#

< 1119h/1119H 220v/253V Pos: standing >
You quickly scan the area.
You see nothing.

< 1119h/1119H 224v/253V Pos: standing >
The tree seems to be closed.

< 1119h/1119H 235v/253V Pos: standing >
Ok.

< 1119h/1119H 238v/253V Pos: standing >
The tree is open.
You extend your sights downward.
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 240v/253V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 243v/253V Pos: standing >
You quickly scan the area.
You see nothing.

< 1119h/1119H 245v/253V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D

< 1119h/1119H 246v/253V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 248v/253V Pos: standing >
Ok.

< 1119h/1119H 253v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[4] The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 252v/253V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.

< 1119h/1119H 252v/253V Pos: standing >
The Village Common Hall
Obvious exits: -N -S

< 1119h/1119H 251v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[4] The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 252v/253V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U#
The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 251v/253V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U#
The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 253v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[4] The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 252v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
[7] The corpse of a lizardman tribesman is lying here.

< 1119h/1119H 251v/253V Pos: standing >

< 1119h/1119H 251v/253V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 1119h/1119H 252v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 1119h/1119H 252v/253V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Common Dwelling
Obvious exits: -E
Puddles of fresh blood cover the ground.
[3] The corpse of a lizardman tribesman is lying here.
A lizardman tribesman stands here, fighting a Kobold.(Red Aura)
A Kobold (small) stands, floating here, fighting a lizardman tribesman.(Red Aura)

< 1119h/1119H 252v/253V Pos: standing >
A lizardman tribesman leaves east.

< 1119h/1119H 252v/253V Pos: standing >
A Common Dwelling
Obvious exits: -E
[3] The corpse of a lizardman tribesman is lying here.
A lizardman tribesman stands here, fighting a Kobold.(Red Aura)
A Kobold (small) stands, floating here, fighting a lizardman tribesman. (casting) (Red Aura)

< 1119h/1119H 251v/253V Pos: standing >
You start chanting...
You snap into visibility.

< 1119h/1119H 251v/253V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near a lizardman tribesman!
The shadowy hand slashes at a lizardman tribesman, who staggers under the blow.

< 1119h/1119H 253v/253V Pos: standing >
Casting: sunray 

< 1119h/1119H 253v/253V Pos: standing >
A Kobold starts casting an offensive spell.

< 1119h/1119H 253v/253V Pos: standing >
You complete your spell...
A Kobold seems to be blinded!
[Damage: 174 ] You unleash light in a focused, searing ray at a Kobold!

< 1119h/1119H 253v/253V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near a lizardman tribesman!
The shadowy hand slashes at a lizardman tribesman, who staggers under the blow.

< 1119h/1119H 253v/253V Pos: standing >
A Kobold attacks a lizardman tribesman. [0 hits]

< 1119h/1119H 253v/253V Pos: standing >
A Kobold is stunned!
A lizardman tribesman attacks a Kobold. [1 hits]

< 1119h/1119H 253v/253V Pos: standing >
You start chanting...
You snap into visibility.

< 1119h/1119H 253v/253V Pos: standing >
A Kobold seems to be trying to shake off his woozy feeling.

< 1119h/1119H 253v/253V Pos: standing >
You snap into visibility.
Casting: sunray 

< 1119h/1119H 253v/253V Pos: standing >
You complete your spell...
[Damage: 142 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's stylish stone charm from the Lizardman Swamps of Clavikord melted from the intense heat!
A Kobold's fanged clay vambraces from the Town of Moregeeth melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.