The death of [56 Shock Reaver] Grot The Empire of Lloth (Goblin)

in Inside The Goblin Camp That Has Devestated The Natural Forest

from the perspective of [35 Spiritualist] Gruu The Empire (Troll)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a circlet of jodani wood
<worn around neck>   a misshaped adamantium necklace
<worn on body>       a flaming ivory chainmail
<worn about body>    a saliva-treated hide
<worn about waist>   a masterly-crafted leather belt from Sarmiz'Duul [89%]             
<worn on arms>       some pitted dragonscale vambraces from Father Tel's Holy Cloister
<held as shield>     a well-used bronze buckler
<worn around wrist>  a burnt copper bracelet
<worn on hands>      some ghastly brass talons
<worn on finger>     a small metallic ring
<held>               a squat obsidian totem
<worn on legs>       some shiny green chain leggings
<worn on feet>       a pair of obsidian and steel boots [superior]


< 440h/440H 208v/216V Pos: standing >
Inside the Goblin Camp and Near a Campfire
   The forest canopy above provides some shelter from the elements and the
campfire burning here offers both heat and peace of mind.  The nights in the
forest are more than a little spooky for even the savage goblins.  There are
many odd and scary sounds in the darkness.  The trees grow semi-thick here for
the simple reason that they are too large to be chopped down with the basic
tools and weapons the goblins carried with them out of the Underdark.  There
are many strange sights and sounds in the goblin encampment that would boggle
the minds of many of the more enlightened people of the surface, but they are
not always excepted here.  The forest continues in all directions.
Obvious exits: -North -East -South -West
A goblin toddler walks through the camp here.
Grot enters from the west.
A wild horse trots in from the west.

< 440h/440H 208v/216V Pos: standing >
In the Filthy Forest of the Goblins
   The trees and small underbrush have been covered with all kinds of filth.
The goblins of this camp have paid no heed to health and welfare of the forests
ecosystem.  There are many campfires scattered amongst the many sturdy oak
trees.  The goblins have spent several years in this forest, living day to day
with no real plan of action.  The goblins are poorly lead in both their future
plans and their allocation of the natural resources of the forest.  There is a
lot of filth and goblin waste on the ground as the creatures don't think twice
about defecating where ever they wish.  One may travel in any direction in the
goblin forest.
Obvious exits: -North -East -South -West
A very old goblin female has lost her mind.
Grot enters from the west.
A wild horse trots in from the west.

< 440h/440H 208v/216V Pos: standing >
You miss an elderly goblin.

< 440h/440H 211v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: excellent >
 Grot's pierce strikes an elderly goblin very hard.

< 440h/440H 211v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  small wounds >
 Grot's powerful pierce seriously wounds an elderly goblin.
Grot's impressive pierce enshrouds an elderly goblin in a mist of blood.
Grot's impressive pierce enshrouds an elderly goblin in a mist of blood.
Grot's pierce causes an elderly goblin to grimace in pain.
From nowhere, a python bites an elderly goblin in the leg, causing her to promptly die.
An elderly goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elderly goblin cause a sickening chill to run up your spine.

< 440h/440H 211v/216V Pos: standing >
Grot gets something from the corpse of an elderly goblin.

< 440h/440H 211v/216V Pos: standing >
Grot puts a pile of coins into a chothe hide backpack [modified].

< 440h/440H 211v/216V Pos: standing >
Amongst the Many Trees of the Goblin Forest Campground
   The many trees of the forest stand here like silent guardians of nature.
There are many goblins running around these same trees like little smelly
creatures of the Underdark.  It is quite odd to see this large of a community
of goblins this far out of the Underdark.  Perhaps they were part of a botched
raid on a surface community, or left behind on a lumber gathering mission.  It
is uncertain why they are still here, but what is evident is the fact that the
creatures have almost entirely destroyed the natural beauty of the forest.  The
trees have been hacked at by various tools and sharp goblin claws.  There is
all kinds of bodily waste on the ground and leaves of the underbrush.  It is
quite apparent that the goblin population does not care one bit about the
health of this forest.  One may travel in any direction in the camp.
Obvious exits: -North -East -South -West
Grot enters from the west.
A wild horse trots in from the west.

< 440h/440H 209v/216V Pos: standing >
On the Eastern Perimeter of the Forest
   The goblins have organized this part of the campground as a base for all
military operations.  In reality, this part of the camp is where the pile their
spears.  The spears have been piled like cord-wood but, for the most part, the
piles have fallen over making the collection of weapons no more than a jamble
of wood.  The trees here are almost all dead and tipped over, further adding to
the mess.  The camps perimeter wall is located to the east and has been fairly
well maintained by the goblin workers.  One may travel north, south or west
from this point.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a goblin male is lying here.
Grot enters from the west.
A wild horse trots in from the west.

< 440h/440H 208v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 209v/216V Pos: standing >
Along the Wooden Wall of the Goblin Camp
   The camp continues here through the forest.  The goblins have firmly
entrenched themselves in this wooded area by adding a wooden wall to the
perimeter of the camp.  The wall is tall and sturdy where there aren't large
holes.  The careless goblins don't fear any intruders because of their sheer
numbers.  The guards spend more time gambling than keeping watch.  The trees
and bushes inside the camp have been badly damanged and will probably never
recover.  The goblins came into this forest and have totally ruined it for
future generations.  The ground is muddy and filled with the tracks of the
goblin children.  There are many shouts and yells coming from somewhere west
of here.  One may travel north, south or west.
Obvious exits: -North -South -West
A timber wolf stands here.
A timber wolf stands here.
A goblin shaman walks through the campground here.
A muscular goblin warrior stalks through the forest.
Grot enters from the north.
A wild horse trots in from the north.

< 440h/440H 208v/216V Pos: standing >
Amongst the Trees in the Goblin Camp
   This forest is inhabited by many of the smelly goblins.  They have taken
over this peaceful forest by force, displacing the many deer and birds that
once made this their home.  The goblins came here over a year ago with the idea
of getting some large timbers to bring back to their homeland in the Underdark.
They quickly found that they were on their own and didn't have to do anything
they didn't want to do.  They have erected a wooden wall around the camp in
order to further solidify their position.  It appears that the goblins are here
to stay.  There are many bedrolls lying around the ground seeking the dry
protection offered by the tree boughs.  One may travel in any direction in the
goblin camp.
Obvious exits: -North -East -South -West
A large goblin woman walks through the forest here.
An elderly goblin hobbles through the camp here.
Grot enters from the east.
A wild horse trots in from the east.

< 440h/440H 208v/216V Pos: standing >
Grot's pierce strikes a goblin woman.

< 440h/440H 210v/216V Pos: standing >
Grot parries a goblin woman's lunge at him.
Grot parries a goblin woman's lunge at him.
Grot's eyes roll as a goblin woman plants a foot in his face.

< 440h/440H 210v/216V Pos: standing >
You miss a goblin woman.

< 440h/440H 211v/216V Pos: standing >
< T: Grot TP: sta TC:few scratches E: goblin sta EP: few scratches >
 Grot's impressive pierce strikes a goblin woman hard.
Grot's mighty pierce enshrouds a goblin woman in a mist of blood.
Grot's fine pierce strikes a goblin woman hard.
Grot's impressive pierce seriously wounds a goblin woman.

< 440h/440H 211v/216V Pos: standing >
< T: Grot TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 Grot parries a goblin woman's lunge at him.
Grot parries a goblin woman's lunge at him.

< 440h/440H 211v/216V Pos: standing >
< T: Grot TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 A wild horse growls at a goblin woman.
A wild horse suddenly attacks a goblin woman!
A wild horse misses a goblin woman.

< 440h/440H 211v/216V Pos: standing >
< T: Grot TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 Grot's impressive pierce enshrouds a goblin woman in a mist of blood.
Grot's impressive pierce causes a goblin woman to grimace in pain.
A goblin woman dodges Grot's attack.
Grot stabs the heart of a goblin woman who falls to the ground clutching at the wound.
A goblin woman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a goblin woman cause a sickening chill to run up your spine.

< 440h/440H 211v/216V Pos: standing >
An elderly goblin leaves south.

< 440h/440H 211v/216V Pos: standing >
Grot gets something from the corpse of a goblin woman.

< 440h/440H 211v/216V Pos: standing >
Grot puts a pile of coins into a chothe hide backpack [modified].

< 440h/440H 211v/216V Pos: standing >
In the Center of the Goblin Encampment
   This is relatively close to the center of both the forest and the goblin
encampment.  There is an enomous bon-fire burning here giving both a great
deal of warmth and illumination to the filthy goblins who live here.  The
ground has been pounded down to the point where it is as hard as the stone
floor of the goblins original home, Malch'hor Ganl.  There are many large
trees here being used by the goblins as fire wood.  The goblins care little
for the health of this forest as they do not expect to stay here for much
longer.  There are many goblins visible, milling around amongst the many tree
stumps.  One may travel in any direction.
Obvious exits: -North -East -South -West
Grot enters from the east.

< 440h/440H 209v/216V Pos: standing >
In the Goblins Forest Encampment
   Hundreds of trees lie upon the ground here.  It seems that the goblins are
stockpiling a massive amount of wood for something.  Perhaps they are going to
expand the camps perimeter wall or build a large building.  The trees have been
knocked down in many random directions and it appears that there was no means
of organization.  The large piles of trees are hard to navigate through so it
is best to go around.  There is a layer of dew upon all the leaves of the
felled trees, which are still green.  There is a great amount of evidence that
these trees were recently cut down.  There are also many goblin camp sights in
and around the jumble of trees.  It seems that they believe the fallen trunks
of the forest as an added amount of protection.  Small campfires can be seen
in the forest surrounding.  The broken branches of the trees offer a great
amount of fuel for their fires.  one may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a female crocodile is lying here.
The corpse of a goblin male is lying here.
The corpse of an elderly goblin is lying here.
A man composed entirely of fire burns before you.
Grot enters from the east.

< 440h/440H 208v/216V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 440h/440H 211v/216V Pos: standing >
North of the Dump of the Goblin Camp
   The ground of the forest slopes gently south from here.  The tress grow
close together but provide little shelter from the cold winds.  There are
several small campfires around the camp that cast strange and scary looking
shadows.  There are many goblins in the forest but no animals are around.  It's
safe to say that the vile goblins have killed all the animals that were foolish
enough to stay around after the goblins arrived.  The trees and other natural
fauna has been utterly decimated by the careless creatures.  Most of the trees
are missing a great deal of their bark and lower branches.  The camps outer
wall is located to the west and is used to keep out any unwanted invaders.  One
may travel north or west into the camp, or south to the dump.
Obvious exits: -North -East -South
The corpse of a goblin female is lying here.
Grot enters from the east.

< 440h/440H 212v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 214v/216V Pos: standing >
In the Corner of the Goblin Encampment
   This corner of the goblin encampment is marred by a large hole in the ground
that is filled with piles and piles of trash and animal carcasses.  There are
many rats and bug larvae crawling in and about the garbage heap.  The smell
here is utterly revolting.  The garbage hole has brought such toxicity has
killed off all the plants and trees near the mess.  It is safe to assume that
this much filth has permanently poisoned the water supply.  The wooden wall
that lies to the south and west of here has many large holes in it since it was
obviously hastily erected.  One may travel to the north or east.
Obvious exits: -North -East
Grot enters from the north.

< 440h/440H 212v/216V Pos: standing >
Along the Wooden Wall of the Temporary Goblin Campground
   The forest is slightly thicker here and there is less goblin traffic.  The
large wooden barricade to the south has been hastily constructed with smaller
tress wired together between the larger trunks.  The grasses have been trampled
flat by the many goblins that run through this part of the woods.  There are a
few scattered blankets and straw mats lying amongst the many tall trees.  The
areas around the bases of the trees has been cleared of any and all small weeds
or trees.  The bark at the bases of many of the trees has been scraped off for
use in the campfires.  The trees will soon die from all the damage the goblins
have done.  One may travel east, west or north.
Obvious exits: -North -East -West
Grot enters from the west.

< 440h/440H 212v/216V Pos: standing >
Inside the Outer Edge of the Goblin Camp
   The forest gives way to the messy goblin campground here.  The trees have
been cut down and fashioned in a way to make a very simple perimeter wall.  The
trees and small shrubberies here have either been knocked down or trampled flat
by the careless creatures.  There are several small bedrolls lying in random
places beneath the larger oak trees.  The dirt trail that leads in a generally
northern direction is muddy and slick from the many goblins that decided to
relieve themselves right on the trail.  The small forest spreads out in all
directions.  One may travel north, south, east or west.
Obvious exits: -North -East -South -West
The corpse of a goblin male is lying here.
A muscular goblin warrior stalks through the forest.
Grot enters from the west.

< 440h/440H 211v/216V Pos: standing >

< 440h/440H 213v/216V Pos: standing >
You miss a goblin male.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: excellent >
 Grot's pierce strikes a goblin male.

< 440h/440H 215v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: few scratches >
 You feel less protected.

< 440h/440H 215v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: few scratches >
 Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 440h/440H 215v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: few scratches >
 Grot's mighty pierce enshrouds a goblin male in a mist of blood.
Grot's impressive pierce seriously wounds a goblin male.
A goblin male dodges Grot's attack.
A goblin male misses you.
A goblin male's kick hits you in your side.

< 436h/440H 215v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You miss a goblin male.

< 438h/440H 215v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 A goblin male dodges Grot's attack.
A goblin male dodges Grot's attack.
A goblin male dodges Grot's attack.
Grot's powerful pierce seriously wounds a goblin male.
From nowhere, a python summoned by Grot bites a goblin male in the leg, disappearing as quickly as it appeared.
A goblin male is not nimble enough and gets bitten in a particularly bad way!
From nowhere, a python bites a goblin male in the leg, causing him to promptly die.
A goblin male is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A goblin male's death cry reverberates in your head as he falls to the ground.

< 440h/440H 215v/216V Pos: standing >
Inside the Outer Edge of the Goblin Camp
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a goblin male is lying here.
Grot (Kobold)(small) stands in mid-air here.

< 440h/440H 215v/216V Pos: standing >

< 440h/440H 215v/216V Pos: standing >
Inside The Goblin Camp That Has Devestated The Natural Forest
   The goblin camp is filled with hundreds of the smelly humanoids.  The trees
and other natural fauna have been utterly decimated by the careless inhabitants
of this once peaceful forest.  The ground is littered with trash and filth of
all sorts making the natural landscape here all but non-existant.  The many
trees that once grew high and tall have been stripped of their lower limbs and
bark making them very susceptable to disease and wood-rot.  There are several
places where one can see small, extinguised campfires that are surrounded by
many sleeping rugs and mats.  The camps temporary wooden wall is located to the
south and rises to a height of ten to fifteen feet high.  One may travel to the
east, west or north.
Obvious exits: -North -East -West
The corpse of a goblin warrior is lying here.
The corpse of a goblin female is lying here.
An elderly goblin hobbles through the camp here.
Grot enters from the west.

< 440h/440H 213v/216V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Gruu =-=-=-=-=-=-=-=-=-=-=-

                                     (PvP)
  Achievement            Requirement                               Affect/Reward
  -----------            -------------                             -------------
  Soul Reaper            Obtain 20 Frags                           Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain 1.00 Frags                         Gain 2 CON points

                                     (PvE)
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons 0%
  You Strahd Me At Hello see help achievements                     an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command 0%
  Master of Deception    Successfully use 500 disguise kits        Disguise without disguise kits  0%
  Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 46%

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 440h/440H 216v/216V Pos: standing >
Grot places a green bladed dagger named 'Sepsis' [poor] in the back of an elderly goblin, resulting in some strange noises, a lot of blood and a corpse.
An elderly goblin is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elderly goblin.

< 440h/440H 216v/216V Pos: standing >
Grot gets something from the corpse of an elderly goblin.

< 440h/440H 216v/216V Pos: standing >
You tell your racewar '46%'

< 440h/440H 216v/216V Pos: standing >
Inside The Goblin Camp That Has Devestated The Natural Forest
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of an elderly goblin is lying here.
The corpse of a goblin warrior is lying here.
The corpse of a goblin female is lying here.
Grot (Kobold)(small) stands in mid-air here.

< 440h/440H 216v/216V Pos: standing >
A Corner of the Goblin Camp Site
   This corner of the goblin encampment has less inhabitants than some of the
other sections of this forest.  There is a great amount of filth and trash
lying strewn about the shorter bushes of the forest floor.  The lower branches
of the trees have been broken off and used as firewood.  There are several
small piles of bones left over from the meals of wild game that the filthy
goblins have enjoyed here.  The camp continues to both the north and the west
but the forest is so thick to the east and south that one cannot hope to
possilby travel in those directions.
Obvious exits: -North -West
The corpse of a goblin woman is lying here.
A young goblin maiden hurries about the camp doing chores.
Grot enters from the west.

< 440h/440H 214v/216V Pos: standing >
Grot's impressive pierce strikes a goblin female very hard.

< 440h/440H 214v/216V Pos: standing >
Grot parries a goblin female's lunge at him.
Grot blocks a goblin female's kick with his arm.

< 440h/440H 214v/216V Pos: standing >
You miss a goblin female.

< 440h/440H 214v/216V Pos: standing >
< T: Grot TP: sta TC:excellent E: goblin sta EP:  small wounds >
 A goblin female dodges Grot's attack.
Grot's mighty pierce enshrouds a goblin female in a mist of blood.
Grot's impressive pierce seriously wounds a goblin female.
Grot's impressive pierce enshrouds a goblin female in a mist of blood.

< 440h/440H 214v/216V Pos: standing >
< T: Grot TP: sta TC:excellent E: goblin sta EP: pretty hurt >
 A goblin female misses Grot.
Grot parries a goblin female's lunge at him.

< 440h/440H 214v/216V Pos: standing >
< T: Grot TP: sta TC:excellent E: goblin sta EP: pretty hurt >
 
< 440h/440H 214v/216V Pos: standing >
< T: Grot TP: sta TC:excellent E: goblin sta EP: pretty hurt >
 Grot's powerful pierce causes a goblin female to grimace in pain.
Grot's powerful pierce hits a goblin female.
A goblin female is mortally wounded, and will die soon, if not aided.

< 440h/440H 214v/216V Pos: standing >
<[Damage:  3 ] You hit a goblin female in the throat, she chokes, gasps and dies.
A goblin female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin female's last actions in this world.

< 440h/440H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 214v/216V Pos: standing >
Grot gets something from the corpse of a goblin female.

< 440h/440H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 216v/216V Pos: standing >
A Corner of the Goblin Camp Site
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of a goblin female is lying here.
The corpse of a goblin woman is lying here.
Grot (Kobold)(small) stands in mid-air here.

< 440h/440H 216v/216V Pos: standing >
Autosaving...
Along the Wooden Wall of the Goblin Camp
   The camp continues here through the forest.  The goblins have firmly
entrenched themselves in this wooded area by adding a wooden wall to the
perimeter of the camp.  The wall is tall and sturdy where there aren't large
holes.  The careless goblins don't fear any intruders because of their sheer
numbers.  The guards spend more time gambling than keeping watch.  The trees
and bushes inside the camp have been badly damanged and will probably never
recover.  The goblins came into this forest and have totally ruined it for
future generations.  The ground is muddy and filled with the tracks of the
goblin children.  There are many shouts and yells coming from somewhere west
of here.  One may travel north, south or west.
Obvious exits: -North -South -West
Grot enters from the south.

< 440h/440H 214v/216V Pos: standing >
On the Eastern Perimeter of the Forest
   The goblins have organized this part of the campground as a base for all
military operations.  In reality, this part of the camp is where the pile their
spears.  The spears have been piled like cord-wood but, for the most part, the
piles have fallen over making the collection of weapons no more than a jamble
of wood.  The trees here are almost all dead and tipped over, further adding to
the mess.  The camps perimeter wall is located to the east and has been fairly
well maintained by the goblin workers.  One may travel north, south or west
from this point.
Obvious exits: -North -South -West
The corpse of a goblin male is lying here.
A muscular goblin warrior stalks through the forest.
Grot enters from the south.

< 440h/440H 212v/216V Pos: standing >
A goblin male leaves south.

< 440h/440H 215v/216V Pos: standing >
Slay whom?

< 440h/440H 216v/216V Pos: standing >
Along the Wooden Wall of the Goblin Camp
   The camp continues here through the forest.  The goblins have firmly
entrenched themselves in this wooded area by adding a wooden wall to the
perimeter of the camp.  The wall is tall and sturdy where there aren't large
holes.  The careless goblins don't fear any intruders because of their sheer
numbers.  The guards spend more time gambling than keeping watch.  The trees
and bushes inside the camp have been badly damanged and will probably never
recover.  The goblins came into this forest and have totally ruined it for
future generations.  The ground is muddy and filled with the tracks of the
goblin children.  There are many shouts and yells coming from somewhere west
of here.  One may travel north, south or west.
Obvious exits: -North -South -West
A muscular goblin warrior stalks through the forest.
Grot enters from the north.

< 440h/440H 214v/216V Pos: standing >
A goblin shaman enters from the west.
A timber wolf enters from the west.
A timber wolf enters from the west.

< 440h/440H 214v/216V Pos: standing >
You miss a goblin male.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: excellent >
 Grot's impressive pierce strikes a goblin male hard.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP: few scratches >
 Grot's fine pierce strikes a goblin male.
Grot's impressive pierce strikes a goblin male hard.
Grot's impressive pierce strikes a goblin male very hard.
Grot's impressive pierce strikes a goblin male very hard.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  few wounds >
 A goblin male misses you.
A goblin male misses you.
Grot avoids being bashed by a goblin male, who loses his balance and falls.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin kne EP:  few wounds >
 You miss a goblin male.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin kne EP:  few wounds >
 Grot's powerful pierce seriously wounds a goblin male.
Grot's pierce enshrouds a goblin male in a mist of blood.
Grot's powerful pierce causes a goblin male to grimace in pain.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin kne EP:  awful >
 A goblin shaman assists a goblin male heroically.
A goblin shaman suddenly attacks YOU!
A goblin shaman's weak punch grazes you.

< 436h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin kne EP:  awful >
 Grot stabs the heart of a goblin male who falls to the ground clutching at the wound.
A goblin male is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a goblin male cause a sickening chill to run up your spine.

< 437h/440H 214v/216V Pos: standing >
A goblin shaman's crude punch wounds you.

< 435h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: excellent >
 Grot's pierce strikes a goblin shaman.

< 436h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
 You miss a goblin shaman.

< 437h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
 You squint your eyes and peer at a goblin shaman.

< 438h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
 A timber wolf suddenly attacks YOU!
A timber wolf misses you.

< 438h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
 A timber wolf suddenly attacks YOU!
A timber wolf misses you.

< 439h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
 Grot's fine pierce wounds a goblin shaman.
From nowhere, a python summoned by Grot bites a goblin shaman in the leg, disappearing as quickly as it appeared.
From nowhere, a python bites a timber wolf in the leg, causing it to promptly die.
A timber wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a timber wolf's gurgling and choking signals its demise.
A timber wolf stops following a goblin shaman.
From nowhere, a python bites a timber wolf in the leg, causing it to promptly die.
A timber wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a timber wolf's gurgling and choking signals its demise.
A timber wolf stops following a goblin shaman.
From nowhere, a python summoned by Grot bites a goblin shaman in the leg, disappearing as quickly as it appeared.
Grot's pierce strikes a goblin shaman.
Grot misses a goblin shaman.
You dodge a goblin shaman's vicious attack.
A goblin shaman starts casting an offensive spell.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  nasty wounds >
 Grot looks at a goblin shaman.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  nasty wounds >
 Grot's mighty pierce enshrouds a goblin shaman in a mist of blood.
Grot's impressive pierce strikes a goblin shaman very hard.
Grot's impressive pierce seriously wounds a goblin shaman.
Grot's impressive pierce seriously wounds a goblin shaman.

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  awful >
 A goblin shaman dodges your futile attack.
You start chanting...

< 440h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:excellent E: goblin sta EP:  awful >
 A goblin shaman completes his spell...
A goblin shaman utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from a goblin shaman's fingertips!
The scathing gust of wind hits Grot, burning flesh from his body.
The flames cause your skin to smoke!
The scathing gust of wind hits you, burning flesh from your body.
A goblin shaman's weak punch grazes you.

< 413h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP:  awful >
 Grot misses a goblin shaman.
Grot's mighty pierce critically injures a goblin shaman.
Grot misses a goblin shaman.

< 413h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP:  awful >
 Casting: molten spray 

< 413h/440H 214v/216V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP:  awful >
 You complete your spell...
You point at a goblin shaman.
[Damage: 120 ] Your molten spray melts what remains of a goblin shaman into a puddle of liquid flesh.
A goblin shaman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin shaman's last actions in this world.

< 413h/440H 214v/216V Pos: standing >
Along the Wooden Wall of the Goblin Camp
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a goblin shaman is lying here.
[2] The corpse of a timber wolf is lying here.
The corpse of a goblin male is lying here.
Grot (Kobold)(small) stands in mid-air here.

< 414h/440H 214v/216V Pos: standing >

< 415h/440H 214v/216V Pos: standing >

< 415h/440H 214v/216V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
Grot gets some stuff from the corpse of a goblin shaman.

< 415h/440H 214v/216V Pos: standing >
Grot gets something from the corpse of a goblin male.

< 416h/440H 216v/216V Pos: standing >
Grot gives you a pinewood totem [superior].

< 416h/440H 216v/216V Pos: standing >
Grot puts a pile of coins into a chothe hide backpack [modified].

< 416h/440H 216v/216V Pos: standing >
You sit down and relax.

< 417h/440H 216v/216V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - greater mending
( 4th circle)  1 - pantherspeed
               1 - summon beast
               3 - scorching touch
               1 - mending
( 3rd circle)  6 - scalding blast
               1 - fire ward
( 2nd circle)  8 - flameburst
( 1st circle)  5 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
   18 seconds:  ( 5th) molten spray
   36 seconds:  ( 5th) molten spray
   54 seconds:  ( 5th) molten spray
   72 seconds:  ( 5th) molten spray
   90 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 417h/440H 216v/216V Pos: sitting >
Grot puts some stuff into a chothe hide backpack [modified].
You start meditating...

< 417h/440H 216v/216V Pos: sitting >

< 425h/440H 216v/216V Pos: sitting >
You stop meditating.

< 434h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >
You have finished memorizing molten spray.

< 440h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >
You start meditating...

< 440h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >
You have finished memorizing molten spray.

< 440h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >
You stop meditating.

< 440h/440H 216v/216V Pos: sitting >
The sun hangs low on the southern sky.
You start meditating...

< 440h/440H 216v/216V Pos: sitting >

< 440h/440H 216v/216V Pos: sitting >
Grot stops following you.

< 440h/440H 216v/216V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 440h/440H 216v/216V Pos: standing >
You are already standing.

< 440h/440H 216v/216V Pos: standing >
I see no person by that name here!

< 440h/440H 216v/216V Pos: standing >
You now follow Grot.

< 440h/440H 216v/216V Pos: standing >
Grot leaves west.
You follow Grot.

Amongst the Trees in the Goblin Camp
   This forest is inhabited by many of the smelly goblins.  They have taken
over this peaceful forest by force, displacing the many deer and birds that
once made this their home.  The goblins came here over a year ago with the idea
of getting some large timbers to bring back to their homeland in the Underdark.
They quickly found that they were on their own and didn't have to do anything
they didn't want to do.  They have erected a wooden wall around the camp in
order to further solidify their position.  It appears that the goblins are here
to stay.  There are many bedrolls lying around the ground seeking the dry
protection offered by the tree boughs.  One may travel in any direction in the
goblin camp.
Obvious exits: -North -East -South -West
The corpse of a goblin woman is lying here.
Grot (Kobold)(small) stands in mid-air here.
A young goblin maiden hurries about the camp doing chores.
A wild horse stands here. (minion) 
Amongst the Trees in the Goblin Camp
Obvious exits: -North -East -South -West
The corpse of a goblin woman is lying here.
Grot (Kobold)(small) stands in mid-air here.
A young goblin maiden hurries about the camp doing chores.
A wild horse stands here. (minion) 

< 440h/440H 214v/216V Pos: standing >
Grot leaves west.
You follow Grot.

In the Center of the Goblin Encampment
   This is relatively close to the center of both the forest and the goblin
encampment.  There is an enomous bon-fire burning here giving both a great
deal of warmth and illumination to the filthy goblins who live here.  The
ground has been pounded down to the point where it is as hard as the stone
floor of the goblins original home, Malch'hor Ganl.  There are many large
trees here being used by the goblins as fire wood.  The goblins care little
for the health of this forest as they do not expect to stay here for much
longer.  There are many goblins visible, milling around amongst the many tree
stumps.  One may travel in any direction.
Obvious exits: -North -East -South -West
Grot (Kobold)(small) stands in mid-air here.
A muscular goblin warrior stalks through the forest.
A wild horse trots in from the east.

< 440h/440H 212v/216V Pos: standing >
Grot leaves west.
You follow Grot.

In the Goblins Forest Encampment
   Hundreds of trees lie upon the ground here.  It seems that the goblins are
stockpiling a massive amount of wood for something.  Perhaps they are going to
expand the camps perimeter wall or build a large building.  The trees have been
knocked down in many random directions and it appears that there was no means
of organization.  The large piles of trees are hard to navigate through so it
is best to go around.  There is a layer of dew upon all the leaves of the
felled trees, which are still green.  There is a great amount of evidence that
these trees were recently cut down.  There are also many goblin camp sights in
and around the jumble of trees.  It seems that they believe the fallen trunks
of the forest as an added amount of protection.  Small campfires can be seen
in the forest surrounding.  The broken branches of the trees offer a great
amount of fuel for their fires.  one may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a female crocodile is lying here.
The corpse of a goblin male is lying here.
The corpse of an elderly goblin is lying here.
Grot (Kobold)(small) stands in mid-air here.
A goblin toddler walks through the camp here.
A wild horse trots in from the east.

< 440h/440H 210v/216V Pos: standing >

< 440h/440H 212v/216V Pos: standing >
Grot leaves south.
You follow Grot.

Along the Wooden Wall of the Temporary Goblin Campground
   The forest is slightly thicker here and there is less goblin traffic.  The
large wooden barricade to the south has been hastily constructed with smaller
tress wired together between the larger trunks.  The grasses have been trampled
flat by the many goblins that run through this part of the woods.  There are a
few scattered blankets and straw mats lying amongst the many tall trees.  The
areas around the bases of the trees has been cleared of any and all small weeds
or trees.  The bark at the bases of many of the trees has been scraped off for
use in the campfires.  The trees will soon die from all the damage the goblins
have done.  One may travel east, west or north.
Obvious exits: -North -East -West
Grot (Kobold)(small) stands in mid-air here.
A wild horse trots in from the north.

< 440h/440H 210v/216V Pos: standing >
Grot leaves east.
You follow Grot.

Inside the Outer Edge of the Goblin Camp
   The forest gives way to the messy goblin campground here.  The trees have
been cut down and fashioned in a way to make a very simple perimeter wall.  The
trees and small shrubberies here have either been knocked down or trampled flat
by the careless creatures.  There are several small bedrolls lying in random
places beneath the larger oak trees.  The dirt trail that leads in a generally
northern direction is muddy and slick from the many goblins that decided to
relieve themselves right on the trail.  The small forest spreads out in all
directions.  One may travel north, south, east or west.
Obvious exits: -North -East -West
[2] The corpse of a goblin male is lying here.
Grot (Kobold)(small) stands in mid-air here.
A large goblin woman walks through the forest here.
A wild horse trots in from the west.

< 440h/440H 209v/216V Pos: standing >
Grot leaves east.
You follow Grot.

Inside The Goblin Camp That Has Devestated The Natural Forest
   The goblin camp is filled with hundreds of the smelly humanoids.  The trees
and other natural fauna have been utterly decimated by the careless inhabitants
of this once peaceful forest.  The ground is littered with trash and filth of
all sorts making the natural landscape here all but non-existant.  The many
trees that once grew high and tall have been stripped of their lower limbs and
bark making them very susceptable to disease and wood-rot.  There are several
places where one can see small, extinguised campfires that are surrounded by
many sleeping rugs and mats.  The camps temporary wooden wall is located to the
south and rises to a height of ten to fifteen feet high.  One may travel to the
east, west or north.
Obvious exits: -North -East -West
The corpse of an elderly goblin is lying here.
The corpse of a goblin warrior is lying here.
The corpse of a goblin female is lying here.
Grot (Kobold)(small) stands in mid-air here.
A wild horse trots in from the west.

< 440h/440H 208v/216V Pos: standing >
Grot leaves east.
You follow Grot.

A Corner of the Goblin Camp Site
   This corner of the goblin encampment has less inhabitants than some of the
other sections of this forest.  There is a great amount of filth and trash
lying strewn about the shorter bushes of the forest floor.  The lower branches
of the trees have been broken off and used as firewood.  There are several
small piles of bones left over from the meals of wild game that the filthy
goblins have enjoyed here.  The camp continues to both the north and the west
but the forest is so thick to the east and south that one cannot hope to
possilby travel in those directions.
Obvious exits: -North -West
The corpse of a goblin female is lying here.
The corpse of a goblin woman is lying here.
Grot (Kobold)(small) stands in mid-air here.
A wild horse trots in from the west.

< 440h/440H 207v/216V Pos: standing >
Grot leaves west.
You follow Grot.

Inside The Goblin Camp That Has Devestated The Natural Forest
   The goblin camp is filled with hundreds of the smelly humanoids.  The trees
and other natural fauna have been utterly decimated by the careless inhabitants
of this once peaceful forest.  The ground is littered with trash and filth of
all sorts making the natural landscape here all but non-existant.  The many
trees that once grew high and tall have been stripped of their lower limbs and
bark making them very susceptable to disease and wood-rot.  There are several
places where one can see small, extinguised campfires that are surrounded by
many sleeping rugs and mats.  The camps temporary wooden wall is located to the
south and rises to a height of ten to fifteen feet high.  One may travel to the
east, west or north.
Obvious exits: -North -East -West
The corpse of an elderly goblin is lying here.
The corpse of a goblin warrior is lying here.
The corpse of a goblin female is lying here.
Grot (Kobold)(small) stands in mid-air here.
A wild horse trots in from the east.
A Dwarf snaps into visibility.
Grot is knocked to the ground by a Dwarf's skillful bash!

< 440h/440H 207v/216V Pos: standing >
Grot misses a Dwarf.
A Dwarf parries Grot's lunge at him.

< 440h/440H 209v/216V Pos: standing >
A Dwarf's decent crush grazes Grot.
A Dwarf's crush grazes Grot.
A Dwarf's crush grazes Grot.
A vampire necromancer snaps into visibility.

< 440h/440H 210v/216V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 440h/440H 210v/216V Pos: standing >
An orcish pirate completes his spell...
An orcish pirate utters the word 'pawwzf'
An orcish pirate creates a hammer out of thin air that smashes into Grot, bits of flesh and bone fly everywhere!
Grot's sacred braid of Lady Sklera [superior] was damaged from the massive blow!

< 440h/440H 211v/216V Pos: standing >
You complete your spell...
You point at a Dwarf.
[Damage: 35 ] Your blast of molten spray slams into a Dwarf, burning holes into his flesh.

< 440h/440H 212v/216V Pos: standing >
Grot's impressive pierce wounds a Dwarf.

< 440h/440H 212v/216V Pos: standing >
You start chanting...

< 440h/440H 213v/216V Pos: standing >
An orcish pirate completes his spell...
An orcish pirate utters the word 'pawwzf'
An orcish pirate's hammer strikes Grot smashing him into the ground!
Grot's green bladed dagger named 'Sepsis' [poor] was completely destroyed by the massive blow!
Grot's black pearl earring [poor] was completely destroyed by the massive blow!
Grot's beacon of courage was completely destroyed by the massive blow!
Grot is dead! R.I.P.